Jesus fucking Christ I forgot how much of a pain in the arse modding Skyrim is. Someone remind me in like, 2 weeks time, to make a backup of my Mod Organiser folder, so I never have to do this bullshit again.
On the plus side, this does mean I have successfully weeded out a bunch of legacy mods that were proving increasingly difficult to patch for. But still...urgh.
Nigel, you should see if you can do a PhD on Zelda. Then it's research.
And that is why I stopped playing Skyrim. I'll stop playing and then decide I should start play again but all the mods are broken for some reason and HOURS of work and fuck it I'll just go wander around in Dark Souls.
Last year it was discovered that a lot of "stable" mods...are not. ugridstoload, Duel....a shit ton of others I can't recall. And then USLEEP was released and while most modders changed their dependencies to account for it, old mods like SkyRe have not been.
I will say if you want a simple plug and play approach to mods, Enai Sinaon's stuff is great. Ordinator (perks) plus Imperious (races) plus Apocalypse (spells) plus Thunderchild (shouts) plus Sacrosanct (vampires) plus Aurora (standing stones) open up so many different playstyles, are stable, have low script-load and requires virtually no patching. Throw in USLEEP, Campfire/Frostfall, Immersive Weapons/Armours, Interesting NPCs/Inigo/Arissa and a combat mod of your choice and you're good to go. Plus he deserves some respect, the amount of bullshit nonsense he has to put up with from people who took a perk and complain that the perk did exactly what it said it did is unbelievable.
I'm currently trying to work on the Requiem overhaul, which is a bit trickier because it requires patches for a lot of stuff. Not everything, not as bad as it used to be, and lots of stuff is incompatible anyway. But it requires a bit more attention to detail.
And yeah, sometimes I just say "fuck this shit" and boot up Inquisition. Throw on Walk Softly and it might as well be a Souls game, "defeat the mage with infinite barrier who spams Fade Cloak to become invulnerable every 2 seconds...in your first fight outside of the opening sequence."
Enai actually stopped making quest mods after some massive drama. Dwemertech and the one about the Magna-Ge, they both got a ton of backlash because they locked people getting the cool spells and stuff behind /gameplay/, how /dare/ he. Also he used a trick, the same trick Skyrim teaches you to rely on when navigating dungeons -- of falling into water to mitigate fall damage. And put the player up high enough that they'd have plenty of time to steer toward such safe liquid. Unconscionable.
Last I heard he was also working on a combat mod that didn't rely on a million scripts that would end up orphaned and bloating saves to hell, since he helped uncover that all combat mods out currently rely on dangerous methods and sane people don't have many options now. He's a cool guy and definitely deserves the support.