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http://www.principiadiscordia.com/cramulus/index.php?action=history&feed=atom&title=Adventure_Scripts Adventure Scripts - Revision history 2025-05-10T16:25:20Z Revision history for this page on the wiki MediaWiki 1.27.0
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http://www.principiadiscordia.com/cramulus/index.php?title=Adventure_Scripts&diff=2810&oldid=prev Cramulus: Created page with "== Zombies!! == === Characters === Everybody chooses character sheets from the following list: *Medic *Gunner *Martial Arts *Survivalist Everybody also gets a zombie character ..." 2012-06-05T03:49:08Z <p>Created page with &quot;== Zombies!! == === Characters === Everybody chooses character sheets from the following list: *Medic *Gunner *Martial Arts *Survivalist Everybody also gets a zombie character ...&quot;</p> <p><b>New page</b></p><div>== Zombies!! ==<br /> <br /> === Characters ===<br /> Everybody chooses character sheets from the following list:<br /> *Medic<br /> *Gunner<br /> *Martial Arts<br /> *Survivalist<br /> <br /> Everybody also gets a zombie character sheet.<br /> *3 hp<br /> *slow<br /> *can infect an unconscious character on 3-count<br /> *when you die, return to a respawn point<br /> <br /> <br /> <br /> === Special Rules ===<br /> <br /> The Injured status - you are slow and weak unless you&#039;re on painkillers.<br /> <br /> Infection - if infected by a zombie, you have five minutes to return to the bunker and receive a dose of zombie-cure. At the end of your five minute count, you will turn into a zombie.<br /> <br /> <br /> <br /> <br /> === Setup ===<br /> <br /> Players choose an area to be the Bunker. It contains the following resources:<br /> *10 bandages<br /> *Medical table:<br /> **3 doses of zombie-cure (name needed)<br /> <br /> *a storage locker containing<br /> **1 painkiller per player<br /> **3 ammo per character<br /> <br /> Players do not start off equipped with their weapons. They must place their weapon a minimum of 100 feet away from their starting position.<br /> <br /> Players agree on at least 5 zombie respawn points. <br /> <br /> One designated player secretly chooses an area to be the drop point and draws a map which indicates its location. This map is left at one of the zombie respawn points. One of the zombies will drop it at the end of scene 1.<br /> <br /> A secret ballot determines who begins as a zombie. Roughly 1/3rd of the players should start as zombies.<br /> <br /> <br /> === Script ===<br /> <br /> ==== Scene 1 ====<br /> <br /> Players go about their daily lives. Weapons are positioned at least 100 feet away from character&#039;s starting positions. One or more of the players has been injured - some crazy bastard bit them! They may choose whether or not to reveal this.<br /> <br /> Suddenly, one of the injured players turns! At this point, zombies attack.<br /> <br /> Each zombie gets 3 lives. After each death, they respawn at a time of their choosing - they may respawn individually or as a group.<br /> <br /> One of the zombies drops the map which indicates the drop point.<br /> <br /> ==== Scene 2 ====<br /> <br /> Zombies are no longer slow. They may set two additional respawn points.<br /> <br /> Each zombie gains 10 lives.<br /> <br /> Players attempt to reach the drop point while zombies try to kill them.<br /> <br /> At the drop point, the players find 1 Resource.<br /> <br /> Bonus round: on one of the zombie&#039;s last lives, he will drop another map?</div> Cramulus

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