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Messages - Pæs

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The Richard Nixon school of ballet and the arts / Re: Paes' Programs
« on: August 17, 2013, 01:06:58 pm »
Decided to throw up a blog about this and will cross post between this thread and there.

Questions I've been asked about the concept:

What kind of setting are you going for? Is this going to be related to real world beliefs or are you going to substitute in meaningless things that convey the same effect?

The setting will initially be totally lacking. I am imagining the game as a collection of very basic looking sprites randomly traipsing about a white square while I learn how HTML5's canvas works.

The second question is related to the next question.

Very interesting! How will beliefs interact?
is it like, each belief has metadata, and the interaction is on the basis of that metadata?

Like I'm imagining something like (and I'm just making this up as I go)

Belief: "Bananas are high in petroleum."
Type: Nutrition
Topic: Bananas
Strength: 4 (out of 10)
Veracity: False

and then when the NPC bumps into another NPC, she'll say "Bananas are high in petrol!"
and if the other NPC has a Nutrition belief which is higher strength than 4, he will reject it, otherwise he will pick it up at 1 point higher strength.
And then somewhere in the world, there is a banana and if an NPC bumps into it and he has a banana belief which is false, its strength is decreased. if he has a banana belief which is true, its strength gets increased

I am thinking that initially, unless I can flesh out a good way for specific real world beliefs to interact, I will use a simple system of meaningless beliefs which will contain metadata describing their relationships to other beliefs.

Beliefs will be as simple as:

Belief A:

Logically follows: [Belief C, Belief Z, Belief D]; //this will allow beliefs to emerge naturally as well as impact which beliefs a character is more susceptible to.

In conflict with: [Belief F, Belief B, Belief S]; //I am thinking I'll have different levels of conflict to describe how aware a character is of the conflict. Atheism and Christianity are clearly in conflict IRL but are there also conflicts between Christianity and Homophobia which could create internal distress but not cause a person to reject either of these ideas?

Will need to put some thought into what other relationships beliefs have with one another and am hoping to iterate on beliefs to describe real world beliefs and their relationships.

So an NPC will bump into another NPC or into the character and one will say to the other "I believe A" and the other character will respond "I have considered A within the context of my belief system and find that it is(n't) compatible. Further to this, it has strengthened/weakened my belief in B". Maybe they will go on to compare beliefs with logically follow. I think that the mechanic for choosing the belief that is discussed will be based upon the strength of their respective beliefs and common ground they have.

The player character may have the ability to choose a topic of discussion. Still have to consider how that fits into the strategy.

The description of encountering a banana in the world is pretty much spot on, though in the small scale version of this game, encountering evidence for or against beliefs will probably be a randomised event, rather than the result of discovering an object in the game world. I'll have to test how complex the game can get before the concept has to be moved to a more powerful engine.

You have a knack for these.

I suggest checking out for a curated collection of animals seeming to DO things.

The Richard Nixon school of ballet and the arts / Re: Cookie clicker
« on: August 17, 2013, 02:07:32 am »
I broke it:

How the fuck did you do that so fast?

Am I just way slower because I've been doing other things (which, admittedly, were good and necessary things, like homework and grocery shopping and cooking dinner)?

He probably tweaked the code.

Oh, of course.


Or I borked it by changing the code.

The Richard Nixon school of ballet and the arts / Re: Cookie clicker
« on: August 16, 2013, 11:16:42 pm »
The javascript is a good read, actually. Relevant to my interests.

The Richard Nixon school of ballet and the arts / Re: Cookie clicker
« on: August 16, 2013, 11:05:47 pm »

That's Abelist.


All of the related videos are of horses fucking.

The Richard Nixon school of ballet and the arts / Re: Paes' Programs
« on: August 16, 2013, 05:50:07 am »
:D That's a really really good idea for a game! :D I would probably play that devotedly. But why did you call it a meme game? (i have no idea what that means)

So the game is about the transfer of memes or units of cultural information and how those memes interact with one another.

The Richard Nixon school of ballet and the arts / Re: Paes' Programs
« on: August 16, 2013, 02:30:12 am »
I'll also modify this post with ideas for things to include in the meme game.

  • I could give characters beliefs about each other, so these biases also factor into who they are willing to engage with.

The Richard Nixon school of ballet and the arts / Paes' Programs
« on: August 16, 2013, 02:26:43 am »
I've started a couple of threads intending to track my progress in developing with one programming language or another but I get easily distracted when, in the documentation for one language I've half learned, I see information about another language I'd like to learn more of, so these threads don't go anywhere useful.

In this thread, I am going to jump from one development topic to another with reckless abandon.

My only formal education in HTML/CSS was at intermediate school when I was 13 when I co-developed our school website with a friend of mine. I've made do with the knowledge from then with all web development efforts since but in approaching HTML5 and CSS3 figured I'd better put a bit of time and effort into learning what's changed and what is best practice now that we have to write pages which work on phones, tablets, smartwatches, laptops, widescreens, televisions and more, so I've jumped into code academy and finished their web fundamentals track, their javascript track and their jQuery track. I think I might start playing with HTML5 game development so I'm looking at what kind of game I might like to put together as a demo.

I've got this idea that I'm working on with a bird's eye view game where you play a person moving about a square (or a city if the game could handle such an increase of scale) which is populated with very basic NPCs who also just kind of wander about. Every character in the game carries with them a collection of beliefs. There will be background logic in the game dictating whether belief a is compatible/in conflict with belief b.

So you approach and NPC and engage in conversation with them. Depending on the compatibility of your beliefs, one of you might come away with a new belief, have one of your existing beliefs strengthened, or (more rarely) begin to question one of your beliefs. I'd also like to include a mechanic by which beliefs can be compared to reality as a randomly scripted event, where the character either increases their attachment to their belief, keeps their attachment and finds some way to explain away the evidence, or challenges their belief.

The dynamic I'm imaging is a system whereby if you manage to convert a bunch of characters to your belief, you can all just kind of mill about together and reject any intruding belief carriers, strengthening your beliefs by bouncing off each other in an echo chamber... and if you want to break down existing groups like this you have to approach those most susceptible to your character's combination of beliefs and start to convert the group from there.

While I keep thinking on that, I'll be reading into HTML5 game dev with a minimalist demo of this idea in mind, probably a bunch of circles bouncing off each other in a box... and post in this thread as I think more about it or if I get distracted by something else.

It also strikes me as an ultimate form of escapism that won't lead to anything good.

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