I am working on a campaign based entirely on bad art, but - and this is the important thing - doing it without being silly.
Care to elaborate?
when I am more awake.
Righto.
Dungeon's in a painting. You have to steal the painting for it to work, and then the PCs get hornswaggled into releasing this really nice lady who steps out of the painting and "shuts" it behind them, so they have to find another way out. Meanwhile, she's up to no good in the city.
The lady is homely, of course, as any good looking woman in a dungeon will be immediately nuked, as anyone who has ever played the game knows.
But first, gonna start them off tomorrow at 1st level, on a rescue mission. Some kids get kidnapped, and the PCs go to rescue them as mercs. The boss of the kidnapping ring is a "painted creation" jerk from the painting (using the the painted creation template from the old U1
Galleries of Evil over a 2nd level warrior thug), who has been sent there by another lady from the painting demiplane.
I decided the ladies are all sisters, there are 9 of them, and they all have a mythic tier, just to make them obnoxious. It won't be obvious, but each of them reflects one of the nine alignments.
The one the PCs release, and will eventually get around to fighting at level 9 or so is this monstrosity:
Lady Sophia De Chaise CR 11
XP 12,800
Female Mythic Human Rogue 6/Assassin 3/Trickster
LE Medium humanoid (human)
Init +3; Perception +13
Defense
AC 22 Touch 15 Flat-Footed 18 (+6 Armor, +3 Dex, +1 Deflection, +1 Dodge, Natural +1) +4 Dodge when provoking AOOs by movement.
HP 81 (9d8+37)
Fort 6, Ref 9, Will 5
Defensive Abilities Evasion, Trapsense +2, Improved Uncanny Dodge
Offense
Spd 30 ft
Melee Death's Pinky Finger +13/+8 (1d4+3 plus poison, 19x2)
Special Attacks Death Attack, whirlwind attack +13
Tactics
Before Combat Sophia turns invisible to gauge her enemies and prepare a death attack.
During Combat Sophia will alternate between the above and moving in with her runner's shirt and conducting a whirlwind attack.
Morale If Sophia is brought below 30 HPs, she will escape and plot her vengeance.
Statistics
Str 11, Dex 16, Con 14, Int 14, Wis 12, Cha 14
Base Attack +6; CMB +7; CMD 20
Feats Dodge, Mobility, Spring Attack, weapon focus (dagger), weapon finesse, toughness, weapon Expertise, whirlwind Attack, Mythic Spring Attack
Skills Acrobatics +15, Appraise +11, Bluff +14, Diplomacy +11, Disable Device +20, Disguise +24, Knowledge (local) +14, Perception +13, Sense Motive +13, Stealth +15, Use Magic Device +14
Bonuses +3 Perception Vs traps
SQ Sneak attack +5d6, Poison Use, Trapfinding +3, Rogue Talents (Combat Trick, Finesse Rogue, Favored Class Rogue (hps).
Mythic Abilities Hard to Kill, Mythic Power 5/day, Surge +1d6, Surprise Strike, Thwart Detection
Languages Taldane, Aklo, Draconic
Gear Masterwork thieves tools, Hat of Disguise, Ring of Invisibility, Ring of Protection +1, quick Runner's Shirt, +3 studded leather armor (glammered), Amulet of Natural Armor +1, 3 potions of Cure Serious wounds, Sustaining Spoon, Death's Pinky Finger
Special Abilities/Items
Death's Pinky Finger This dagger is a +3 dagger of venom that is always considered poisoned. It's default poison is greenblood oil, but the user can reset it as a standard action that does not provoke attacks of opportunity to any poison that the wielder has ever failed a saving throw against. (note: Sophia has poisoned herself with every poison in the core rule book, and will use the poison that best suits the moment.)
(Note: Sophia's CR reflects her mythic status, her stat line, and her wealth)
That's a rogue that goes invisible, whirlwinds (no sneak attack while whirlwinding, but you can't have it all), with a blade that's always poisoned for con damage. Then she goes invisible again. Also, check out the disguise ability. She's good enough to impersonate the PCs best friends (or the PCs, ho ho ho) while she goes about her nefarious deeds. And then she impersonates the cleric when they go to get healed.
Anyway, while they're stuck in the painting, they have to deal with dadaist barbarians (confusion ability like the old umber hulk, on account of, well, dadaist appearance), homicidal critics, etc. And some of the other sisters.
And anyone who gets killed in the painting gets their soul stuck in the Chamber of Unverified Teapots until someone comes and breaks them out.
So far, I've got the material done for about levels 1-5 on the medium track. I expect this campaign to go to about level 15.