Author Topic: Paranoia  (Read 1288 times)

Epimetheus

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Paranoia
« on: November 08, 2010, 03:31:32 pm »

In Paranoia, players are Troubleshooters, servants of the Computer, a totalitarian Big-Brother program (represented by a giant eye) that rules a dystopian (uh, I mean perfect! All glory to the Computer!) future Earth society. The stories are missions run for the Computer. Game style can run anywhere from sober, complex, realistic gameplay ("Straight") to cartoonish, frenzied gameplay ("Zap"). In the middle is "Classic".
Every Troubleshooter is a member of a Secret Society (Secret societies include Illuminati, Communists, and Sierra Club) and has a mutant power. Both of these things are forbidden by the Computer (except government-registered powers). Basically, while running missions you are also constantly suspicious of your fellow Troubleshooters and can try to out their secrets for promotion. Anyone you meet can be working for several different powers.  You have no idea if the weaponry you get (or the Computer itself) is glitchy, if your food is safely cooked, if your children's toys are coated in lead-based paint. See the name of the game.

I've read through the guide pictured above, as I plan to GM.
The guide is awesome, as it is written as if the reader is a member of the Paranoia world. Different sections are labeled for different clearance-level citizens (which are, by the way, Infrared up to Ultraviolet), and so on. It also puts a strong emphasis on the fact that the GM is in complete control, even in contradiction of rules in the book. This keeps a sense of humor in the game and, more importantly, keeps the game flowing smoothly. If the players argue "Hey, that can't happen according to section 3 in chapter 4," they may find their Troubleshooter killed by a malfunctioning vending machine. Entertain your king, er, GM, and maybe your Troubleshooter will get a promotion.

 
Anyone play(ed)? DISCUSS PARANOIA

« Last Edit: November 09, 2010, 01:06:32 am by Epimetheus »
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Requia ☣

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Re: Paranoia
« Reply #1 on: November 08, 2010, 03:47:20 pm »
http://upload.wikimedia.org/wikipedia/en/b/ba/Paranoia_XP.png

Anyone play(ed) this?
I've read through the guide above, as I plan to GM.
DISCUSS PARANOIA
(will post info about it later. must go!)

*Requia executes Epimetheus.

Knowing the rules is treason!
« Last Edit: November 08, 2010, 03:51:47 pm by Requia ☣ »
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President Television

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Re: Paranoia
« Reply #2 on: November 23, 2010, 01:20:50 am »
http://upload.wikimedia.org/wikipedia/en/b/ba/Paranoia_XP.png

Anyone play(ed) this?
I've read through the guide above, as I plan to GM.
DISCUSS PARANOIA
(will post info about it later. must go!)

*Requia executes Epimetheus.

Knowing the rules is treason!

*Unqualified executes Requia.

Punishing treason is representative of loyalty to your government! And government is socialism! And socialism is communism! Exterminate the communists!
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Kansai

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Re: Paranoia
« Reply #3 on: December 01, 2010, 05:18:32 pm »
http://upload.wikimedia.org/wikipedia/en/b/ba/Paranoia_XP.png

Anyone play(ed) this?
I've read through the guide above, as I plan to GM.
DISCUSS PARANOIA
(will post info about it later. must go!)

*Requia executes Epimetheus.

Knowing the rules is treason!

*Unqualified executes Requia.

Punishing treason is representative of loyalty to your government! And government is socialism! And socialism is communism! Exterminate the communists!

This logic is infallible. However, you have made ONE MISTAKE!
By executing someone for their obvious political affiliations you have shown us your true communistic nature. I am afraid at this point you must commit seppuku. This is your only remaining course of action.