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Messages - Sister Fracture

#31
Horrorology / Re: Loose Time in Fat City, part 4
March 02, 2011, 07:58:41 PM
I was sitting and trying to read the other night, and TGG had the TV on.  For some reason, I couldn't tune it out ike I normally can, and found myself analysing every little thing.

I was a very angry monkey by the time it was time to go to bed.
#33
RPG Ghetto / Re: Masterwork Monsters for Pathfinder
March 02, 2011, 05:09:36 AM
Well, they already have an inkling (and Roger has read through it before I had it) of how scary it is in its original format. I won't say any more at all, because I really do want them to be surprised if they get to it.
#34
Totally cool.
#35
RPG Ghetto / Re: Masterwork Monsters for Pathfinder
March 01, 2011, 03:12:12 AM
 :D
#37
RPG Ghetto / Re: Masterwork Monsters for Pathfinder
February 28, 2011, 10:51:53 PM
Quote from: Canis latrans eques on February 28, 2011, 10:48:05 PM
Quote from: Sister Fracture on February 28, 2011, 10:45:21 PM
Oooo, I can't wait until after my group runs into this next creature I wrote out. It took me two hours to make sure I had it done properly. But I can't post it yet, because I want it to be a sooper dooper surprise.

For some reason I am happy in the pance. :fap:

Would you like a preview?
#38
RPG Ghetto / Re: Masterwork Monsters for Pathfinder
February 28, 2011, 10:45:21 PM
Oooo, I can't wait until after my group runs into this next creature I wrote out. It took me two hours to make sure I had it done properly. But I can't post it yet, because I want it to be a sooper dooper surprise.
#39
Okay, February. We've had enough of your shit, now GTFO and DIE IN A FIRE.
#40
Quote from: The Good Reverend Roger on February 28, 2011, 03:30:27 PM
For added fun, I have murdered the 'stache.  Pics to follow a serious beating tonight.

fixed for accuracy.
#41
RPG Ghetto / Re: Masterwork Monsters for Pathfinder
February 28, 2011, 12:23:08 AM
Non-templated or anything, but this monster didn't make it into either Bestiary for Pathfinder, so if that's what you're running, here for your entertainment is a PHASM.

Phasm      CR 10
XP 9,600

CN Medium aberration (shapechanger)
Initiative +7 ; Senses tremorsense 60 ft., telepathy 100 ft.;  Perception +20

Defense
AC 18, touch 13, flat-footed 15; (+1 Dodge, +2 Dex, +5 natural)
hp  127 (15d8+60)
Fort +11, Ref +8, Will  +11
Immune poison, sleep spells, paralysis, polymorph spells, stunning effects, precision based damage, flanking  

Offense
Speed 30 ft.
Melee Slam +16/+11 (1d6+4) or vital strike +16 (2d6+4)
Space 5 ft.; Reach 5 ft.

Statistics
Str 18, Dex 16, Con 18, Int 16, Wis 15, Cha 14  
Base Atk  +11/+6;  CMB  +13;  CMD  24
Feats   Dodge, Improved Initiative, Combat Reflexes, Mobility, Spring Attack, Improved Natural Attack, Vital Strike, Weapon Focus (slam)
Skills  Perception +20, Stealth +21, Escape Artist +21, Acrobatics +21, Survival +20, Knowledge (chaositech) +21, Swim +22;  Racial Modifiers  when using shapechange, +10 to checks made to disguising itself.
Languages   common, telepathy 100 ft.
Special Qualities   amorphous, change shape, tremorsense

Treasure standard

Special Abilities

Amorphous (Ex) - A phasm in its natural for has no clear front or back, and thus cannot be flanked. Due to it having no obvious sensitive or critical bits, it is not subject to sneak attack damage.

Change Shape (Su) - A phasm can turn into a Small, Medium, or Large humanoid as a standard action, as the polymorph spell (CL 15). It can stay in this alternate form until it decides to change shape again.  Using this ability does not provoke attacks of opportunity.
#42
RPG Ghetto / Re: CONFUSION! :argh!:
February 28, 2011, 12:14:57 AM
Quote from: Ratatosk on February 24, 2011, 06:49:46 PM


Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge."


:spittake:

Missed this when I was going over that rule.
#43
RPG Ghetto / Re: CONFUSION! :argh!:
February 28, 2011, 12:11:34 AM
Fuck yeahr. :cool:
#44
Two vast and trunkless legs of stone / Re: Cramizona
February 27, 2011, 05:20:48 AM
Quote from: The Good Reverend Roger on February 27, 2011, 05:17:11 AM
Quote from: Rumckle on February 27, 2011, 05:12:19 AM
The other thing you should consider, Cram, is if you can handle the 100F + heat.

That's April.

Phoenix gets to 117F in July, easy.  Oh, and the monsoons...Oh, yeah.

http://www.youtube.com/watch?v=zxQSJj3pypA

It's like watching your death come in? :lol:
#45
Quote from: The Good Reverend Roger on February 27, 2011, 04:26:21 AM
Quote from: Lord Glittersnatch on February 27, 2011, 04:22:37 AM
Quote from: Sister Fracture on February 27, 2011, 03:41:36 AM
Quote from: The Good Reverend Roger on February 27, 2011, 03:11:45 AM
Quote from: Hover Cat on February 27, 2011, 03:09:32 AM
:x

You'll never know how that happened, same as I won't ever know how Dom broke both legs using the toaster.

And you know what?  I don't want to know.  I'm perfectly happy living in sheer ignorance on subjects like this.  It's more pleasant that way, you know...If you don't look directly at the stupid, it can't damage your brain.

It's not even like he just fractured them, it was a CLEAN BREAK. Well, two. You know what I mean...

Cannot fathom it.

When did this happen?

At about 2:30 this afternoon.

Yes.