Cramulus' Sandbox Wiki
This wiki houses many of Cramulus' various projects and ideas. It's a sort of workspace for all sorts of garbage. Don't take anything here as a finished product - likely it's all just the buzzing inside Cram's head. And the heads of people working on stuff here. Which makes it a kind of weird headspace. Webspace. whatever
anyway, hello. Say Hi on the Discussion panel. If you're working on anything here with me, please make a login so I know who's changing what.
Active / Ongoing Projects
These are the big things I'm working on at the moment:
LARP Consulting - contains potential copy for a LARP consulting website
Dialogue of Discordia - italian philosophy from 1551. needs translation. This is a GASM.
Sacred Chao Te Ching - Discordian version of the Tao Te Ching
Omnomnomicon - the Book of Dead Jokes - Discordianized version of the Necronomicon
Scaling Guide - A guide to creating monsters and NPCs for NERO LARP
Not Under My Roof - a card game designed for battling an opponent through your house
Etc Discordia - huge fucking book! jesus god it's actually done!
Creative Portfolio - workshop space for creative portfolio
Writings - Articles or essays written by Cramulus
This section contains fragments of ideas, essays, and projects. These are works in progress, or idea seeds which haven't quite grown up yet, or aren't a big enough deal to list in the FINISHED PROJECTS section.
Fractal Cult - the fractal is the best symbol for our universe
Microreligions - a booklet which contains quick fire-and-forget micro-religions. Content based on collaboration at PD.
Modern Mythological Creatures - a booklet about the various spirits, monsters, and other creatures which exist in modern world.
Playlist - this is just a list of songs I get stuck in my head, with youtube links if possible
Topaz Engine - fantasy boffer skeleton rules set which outlines the use of stances and chained attacks
Ruby Engine - fantasy boffer skeleton rules set
Garnet Engine - a team combat boffer game. Colosseum is a boffer tournament game. To play, all you need is a group of friends and some boffer weapons and possibly some spell packets. The game is meant to be self-perpetuating and self-scaling -- meaning that the game will work just as well with 10 or 1000 players. Playing the game also advertises the game, and players get bonuses for recruiting new members.
Chicka-What?? - a card game where you narrate how you crush your opponent
CardHack - a card game for 2-6 players. Each "hand" is a 3-5 encounter adventure which results in a piece of treasure. Players trade off being the dealer and dealing from the challenge deck.
Party Game - IRL parties connect over the interweb and compete for rank
Emerald Engine - another whack at a collectible card game with live action combat
Mainstream Fly Fishing - a card game about narrating a year of pop culture.
Wild Westchester Explorer Guild - rent out space by the train station. Run Saturday Mod Days where you can explore a little bit of a combat-labyrinth discovered underneath westchester. Obscera + Urban exploration. A pick up and play game.
Tyrrapedia Notes - while Tyrrapedia is being set up, this is where I'm doodling thoughts on it
NERO Items Brainstorm - a sketchpad page to muse about different types of items that might be created using the NERO formal magic system
NERO Transform Brainstorm - a sketchpad page to muse about a possible revision to the NERO transform system.
Chess 23000 - a board game depicting what the game of chess is like in the year 23000. A card and die based stategic-combat game set on a modified chess board.
These are projects or unfinished writings that have settled to the bottom where they will retire.
Micronations - scalable decentralized ARG. Concept: players are citizens and rules of feudal micronations
Venn - code name for the B.C. LARP project
Pr0sterGASM - augmented mission for postergasm intending to increase its viral potential
spag-o-tron - robot to generate asinine blog comments
Cramble - an RFID game for conferences and conventions
Argonauts - another name placeholder - a Discordian ARG - work in progress elsewhere, this part is probably unupdated
Aquamarine Engine - a boffer combat game based on team duels. Characters select pre-bout and post-bout skills which can modify the battle field or cripple an opponent with lasting injuries.
CutUpBin01 - Cain's idea: "I've been thinking, because I like the whole Chaos Marxism vibe a fair bit, of doing a sort of cut-up ideology thing in TFY,S. where we get loads of ideologies or concepts, and mix them up, join them together again and see if anything can be done with the results" -- here's a bin to store cut-up source material
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