Author Topic: ITT: Telarus takes a sculpture class and spams you with photos.  (Read 1559 times)

The Suu

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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #15 on: December 12, 2009, 03:23:29 pm »
Dude. These are impressive! :mittens:

Keep up the good work!
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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #16 on: December 12, 2009, 05:33:34 pm »
Shame you had to ditch the skull - I really liked that one but otherwise :mittens:
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Telarus

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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #17 on: December 16, 2009, 12:23:32 am »








Telarus, KSC,
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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #18 on: December 16, 2009, 12:28:29 am »
Woah dude, those just keep getting better and better, you have a real talent there!

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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #19 on: December 16, 2009, 02:26:35 am »
f'real...

what would that translate into for job?  do they use clay modeling like that for games?

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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #20 on: December 16, 2009, 05:27:00 am »
High caliber stuff, Telarus.
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Cait M. R.

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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #21 on: December 17, 2009, 02:33:28 pm »
f'real...

what would that translate into for job?  do they use clay modeling like that for games?

Yes.

High-poly renders are usually done by hand, but when you need it done quick and dirty and you don't have an in-house Z Brush expert, there's what's called a character reference sheet. It's usually sketches, but I've seen sculptures used. It basically consists of three views of the model: back, front, side. You have to get really good pictures of your sculpture against a blank background, though.

You can feed these into stuff like Max and get a rough but pretty close approximation of your target object if using sculptures, or a nearly finished model if you're using sketches. In either case it's ready for touchup work by whatever poor sap gets that job.

In my experience, sculpture-based character reference sheets are rare, though, because of inferior quality (even slightly uneven lighting leads to UGLY bullshit). More likely a job with that would be for a company responsible for those resin statues, IMO.

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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #22 on: December 17, 2009, 02:47:19 pm »
Yeah, Cait's got a good perspective on it. Mostly, tho, the experience has done wonders to refresh my modeling techniques. When I take the ZBrush/Mudbox (digital sculpting) class next couple of terms, having irl sculpting experience will be very very helpful.

For games, ZBrush/Mudbox models become 'normal map' skins that wrap onto models to fake surface details & lighting @ render time (and to keep the base model much simpler).

Taking this damn 15 pound piece of clay to school on public transit for the final critique. Final shots when I get home from class.
« Last Edit: December 17, 2009, 07:50:33 pm by Telarus »
Telarus, KSC,
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Telarus

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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #23 on: December 17, 2009, 08:14:03 pm »
First, one last WIP shot of the eye-patch manifesting:


Finals are OVER! I took a whole bunch of pics of the class' projects (there's some good stuff there, I study with talented folks):































And lastly, some shots of my final from the well lit studio @ school:




















I like this shot best:
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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #24 on: December 17, 2009, 08:17:21 pm »
That looks great!
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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #25 on: December 17, 2009, 08:25:34 pm »
WOW Telarus, that is some serious talent going on there.  I am really impressed!

:mittens:

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Re: ITT: Telarus takes a sculpture class and spams you with photos.
« Reply #26 on: December 21, 2009, 05:06:43 pm »
I think I'm biased, but I like yours best.