I've always had trouble in the past trying to artistic expression on a 2-d surface. I have to try and get the thing from my head from one very specific angle. That's just not how things exist in my head. It's hard as fuck. Makes my eyes go together and my tongue poke out the corner of my mouth. Results are mediocre on a good day.
I don't have this in VR. The immediacy of what I'm creating means I can hold the guitar or the chainsaw and align it up with my minds eye. The simulation and my imagination fuse to create some new kind of thing. More than the sum of it's parts. I can't tell where one ends and the other begins. I'm wearing a motherfucken mental prosthetic that creates a feedback loop. Dreams and vision collide. Reinforce each other.
I place a ball of gloop in space that's rendered to my eyes and from my imagination at the same time. I'm tracing over a mental image, manipulating it in simulation space. Art, any art, is one part learned and practised technical skill and the other vision and imagination. Thing is I always had the imagination part but one of the most important core skills -translating perspective. Nailing down a perfect 2-d representation of the creature in my head, it always seemed slippery and elusive to me.
Last night I jumped into the Rift with a guitar in mind. Knocked it up actual-size. I can't see my hands in the HMD but I can grab the neck of the guitar where I would and my kinaesthetic memory gives me how my hand should look were it there, at the angle I can feel it at.
So much easier to draw a stick man in 3-d space. Don't have to guess the perspective. If his leg is bent toward the viewer the line should be shorter? Fuck right off with all that bollix! If his leg is the length of a motherfucken leg then it's done. Hold my hands apart. About yay-big. 45 minutes speedsculpt