Yeah, I was pleasantly surprised that the 4 million mark was reached - when one takes into account Paypal, of course. I didn't think it would make it, and that "game enhancement" would be too vague a goal to hope for.
I also believe the Endless Paths mega-dungeon is now up to a confirmed 12 levels. As said dungeon is meant to be the in-game version of Watcher's Keep, and the Keep was massive at only five levels, I'll be very interested to play that part of the game.
It does seem a lot of people on the forum are upset that there will be no XP for killing creatures - only meeting objectives. However, I kinda think they're missing the point - it was heavily hinted at in the earlier updates, when the devs said the game wouldn't penalise you for using non-combat skills to achieve your goals. The only way to do that without creating a mind-numbingly complicated system is objective based XP.
But now quite a few people are up in arms "I wantz mah grindin experience". They're entirely missing the point, you'll get your goddamn experience, just not based on kills. So long as the game doesn't rely on random replenishing spawns, it wont make a difference, as every encounter will be accounted for by the objective system. One objective might well be "wipe out the bandit groups operating in Area X", for example. How you do that is entirely up to you, including swords in ribcages.
I swear, RPG gamers are the worst fucking fanbase in the world. I thought Bioware Social was bad, but it's a sea of tranquility compared to this.