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Don't get me wrong, I greatly appreciate the fact that you're at least putting effort into sincerely arguing your points. It's an argument I've enjoyed having. It's just that your points are wrong and your reasons for thinking they're right are stupid.

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Messages - P3nT4gR4m

#121
Two vast and trunkless legs of stone / Re: DRUGS
August 31, 2019, 02:35:52 PM
It's not narcisism, it's fanaticism. His whole life is devoted to convincing the world of a bullshit position. Humans are dumb so his day to day meat and potatoes is probably pretty effortless. He just screeches "The children assets" and the person across the desk freaks out on cue and writes a cheque. However, the law of averages dictates that occasionally, he'll encounter someone who isn't so easily swayed by logical fallacies and hysterical posturing and this makes his life difficult.

So he goes back to his Nancy Reagan shrine and clears his mind by chanting "Just say no" a couple of hundred times then waits for inspiration. Most of the time Nancy is disappointingly silent and so he frets and frets that the assets are under threat but, every now and again, Nancy will speak to him. "How about you say this..."

And suddenly the scripture will be revealed to him as an epiphany - these magic words will sway the doubters. But how to test these words? "Aha," he thinks, "I know just the place!" So he comes back here and we send him back to Nancy with his tail between his legs to weep and wail and ask why she hath forsaken him all over again.
#122
Quote from: Doktor Howl on August 29, 2019, 06:46:38 PM
Doo bee doo bee dooooooo

https://apnews.com/47d3d47bb9e7489bbd1328506cb4d470

QuoteSheriff's officials say Security Transport Services has transported roughly 70 inmates this year at a cost of $88,500.

Sure beats the shit out of driving for Uber :eek:
#123
Quote from: nullified on August 29, 2019, 05:44:02 PM
No, Howl has a live studio audience.

And they all look like this.
:fishhook:
All the time  :eek:
#124
I just realised you're writing the script to the ultimate sitcom here. Does your life come with a laugh track?
#125
It's not a proper concentration camp until your economy tanks and you have to resort to the final solution.
#126
How the fuck does anyone pull off a skinny Churchill? I say you hang onto him just on the strength of that alone. I don't mean on the payroll, I mean like a pet or a mascot.
#127
When the poster is ready, the signature appears
:america:
#128
Quote from: Frontside Back on August 25, 2019, 09:49:49 PM
Quote from: P3nT4gR4m on August 25, 2019, 10:58:50 AM
Quote from: Frontside Back on August 22, 2019, 07:12:55 AM
The subliminal marketing kicked in. WANT.

Protip: It's not subliminal if it makes spinal fluid leak out your arse a bit

My spine isn't where you think it is.

That's true of most people's spines. I'm not a f'kin gynaecologist :kingmeh:
#129
Only Maybe Arts Lab / Re: WEIRDOVERSE
August 26, 2019, 12:31:22 AM
Totally missed the "2005" part. Thot you was describing your weekend  :lulz:
:facepalm:
#130
Bring and Brag / Re: P3nT's Shoops
August 25, 2019, 11:46:31 AM
So it's been about three weeks since my tenure with Clusterfuck Inc. ended and the plan for a while has been to put sculpting on the back burner and concentrate on engine development. That way I have an end to end pipeline to something marketable and, thus, the foundation for my next business venture. Having looked at both unity and unreal engine a fair bit over the last couple of years, I decided to plump for UE. Unity is sickeningly "open source", in the sense that - it looks like an ugly, cobbled together pile of shit and, whilst UE comes with a license, it's a fairly generous one, especially during the initial growth phase. Effectively making it free to use and sell, until I'm making enough wedge to more than cover the fees.

Given that that's the case, I now have two choices - do I develop in native C++ or do I try my hand at this weird and whacky visual scripting system they've included in the bundle. My C++ is rusty as hell. Like actual rust. In actual hell. It's been close to 20 years since I even looked at it. I've been using PHP, almost exclusively for the last decade which might be similar enough to make it feel familiar but different enough that I'm sure to find myself constantly fucking up, trying to do PHP shit that has no place in a persistent memory space. Yeah, I got a lot of bad habits that don't really matter when your whole variable stack disappears every tick ;)

So I figured I'd start with the "Blueprint" visual scripting and bite the bullet and switch to Visual Studio if it ended up feeling like I was handcuffed to the railings. So first I needed a project. Something simple, not too much in the way of art assets, as little in the way of animation as possible but with enough operational complexity to allow a decent deep-dive into what this engine can do and how to make it purr like a kitten.

Remember the movie Cube? I remember talking to a mate of mine years back about it. He's a screenwriter and he pointed out that the whole movie was shot using only one set, plus a partial seen through the open door. Blew my mind at the time. Film was awesome (even despite the shitty acting and dodgy script) and they'd shot it all for a back o five. Fuck yeah, I thought, that serves my mission admirably. I only got to actually model one room but, if I take it one step further, I can have the rooms spawning and being destroyed on the fly as doors open and close and the player navigates from room to room instead of building a static environment with however many cloned rooms I decide to fill it with. The upside of this is I'll have system resources all up the wazzoo and can essentially blow my entire budget on the two rooms that will be visible at any one time. This means I can go nuts with polycount and texture resolution and still have it running like a fucking cheetah in VR!

Side bonus - managing the room spawning and syncing up the doors and whatnot will be a non-trivial task that's going to require me getting my hands dirty from the get go. So that's what I did. Sure there's been wailing and gnashing of teeth and banging my head against a brick wall and rewriting the whole thing from scratch half a dozen times but I gotta admit - I haven't had this much fun coding in years. The node graph is live and shows dataflows during runtime with breakpoints and watches and everything you'd expect from a "proper" debug environment but syntax errors are impossible. I'm fucking loving this to the point where any lingering anxiety I might have had about my latest career choice has been kicked into the bushes.

When this is done I'm planning on it being more of a virtual tour of the movie than a game, per se. Because the level is generated procedurally, I have total control over what the player will experiance, regardless of which direction they go at any time. So they'll always start in the white room, the third room they go in will have the guy from the start of the movie lying in pieces, the fifth or sixth room will have a discarded boot, a couple of rooms later, the body of Rennes with his face melted off, etc. but, from the player's perspective they'll feel like they're exploring the map and just randomly coming across these things.

So far I got the doors synced up. Opening one will close any other that's open, destroy the room behind that one and then spawn another behind the doo you just opened. This video is illustrating that by exploiting a glitch that I haven't locked down yet, whereby it's possible to open a door on the other side of the next room, thereby destroying the room you're currently standing in. Handy glitch cos it lets me show off what I have to far

https://www.youtube.com/watch?v=LVevoDOI6SI&feature=youtu.be
#131
Quote from: Frontside Back on August 22, 2019, 07:12:55 AM
The subliminal marketing kicked in. WANT.

Protip: It's not subliminal if it makes spinal fluid leak out your arse a bit
#132
Aneristic Illusions / Re: UNLIMITED Nazi Thread
August 24, 2019, 09:36:32 PM
Quote from: Frontside Back on August 09, 2019, 05:13:47 PM
Quote from: Cain on August 09, 2019, 02:53:41 PM
Quote from: Frontside Back on August 09, 2019, 01:17:11 PM
It is a weird reversal.

Any logical eco-fascistic genocide would target white people.

Or the corporate offices of about 70-100 companies. But yes.

Lots of innocent people need to die or it doesn't feel like a glorious and heroic fight for survival.

It's pretty much a case of - the first time it happened, everybody freaked out and thus it was a massive publicity win. Classic case of - do not feed the trolls - civilisation refused to resist. It got burned out in the 90's with the IRA. People got bored with them. Londoners especially were like, "What? There's been a bombing? In Picadilly Circus? Oh fuck, that's terrible! No, wait, it's fine, I'll just get off the tube at the next stop and walk back, I'll only be five minutes late."

Then some fucking nimrod blew up a couple of blocks of flats in america and the yanks totally freaked out. What we need is another half dozen bangers like that to go off for the next couple of years, then you'll get used to it and stop giving a shit like normal people.  :lulz:
#133
Only Maybe Arts Lab / Re: WEIRDOVERSE
August 24, 2019, 09:09:48 PM
Aww, mate, gutted to hear that. Better luck next time. Gotta agree with your more business savvy collaborators, tho. Free is never the way to go. "This shit is worthless" has to be the worst advertising copy ever. ;)
#134
Quote from: Doktor Howl on August 19, 2019, 07:33:07 PM
Quote from: P3nT4gR4m on August 19, 2019, 06:19:14 PM
:cpd:

"I've up to my arse in Brexit Numpties, but I want more.  Target-rich environments are the new sexy."

Changed to "I'm" on account of grammar nazi :hitlerbanjo: