« on: December 11, 2012, 12:45:39 am »
Having some thoughts on different ways to use dice as resolution mechanics in a RPG. I wonder if what I perceive as a slow down is limited to just me, or if it universal.
Things I have noticed.
Too many different types of dice slow down play with newer players, especially with regards to similarity in shapes. Specifically a d20 and a d12, or a d10 and a d8. I've watched my wife mistakenly roll a d12 when a d20 was needed, and I have, and still, to stop myself from grabing a d10 thinking it is a d8.
Who the heck likes tetrahedral d4s?
I've played a bit of Ironkingdoms which is 2d6 plus the stat plus skill compared to some target number, which is fairly fast for adding up the numbers, even when tired.
I've played Unhallowed Metropolis, which is a hoot, but uses 2d10 plus an attribute OR skill compared to a target number. I, for some reason, find adding up the result of 2d10 to be much slower.
Then I found Epées & Sorcelerie which is a retroclone of sorts of 0ed D&D. It uses 2d6 plus modifiers for the resolution system, 1d6 for weapon damage.
I find myself liking a lot of how Epées & Sorcelerie does things, especially since, d6 are everywhere, and it I think I would fit in very well with idea for a mechanic for making different weapons different, without tacking on a bunch of weird modifiers and MOAR damage.