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Warning: Cannot modify header information - headers already sent by (output started at /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php:77) in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42 http://www.principiadiscordia.com/cramulus/api.php?action=feedcontributions&feedformat=atom&user=KyaceCramulus - User contributions [en]2025-05-12T06:00:19ZUser contributionsMediaWiki 1.27.0http://www.principiadiscordia.com/cramulus/index.php?title=Scaling_Guide&diff=2021Scaling Guide2010-04-22T22:04:22Z<p>Kyace: /* Common Skill Packages */ Fixed +5 Weapon Prof for templar, added some rogue-y skills</p>
<hr />
<div>This guide is meant to help NERO staff members quickly scale and stat NPCs.<br />
<br />
<br />
== Advice for Scaling ==<br />
<br />
=== General Scaling Advice ===<br />
''From [http://nerology.wordpress.com/2009/06/22/scaling-body-and-parries/ Scaling For Melee]...''<br />
<br />
Scaling isn’t just statting monsters to a certain amount of power. Scaling is creating appropriate challenges for each character level. Elsewhere we’ll cover how to create [http://nerology.wordpress.com/2009/07/29/dynamic-encounters/ dynamic challenges] that players of all levels can participate in. This section talks about the math of scaling – rather than creating monsters which are too hard for one group and too easy for another, we’ll create middle-range monsters which challenge characters regardless of their level.<br />
<br />
Here is one mechanic for scaling:<br />
<br />
Most monsters should die in about 5-8 hits. But body points are tricky. If you just keep adding body onto a monster, it makes damage spells and low level characters exponentially less useful.<br />
<br />
Take the average number of damage the people on the module / field are swinging – say 10s. Multiply this number by the difficulty of the encounter:<br />
*3 for an easy fight = 30 body<br />
*5 for a tough fight = 50 body<br />
<br />
Then add a few “lesser parries” – melee defenses which may be used against normal weapon swings, but shouldn’t be called against times-per-day skills like slays and assassinates.<br />
<br />
Lesser Parries are a MUCH BETTER way to scale melee monsters than adding body. Here’s the math which explains why:<br />
<br />
A monster with 100 body…<br />
*dies in 5 hits if you’re swinging 20s<br />
*dies in 20 hits if you’re swinging 5s<br />
*takes two flame blasts and a magic missile to kill (19 levels of spells)<br />
<br />
This means that if you swing 5s, you might as well not bother. You have to swing four times to equal one swing from the 20Magic guy! And if you’re a low or mid level caster, you probably shouldn’t bother with damage spells, they’ll barely dent the creature.<br />
<br />
But a monster with 20 body and 3 “lesser parries”..<br />
*dies in 4 hits if you’re swinging 20s<br />
*dies in 7 hits if you’re swinging 5s<br />
*only takes one 4th level spell to kill<br />
<br />
That’s a lot more fair fight for everybody involved!<br />
<br />
A quick way of scaling up: add a bless spell and a magic armor — now the creature dies in 7 hits from the 20 guy and 9 hits from the 5s guy. And all it took was three levels of spells.<br />
<br />
When the melee monsters have low body + a few lesser parries, everyone can participate and feel like they’re actually helping.<br />
<br />
<br />
<br />
<br />
=== Scaling for Low Level ===<br />
Text goes here<br />
<br />
=== Scaling for Mid Level ===<br />
Text goes here<br />
<br />
=== Scaling for High Level ===<br />
Text goes here<br />
<br />
=== Scaling for "Transform Modules" ===<br />
Text goes here<br />
<br />
<br />
<br />
== Fighters ==<br />
=== Prof Fighter ===<br />
<br />
'''BP Body Skills'''<br />
15 6 Weapon Master (WM)<br />
25 8 WM, Style Master (SM)<br />
35 10 WM, SM, crit x 3<br />
45 12 WM, SM, Prof x1<br />
55 14 WM, SM, Prof x2 (with 0 free build)<br />
65 16 WM, SM, Prof x2, crit x3<br />
75 18 WM, SM, Prof x3, crit x1<br />
85 20 WM, SM, Prof x4 (with 0 free build)<br />
95 22 WM, SM, Prof x4, crit x3<br />
105 24 WM, SM, Prof x5, crit x1<br />
115 26 WM, SM, Prof x6 (with 0 free build)<br />
125 28 WM, SM, Prof x6 crit x3<br />
135 30 WM, SM, Prof x7 crit x1<br />
145 32 WM, SM, Prof x8 (with 0 free build)<br />
155 34 WM, SM, Prof x8 crit x3<br />
165 36 WM, SM, Prof x9 crit x1<br />
175 38 WM, SM, Prof x10 (with 0 free build)<br />
185 40 WM, SM, Prof x10 crit x3<br />
195 42 WM, SM, Prof x11 crit x1<br />
205 44 WM, SM, Prof x12 (with 0 free build)<br />
<br />
=== Slay Fighter ===<br />
<br />
'''BP Body Skills'''<br />
15 6 Weapon Master (WM)<br />
25 8 WM, Style Master (SM)<br />
35 10 WM, SM, crit x 3<br />
45 12 WM, SM, Prof x1<br />
55 14 WM, SM, Prof x2 (with 0 free build)<br />
65 16 WM, SM, Prof x2, Slay x1 (32 damage) (with 0 free build)<br />
75 18 WM, SM, Prof x2, Slay x1 (32 damage) crit x3<br />
85 20 WM, SM, Prof x3, Slay x1 (37 damage) crit x1<br />
95 22 WM, SM, Prof x4, Slay x1 (42 damage) (with 0 free build)<br />
105 24 WM, SM, Prof x4, Slay x2 (42 damage) (with 0 free build)<br />
115 26 WM, SM, Prof x4, Slay x2 (42 damage) crit x3<br />
125 28 WM, SM, Prof x5, Slay x2 (47 damage) crit x1<br />
135 30 WM, SM, Prof x6, Slay x2 (52 damage) (with 0 free build)<br />
145 32 WM, SM, Prof x6, Slay x3 (52 damage) (with 0 free build)<br />
155 34 WM, SM, Prof x6, Slay x3 (52 damage) crit x3<br />
165 36 WM, SM, Prof x7, Slay x3 (57 damage) crit x1<br />
175 38 WM, SM, Prof x8, Slay x3 (62 damage) (with 0 free build)<br />
185 40 WM, SM, Prof x8, Slay x4 (62 damage) (with 0 free build)<br />
195 42 WM, SM, Prof x8, Slay x4 (62 damage) crit x3<br />
205 44 WM, SM, Prof x9, Slay x4 (77 damage) crit x1<br />
<br />
== Rogues ==<br />
=== Backstab / Prof Rogue ===<br />
'''BP Body Skills'''<br />
15 4 One Handed Edged, Florentine, Two Weapons (0 free build)<br />
25 5 Waylay, Read and Write, OHE, F, TW (this is the “starting package”)<br />
35 6 Starting Package (SP), Back Attack x3<br />
45 7 SP, Prof +1<br />
55 8 SP, Prof +1, Backstab +2<br />
65 9 SP, Prof +1, Backstab +2<br />
75 10 SP, Prof +2, Backstab +2<br />
85 11 SP, Prof +2, Backstab +2<br />
95 12 SP, Prof +2, Backstab +4<br />
105 13 SP, Prof +2, Backstab +4, Assasinate / Dodge x 1 (32 damage)<br />
115 14 SP, Prof +3, Backstab +4<br />
125 15 SP, Prof +3, Backstab +6, Assasinate / Dodge x 1 (37 damage)<br />
135 16 SP, Prof +3, Backstab +6<br />
145 17 SP, Prof +3, Backstab +6, Parry / Slay x 1 (37 slay)<br />
155 18 SP, Prof +4, Backstab +6<br />
165 19 SP, Prof +4, Backstab +8<br />
175 20 SP, Prof +4, Backstab +8, Assasinate / Dodge x 1 (42 damage)<br />
185 21 SP, Prof +5, Backstab +8<br />
195 22 SP, Prof +5, Backstab +8, Assasinate / Dodge x 1 (42 damage)<br />
205 23 SP, Prof +5, Backstab +10<br />
<br />
<br />
<br />
=== Assassinate / Dodge Rogue ===<br />
<br />
'''BP Body Skills'''<br />
15 4 One Handed Edged, Florentine, Two Weapons (0 free build)<br />
25 5 Waylay, Read and Write, OHE, F, TW (this is the “starting package”)<br />
35 6 Starting Package (SP), Back Attack x3<br />
45 7 Backstab +2<br />
55 8 Backstab +4 (with 0 free build)<br />
65 9 Backstab +4, Assassinate / Dodge x1 (32 damage) (with 0 free build)<br />
75 10 Backstab +4, Assassinate / Dodge x1 (32 damage) (with 10 free build)<br />
85 11 Backstab +6, Assassinate / Dodge x1 (37 damage) (with 5 free build)<br />
95 12 Backstab +8, Assassinate / Dodge x1 (42 damage) (with 0 free build)<br />
105 13 Backstab +8, Assassinate / Dodge x2 (42 damage) (with 0 free build)<br />
115 14 Backstab +8, Assassinate / Dodge x2 (42 damage) (with 10 free build)<br />
125 15 Backstab +10, Assassinate / Dodge x2 (42 damage) (with 5 free build)<br />
135 16 Backstab +12, Assassinate / Dodge x2 (42 damage) (with 0 free build)<br />
145 17 Backstab +12, Assassinate / Dodge x3 (42 damage) (with 0 free build)<br />
155 18 Backstab +12, Assassinate / Dodge x3 (42 damage) (with 10 free build)<br />
165 19 Backstab +14, Assassinate / Dodge x3 (42 damage) (with 5 free build)<br />
175 20 Backstab +16, Assassinate / Dodge x3 (42 damage) (with 0 free build)<br />
185 21 Backstab +16, Assassinate / Dodge x4 (42 damage) (with 0 free build)<br />
195 22 Backstab +16, Assassinate / Dodge x4 (42 damage) (with 10 free build)<br />
205 23 Backstab +18, Assassinate / Dodge x4 (42 damage) (with 5 free build)<br />
<br />
<br />
== Scholars ==<br />
=== Single Column Scholar ===<br />
'''BP Body Skills'''<br />
15 3 Starting Package <br />
(Read and Write, Read Magic or first aid and healing arts), 3,2,1<br />
25 4 Starting Package + 4,4,3,2,1<br />
35 4 Starting Package + 4,4,4,3,2,1<br />
45 5 Starting Package + 4,4,4,4,3,2 (2 free build)<br />
55 6 Starting Package + 4,4,4,4,4,3,2 (2 free build)<br />
65 6 Starting Package + 4,4,4,4,4,4,3,1 (1 free build)<br />
75 7 Starting Package + 4,4,4,4,4,4,3,3,1<br />
85 8 Starting Package + 4,4,4,4,4,4,3,3,1<br />
95 8 Starting Package + 4,4,4,4,4,4,4,3,3, 0 free build<br />
105 9 Starting Package + 4 column, 1 free build<br />
115 10 <br />
125 10 <br />
129 10 SP + 5 column<br />
135 11 <br />
145 12 <br />
155 12 SP + 6 column, -1 free build lol<br />
165 13 <br />
175 14 SP + 7 column, -4 free build<br />
185 14 <br />
195 15 <br />
205 16 SP + 8 column, 1 free build<br />
<br />
<br />
== Templar ==<br />
=== Basic Templar ===<br />
'''BP Body Skills'''<br />
15 4 SP: (1H edge, Read and Write, Read Magic or First Aid and Healing Arts, 1 F.B.)<br />
30 5 SP, +1 prof<br />
44 6 SP, +1 prof, 4,3,2,1<br />
55 7 SP, +3 prof<br />
62 8 SP, +1 prof, 4,3,2,1, (Shield and 1 F.B.) or (Florentine)<br />
80 10 SP, +1 prof, 4,4,4,4,3,2,1<br />
100 12 SP, +2 prof, 4,4,4,4,3,2,1<br />
115 14 SP, +2 prof, 4,4,4,4,3,2,1, Style Master<br />
142 16 SP, +3 prof, 4,4,4,4,4,4,3,2,1<br />
157 18 SP, +3 prof, 4,4,4,4,4,4,3,2,1, Style Master<br />
170 19 SP, +2 prof, Slay x1 (32 damage), 4-column<br />
175 20 SP, +3 prof, 4-column<br />
190 21 SP, +3 prof, 4-column, Style Master<br />
200 22 SP, +4 prof, 4-column<br />
<br />
== Common Skill Packages ==<br />
<br />
''' Class Cost (BP) Skill'''<br />
Fighter 15 +1 weapon prof<br />
Rogue 20 +1 weapon prof<br />
Scholar 40 +1 weapon prof<br />
Templar 25 +1 weapon prof (first prof is 15, second is 20)<br />
<br />
Fighter 75 +5 weapon prof<br />
Rogue 100 +5 weapon prof<br />
Scholar 200 +5 weapon prof<br />
Templar 110 First +5 weapon prof<br />
Templar 125 Additional +5 weapon prof<br />
<br />
Fighter 30 +2 Backstab<br />
Rogue 15 +2 Backstab<br />
Scholar 30 +2 Backstab<br />
Templar 30 +2 Backstab<br />
<br />
Fighter 80 +4 Backstab, Assassinate/Dodge x1 (32 Damage)<br />
Rogue 40 +4 Backstab, Assassinate/Dodge x1 (32 Damage)<br />
Scholar 80 +4 Backstab, Assassinate/Dodge x1 (32 Damage)<br />
Templar 80 +4 Backstab, Assassinate/Dodge x1 (32 Damage)<br />
<br />
Fighter 30 Read and Write, Herbal Lore, Alchemy x 3<br />
Rogue 18 Read and Write, Herbal Lore, Alchemy x 3<br />
Scholar 19 Read and Write, Herbal Lore, Alchemy x 3<br />
Templar 23 Read and Write, Herbal Lore, Alchemy x 3<br />
<br />
Fighter 300 4-column of earth or celestial (primary)<br />
Rogue 200 4-column of earth or celestial (primary)<br />
Scholar 25 1-column of earth or celestial (primary)<br />
Scholar 100 4-column of earth or celestial (primary)<br />
Scholar 50 1-column of earth or celestial (secondary)<br />
Templar 30 1-column of earth or celestial (primary)<br />
Templar 87 4,4,4,4,4,4,3,2,1 earth or celestial (primary)<br />
Templar 120 4-column of earth or celestial (primary)</div>Kyacehttp://www.principiadiscordia.com/cramulus/index.php?title=Scaling_Guide&diff=2020Scaling Guide2010-04-22T21:50:09Z<p>Kyace: /* Basic Templar */ Changed Templar starting package from purely weapon skills to light weapon skills and the prerequisites for magic. Worked style skills into tree, 142 build's body was wrong.</p>
<hr />
<div>This guide is meant to help NERO staff members quickly scale and stat NPCs.<br />
<br />
<br />
== Advice for Scaling ==<br />
<br />
=== General Scaling Advice ===<br />
''From [http://nerology.wordpress.com/2009/06/22/scaling-body-and-parries/ Scaling For Melee]...''<br />
<br />
Scaling isn’t just statting monsters to a certain amount of power. Scaling is creating appropriate challenges for each character level. Elsewhere we’ll cover how to create [http://nerology.wordpress.com/2009/07/29/dynamic-encounters/ dynamic challenges] that players of all levels can participate in. This section talks about the math of scaling – rather than creating monsters which are too hard for one group and too easy for another, we’ll create middle-range monsters which challenge characters regardless of their level.<br />
<br />
Here is one mechanic for scaling:<br />
<br />
Most monsters should die in about 5-8 hits. But body points are tricky. If you just keep adding body onto a monster, it makes damage spells and low level characters exponentially less useful.<br />
<br />
Take the average number of damage the people on the module / field are swinging – say 10s. Multiply this number by the difficulty of the encounter:<br />
*3 for an easy fight = 30 body<br />
*5 for a tough fight = 50 body<br />
<br />
Then add a few “lesser parries” – melee defenses which may be used against normal weapon swings, but shouldn’t be called against times-per-day skills like slays and assassinates.<br />
<br />
Lesser Parries are a MUCH BETTER way to scale melee monsters than adding body. Here’s the math which explains why:<br />
<br />
A monster with 100 body…<br />
*dies in 5 hits if you’re swinging 20s<br />
*dies in 20 hits if you’re swinging 5s<br />
*takes two flame blasts and a magic missile to kill (19 levels of spells)<br />
<br />
This means that if you swing 5s, you might as well not bother. You have to swing four times to equal one swing from the 20Magic guy! And if you’re a low or mid level caster, you probably shouldn’t bother with damage spells, they’ll barely dent the creature.<br />
<br />
But a monster with 20 body and 3 “lesser parries”..<br />
*dies in 4 hits if you’re swinging 20s<br />
*dies in 7 hits if you’re swinging 5s<br />
*only takes one 4th level spell to kill<br />
<br />
That’s a lot more fair fight for everybody involved!<br />
<br />
A quick way of scaling up: add a bless spell and a magic armor — now the creature dies in 7 hits from the 20 guy and 9 hits from the 5s guy. And all it took was three levels of spells.<br />
<br />
When the melee monsters have low body + a few lesser parries, everyone can participate and feel like they’re actually helping.<br />
<br />
<br />
<br />
<br />
=== Scaling for Low Level ===<br />
Text goes here<br />
<br />
=== Scaling for Mid Level ===<br />
Text goes here<br />
<br />
=== Scaling for High Level ===<br />
Text goes here<br />
<br />
=== Scaling for "Transform Modules" ===<br />
Text goes here<br />
<br />
<br />
<br />
== Fighters ==<br />
=== Prof Fighter ===<br />
<br />
'''BP Body Skills'''<br />
15 6 Weapon Master (WM)<br />
25 8 WM, Style Master (SM)<br />
35 10 WM, SM, crit x 3<br />
45 12 WM, SM, Prof x1<br />
55 14 WM, SM, Prof x2 (with 0 free build)<br />
65 16 WM, SM, Prof x2, crit x3<br />
75 18 WM, SM, Prof x3, crit x1<br />
85 20 WM, SM, Prof x4 (with 0 free build)<br />
95 22 WM, SM, Prof x4, crit x3<br />
105 24 WM, SM, Prof x5, crit x1<br />
115 26 WM, SM, Prof x6 (with 0 free build)<br />
125 28 WM, SM, Prof x6 crit x3<br />
135 30 WM, SM, Prof x7 crit x1<br />
145 32 WM, SM, Prof x8 (with 0 free build)<br />
155 34 WM, SM, Prof x8 crit x3<br />
165 36 WM, SM, Prof x9 crit x1<br />
175 38 WM, SM, Prof x10 (with 0 free build)<br />
185 40 WM, SM, Prof x10 crit x3<br />
195 42 WM, SM, Prof x11 crit x1<br />
205 44 WM, SM, Prof x12 (with 0 free build)<br />
<br />
=== Slay Fighter ===<br />
<br />
'''BP Body Skills'''<br />
15 6 Weapon Master (WM)<br />
25 8 WM, Style Master (SM)<br />
35 10 WM, SM, crit x 3<br />
45 12 WM, SM, Prof x1<br />
55 14 WM, SM, Prof x2 (with 0 free build)<br />
65 16 WM, SM, Prof x2, Slay x1 (32 damage) (with 0 free build)<br />
75 18 WM, SM, Prof x2, Slay x1 (32 damage) crit x3<br />
85 20 WM, SM, Prof x3, Slay x1 (37 damage) crit x1<br />
95 22 WM, SM, Prof x4, Slay x1 (42 damage) (with 0 free build)<br />
105 24 WM, SM, Prof x4, Slay x2 (42 damage) (with 0 free build)<br />
115 26 WM, SM, Prof x4, Slay x2 (42 damage) crit x3<br />
125 28 WM, SM, Prof x5, Slay x2 (47 damage) crit x1<br />
135 30 WM, SM, Prof x6, Slay x2 (52 damage) (with 0 free build)<br />
145 32 WM, SM, Prof x6, Slay x3 (52 damage) (with 0 free build)<br />
155 34 WM, SM, Prof x6, Slay x3 (52 damage) crit x3<br />
165 36 WM, SM, Prof x7, Slay x3 (57 damage) crit x1<br />
175 38 WM, SM, Prof x8, Slay x3 (62 damage) (with 0 free build)<br />
185 40 WM, SM, Prof x8, Slay x4 (62 damage) (with 0 free build)<br />
195 42 WM, SM, Prof x8, Slay x4 (62 damage) crit x3<br />
205 44 WM, SM, Prof x9, Slay x4 (77 damage) crit x1<br />
<br />
== Rogues ==<br />
=== Backstab / Prof Rogue ===<br />
'''BP Body Skills'''<br />
15 4 One Handed Edged, Florentine, Two Weapons (0 free build)<br />
25 5 Waylay, Read and Write, OHE, F, TW (this is the “starting package”)<br />
35 6 Starting Package (SP), Back Attack x3<br />
45 7 SP, Prof +1<br />
55 8 SP, Prof +1, Backstab +2<br />
65 9 SP, Prof +1, Backstab +2<br />
75 10 SP, Prof +2, Backstab +2<br />
85 11 SP, Prof +2, Backstab +2<br />
95 12 SP, Prof +2, Backstab +4<br />
105 13 SP, Prof +2, Backstab +4, Assasinate / Dodge x 1 (32 damage)<br />
115 14 SP, Prof +3, Backstab +4<br />
125 15 SP, Prof +3, Backstab +6, Assasinate / Dodge x 1 (37 damage)<br />
135 16 SP, Prof +3, Backstab +6<br />
145 17 SP, Prof +3, Backstab +6, Parry / Slay x 1 (37 slay)<br />
155 18 SP, Prof +4, Backstab +6<br />
165 19 SP, Prof +4, Backstab +8<br />
175 20 SP, Prof +4, Backstab +8, Assasinate / Dodge x 1 (42 damage)<br />
185 21 SP, Prof +5, Backstab +8<br />
195 22 SP, Prof +5, Backstab +8, Assasinate / Dodge x 1 (42 damage)<br />
205 23 SP, Prof +5, Backstab +10<br />
<br />
<br />
<br />
=== Assassinate / Dodge Rogue ===<br />
<br />
'''BP Body Skills'''<br />
15 4 One Handed Edged, Florentine, Two Weapons (0 free build)<br />
25 5 Waylay, Read and Write, OHE, F, TW (this is the “starting package”)<br />
35 6 Starting Package (SP), Back Attack x3<br />
45 7 Backstab +2<br />
55 8 Backstab +4 (with 0 free build)<br />
65 9 Backstab +4, Assassinate / Dodge x1 (32 damage) (with 0 free build)<br />
75 10 Backstab +4, Assassinate / Dodge x1 (32 damage) (with 10 free build)<br />
85 11 Backstab +6, Assassinate / Dodge x1 (37 damage) (with 5 free build)<br />
95 12 Backstab +8, Assassinate / Dodge x1 (42 damage) (with 0 free build)<br />
105 13 Backstab +8, Assassinate / Dodge x2 (42 damage) (with 0 free build)<br />
115 14 Backstab +8, Assassinate / Dodge x2 (42 damage) (with 10 free build)<br />
125 15 Backstab +10, Assassinate / Dodge x2 (42 damage) (with 5 free build)<br />
135 16 Backstab +12, Assassinate / Dodge x2 (42 damage) (with 0 free build)<br />
145 17 Backstab +12, Assassinate / Dodge x3 (42 damage) (with 0 free build)<br />
155 18 Backstab +12, Assassinate / Dodge x3 (42 damage) (with 10 free build)<br />
165 19 Backstab +14, Assassinate / Dodge x3 (42 damage) (with 5 free build)<br />
175 20 Backstab +16, Assassinate / Dodge x3 (42 damage) (with 0 free build)<br />
185 21 Backstab +16, Assassinate / Dodge x4 (42 damage) (with 0 free build)<br />
195 22 Backstab +16, Assassinate / Dodge x4 (42 damage) (with 10 free build)<br />
205 23 Backstab +18, Assassinate / Dodge x4 (42 damage) (with 5 free build)<br />
<br />
<br />
== Scholars ==<br />
=== Single Column Scholar ===<br />
'''BP Body Skills'''<br />
15 3 Starting Package <br />
(Read and Write, Read Magic or first aid and healing arts), 3,2,1<br />
25 4 Starting Package + 4,4,3,2,1<br />
35 4 Starting Package + 4,4,4,3,2,1<br />
45 5 Starting Package + 4,4,4,4,3,2 (2 free build)<br />
55 6 Starting Package + 4,4,4,4,4,3,2 (2 free build)<br />
65 6 Starting Package + 4,4,4,4,4,4,3,1 (1 free build)<br />
75 7 Starting Package + 4,4,4,4,4,4,3,3,1<br />
85 8 Starting Package + 4,4,4,4,4,4,3,3,1<br />
95 8 Starting Package + 4,4,4,4,4,4,4,3,3, 0 free build<br />
105 9 Starting Package + 4 column, 1 free build<br />
115 10 <br />
125 10 <br />
129 10 SP + 5 column<br />
135 11 <br />
145 12 <br />
155 12 SP + 6 column, -1 free build lol<br />
165 13 <br />
175 14 SP + 7 column, -4 free build<br />
185 14 <br />
195 15 <br />
205 16 SP + 8 column, 1 free build<br />
<br />
<br />
== Templar ==<br />
=== Basic Templar ===<br />
'''BP Body Skills'''<br />
15 4 SP: (1H edge, Read and Write, Read Magic or First Aid and Healing Arts, 1 F.B.)<br />
30 5 SP, +1 prof<br />
44 6 SP, +1 prof, 4,3,2,1<br />
55 7 SP, +3 prof<br />
62 8 SP, +1 prof, 4,3,2,1, (Shield and 1 F.B.) or (Florentine)<br />
80 10 SP, +1 prof, 4,4,4,4,3,2,1<br />
100 12 SP, +2 prof, 4,4,4,4,3,2,1<br />
115 14 SP, +2 prof, 4,4,4,4,3,2,1, Style Master<br />
142 16 SP, +3 prof, 4,4,4,4,4,4,3,2,1<br />
157 18 SP, +3 prof, 4,4,4,4,4,4,3,2,1, Style Master<br />
170 19 SP, +2 prof, Slay x1 (32 damage), 4-column<br />
175 20 SP, +3 prof, 4-column<br />
190 21 SP, +3 prof, 4-column, Style Master<br />
200 22 SP, +4 prof, 4-column<br />
<br />
== Common Skill Packages ==<br />
<br />
''' Class Cost (BP) Skill'''<br />
Fighter 15 +1 weapon prof<br />
Rogue 20 +1 weapon prof<br />
Scholar 40 +1 weapon prof<br />
Templar 25 +1 weapon prof (first prof is 15, second is 20)<br />
<br />
Fighter 75 +5 weapon prof<br />
Rogue 100 +5 weapon prof<br />
Scholar 200 +5 weapon prof<br />
Templar 125 +5 weapon prof (first set is 15, second is 20)<br />
<br />
Fighter 30 Read and Write, Herbal Lore, Alchemy x 3<br />
Rogue 18 Read and Write, Herbal Lore, Alchemy x 3<br />
Scholar 19 Read and Write, Herbal Lore, Alchemy x 3<br />
Templar 23 Read and Write, Herbal Lore, Alchemy x 3<br />
<br />
Fighter 300 4-column of earth or celestial (primary)<br />
Rogue 200 4-column of earth or celestial (primary)<br />
Scholar 25 1-column of earth or celestial (primary)<br />
Scholar 100 4-column of earth or celestial (primary)<br />
Scholar 50 1-column of earth or celestial (secondary)<br />
Templar 30 1-column of earth or celestial (primary)<br />
Templar 87 4,4,4,4,4,4,3,2,1 earth or celestial (primary)<br />
Templar 120 4-column of earth or celestial (primary)</div>Kyace Deprecated: header(): Passing null to parameter #3 ($response_code) of type int is deprecated in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42
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