So I think I know what is going on with the weird facial expressions in Andromeda which has everyone so wound up.
My rig meets the recommended quality that the game requires, and while I've noticed some weirdness, it's been very minor, sporadic and hasn't occured since the launch of the game itself.
I think what they've done is they've tried to introduce micro-expressions into the animations. I've watched closely while talking with more important characters - the Tempest's crew, for example - and they do a lot of looking around, blinking and quick smiles or frowns. I suspect that, partly because Bioware has never had excellent animations and partly because lots of people are still running around with subpar PC specs, these aren't quite being rendered properly and so they lead to weird, stilted facial expressions.
Apparently the gay male romance is also quite poor, and doesn't recieve as much love as the other romances. That's a shame, since apparently the gay male romance in Inquisition was very good - but then two different teams worked on the two games, Edmonton is more experienced and handled Inquisition, while the less experienced Montreal did Andromeda. Also I believe David Gaider wrote Dorian's romance, and Gaider is himself gay, in addition to being a very experienced lead writer.
Some of the general dialogue is a bit stilted in places too, but we've also not made any really important decisions so far, that I can tell. I've just finished off getting a settlement on Eos, the first planet, and the most important thing I've decided is whether to have a military or research settlement, and who to wake out of cryo-stasis first. That said, I've had the opportunity to tell the leaders of the Pathfinder Initiative that I don't appreciate the political games they are playing, which is nice. Both Tann and Addison are doing my head in and are first in line to be thrown out an airlock if I get the chance. Kandros, Turian militia leader and the Krogan are alright though. The logical/empathetic/professional/casual options are nice, but an angry option would also be good - we've put up with a lot of bullshit already.
Montreal was the team which made ME3MP and designed several side missions in ME3 and, I believe, Inquisition, so the combat is living up to expectations. I'm not getting much use out of the jetpack in combat, but I'm playing as an infiltrator, and I could see that being more useful for a vanguard - jump, shoot a bit, then biotic charge to get your shields back. Hardcore difficulty is OK - I've had my ass handed to me a ouple of times, but I usually win the next fight. I've finally got enough powers that I can have two different profiles, but I've yet to try switching them in combat. I have my infiltrator set up with Cloak, Marksman (whatever it's called in this game - the power that makes you more accurate and fire faster) and Overload, with the Engineer profile having Overload, Incinerate and Conc Shot. I figure those will be the bread and butter of my build - firepower, crowd control and anti-armour/anti-shields is a decent combination I think.
Multiplayer continues to be buggy with sound.