Alpha playtest rules just got released to backers. The brief read through of the mechanics leaves with the impression of oDnD, as is intended, with some minor extras like skills.
I've always liked the idea of running an African DnD game, but I've never known enough about medieval African culture and mythology to do it. I'm glad this game's getting made.
I'm a bit on the fence as far as this game now, considering the devs didn't think including historically accurate types of grain was important, but yet going out of the way to specify that CORN is used to make beer in some nations. Makes me take their ideas as far as setting with a larger grain of salt. To my thinking, the less service you play to history and culture when doing something not Western, the more likely it will just up being DnD in black-face. The reasoning given behind it (the inclusion of anachronistic grains) seemed slightly insulting to the intended player base, as there was this expectation that making players deal with millet or sorghum instead of something like corn, would cause some kind of paralysis caused by setting information overload.
Also, corn, beer? DAFUK? Only shitty American "beer" uses corn to my knowledge.
That being said, I do think that it is important to support diversity of roleplaying settings.
This should have been called, "Britney Spears of the Dawn."
Thread split on request, Coyote.
Please, even though I know the asshat got canned.