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http://www.principiadiscordia.com/cramulus/api.php?action=feedcontributions&feedformat=atom&user=Eckhart Cramulus - User contributions [en] 2025-05-12T01:32:53Z User contributions MediaWiki 1.27.0 http://www.principiadiscordia.com/cramulus/index.php?title=The_Enemy_Divine&diff=2012 The Enemy Divine 2010-04-20T18:54:17Z <p>Eckhart: /* Scene 1: The Battle */</p> <hr /> <div>On this Dreamwalk, a Dead God will call forth an enemy he had in life to do battle. The Dead God (or Gods, in this case) will carry on their mythical conflict into the Dreamworld, and they may choose to bring allies, who will most likely be followers.<br /> At least one of the Shades called forth in this Dreamwalk must represent some mythical enemy of the Dead God; if the Dead God comes from real world mythology, then the enemy should come from the same mythology. For example, Ra might battle Apophis, Osiris battles Set, Marduk battles Tiamat, Thor battles Loki, etc. If the Dead God comes from a made-up mythology, then that player will have to make up an enemy from his/her mythology (which provides a great opportunity for imagining and expanding that character&#039;s story within the Dreaming).<br /> This is a Dreamwalk especially for Dead Gods who feel that having a sworn enemy to fight is good for their sense of purpose.<br /> <br /> ==Requirements:==<br /> At least two people, one of whom must be a Dead God. Everyone needs boffer weapons. You will require an area to do battle, as well as a respawn point. This respawn point should, if possible, somehow resemble an altar to the Dead God&#039;s enemy, even if it&#039;s just a piece of paper with a symbol or name taped to a chair.<br /> <br /> &#039;&#039;&#039;Props (optional):&#039;&#039;&#039; Something to represent the enemy God&#039;s altar that no one will mind being destroyed. A cardboard box with designs drawn on would probably serve well for this.<br /> <br /> &#039;&#039;&#039;Guides:&#039;&#039;&#039; 1/2 of the players on this Dreamwalk, rounded down, will be the Guides. They will end up taking on the role of the Enemy God and his/her followers.<br /> <br /> &#039;&#039;&#039;Leader:&#039;&#039;&#039; The Dead God whose enemy is about to be fought is, by default, the Leader of this Dreamwalk (although this doesn&#039;t mean much if only two people are playing; it&#039;s only relevant if the Dead God brings followers to fight alongside him/her).<br /> <br /> <br /> ==Scene 1: The Battle==<br /> The Dead God must set up their altar somewhere on the battlefield, while the Guide goes off to set up the enemy God&#039;s altar about 20-30 feet away. If the Dead God has brought followers, he should bless them at the altar while explaining to them whom they are about to fight. If they wish, this is a time for the Dead God to do some storytelling about their mythology to provide some background and make the battle seem more meaningful.<br /> Once the altars are set up and the blessings given, the Guide(s) will be sent off as a messenger(s). If there is more than one Guide, one will return as the Dead God&#039;s enemy, and any others will be his/her followers.<br /> <br /> {{Shade|<br /> |name=Dead God&#039;s Enemy<br /> |health=10<br /> |description=The Dead God&#039;s Enemy is built the same way as a [[Shades#Demon|Demon]] shade.<br /> |skills=May pick two classes and 4 skills from each class.}}<br /> <br /> <br /> {{Shade|<br /> |name=Follower of The Enemy God<br /> |health=3<br /> |description=The follower of the God&#039;s enemy has a number of lives equal to the number of PCs on the Dreamwalk (this number does not include Guides). The follower may respawn at the Enemy God&#039;s altar as soon as he/she is slain by touching it and saying &quot;I rift in 1, I rift in 2, I rift in 3&quot;.<br /> |skills=The followers have no skills. }}<br /> <br /> ==Scene 2: Converting the followers==<br /> Once the Enemy God has been defeated, the Guide(s) returns as a noncombatant follower of the defeated enemy. They will assist the Dead God who is the Leader of this Dreamwalk (along with any allies the Leader brought with them) in symbolically destroying the Enemy God&#039;s altar. Deface the symbol, scribble out the Enemy&#039;s name and write the Leader&#039;s, destroy the prop (ONLY if it is a nonvaluable prop brought along specifically to be destroyed, and doing so won’t disturb the Dreaming!), whatever. The Leader then leads everyone at the destroyed altar in a prayer to finalize his Enemy&#039;s defeat.<br /> <br /> <br /> [[Category: DreamWalk]]</div> Eckhart http://www.principiadiscordia.com/cramulus/index.php?title=Plot:_Fae_Portal&diff=1977 Plot: Fae Portal 2010-03-30T03:27:31Z <p>Eckhart: /* Score Board */ Knights of the Ocean Tower rescue 2 more Fae from a horrible fate! (25/Mar/2010)</p> <hr /> <div>{{PlotLine|<br /> |PlotName=[[Plot: Fae Portal]]<br /> }}<br /> <br /> As the Goblin Horde makes its way across the once verdant countryside of Faerie, many innocent Fae of the Seelie court have been captured or cannibalized by Goblins of the Unseelie Court. It&#039;s just a matter of time before they are all slain or eaten.<br /> <br /> However, the portals being used to travel to Faerie tend to facilitate more monsters entering the Dreaming. Some people feel that the more of these portals are opened, the more powerful creatures will be allowed to come through. Each of the portals has a power-node in the Dreaming which can be attacked. Some people take it upon themselves to assault these nodes and close the gates. <br /> <br /> ==How to Participate==<br /> You can try to save the Fae by going on the Dream Walk [[Faerie Rescue]]. Every time the Dream Walk is completed and Archived, 2 fae will be rescued.<br /> <br /> You can try to close the gates by going on the Dream Walk [[Close the Portal]]. Every time the Dream Walk is completed and Archived, 2 fae will be sealed away forever.<br /> <br /> You may also post character journals, speeches, art, or other content related to this plotline. Game staff members can decide that your submissions also influence the score.<br /> <br /> All archive content (blogs, photos, videos, etc) should be tagged &quot;[http://dreamings.ning.com/profiles/blog/list?tag=FaePortal FaePortal]&quot;.<br /> <br /> == Score Board ==<br /> <br /> There are currently &#039;&#039;&#039;44&#039;&#039;&#039; fae who are still trapped in Faerie.<br /> *&#039;&#039;&#039;4&#039;&#039;&#039; have been rescued.<br /> *&#039;&#039;&#039;2&#039;&#039;&#039; have been sealed away forever.<br /> <br /> <br /> <br /> [[Category:TheDreaming]] [[Category:DreamingPlot]]</div> Eckhart http://www.principiadiscordia.com/cramulus/index.php?title=Fire_and_Ice&diff=1948 Fire and Ice 2010-03-24T02:47:05Z <p>Eckhart: hurr i&#039;m a durr</p> <hr /> <div>On this Dreamwalk, the PCs will attempt to destroy a number of fire and ice elementals who are corrupted by the Void and are attempting to burn the Dreaming or put it under an ice age, respectively. There is a wandering mage who has a special way of destroying these elementals so that they can be more easily killed.<br /> <br /> ==Requirements==<br /> <br /> At least four people. You will require an area to do battle, as well as a respawn point. There is no need for a Leader on this Dreamwalk.<br /> <br /> &#039;&#039;&#039;Props:&#039;&#039;&#039; Something to represent elemental stones of fire and ice. Those colored glass beads sold at craft stores make nice props, but tags of paper with the word &quot;Fire&quot; or &quot;Ice&quot; written on it will serve the same purpose.<br /> <br /> &#039;&#039;&#039;Guides:&#039;&#039;&#039; 1/2 of the players on this Dreamwalk, rounded down. One will play the role of an NPC part of the time.<br /> <br /> ==Scene 1: Know Thy Enemy==<br /> <br /> Everyone playing heads for the battlefield. One of the players who will be a Guide should explain the situation, that they and some other people will go off in search of this mysterious person who knows how to slay elementals, and then all of the Guides head off-stage.<br /> <br /> One of the Guides then returns wearing an NPC badge or armband and carrying the fire and ice element props on his or her person. He/she should explain that they have been sent to help you slay the corrupted elementals. He then hands out one element stone to each PC, alternating who gets which element. The Wanderer explains to them that when they strike down either a fire or ice elemental, an element stone of the opposing element must be applied to the body to slay it. The PC must go over to the unconscious body of the elemental, call &quot;Slay by fire&quot; if it is an ice elemental, or vice versa. Using the element stone in this way consumes it (the PC must give it to the elemental once it is slain). If the elemental is not slain in this way after being knocked unconscious, it will rise up again at full health and will have to be struck down again. The PCs should also search the elemental&#039;s body when it is slain, since it may give up an element stone of its own element.<br /> <br /> The Wanderer should at this point say that he/she is leaving to find more element stones to finish off these foul creatures, and go off-stage to join the other Guides.<br /> <br /> ==Scene 2: The Battle==<br /> <br /> At this point the Guides come on stage as fire and ice elementals. The elementals will not attack each other, even if they are of opposing elements. There are two of both kinds of elementals per Guide (essentially, each Guide gets to come in as either Fire or Ice at least twice), and each one will rise from unconsciousness once, at full health, after 15 seconds if it not slain with an element stone of its opposing element. If it is brought down a second time it stays dead. Once you are slain as an Elemental, go to the respawn point and count to 60. At the end of your count say &quot;I fade in 1, I fade in 2, I fade in 3&quot; and return to the battle. A Guide may be either of the two following Shades, but there should be an even number of both if possible.<br /> <br /> One of each of the two Fire and Ice elementals played by each Guide carries an element stone of its own element. The PCs must search its body in order to retreive it.<br /> <br /> {{Shade|<br /> |name=Corrupted Fire Elemental<br /> |health=3<br /> |description=Fire elementals are brash, loud, and obsessed with dealing as much damage as possible.<br /> |skills=A Fire elemental has &#039;&#039;&#039;ONE&#039;&#039;&#039; of the following skills:<br /> {{Skill|<br /> |skillname=Set Alight<br /> |skilltype=Encounter<br /> |skilldesc=You get a melee attack which deals &quot;Agony by Fire&quot;.<br /> }}<br /> {{Skill|<br /> |skillname=Firey Sparks<br /> |skilltype=Encounter<br /> |skilldesc=You get three packet attacks which each do &quot;1 Fire&quot; damage.<br /> }}<br /> }}<br /> <br /> <br /> {{Shade|<br /> |name=Corrupted Ice Elemental<br /> |health=3<br /> |description=Ice elementals are quiet bordering on silent, and tend to approach battle somewhat more cautiously.<br /> |skills=An Ice elemental has &#039;&#039;&#039;ONE&#039;&#039;&#039; of the following skills:<br /> {{Skill|<br /> |skillname=Frozen Bones<br /> |skilltype=Encounter<br /> |skilldesc=You get a melee attack which deals &quot;Slow by Ice&quot;.<br /> }}<br /> {{Skill|<br /> |skillname=Icy Knives<br /> |skilltype=Encounter<br /> |skilldesc=You get three packet attacks which each do &quot;1 Ice&quot; damage.<br /> }}<br /> }}<br /> <br /> ==Scene 3: Great Job, Guys==<br /> <br /> Once all of the elementals have been slain, The Wanderer returns to tell the PCs that they have done well and corrupted elementals have been purged from the Dreaming, at least for now.</div> Eckhart http://www.principiadiscordia.com/cramulus/index.php?title=The_Enemy_Divine&diff=1931 The Enemy Divine 2010-03-21T17:17:50Z <p>Eckhart: New page: On this Dreamwalk, a Dead God will call forth an enemy he had in life to do battle. The Dead God (or Gods, in this case) will carry on their mythical conflict into the Dreamworld, and they...</p> <hr /> <div>On this Dreamwalk, a Dead God will call forth an enemy he had in life to do battle. The Dead God (or Gods, in this case) will carry on their mythical conflict into the Dreamworld, and they may choose to bring allies, who will most likely be followers.<br /> At least one of the Shades called forth in this Dreamwalk must represent some mythical enemy of the Dead God; if the Dead God comes from real world mythology, then the enemy should come from the same mythology. For example, Ra might battle Apophis, Osiris battles Set, Marduk battles Tiamat, Thor battles Loki, etc. If the Dead God comes from a made-up mythology, then that player will have to make up an enemy from his/her mythology (which provides a great opportunity for imagining and expanding that character&#039;s story within the Dreaming).<br /> This is a Dreamwalk especially for Dead Gods who feel that having a sworn enemy to fight is good for their sense of purpose.<br /> <br /> ==Requirements:==<br /> At least two people, one of whom must be a Dead God. Everyone needs boffer weapons. You will require an area to do battle, as well as a respawn point. This respawn point should, if possible, somehow resemble an altar to the Dead God&#039;s enemy, even if it&#039;s just a piece of paper with a symbol or name taped to a chair.<br /> <br /> &#039;&#039;&#039;Props (optional):&#039;&#039;&#039; Something to represent the enemy God&#039;s altar that no one will mind being destroyed. A cardboard box with designs drawn on would probably serve well for this.<br /> <br /> &#039;&#039;&#039;Guides:&#039;&#039;&#039; 1/2 of the players on this Dreamwalk, rounded down, will be the Guides. They will end up taking on the role of the Enemy God and his/her followers.<br /> <br /> &#039;&#039;&#039;Leader:&#039;&#039;&#039; The Dead God whose enemy is about to be fought is, by default, the Leader of this Dreamwalk (although this doesn&#039;t mean much if only two people are playing; it&#039;s only relevant if the Dead God brings followers to fight alongside him/her).<br /> <br /> <br /> ==Scene 1: The Battle==<br /> The Dead God must set up their altar somewhere on the battlefield, while the Guide goes off to set up the enemy God&#039;s altar about 20-30 feet away. If the Dead God has brought followers, he should bless them at the altar while explaining to them whom they are about to fight. If they wish, this is a time for the Dead God to do some storytelling about their mythology to provide some background and make the battle seem more meaningful.<br /> Once the altars are set up and the blessings given, the Guide(s) will be sent off as a messenger(s). If there is more than one Guide, one will return as the Dead God&#039;s enemy, and any others will be his/her followers.<br /> <br /> &#039;&#039;&#039;The Dead God&#039;s Enemy (Health: 7)&#039;&#039;&#039;<br /> Automatically has the following skills:<br /> <br /> Martial Styles (passive): You may use a shield or two handed weapon.<br /> <br /> Two Weapon Styles (passive): You may use a short weapon in one hand and a long weapon in the other hand.<br /> <br /> Sidestep (encounter): You may call &quot;sidestep&quot; and not take the effects of any one packet attack.<br /> <br /> Parry (encounter): You may call &quot;parry&quot; and not take the effects of one melee attack.<br /> <br /> Dead God&#039;s Nemesis (encounter): Point at the Dead God who is leading this Dreamwalk and say &quot;You are my nemesis&quot;. All your called damage against that target does +1 damage. This ends if you or the nemesis is knocked out.<br /> <br /> Flurry (encounter): You get three melee attacks which each do 2 damage.<br /> <br /> &#039;&#039;&#039;Follower of The Enemy God (Health: 3)&#039;&#039;&#039;<br /> Has no special skills, but has a number of lives equal to the number of PCs on the Dreamwalk (this number does not include Guides). The follower may respawn at the Enemy God&#039;s altar as soon as he/she is slain by touching it and saying &quot;I rift in 1, I rift in 2, I rift in 3&quot;.<br /> <br /> <br /> ==Scene 2: Converting the followers==<br /> Once the Enemy God has been defeated, the Guide(s) returns as a noncombatant follower of the defeated enemy. They will assist the Dead God who is the Leader of this Dreamwalk (along with any allies the Leader brought with them) in symbolically destroying the Enemy God&#039;s altar. Deface the symbol, scribble out the Enemy&#039;s name and write the Leader&#039;s, destroy the prop (ONLY if it is a nonvaluable prop brought along specifically to be destroyed, and doing so won’t disturb the Dreaming!), whatever. The Leader then leads everyone at the destroyed altar in a prayer to finalize his Enemy&#039;s defeat.</div> Eckhart
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