Author Topic: Maya, Works In Progress  (Read 9974 times)

Telarus

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Re: Maya, Works In Progress
« Reply #45 on: August 06, 2010, 04:41:12 am »


Closeup of the previous landscape shot with Mental Ray options from the previous lighting tests and Sun and Sky.
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Telarus

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Re: Maya, Works In Progress
« Reply #46 on: August 19, 2010, 11:52:05 pm »


There's some issues, but I like how it turned out.
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Re: Maya, Works In Progress
« Reply #47 on: August 20, 2010, 01:14:45 am »
Whoa! I don't know the first thing about Maya/3D rendering, but that looks incredible.

How many hours do you think you put into that thing?
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Telarus

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Re: Maya, Works In Progress
« Reply #48 on: August 20, 2010, 01:58:54 am »
lol, too many, and I really underestimated how much time it would take to model and layout the texture-spaces, so had to crunch the lighting and setting up the plants at the end. I got 4 hours of sleep this morning =P.

(btw, the full render is 1600 x 1440, about twice as wide and tall as the above pic that Picasa scaled down.)
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Telarus

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Re: Maya, Works In Progress
« Reply #49 on: August 27, 2010, 07:00:28 am »
Net, I think I put 50+ hours over 3 weeks in total with texture and photo research, modeling, UV unwrapping, texture painting, landscape displacement, realistic lighting, and generating and fixing the 3d plants before spreading them around. Sorry, I was a little too frazzled to estimate it earlier.


Concept art for my next piece:

« Last Edit: August 27, 2010, 07:10:46 am by Telarus »
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Don Coyote

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Re: Maya, Works In Progress
« Reply #50 on: August 27, 2010, 07:05:54 am »
Jealous. And makes me miss my design class.

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Telarus

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Re: Maya, Works In Progress
« Reply #51 on: September 02, 2010, 11:38:36 pm »
Progress: Character mesh is finished. I have to rig a bone/animation structure, UV unwrap it, texture it, pose it, and light it. Oh, and build/texture the Spear Prop.



« Last Edit: September 02, 2010, 11:41:43 pm by Telarus »
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Disco Pickle

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Re: Maya, Works In Progress
« Reply #52 on: September 03, 2010, 04:01:01 am »
Progress: Character mesh is finished. I have to rig a bone/animation structure, UV unwrap it, texture it, pose it, and light it. Oh, and build/texture the Spear Prop.





I really miss the modeling I did like this back when I did it as a hobby..


Excellent work sir. 

I was never a maya guy..  I dumped countless hours into 3dsm for learning purposes..  and science,

What's the field in which you want to go??  game design? movies?  architecture?

where are you studying specifically and are you a campus kid?



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Telarus

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Re: Maya, Works In Progress
« Reply #53 on: September 03, 2010, 05:50:38 am »
Hey! Thanks for the interest!

I'm in the Art Institute of Portland's 'Game Art & Design' program, so most of the technical stuff is Game focused, but I'm learning enough mental ray to do cut-scenes or feature animation or architectural renders (apparently versatility is golden in CG right now).

Here's some lighting tests from class tonight (it's an iterative proccess). Great thing about this work-flow is that I'll never have to render a separate 'Ambient Occlusion' pass from now on.... SWEEEEET.

Key Light basic setup:


Rim Light basic setup:


Colored Key Light:


Both Lights Together:


Soften Shadows:


Add Diffuse (base) Color:


Add Highlights:


Final Brightness Tweaks:
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Telarus

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Re: Maya, Works In Progress
« Reply #54 on: September 13, 2010, 06:45:22 am »
Proportional corrections, textured (diffuse/specular-reflection/bump).

Working on lighting/props/pose.

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Telarus

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Re: Maya, Works In Progress
« Reply #55 on: September 14, 2010, 02:40:57 pm »



Now to render 180 frames for a 6 second animation.
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Don Coyote

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Re: Maya, Works In Progress
« Reply #56 on: September 14, 2010, 02:43:27 pm »
Very very cool.
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Telarus

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Re: Maya, Works In Progress
« Reply #57 on: September 21, 2010, 08:05:55 am »
Even though class is over, I went back and did some touch-ups (the colors were desaturated, among other issues). CLICK for BIG VERSION (1280x1024).

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Re: Maya, Works In Progress
« Reply #58 on: September 21, 2010, 08:58:49 am »
whoa thats freaking cool im jealous

i wish i could manipulate 3d that well :(
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Re: Maya, Works In Progress
« Reply #59 on: September 21, 2010, 11:22:39 am »
NICE!

if you're still looking for constructive criticism: the white spots on the mushrooms aren't right. remember how they are formed, when they are little, a fibrous white sheet covers the mushrooms, and as the hood grows it breaks into little bits, exposing the red hood surface below. most important result of this is that the smaller mushrooms don't actually have smaller spots, they are just closer together (more white, less red). the way they look now makes them look obviously like scaled copies of eachother. the spots also dry up and their edges curl up a littlebit, adding a bumpmap to the texture that looks like an edge-detect version of the spots texture might fix that? (possibly masked with a tresholded version of the spots texture) I think I'd have a great time thinking up clever textures and bumpmaps :)
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