Not Under My Roof

From Cramulus

Contents

Concept

Not Under My Roof is a fast-paced fighting game in which two opponents battle their way through a residential living space. Opponents attack and defend by playing cards, some of which must utilize local features such as chairs, cabinets, stair cases, and refrigerators.


Players

Not Under My Roof requires two players. Each player must have their own Not Under My Roof master deck (eventually available for purchase on http://cramul.us).

Setting Up The Level

Opponents must agree on where the fight will take place. The play location is called the Level. The Level is divided into a number of units, called rooms. There must be at least five rooms. Rooms are considered to be connected in a linear sequence. During the fight, you will attempt to knock your opponent back into the next room in the sequence. The fight is over when you or your opponent are knocked out of the level (think Smash Brothers).

For example, a level might consist of the following rooms:

  1. Back Porch
  2. Kitchen
  3. Living Room
  4. Main Hall
  5. Stair case
  6. Upstairs Hall
  7. Bathroom

During the fight, you might knock your opponent from the living room into the kitchen, then from the kitchen out the back door onto the back porch. If you can knock him off the back porch, you win the match.


Gameplay

  • Players begin in the center of the level. If there is an odd number of rooms, they begin in the center room. If there is an even number, they begin in adjacent rooms.
  • Players take turns.
  • Each turn has three phases:
    • Draw cards until you have 3 in your hand
    • Play as many cards as you'd like, in any order
    • Discard any cards you don't want
  • Generally, players use their right pocket as their draw pile and their left pocket as their discard pile. Once you run out of cards in your draw pile, shuffle your discard pile and switch it to the other pocket.
  • In order to win, you must hit your opponent with an attack when you are both at the edge of the level. You cannot win by throwing something at your opponent from an adjacent room.
  • participants are encouraged to act out the fight. Movie quality sound effects such as crashes and explosions can be easily and cheaply simulated by using the mouth.


Advice

  • Each match should settle a dispute you have with the person.
  • Ham it up - yell, pretend to throw things, slam doors, and show off your Bruce Lee moves.

Deck Contents

Card Name Amount in Deck Text
Informational Card 1 1 Contains additional game rules:

Not Under My Roof is a fast-paced fighting game in which two opponents battle their way through a residential living space. Opponents attack and defend by playing cards, some of which must utilize local features such as chairs, tables, brooms, and refrigerators.

  • Generally, players use their right pocket as their draw pile and their left pocket as their discard pile. Once you run out of cards in your draw pile, shuffle your discard pile and switch it to the other pocket.
  • Each match should settle a dispute you have with the person.
  • participants are encouraged to act out the fight. Movie quality sound effects such as crashes and explosions can be easily and cheaply simulated by using the mouth. Ham it up, show off your Bruce Lee moves.
Informational Card 2 1 Contains the game rules and website:

Before the Match:

  • Building the level - choose at least five rooms connected in a linear sequence
  • You Begin in the middle of the level
  • To Win, knock your opponent back off his edge of the level. You must be in the same room as him to deliver the finishing blow.

During Your Turn:

  1. Draw cards until you have 3 in your hand
  2. Play as many cards as you'd like, in any order. After you announce your card, discard it and act it out.
  3. Discard any cards you don't want

Some cards have an additional bonus ability you can use if a certain object is handy. In many cases the card will destroy that object, meaning it cannot be used again during this match.

Pope Card 1 The bearer of this card is a blah blah blah
Attack (Chair) 2 Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room.

Power Attack: Destroy a chair. Your opponent is also considered knocked down and cannot voluntarily move. The next time he plays a card which would allow him to move, he stands up instead of moving to an adjacent room.

Attack (Push) 2 Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room.

Power Attack: Destroy a set of shelves. You push your opponent into them, forcing him back an additional room.

Attack (Slam) 2 Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room.

Power Attack: Destroy a table, desk, or counter. You slam your opponent on top of it, forcing him back an additional room.

Attack (Smash) 2 Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room.

Power Attack: Destroy a TV or computer monitor. You smash your opponent with it, forcing him back an additional room.

Attack (Broom) 1 Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room.

Weapon: If there is a broom present, after you play this card, return it to your hand instead of discarding it. You may only do this once per turn. You may not move weapons to other rooms.

Attack (Frying Pan) 1 Play this card when you are in the same room as your opponent. Your attack forces your opponent back 1 room.

Weapon: If there is a frying pan present, after you play this card, return it to your hand instead of discarding it. You may only do this once per turn. You may not move weapons to other rooms.

Throw Stuff (Lamp) 2 Play this card when your opponent is in an adjacent room. You throw things at your opponent until he is forced back 1 room.

Power Attack: Destroy a lamp. Your attack forces your opponent back an additional room.

Throw Stuff (From the Fridge) 1 Play this card when your opponent is in an adjacent room. You throw things at your opponent until he is forced back 1 room.

Power Attack: Destroy a refrigerator. You throw all of its contents, forcing your opponent back an additional room.

Throw Stuff (Garbage) 2 Play this card when your opponent is in an adjacent room. You throw things at your opponent until he is forced back 1 room.

Power Attack: Destroy a garbage can. You throw all of its contents, forcing your opponent back an additional room.

Attack and Move 4 Play this card when in the same room as your opponent. Knock your opponent back 1 room and then move 1 room. You may skip either the movement or attack.
Move and Attack 4 Play this card when your opponent is in an adjacent room. You may move into your opponent's room and then knock him back 1 room. You may skip the attack and use this as a move instead.
Move 10 Move to an adjacent room. You may not pass your opponent.
Double Move 4 Move up to 2 rooms. You may not pass your opponent.
Block 4 Play this card when your opponent forces you to move. Reduce forced movement by 1 room. No objects are destroyed by the attack.
Block and Counter 2 Play this card when your opponent forces you to move. Reduce forced movement by 1 room. No objects are destroyed by the attack. If you are still in the same room as your opponent, and you have a red card, you may play it immediately.
Guardian 2 Put this card down in the same room as you. You summon a monster which blocks your opponent from passing that room. It can be killed/discarded by any attack.
Steal 1 Play this card when in the same room as your opponent and he has at least 1 card in his hand. Steal a card at random from your opponent and put it in your hand. Return it to your opponent's discard pile after it is played.
Focus 1 Play this card at any time, even if it's not your turn. Draw 2 cards and put them in your hand.

Links

Discussion thread at PD: http://www.principiadiscordia.com/forum/index.php?topic=25529.msg886594

Printable cards: http://www.scribd.com/doc/33191153/Not-Under-My-Roof?secret_password=25y5zwkjbzskzhmk78cz


Playtesters

I'm looking for any/all feedback about the game! You can make an account here and hit up the discussion tab, or just communicate your input to me through whatever channel.

Revisions

Goals for the second draft:

  • balance number/type of cards. Attack/Move/Utility cards should be about 40/40/20.
  • give cards versatility (ie attack OR move), so you don't have too many rounds where you can't take actions.

We are currently in our second draft.

Goals for the third draft:

  • add more tactical/strategic elements, facilitate "mastery". Add depth without adding too much complexity.
  • cards designed in their final size (2.7 x 3.7)
  • see discussion tab

Freerunning Smash and Dash Playtest

  • Remove text about conceptualizing level as a line. Instead: designate 1-3 exits within the play zone.
  • All move cards, remove the line "you cannot pass your opponent"
  • Change attack text...
    • regular attack: You may force your opponent to move one room, or you may make him dazed until the end of your turn. A dazed character can be forced to move through an exit and removed from the match.
    • power attack: You may force your opponent to move two rooms, or you may make him dazed until the end of his next turn. A dazed character can be forced to move through an exit and removed from the match.

Shout It Out Playtest

  • make card text into dialog
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