Setting: Scavenger World
Plot: Invisible Main Character
Narrative Device: Two Timer Date
Hero: Anti Hero
Villain: The Man Behind The Curtain
Character As Device: Jumped At The Call
Characterization Device: Eye Tropes
Set 100 years in the future, in the aftermath of superpowered terrorists attacks (like those described by John Robb) world infrastructure has fallen apart. Our "hero" is a wheeler and dealer who survives by trading in "advanced" (ie just pre-crash) technology. He happens to owe money to a particular corporate conglomerate, due to a gambling and drug habit that has him frittering away much of what he does make, and leaving him in massive debt when it comes to daily goods, like rent and food.
Because of the dire position he is in, he decides to loot a military base, where it was rumoured (according to a crackpot photocopy sheet which survived the crash and found its way into his hands) that hi-tech experiments were taking place. While attempting to loot the place, he gets...infected, by a particular piece of technology, which renders him invisible to the naked eye. At first, the effects are random, but later on he manages to gain a degree of control over when it happens, and to what extent. At first, he uses it to simply feed his voyeuristic desires, and the occasional theft, but as he moves from place to place in the city he lives, he comes to appreciate the squalor people are kept in, while the corporate conglomerate he owes money to, stockpiles technology and lives in the lap of luxury by comparison.
And so starts the epic adventure of ass-kicking and revenge.