Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::open($save_path, $session_name) should either be compatible with SessionHandlerInterface::open(string $path, string $name): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 172

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::close() should either be compatible with SessionHandlerInterface::close(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 187

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::read($id) should either be compatible with SessionHandlerInterface::read(string $id): string|false, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 201

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::write($id, $dataStr) should either be compatible with SessionHandlerInterface::write(string $id, string $data): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 229

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::destroy($id) should either be compatible with SessionHandlerInterface::destroy(string $id): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 335

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::gc($maxlifetime) should either be compatible with SessionHandlerInterface::gc(int $max_lifetime): int|false, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 355

Deprecated: Creation of dynamic property LoadBalancer::$mWriteIndex is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/loadbalancer/LoadBalancer.php on line 95

Deprecated: Return type of ResultWrapper::current() should either be compatible with Iterator::current(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 174

Deprecated: Return type of ResultWrapper::next() should either be compatible with Iterator::next(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 192

Deprecated: Return type of ResultWrapper::key() should either be compatible with Iterator::key(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 185

Deprecated: Return type of ResultWrapper::valid() should either be compatible with Iterator::valid(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 202

Deprecated: Return type of ResultWrapper::rewind() should either be compatible with Iterator::rewind(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 163

Deprecated: Creation of dynamic property LoadBalancer::$mWriteIndex is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/loadbalancer/LoadBalancer.php on line 95

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Return type of MediaWiki\Session\Session::count() should either be compatible with Countable::count(): int, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 555

Deprecated: Return type of MediaWiki\Session\Session::current() should either be compatible with Iterator::current(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 560

Deprecated: Return type of MediaWiki\Session\Session::next() should either be compatible with Iterator::next(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 570

Deprecated: Return type of MediaWiki\Session\Session::key() should either be compatible with Iterator::key(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 565

Deprecated: Return type of MediaWiki\Session\Session::valid() should either be compatible with Iterator::valid(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 580

Deprecated: Return type of MediaWiki\Session\Session::rewind() should either be compatible with Iterator::rewind(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 575

Deprecated: Return type of MediaWiki\Session\Session::offsetExists($offset) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 589

Deprecated: Return type of & MediaWiki\Session\Session::offsetGet($offset) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 601

Deprecated: Return type of MediaWiki\Session\Session::offsetSet($offset, $value) should either be compatible with ArrayAccess::offsetSet(mixed $offset, mixed $value): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 610

Deprecated: Return type of MediaWiki\Session\Session::offsetUnset($offset) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 614

Deprecated: Creation of dynamic property ApiMain::$mCommit is deprecated in /var/www/principiadiscordia.com/cramulus/includes/api/ApiMain.php on line 229

Warning: Cannot modify header information - headers already sent by (output started at /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php:77) in /var/www/principiadiscordia.com/cramulus/includes/Feed.php on line 234

Deprecated: header(): Passing null to parameter #3 ($response_code) of type int is deprecated in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Warning: Cannot modify header information - headers already sent by (output started at /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php:77) in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Deprecated: header(): Passing null to parameter #3 ($response_code) of type int is deprecated in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Warning: Cannot modify header information - headers already sent by (output started at /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php:77) in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Deprecated: header(): Passing null to parameter #3 ($response_code) of type int is deprecated in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Warning: Cannot modify header information - headers already sent by (output started at /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php:77) in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42
http://www.principiadiscordia.com/cramulus/api.php?action=feedcontributions&feedformat=atom&user=71.202.146.41 Cramulus - User contributions [en] 2025-05-12T01:32:49Z User contributions MediaWiki 1.27.0 http://www.principiadiscordia.com/cramulus/index.php?title=Internet_Cyberspace_Masquerade&diff=282 Internet Cyberspace Masquerade 2008-07-18T02:32:20Z <p>71.202.146.41: </p> <hr /> <div>From May 27th to June 1st, I hosted a &quot;Cyberspace Masquerade&quot;. I created a forum which would only be active for one week, then locked at the end of the party. Participants were asked to come &quot;in disguise&quot;, meaning that they should pick a new username and avatar which their friends wouldn&#039;t recognize. A variety of topics and issues were discussed under the veil of pseudonymity.<br /> <br /> I intended the psuedonymity as a means of separating people from their social networks and facilitating some really honest communication. People who previously did not get along were able to enjoy conversing with one another. There was no time for a culture to form, only a melting pot of anonymous ideas.<br /> <br /> With just a couple of weeks to publicize this, approximately 200 individuals took place in the Masquerade, with an extremely active core of 40-50.<br /> <br /> I am in the process of assembling a book composed of various material posted at the Masquerade. Though the material will be distributed for free in .pdf form, this volume, titled the Et Cetera Discordia, will be for sale within the month.</div> 71.202.146.41 http://www.principiadiscordia.com/cramulus/index.php?title=COLBERTGASM&diff=280 COLBERTGASM 2008-07-18T02:27:28Z <p>71.202.146.41: </p> <hr /> <div>One successful OMGASM mission was called COLBERTGASM. Our goal was simple: to get Stephen Colbert to use a certain code word on TV. We figured that this task is probably impossible for most individuals, but a dedicated group of people might succeed.<br /> <br /> On his TV show, Stephen Colbert occasionally expresses a desire to join the Illuminati, the secret conspiracy which allegedly controls all Western culture. In Robert Anton Wilson&#039;s &#039;&#039;Illuminatus! Trilogy&#039;&#039;, the Illuminati and the Discordian Society are polar opposites. I felt it was an amusing twist to encourage Discordians to masquerade as Illuminati to win over a faux-conservative like Stephen Colbert. Our operatives were instructed to write to Colbert on behalf of the Bavarian Illuminati and offer him a position within their conspiracy. To accept this station, he would have to use an Illuminati code-word on the air during the week of March 5th. We supplied him with several possible code-words to choose from (including the infamous &quot;23 Skidoo&quot;). <br /> <br /> We knew that most mail doesn&#039;t actually reach Colbert, it&#039;s read and thrown away by his staff. We felt that &#039;&#039;flooding&#039;&#039; him with snail-mail would be necessary. We estimate that during our &quot;buzz week&quot;, he received some 200 pieces of mail. <br /> <br /> The mission was a success - he dropped at least five of our code words on the air, confirming that he was listening and he was in on the joke. Beyond the obvious success of our mission, the underlying triumph lay in motivating and organizing numerous operatives. Not only did we accomplish our original goal, but we conquered the usual entropies that plague group actions.<br /> <br /> In later months, I would invest the energy gained from Colbertgasm&#039;s success into other projects. I knew that if all those people felt like they had some ownership of the prank, they would be more likely to participate in future projects. We have a clip of Stephen Colbert leaning in towards the camera and saying &quot;23 Skidoo&quot; - this trophy represents one of our major victories in uniting pranksters under the same banner, and has become a lightning rod to recruit others.</div> 71.202.146.41 http://www.principiadiscordia.com/cramulus/index.php?title=POSTERGASM&diff=277 POSTERGASM 2008-07-18T02:16:19Z <p>71.202.146.41: </p> <hr /> <div>There are several ongoing missions within OMGASM, including my favorite pet project, POSTERGASM (see also: http://www.blackironprison.com/index.php?title=POSTERGASM). <br /> <br /> POSTERGASM encourages people to reclaim public spaces, surprise people out of their daily rut, and encourage creative thought by putting up artistic and often surreal posters. We designed and collected a large quantity of posters in PDF form that anyone can print out and hang up on trees or telephone poles. Content ranges from silly to thought provoking, and from absurd to surreal.<br /> <br /> Some posters are like zen koans - little bits of near-nonsense that (we hope) may indirectly instigate original thought or changes in behavior. (&quot;Don&#039;t just defend the right to be wrong -- excersize it!&quot;) Most are in good humor, meant to provide a dose of comic relief in an all-too-serious world. <br /> <br /> Many posters are unremarkable at a distance, but upon closer inspection betray their apparent function. For example, one poster looks like a Missing Dog poster, but the text actually describes an apartment for rent. Another poster looks like a Tag Sale sign, but lists many items which would be unusual to see at a tag sale.<br /> <br /> For more information, check out my essay &quot;Why I Put Up Posters&quot;, located at http://www.blackironprison.com/index.php?title=Why_I_Put_Up_Posters.</div> 71.202.146.41 http://www.principiadiscordia.com/cramulus/index.php?title=Personal_Statement&diff=263 Personal Statement 2008-07-17T23:45:33Z <p>71.202.146.41: </p> <hr /> <div>I&#039;m an an eclectic and energetic individual seeking a career where I can put my creative talents to best use. Although my forte is writing and editing, I&#039;m a renaissance man with a well rounded set of talents and skills. I graduated from SUNY Purchase in 2004 with a degree in Psychology. Since then, I have worked in medicine, games, and educational publishing. My interests include memetics, community-building, guerrilla art, and pranks. I find myself most at home when connected to a feedback loop with other creative people. I enjoy the creative process, and love to see my work as a finished product.<br /> <br /> <br /> Some of the material included in this portfolio may need a bit of background information. These are my personal projects, and as such fall into two main categories - Discordian works, and game-related works.<br /> <br /> <br /> The majority of my recent creative work has been related to my involvement in the Discordian Society, an eclectic, decentralized band of reality hackers, tricksters, artists, philosophers, and free thinkers. If the hacker ethos can be described as &quot;information wants to be free,&quot; a Discordian ethos might be &quot;information wants to have a free-wheeling good time.&quot; They might be described as a &quot;neophillic irreligion&quot;, a belief structure reliant on humor and satire. The Discordian subculture has been around since the late 1950s, preferring to remain below the mainstream radar. As a whole, the group is highly disorganized and easily distracted. In the past two years, I have sought to give [certain factions within] the Discordian Society a bit more coherency and direction. I have put my creative and community-building skills to work as I recruited others to join me in some of the artistic endeavors you will see in this portfolio. <br /> <br /> <br /> Another of my primary interests is games, especially alternative and emergent forms of gaming. I&#039;m fascinated by new technology and how it will change the ways that people play with each other. I love large games which involve multiple players and require group problem solving, such as Live Action Role Playing Games (LARPs) and Alternate Reality Games (ARGs). I&#039;m particularly interested in the ways that communities form around a game and can emerge from the gameplay itself. I believe that one of the keys to a game&#039;s longevity is in its player community; I see building a vital game and building a vital community as very similar activities. I am comfortable working on all scales; I have run games from 2 to 200 people, over the course of anywhere from 2 hours to 7 years. I&#039;ve had a lot of experience assembling networks around games, and I find this to be a thrilling and rewarding experience.<br /> <br /> <br /> I am currently seeking employment where I can put my talents to use by creating lush experiences and passionate users, giving me the chance to help create a community of success for my employer. Even if the material presented herein is not specifically relevant, I hope it illustrates that I am constantly active where the lines between art, experience, play and interaction blur. Please contact me if you know of any projects where my skills can make a difference.</div> 71.202.146.41 http://www.principiadiscordia.com/cramulus/index.php?title=Personal_Statement&diff=252 Personal Statement 2008-07-17T22:21:36Z <p>71.202.146.41: </p> <hr /> <div>I&#039;m an an eclectic and energetic individual seeking a career where I can put my creative talents to best use. Although my forte is writing and editing, I&#039;m a renaissance man with a well rounded set of talents and skills. I graduated from SUNY Purchase in 2004 with a degree in Psychology. Since then, I have worked in medicine, games, and educational publishing. My interests include memetics, community-building, guerrilla art, and pranks. I find myself most at home when connected to a feedback loop with other creative people. I enjoy the creative process, and love to see my work as a finished product.<br /> <br /> <br /> Some of the material included in this portfolio may need a bit of background information. These are my personal projects, and as such fall into two main categories - Discordian works, and game-related works.<br /> <br /> <br /> The majority of my recent creative work has been related to my involvement in the Discordian Society, an eclectic, decentralized band of reality hackers, tricksters, artists, philosophers, and free thinkers. If the hacker ethos can be described as &quot;information wants to be free,&quot; a Discordian ethos might be &quot;information wants to have a free-wheeling good time.&quot; They might be described as a &quot;neophillic irreligion&quot;, a belief structure reliant on humor and satire. The Discordian subculture has been around since the late 1950s, preferring to remain below the mainstream radar. As a whole, the group is highly disorganized and easily distracted. In the past two years, I have sought to give [certain factions within] the Discordian Society a bit more coherency and direction. I have put my creative and community-building skills to work as I recruited others to join me in some of the artistic endeavors you will see in this portfolio. <br /> <br /> <br /> Another of my primary interests is games, especially alternative and emergent forms of gaming. I&#039;m fascinated by new technology and how it will change the ways that people play with each other. I love large games which involve multiple players and require group problem solving, such as Live Action Role Playing Games (LARPs) and Alternate Reality Games (ARGs). I&#039;m particularly interested in the ways that communities form around a game and can emerge from the gameplay itself. I believe that one of the keys to a game&#039;s longevity is in its player community; I see building a vital game and building a vital community as very similar activities. I&#039;ve had a lot of experience assembling networks around games, and I find this to be a thrilling and rewarding experience.<br /> <br /> <br /> I am currently seeking employment where I can put my talents to use by creating lush experiences and passionate users, giving me the chance to help create a community of success for my employer. Even if the material presented herein is not specifically relevant, I hope it illustrates that I am constantly active where the lines between art, experience, play and interaction blur. Please contact me if you know of any projects where my skills can make a difference.</div> 71.202.146.41
Deprecated: header(): Passing null to parameter #3 ($response_code) of type int is deprecated in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Warning: Cannot modify header information - headers already sent by (output started at /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php:77) in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42