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ITT: Telarus takes a sculpture class and spams you with photos.

Started by Telarus, December 06, 2009, 06:45:56 AM

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Suu

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P3nT4gR4m

Shame you had to ditch the skull - I really liked that one but otherwise :mittens:

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Telarus

Telarus, KSC,
.__.  Keeper of the Contradictory Cephalopod, Zenarchist Swordsman,
(0o)  Tender to the Edible Zen Garden, Ratcheting Metallic Sex Doll of The End Times,
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Captain Utopia

Woah dude, those just keep getting better and better, you have a real talent there!

Elder Iptuous

f'real...

what would that translate into for job?  do they use clay modeling like that for games?

ñͤͣ̄ͦ̌̑͗͊͛͂͗ ̸̨̨̣̺̼̣̜͙͈͕̮̊̈́̈͂͛̽͊ͭ̓͆ͅé ̰̓̓́ͯ́́͞

P E R   A S P E R A   A D   A S T R A

Cait M. R.

Quote from: Iptuous on December 16, 2009, 02:26:35 AM
f'real...

what would that translate into for job?  do they use clay modeling like that for games?

Yes.

High-poly renders are usually done by hand, but when you need it done quick and dirty and you don't have an in-house Z Brush expert, there's what's called a character reference sheet. It's usually sketches, but I've seen sculptures used. It basically consists of three views of the model: back, front, side. You have to get really good pictures of your sculpture against a blank background, though.

You can feed these into stuff like Max and get a rough but pretty close approximation of your target object if using sculptures, or a nearly finished model if you're using sketches. In either case it's ready for touchup work by whatever poor sap gets that job.

In my experience, sculpture-based character reference sheets are rare, though, because of inferior quality (even slightly uneven lighting leads to UGLY bullshit). More likely a job with that would be for a company responsible for those resin statues, IMO.

Telarus

Yeah, Cait's got a good perspective on it. Mostly, tho, the experience has done wonders to refresh my modeling techniques. When I take the ZBrush/Mudbox (digital sculpting) class next couple of terms, having irl sculpting experience will be very very helpful.

For games, ZBrush/Mudbox models become 'normal map' skins that wrap onto models to fake surface details & lighting @ render time (and to keep the base model much simpler).

Taking this damn 15 pound piece of clay to school on public transit for the final critique. Final shots when I get home from class.
Telarus, KSC,
.__.  Keeper of the Contradictory Cephalopod, Zenarchist Swordsman,
(0o)  Tender to the Edible Zen Garden, Ratcheting Metallic Sex Doll of The End Times,
/||\   Episkopos of the Amorphous Dreams Cabal

Join the Doll Underground! Experience the Phantasmagorical Safari!

Telarus

First, one last WIP shot of the eye-patch manifesting:


Finals are OVER! I took a whole bunch of pics of the class' projects (there's some good stuff there, I study with talented folks):































And lastly, some shots of my final from the well lit studio @ school:




















I like this shot best:
Telarus, KSC,
.__.  Keeper of the Contradictory Cephalopod, Zenarchist Swordsman,
(0o)  Tender to the Edible Zen Garden, Ratcheting Metallic Sex Doll of The End Times,
/||\   Episkopos of the Amorphous Dreams Cabal

Join the Doll Underground! Experience the Phantasmagorical Safari!

Freeky


Dysfunctional Cunt

WOW Telarus, that is some serious talent going on there.  I am really impressed!

:mittens:

Jenne