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Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742 https://www.principiadiscordia.com/cramulus/index.php?title=NERO_Transform_Brainstorm&diff=2424&oldid=prevCramulus at 20:17, 27 May 20112011-05-27T20:17:43Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:17, 27 May 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Preamble''': The NERO transform system provides a visible path for players to achieve a concrete goal: to specialize their character concept by temporarily becoming a creature present within the game setting. These creatures are often connected to a concept, purpose, or other element of the setting. Chapters often create their own transforms reflecting local setting. They also provide a discrete increase in power, though this is only available in certain situations.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Preamble''': The NERO transform system provides a visible path for players to achieve a concrete goal: to specialize their character concept by temporarily becoming a creature present within the game setting. These creatures are often connected to a concept, purpose, or other element of the setting. Chapters often create their own transforms reflecting local setting. They also provide a discrete increase in power, though this is only available in certain situations.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>We should look at this as a legitimate goal which a player can pursue and be able to achieve. This system also needs to avoid contributing to the game's power creep - the <del class="diffchange diffchange-inline">endless quest for higher numbers </del>and  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>We should look at this as a legitimate goal which a player can pursue and be able to achieve. This system also needs to avoid contributing to the game's power creep - the <ins class="diffchange diffchange-inline">growing gap between new players </ins>and <ins class="diffchange diffchange-inline">veteran players in ability to participate in NERO.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Cramulus Deprecated: Creation of dynamic property Revision::$mUnpatrolled is deprecated in /var/www/principiadiscordia.com/cramulus/includes/Revision.php on line 708
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Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742 https://www.principiadiscordia.com/cramulus/index.php?title=NERO_Transform_Brainstorm&diff=2423&oldid=prevCramulus at 20:16, 27 May 20112011-05-27T20:16:37Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:16, 27 May 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Preamble''': The NERO transform system provides a visible path for players to achieve a concrete goal: to specialize their character concept by temporarily becoming a creature present within the game setting. These creatures are often connected to a concept, purpose, or other element of the setting. They also provide a discrete increase in power, though this is only available in certain situations.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Preamble''': The NERO transform system provides a visible path for players to achieve a concrete goal: to specialize their character concept by temporarily becoming a creature present within the game setting. These creatures are often connected to a concept, purpose, or other element of the <ins class="diffchange diffchange-inline">setting. Chapters often create their own transforms reflecting local </ins>setting. They also provide a discrete increase in power, though this is only available in certain situations.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">If we intend </del>to <del class="diffchange diffchange-inline">allow players </del>to <del class="diffchange diffchange-inline">pursue these goals, we should make them more commonly accessible. </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">We should look at this as a legitimate goal which a player can pursue and be able to achieve. This system also needs </ins>to <ins class="diffchange diffchange-inline">avoid contributing </ins>to <ins class="diffchange diffchange-inline">the game's power creep - the endless quest for higher numbers and </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Concept''': Transformation powers utilize the same resource as magic item slots. For example, having five transform effects active means that you cannot use magic items while your transform is active.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Players are allowed to </del>activate <del class="diffchange diffchange-inline">their own transforms </del>once per <del class="diffchange diffchange-inline">day, for a period of one hour</del>. <del class="diffchange diffchange-inline">During this time, </del>they <del class="diffchange diffchange-inline">must don appropriate costume to represent their character's partial transformation. Each transform effect is about as powerful as a </del>magic item <del class="diffchange diffchange-inline">could be (perhaps a little ''less'' powerful)</del>, <del class="diffchange diffchange-inline">so if players are walking around with 5 </del>transform effects<del class="diffchange diffchange-inline">, it's not in any way game breaking - it's just as powerful as a character having 5 </del>items<del class="diffchange diffchange-inline">. Effects like "magic to hit" are not available</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Concept''': Transformation powers utilize the same resource as magic item slots. You may </ins>activate <ins class="diffchange diffchange-inline">or disactivate a transform power in the same way that you would swap in or out a magic item, but each transform power may only be "on" </ins>once per <ins class="diffchange diffchange-inline">weekend</ins>. <ins class="diffchange diffchange-inline">Because </ins>they <ins class="diffchange diffchange-inline">occupy </ins>magic item <ins class="diffchange diffchange-inline">slots</ins>, <ins class="diffchange diffchange-inline">having five </ins>transform effects <ins class="diffchange diffchange-inline">active means that you cannot use magic </ins>items <ins class="diffchange diffchange-inline">while your transform is active</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Transformation powers must be imparted by a formal magic scroll. Players may only gain powers from <del class="diffchange diffchange-inline">one </del>scroll. (so you can't mix and match powers from a fire elemental transform and a fae transform... you have to pick one or the other) Each scroll offers a list of 5-10 possible effects. For example, a transform to fire elemental scroll might have the following effects:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Players are allowed to activate their own transforms once per day, for a period of one hour. During this time, they must don appropriate costume to represent their character's partial transformation. Each transform effect is about as powerful as a magic item could be (perhaps a little ''less'' powerful), so if players are walking around with 5 transform effects, it's not in any way game breaking - it's just as powerful as a character having 5 items. Effects which have dramatic effects on fair scaling, such as "magic to hit" are not available.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Transformation powers must be imparted by a formal magic scroll. Players may only gain powers from <ins class="diffchange diffchange-inline">ONE </ins>scroll. (so you can't mix and match powers from a fire elemental transform and a fae transform... you have to pick one or the other<ins class="diffchange diffchange-inline">. In order to switch transforms, you must get your transformed destroyed via formal</ins>) Each scroll offers a list of 5-10 possible effects. For example, a transform to fire elemental scroll might have the following effects:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17" >Line 17:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Elemental Flame Blast x1</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Elemental Flame Blast x1</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Elemental Flame Bolt x4</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Elemental Flame Bolt x4</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Each chapter may come up with its own transform scrolls, but the effects granted by those scrolls must come from an approved list. (this is how we will keep game breaking monster abilities out of PC hands across the board.) Chapters will be able to submit effects to that list, which will be reviewed by the NERO National Monster Team.</ins></div></td></tr>
</table>Cramulus Deprecated: Creation of dynamic property Revision::$mUnpatrolled is deprecated in /var/www/principiadiscordia.com/cramulus/includes/Revision.php on line 708
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Deprecated: Creation of dynamic property WikitextContent::$mText is deprecated in /var/www/principiadiscordia.com/cramulus/includes/content/TextContent.php on line 56 https://www.principiadiscordia.com/cramulus/index.php?title=NERO_Transform_Brainstorm&diff=2410&oldid=prevCramulus: Created page with "'''Preamble''': The NERO transform system provides a visible path for players to achieve a concrete goal: to specialize their character concept by temporarily becoming a creature..."2011-05-27T14:12:17Z<p>Created page with "'''Preamble''': The NERO transform system provides a visible path for players to achieve a concrete goal: to specialize their character concept by temporarily becoming a creature..."</p>
<p><b>New page</b></p><div>'''Preamble''': The NERO transform system provides a visible path for players to achieve a concrete goal: to specialize their character concept by temporarily becoming a creature present within the game setting. These creatures are often connected to a concept, purpose, or other element of the setting. They also provide a discrete increase in power, though this is only available in certain situations.<br />
<br />
If we intend to allow players to pursue these goals, we should make them more commonly accessible. <br />
<br />
'''Concept''': Transformation powers utilize the same resource as magic item slots. For example, having five transform effects active means that you cannot use magic items while your transform is active.<br />
<br />
Players are allowed to activate their own transforms once per day, for a period of one hour. During this time, they must don appropriate costume to represent their character's partial transformation. Each transform effect is about as powerful as a magic item could be (perhaps a little ''less'' powerful), so if players are walking around with 5 transform effects, it's not in any way game breaking - it's just as powerful as a character having 5 items. Effects like "magic to hit" are not available.<br />
<br />
Transformation powers must be imparted by a formal magic scroll. Players may only gain powers from one scroll. (so you can't mix and match powers from a fire elemental transform and a fae transform... you have to pick one or the other) Each scroll offers a list of 5-10 possible effects. For example, a transform to fire elemental scroll might have the following effects:<br />
<br />
<br />
* +10 body<br />
* Elemental Flame Blade x3<br />
* Magic Elemental Shield (usable on self)<br />
* 10 elemental fire x8<br />
* Elemental Dragons breath x2<br />
* Elemental Flame Blast x1<br />
* Elemental Flame Bolt x4</div>Cramulus Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742