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http://www.principiadiscordia.com/cramulus/api.php?action=feedcontributions&feedformat=atom&user=Kyace Cramulus - User contributions [en] 2025-05-12T06:00:19Z User contributions MediaWiki 1.27.0 http://www.principiadiscordia.com/cramulus/index.php?title=Scaling_Guide&diff=2021 Scaling Guide 2010-04-22T22:04:22Z <p>Kyace: /* Common Skill Packages */ Fixed +5 Weapon Prof for templar, added some rogue-y skills</p> <hr /> <div>This guide is meant to help NERO staff members quickly scale and stat NPCs.<br /> <br /> <br /> == Advice for Scaling ==<br /> <br /> === General Scaling Advice ===<br /> &#039;&#039;From [http://nerology.wordpress.com/2009/06/22/scaling-body-and-parries/ Scaling For Melee]...&#039;&#039;<br /> <br /> Scaling isn’t just statting monsters to a certain amount of power. Scaling is creating appropriate challenges for each character level. Elsewhere we’ll cover how to create [http://nerology.wordpress.com/2009/07/29/dynamic-encounters/ dynamic challenges] that players of all levels can participate in. This section talks about the math of scaling – rather than creating monsters which are too hard for one group and too easy for another, we’ll create middle-range monsters which challenge characters regardless of their level.<br /> <br /> Here is one mechanic for scaling:<br /> <br /> Most monsters should die in about 5-8 hits. But body points are tricky. If you just keep adding body onto a monster, it makes damage spells and low level characters exponentially less useful.<br /> <br /> Take the average number of damage the people on the module / field are swinging – say 10s. Multiply this number by the difficulty of the encounter:<br /> *3 for an easy fight = 30 body<br /> *5 for a tough fight = 50 body<br /> <br /> Then add a few “lesser parries” – melee defenses which may be used against normal weapon swings, but shouldn’t be called against times-per-day skills like slays and assassinates.<br /> <br /> Lesser Parries are a MUCH BETTER way to scale melee monsters than adding body. Here’s the math which explains why:<br /> <br /> A monster with 100 body…<br /> *dies in 5 hits if you’re swinging 20s<br /> *dies in 20 hits if you’re swinging 5s<br /> *takes two flame blasts and a magic missile to kill (19 levels of spells)<br /> <br /> This means that if you swing 5s, you might as well not bother. You have to swing four times to equal one swing from the 20Magic guy! And if you’re a low or mid level caster, you probably shouldn’t bother with damage spells, they’ll barely dent the creature.<br /> <br /> But a monster with 20 body and 3 “lesser parries”..<br /> *dies in 4 hits if you’re swinging 20s<br /> *dies in 7 hits if you’re swinging 5s<br /> *only takes one 4th level spell to kill<br /> <br /> That’s a lot more fair fight for everybody involved!<br /> <br /> A quick way of scaling up: add a bless spell and a magic armor — now the creature dies in 7 hits from the 20 guy and 9 hits from the 5s guy. And all it took was three levels of spells.<br /> <br /> When the melee monsters have low body + a few lesser parries, everyone can participate and feel like they’re actually helping.<br /> <br /> <br /> <br /> <br /> === Scaling for Low Level ===<br /> Text goes here<br /> <br /> === Scaling for Mid Level ===<br /> Text goes here<br /> <br /> === Scaling for High Level ===<br /> Text goes here<br /> <br /> === Scaling for &quot;Transform Modules&quot; ===<br /> Text goes here<br /> <br /> <br /> <br /> == Fighters ==<br /> === Prof Fighter ===<br /> <br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 6 Weapon Master (WM)<br /> 25 8 WM, Style Master (SM)<br /> 35 10 WM, SM, crit x 3<br /> 45 12 WM, SM, Prof x1<br /> 55 14 WM, SM, Prof x2 (with 0 free build)<br /> 65 16 WM, SM, Prof x2, crit x3<br /> 75 18 WM, SM, Prof x3, crit x1<br /> 85 20 WM, SM, Prof x4 (with 0 free build)<br /> 95 22 WM, SM, Prof x4, crit x3<br /> 105 24 WM, SM, Prof x5, crit x1<br /> 115 26 WM, SM, Prof x6 (with 0 free build)<br /> 125 28 WM, SM, Prof x6 crit x3<br /> 135 30 WM, SM, Prof x7 crit x1<br /> 145 32 WM, SM, Prof x8 (with 0 free build)<br /> 155 34 WM, SM, Prof x8 crit x3<br /> 165 36 WM, SM, Prof x9 crit x1<br /> 175 38 WM, SM, Prof x10 (with 0 free build)<br /> 185 40 WM, SM, Prof x10 crit x3<br /> 195 42 WM, SM, Prof x11 crit x1<br /> 205 44 WM, SM, Prof x12 (with 0 free build)<br /> <br /> === Slay Fighter ===<br /> <br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 6 Weapon Master (WM)<br /> 25 8 WM, Style Master (SM)<br /> 35 10 WM, SM, crit x 3<br /> 45 12 WM, SM, Prof x1<br /> 55 14 WM, SM, Prof x2 (with 0 free build)<br /> 65 16 WM, SM, Prof x2, Slay x1 (32 damage) (with 0 free build)<br /> 75 18 WM, SM, Prof x2, Slay x1 (32 damage) crit x3<br /> 85 20 WM, SM, Prof x3, Slay x1 (37 damage) crit x1<br /> 95 22 WM, SM, Prof x4, Slay x1 (42 damage) (with 0 free build)<br /> 105 24 WM, SM, Prof x4, Slay x2 (42 damage) (with 0 free build)<br /> 115 26 WM, SM, Prof x4, Slay x2 (42 damage) crit x3<br /> 125 28 WM, SM, Prof x5, Slay x2 (47 damage) crit x1<br /> 135 30 WM, SM, Prof x6, Slay x2 (52 damage) (with 0 free build)<br /> 145 32 WM, SM, Prof x6, Slay x3 (52 damage) (with 0 free build)<br /> 155 34 WM, SM, Prof x6, Slay x3 (52 damage) crit x3<br /> 165 36 WM, SM, Prof x7, Slay x3 (57 damage) crit x1<br /> 175 38 WM, SM, Prof x8, Slay x3 (62 damage) (with 0 free build)<br /> 185 40 WM, SM, Prof x8, Slay x4 (62 damage) (with 0 free build)<br /> 195 42 WM, SM, Prof x8, Slay x4 (62 damage) crit x3<br /> 205 44 WM, SM, Prof x9, Slay x4 (77 damage) crit x1<br /> <br /> == Rogues ==<br /> === Backstab / Prof Rogue ===<br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 4 One Handed Edged, Florentine, Two Weapons (0 free build)<br /> 25 5 Waylay, Read and Write, OHE, F, TW (this is the “starting package”)<br /> 35 6 Starting Package (SP), Back Attack x3<br /> 45 7 SP, Prof +1<br /> 55 8 SP, Prof +1, Backstab +2<br /> 65 9 SP, Prof +1, Backstab +2<br /> 75 10 SP, Prof +2, Backstab +2<br /> 85 11 SP, Prof +2, Backstab +2<br /> 95 12 SP, Prof +2, Backstab +4<br /> 105 13 SP, Prof +2, Backstab +4, Assasinate / Dodge x 1 (32 damage)<br /> 115 14 SP, Prof +3, Backstab +4<br /> 125 15 SP, Prof +3, Backstab +6, Assasinate / Dodge x 1 (37 damage)<br /> 135 16 SP, Prof +3, Backstab +6<br /> 145 17 SP, Prof +3, Backstab +6, Parry / Slay x 1 (37 slay)<br /> 155 18 SP, Prof +4, Backstab +6<br /> 165 19 SP, Prof +4, Backstab +8<br /> 175 20 SP, Prof +4, Backstab +8, Assasinate / Dodge x 1 (42 damage)<br /> 185 21 SP, Prof +5, Backstab +8<br /> 195 22 SP, Prof +5, Backstab +8, Assasinate / Dodge x 1 (42 damage)<br /> 205 23 SP, Prof +5, Backstab +10<br /> <br /> <br /> <br /> === Assassinate / Dodge Rogue ===<br /> <br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 4 One Handed Edged, Florentine, Two Weapons (0 free build)<br /> 25 5 Waylay, Read and Write, OHE, F, TW (this is the “starting package”)<br /> 35 6 Starting Package (SP), Back Attack x3<br /> 45 7 Backstab +2<br /> 55 8 Backstab +4 (with 0 free build)<br /> 65 9 Backstab +4, Assassinate / Dodge x1 (32 damage) (with 0 free build)<br /> 75 10 Backstab +4, Assassinate / Dodge x1 (32 damage) (with 10 free build)<br /> 85 11 Backstab +6, Assassinate / Dodge x1 (37 damage) (with 5 free build)<br /> 95 12 Backstab +8, Assassinate / Dodge x1 (42 damage) (with 0 free build)<br /> 105 13 Backstab +8, Assassinate / Dodge x2 (42 damage) (with 0 free build)<br /> 115 14 Backstab +8, Assassinate / Dodge x2 (42 damage) (with 10 free build)<br /> 125 15 Backstab +10, Assassinate / Dodge x2 (42 damage) (with 5 free build)<br /> 135 16 Backstab +12, Assassinate / Dodge x2 (42 damage) (with 0 free build)<br /> 145 17 Backstab +12, Assassinate / Dodge x3 (42 damage) (with 0 free build)<br /> 155 18 Backstab +12, Assassinate / Dodge x3 (42 damage) (with 10 free build)<br /> 165 19 Backstab +14, Assassinate / Dodge x3 (42 damage) (with 5 free build)<br /> 175 20 Backstab +16, Assassinate / Dodge x3 (42 damage) (with 0 free build)<br /> 185 21 Backstab +16, Assassinate / Dodge x4 (42 damage) (with 0 free build)<br /> 195 22 Backstab +16, Assassinate / Dodge x4 (42 damage) (with 10 free build)<br /> 205 23 Backstab +18, Assassinate / Dodge x4 (42 damage) (with 5 free build)<br /> <br /> <br /> == Scholars ==<br /> === Single Column Scholar ===<br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 3 Starting Package <br /> (Read and Write, Read Magic or first aid and healing arts), 3,2,1<br /> 25 4 Starting Package + 4,4,3,2,1<br /> 35 4 Starting Package + 4,4,4,3,2,1<br /> 45 5 Starting Package + 4,4,4,4,3,2 (2 free build)<br /> 55 6 Starting Package + 4,4,4,4,4,3,2 (2 free build)<br /> 65 6 Starting Package + 4,4,4,4,4,4,3,1 (1 free build)<br /> 75 7 Starting Package + 4,4,4,4,4,4,3,3,1<br /> 85 8 Starting Package + 4,4,4,4,4,4,3,3,1<br /> 95 8 Starting Package + 4,4,4,4,4,4,4,3,3, 0 free build<br /> 105 9 Starting Package + 4 column, 1 free build<br /> 115 10 <br /> 125 10 <br /> 129 10 SP + 5 column<br /> 135 11 <br /> 145 12 <br /> 155 12 SP + 6 column, -1 free build lol<br /> 165 13 <br /> 175 14 SP + 7 column, -4 free build<br /> 185 14 <br /> 195 15 <br /> 205 16 SP + 8 column, 1 free build<br /> <br /> <br /> == Templar ==<br /> === Basic Templar ===<br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 4 SP: (1H edge, Read and Write, Read Magic or First Aid and Healing Arts, 1 F.B.)<br /> 30 5 SP, +1 prof<br /> 44 6 SP, +1 prof, 4,3,2,1<br /> 55 7 SP, +3 prof<br /> 62 8 SP, +1 prof, 4,3,2,1, (Shield and 1 F.B.) or (Florentine)<br /> 80 10 SP, +1 prof, 4,4,4,4,3,2,1<br /> 100 12 SP, +2 prof, 4,4,4,4,3,2,1<br /> 115 14 SP, +2 prof, 4,4,4,4,3,2,1, Style Master<br /> 142 16 SP, +3 prof, 4,4,4,4,4,4,3,2,1<br /> 157 18 SP, +3 prof, 4,4,4,4,4,4,3,2,1, Style Master<br /> 170 19 SP, +2 prof, Slay x1 (32 damage), 4-column<br /> 175 20 SP, +3 prof, 4-column<br /> 190 21 SP, +3 prof, 4-column, Style Master<br /> 200 22 SP, +4 prof, 4-column<br /> <br /> == Common Skill Packages ==<br /> <br /> &#039;&#039;&#039; Class Cost (BP) Skill&#039;&#039;&#039;<br /> Fighter 15 +1 weapon prof<br /> Rogue 20 +1 weapon prof<br /> Scholar 40 +1 weapon prof<br /> Templar 25 +1 weapon prof (first prof is 15, second is 20)<br /> <br /> Fighter 75 +5 weapon prof<br /> Rogue 100 +5 weapon prof<br /> Scholar 200 +5 weapon prof<br /> Templar 110 First +5 weapon prof<br /> Templar 125 Additional +5 weapon prof<br /> <br /> Fighter 30 +2 Backstab<br /> Rogue 15 +2 Backstab<br /> Scholar 30 +2 Backstab<br /> Templar 30 +2 Backstab<br /> <br /> Fighter 80 +4 Backstab, Assassinate/Dodge x1 (32 Damage)<br /> Rogue 40 +4 Backstab, Assassinate/Dodge x1 (32 Damage)<br /> Scholar 80 +4 Backstab, Assassinate/Dodge x1 (32 Damage)<br /> Templar 80 +4 Backstab, Assassinate/Dodge x1 (32 Damage)<br /> <br /> Fighter 30 Read and Write, Herbal Lore, Alchemy x 3<br /> Rogue 18 Read and Write, Herbal Lore, Alchemy x 3<br /> Scholar 19 Read and Write, Herbal Lore, Alchemy x 3<br /> Templar 23 Read and Write, Herbal Lore, Alchemy x 3<br /> <br /> Fighter 300 4-column of earth or celestial (primary)<br /> Rogue 200 4-column of earth or celestial (primary)<br /> Scholar 25 1-column of earth or celestial (primary)<br /> Scholar 100 4-column of earth or celestial (primary)<br /> Scholar 50 1-column of earth or celestial (secondary)<br /> Templar 30 1-column of earth or celestial (primary)<br /> Templar 87 4,4,4,4,4,4,3,2,1 earth or celestial (primary)<br /> Templar 120 4-column of earth or celestial (primary)</div> Kyace http://www.principiadiscordia.com/cramulus/index.php?title=Scaling_Guide&diff=2020 Scaling Guide 2010-04-22T21:50:09Z <p>Kyace: /* Basic Templar */ Changed Templar starting package from purely weapon skills to light weapon skills and the prerequisites for magic. Worked style skills into tree, 142 build&#039;s body was wrong.</p> <hr /> <div>This guide is meant to help NERO staff members quickly scale and stat NPCs.<br /> <br /> <br /> == Advice for Scaling ==<br /> <br /> === General Scaling Advice ===<br /> &#039;&#039;From [http://nerology.wordpress.com/2009/06/22/scaling-body-and-parries/ Scaling For Melee]...&#039;&#039;<br /> <br /> Scaling isn’t just statting monsters to a certain amount of power. Scaling is creating appropriate challenges for each character level. Elsewhere we’ll cover how to create [http://nerology.wordpress.com/2009/07/29/dynamic-encounters/ dynamic challenges] that players of all levels can participate in. This section talks about the math of scaling – rather than creating monsters which are too hard for one group and too easy for another, we’ll create middle-range monsters which challenge characters regardless of their level.<br /> <br /> Here is one mechanic for scaling:<br /> <br /> Most monsters should die in about 5-8 hits. But body points are tricky. If you just keep adding body onto a monster, it makes damage spells and low level characters exponentially less useful.<br /> <br /> Take the average number of damage the people on the module / field are swinging – say 10s. Multiply this number by the difficulty of the encounter:<br /> *3 for an easy fight = 30 body<br /> *5 for a tough fight = 50 body<br /> <br /> Then add a few “lesser parries” – melee defenses which may be used against normal weapon swings, but shouldn’t be called against times-per-day skills like slays and assassinates.<br /> <br /> Lesser Parries are a MUCH BETTER way to scale melee monsters than adding body. Here’s the math which explains why:<br /> <br /> A monster with 100 body…<br /> *dies in 5 hits if you’re swinging 20s<br /> *dies in 20 hits if you’re swinging 5s<br /> *takes two flame blasts and a magic missile to kill (19 levels of spells)<br /> <br /> This means that if you swing 5s, you might as well not bother. You have to swing four times to equal one swing from the 20Magic guy! And if you’re a low or mid level caster, you probably shouldn’t bother with damage spells, they’ll barely dent the creature.<br /> <br /> But a monster with 20 body and 3 “lesser parries”..<br /> *dies in 4 hits if you’re swinging 20s<br /> *dies in 7 hits if you’re swinging 5s<br /> *only takes one 4th level spell to kill<br /> <br /> That’s a lot more fair fight for everybody involved!<br /> <br /> A quick way of scaling up: add a bless spell and a magic armor — now the creature dies in 7 hits from the 20 guy and 9 hits from the 5s guy. And all it took was three levels of spells.<br /> <br /> When the melee monsters have low body + a few lesser parries, everyone can participate and feel like they’re actually helping.<br /> <br /> <br /> <br /> <br /> === Scaling for Low Level ===<br /> Text goes here<br /> <br /> === Scaling for Mid Level ===<br /> Text goes here<br /> <br /> === Scaling for High Level ===<br /> Text goes here<br /> <br /> === Scaling for &quot;Transform Modules&quot; ===<br /> Text goes here<br /> <br /> <br /> <br /> == Fighters ==<br /> === Prof Fighter ===<br /> <br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 6 Weapon Master (WM)<br /> 25 8 WM, Style Master (SM)<br /> 35 10 WM, SM, crit x 3<br /> 45 12 WM, SM, Prof x1<br /> 55 14 WM, SM, Prof x2 (with 0 free build)<br /> 65 16 WM, SM, Prof x2, crit x3<br /> 75 18 WM, SM, Prof x3, crit x1<br /> 85 20 WM, SM, Prof x4 (with 0 free build)<br /> 95 22 WM, SM, Prof x4, crit x3<br /> 105 24 WM, SM, Prof x5, crit x1<br /> 115 26 WM, SM, Prof x6 (with 0 free build)<br /> 125 28 WM, SM, Prof x6 crit x3<br /> 135 30 WM, SM, Prof x7 crit x1<br /> 145 32 WM, SM, Prof x8 (with 0 free build)<br /> 155 34 WM, SM, Prof x8 crit x3<br /> 165 36 WM, SM, Prof x9 crit x1<br /> 175 38 WM, SM, Prof x10 (with 0 free build)<br /> 185 40 WM, SM, Prof x10 crit x3<br /> 195 42 WM, SM, Prof x11 crit x1<br /> 205 44 WM, SM, Prof x12 (with 0 free build)<br /> <br /> === Slay Fighter ===<br /> <br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 6 Weapon Master (WM)<br /> 25 8 WM, Style Master (SM)<br /> 35 10 WM, SM, crit x 3<br /> 45 12 WM, SM, Prof x1<br /> 55 14 WM, SM, Prof x2 (with 0 free build)<br /> 65 16 WM, SM, Prof x2, Slay x1 (32 damage) (with 0 free build)<br /> 75 18 WM, SM, Prof x2, Slay x1 (32 damage) crit x3<br /> 85 20 WM, SM, Prof x3, Slay x1 (37 damage) crit x1<br /> 95 22 WM, SM, Prof x4, Slay x1 (42 damage) (with 0 free build)<br /> 105 24 WM, SM, Prof x4, Slay x2 (42 damage) (with 0 free build)<br /> 115 26 WM, SM, Prof x4, Slay x2 (42 damage) crit x3<br /> 125 28 WM, SM, Prof x5, Slay x2 (47 damage) crit x1<br /> 135 30 WM, SM, Prof x6, Slay x2 (52 damage) (with 0 free build)<br /> 145 32 WM, SM, Prof x6, Slay x3 (52 damage) (with 0 free build)<br /> 155 34 WM, SM, Prof x6, Slay x3 (52 damage) crit x3<br /> 165 36 WM, SM, Prof x7, Slay x3 (57 damage) crit x1<br /> 175 38 WM, SM, Prof x8, Slay x3 (62 damage) (with 0 free build)<br /> 185 40 WM, SM, Prof x8, Slay x4 (62 damage) (with 0 free build)<br /> 195 42 WM, SM, Prof x8, Slay x4 (62 damage) crit x3<br /> 205 44 WM, SM, Prof x9, Slay x4 (77 damage) crit x1<br /> <br /> == Rogues ==<br /> === Backstab / Prof Rogue ===<br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 4 One Handed Edged, Florentine, Two Weapons (0 free build)<br /> 25 5 Waylay, Read and Write, OHE, F, TW (this is the “starting package”)<br /> 35 6 Starting Package (SP), Back Attack x3<br /> 45 7 SP, Prof +1<br /> 55 8 SP, Prof +1, Backstab +2<br /> 65 9 SP, Prof +1, Backstab +2<br /> 75 10 SP, Prof +2, Backstab +2<br /> 85 11 SP, Prof +2, Backstab +2<br /> 95 12 SP, Prof +2, Backstab +4<br /> 105 13 SP, Prof +2, Backstab +4, Assasinate / Dodge x 1 (32 damage)<br /> 115 14 SP, Prof +3, Backstab +4<br /> 125 15 SP, Prof +3, Backstab +6, Assasinate / Dodge x 1 (37 damage)<br /> 135 16 SP, Prof +3, Backstab +6<br /> 145 17 SP, Prof +3, Backstab +6, Parry / Slay x 1 (37 slay)<br /> 155 18 SP, Prof +4, Backstab +6<br /> 165 19 SP, Prof +4, Backstab +8<br /> 175 20 SP, Prof +4, Backstab +8, Assasinate / Dodge x 1 (42 damage)<br /> 185 21 SP, Prof +5, Backstab +8<br /> 195 22 SP, Prof +5, Backstab +8, Assasinate / Dodge x 1 (42 damage)<br /> 205 23 SP, Prof +5, Backstab +10<br /> <br /> <br /> <br /> === Assassinate / Dodge Rogue ===<br /> <br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 4 One Handed Edged, Florentine, Two Weapons (0 free build)<br /> 25 5 Waylay, Read and Write, OHE, F, TW (this is the “starting package”)<br /> 35 6 Starting Package (SP), Back Attack x3<br /> 45 7 Backstab +2<br /> 55 8 Backstab +4 (with 0 free build)<br /> 65 9 Backstab +4, Assassinate / Dodge x1 (32 damage) (with 0 free build)<br /> 75 10 Backstab +4, Assassinate / Dodge x1 (32 damage) (with 10 free build)<br /> 85 11 Backstab +6, Assassinate / Dodge x1 (37 damage) (with 5 free build)<br /> 95 12 Backstab +8, Assassinate / Dodge x1 (42 damage) (with 0 free build)<br /> 105 13 Backstab +8, Assassinate / Dodge x2 (42 damage) (with 0 free build)<br /> 115 14 Backstab +8, Assassinate / Dodge x2 (42 damage) (with 10 free build)<br /> 125 15 Backstab +10, Assassinate / Dodge x2 (42 damage) (with 5 free build)<br /> 135 16 Backstab +12, Assassinate / Dodge x2 (42 damage) (with 0 free build)<br /> 145 17 Backstab +12, Assassinate / Dodge x3 (42 damage) (with 0 free build)<br /> 155 18 Backstab +12, Assassinate / Dodge x3 (42 damage) (with 10 free build)<br /> 165 19 Backstab +14, Assassinate / Dodge x3 (42 damage) (with 5 free build)<br /> 175 20 Backstab +16, Assassinate / Dodge x3 (42 damage) (with 0 free build)<br /> 185 21 Backstab +16, Assassinate / Dodge x4 (42 damage) (with 0 free build)<br /> 195 22 Backstab +16, Assassinate / Dodge x4 (42 damage) (with 10 free build)<br /> 205 23 Backstab +18, Assassinate / Dodge x4 (42 damage) (with 5 free build)<br /> <br /> <br /> == Scholars ==<br /> === Single Column Scholar ===<br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 3 Starting Package <br /> (Read and Write, Read Magic or first aid and healing arts), 3,2,1<br /> 25 4 Starting Package + 4,4,3,2,1<br /> 35 4 Starting Package + 4,4,4,3,2,1<br /> 45 5 Starting Package + 4,4,4,4,3,2 (2 free build)<br /> 55 6 Starting Package + 4,4,4,4,4,3,2 (2 free build)<br /> 65 6 Starting Package + 4,4,4,4,4,4,3,1 (1 free build)<br /> 75 7 Starting Package + 4,4,4,4,4,4,3,3,1<br /> 85 8 Starting Package + 4,4,4,4,4,4,3,3,1<br /> 95 8 Starting Package + 4,4,4,4,4,4,4,3,3, 0 free build<br /> 105 9 Starting Package + 4 column, 1 free build<br /> 115 10 <br /> 125 10 <br /> 129 10 SP + 5 column<br /> 135 11 <br /> 145 12 <br /> 155 12 SP + 6 column, -1 free build lol<br /> 165 13 <br /> 175 14 SP + 7 column, -4 free build<br /> 185 14 <br /> 195 15 <br /> 205 16 SP + 8 column, 1 free build<br /> <br /> <br /> == Templar ==<br /> === Basic Templar ===<br /> &#039;&#039;&#039;BP Body Skills&#039;&#039;&#039;<br /> 15 4 SP: (1H edge, Read and Write, Read Magic or First Aid and Healing Arts, 1 F.B.)<br /> 30 5 SP, +1 prof<br /> 44 6 SP, +1 prof, 4,3,2,1<br /> 55 7 SP, +3 prof<br /> 62 8 SP, +1 prof, 4,3,2,1, (Shield and 1 F.B.) or (Florentine)<br /> 80 10 SP, +1 prof, 4,4,4,4,3,2,1<br /> 100 12 SP, +2 prof, 4,4,4,4,3,2,1<br /> 115 14 SP, +2 prof, 4,4,4,4,3,2,1, Style Master<br /> 142 16 SP, +3 prof, 4,4,4,4,4,4,3,2,1<br /> 157 18 SP, +3 prof, 4,4,4,4,4,4,3,2,1, Style Master<br /> 170 19 SP, +2 prof, Slay x1 (32 damage), 4-column<br /> 175 20 SP, +3 prof, 4-column<br /> 190 21 SP, +3 prof, 4-column, Style Master<br /> 200 22 SP, +4 prof, 4-column<br /> <br /> == Common Skill Packages ==<br /> <br /> &#039;&#039;&#039; Class Cost (BP) Skill&#039;&#039;&#039;<br /> Fighter 15 +1 weapon prof<br /> Rogue 20 +1 weapon prof<br /> Scholar 40 +1 weapon prof<br /> Templar 25 +1 weapon prof (first prof is 15, second is 20)<br /> <br /> Fighter 75 +5 weapon prof<br /> Rogue 100 +5 weapon prof<br /> Scholar 200 +5 weapon prof<br /> Templar 125 +5 weapon prof (first set is 15, second is 20)<br /> <br /> Fighter 30 Read and Write, Herbal Lore, Alchemy x 3<br /> Rogue 18 Read and Write, Herbal Lore, Alchemy x 3<br /> Scholar 19 Read and Write, Herbal Lore, Alchemy x 3<br /> Templar 23 Read and Write, Herbal Lore, Alchemy x 3<br /> <br /> Fighter 300 4-column of earth or celestial (primary)<br /> Rogue 200 4-column of earth or celestial (primary)<br /> Scholar 25 1-column of earth or celestial (primary)<br /> Scholar 100 4-column of earth or celestial (primary)<br /> Scholar 50 1-column of earth or celestial (secondary)<br /> Templar 30 1-column of earth or celestial (primary)<br /> Templar 87 4,4,4,4,4,4,3,2,1 earth or celestial (primary)<br /> Templar 120 4-column of earth or celestial (primary)</div> Kyace
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