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Messages - Pæs

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16
The cleaner also took photos before cleaning, in case we complained about the work because it was so bad to start with, so we got some kind of idea of what was messed with. Despite the obvious not noticing something was amiss with the open front door and turned-over house, I am impressed that she thought we left it like that and STILL cleaned it.

Definitely keeping an eye on sales, gave police serial numbers and will share those with relevant stores. Thinking of configuring a few of my devices to listen out for the MAC address of the missing device, in case it's still trying to pair with our WiFi access point when we drive past the house it's in, if it's local.

17
Our house got burgled, so that's kind of shit.
It looks like they ransacked the bedroom/hall areas, piled everything on a blanket ready to carry it out, then walked into the lounge and realised the house is full of cameras and door sensors (turned off due to a cleaner visiting today). They seem to have freaked out, broken a camera off the wall and stolen it, stolen one MacBook (among a pile of other MacBooks and more expensive electronics) and bolted.

No images captured due to disabled system, but we do have a timeline of their movements through doors for all the good it does us. I don't imagine we'll ever see the MacBook or the security camera again.

Fantastically, our cleaner then turned up, presumed we were slobs and unransacked the house, polishing all flat surfaces and likely destroying all forensic evidence.

18
Author of it wrote this: https://medium.com/@rossgoodwin/adventures-in-narrated-reality-6516ff395ba3#.pbwxlaagf and Part II seems to deal with that video in the OP, however from what I gather the URL to the draft version was leaked before intended release, so it was taken down temporarily.

19
That... wow that is something.

It almost reads like at attempt to establish a document trail for a reframing of the story which makes boss seem more favorable. Like "If I can just sneak some criticisms in there, some unrequired reminders of basic job requirements, subtly enough that I'm not called out, I can refer to it later as a pattern of issues", if the boss was actual capable of subtlety or scheming at all.

20
Fuck, Roger. Just saw this on FaceSpace. Hoping for the best, man.

21
I finally was gonna migrate all my shit from my old mac to my new mac, and my old mac is now unresponsive. Grrrr.

In less frustrating news, I learned a new word today, which I think I will have a LOT of use for. "Hoon". https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=hooning

Can confirm, New Zealanders regularly "go for a hoon".

22
RPG Ghetto / Re: Unified Vidya Games thread
« on: March 06, 2016, 10:37:57 pm »
Bears in Requiem do have a warning distance (they had one in vanilla too, but it was never properly implemented).  So long as you don't threaten it by drawing a weapon or moving closer in its threat zone, it should just stroll on by.

Sabre cats, now...that's a different story.  They will be actively stalking you through all that grass.  They have a delightful knockdown attack, btw.

Funny story: just before quitting I turned away from that bear and there was a dead Sabre Cat behind me. Following Faldrus from Rorikstead to Whiterun paid off as a survival strategy.

23
RPG Ghetto / Re: Unified Vidya Games thread
« on: March 06, 2016, 10:43:49 am »
Gradually toggling how pretty I want things to be. Have settled on depth of field being on during play, although getting used to focusing it on any particular thing.






That last one is where I saved for the night, with a bear sneaking up on me. I'm rather concerned.

24
RPG Ghetto / Re: Unified Vidya Games thread
« on: March 05, 2016, 02:50:59 am »
Unless someone else has already done it, I'm going to need to put together a simple Campfire/Alternate Start patch because it pisses me off that I start next to a vanilla static campfire and immediately have to build a new Campfire grade campfire to do campfire things on.

25
RPG Ghetto / Re: Unified Vidya Games thread
« on: March 04, 2016, 10:01:12 pm »
I am dying so often. It is awesome.

That does sound like Requiem at work.  Mage = arrow to the face experience.  Warrior = magic to the face experience.  Rogue = all your sneak attacks failing because ROBOTS AND UNDEAD AND ALIENS DON'T HAVE DISCERNIBLE ANATOMY and then getting rekt experience.

OH YEAH, ALTERNATE START PLACED ME IN AN ORC STRONGHOLD. FULL ORCISH ARMOR.

Walk out the gate, Fire Mage. Two fireballs ded.

26
RPG Ghetto / Re: Unified Vidya Games thread
« on: March 04, 2016, 08:15:43 am »
I am dying so often. It is awesome.

27
RPG Ghetto / Re: Unified Vidya Games thread
« on: March 04, 2016, 07:35:33 am »
Oh yeah, I took out the standard things at the top, including Legendary Patch. I originally had all three unofficial patches, then used TES5Edit USLEEP script to replace them and am still figuring out how to tidy up after that change.

Necromancer was one of the first alternate starts I chose. I probably should have seen it coming, tbh.

28
RPG Ghetto / Re: Unified Vidya Games thread
« on: March 04, 2016, 07:25:10 am »
Good tips! Cheers. Will make those patches happen.

29
RPG Ghetto / Re: Unified Vidya Games thread
« on: March 04, 2016, 06:47:51 am »
Also suspecting that one of my two ragdoll/physics mods is causing animals to fall out of the sky and die much more frequently than in Vanilla.

30
RPG Ghetto / Re: Unified Vidya Games thread
« on: March 04, 2016, 06:45:24 am »
Cheers! I've been sussing out a loadout for the last few days, based on /r/skyrimmods guide, but that resource seems worth absorbing too.

Currently messing around with the following:

Campfire.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Cutting Room Floor.esp
SkyUI.esp
Dead Body Collision.esp
dD - Realistic Ragdoll Force - Realistic.esp
SMIM-Merged-All.esp
Skyrim Flora Overhaul.esp
Frostfall.esp
WetandCold.esp
WetandCold - Ashes.esp
Hunterborn.esp
Immersive Armors.esp
SFO - Dragonborn.esp
aMidianborn.esp
Brawl Bugs CE.esp
Alternate Start - Live Another Life.esp
Requiem.esp
Requiem - Bugsmasher Edition.esp
Requiem for the Indifferent.esp

Trickiest thing so far was debugging ENBoost crash after Bethesda logo which turned out to be my needing DirectX 9 components I didn't have. Now I'm figuring out what's causing my brawls to break and whether the patch fixes them. Ah, this is exactly how I remember modding.

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