Author Topic: Masterwork Monsters for Pathfinder  (Read 15785 times)

Sister Fracture

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Re: Masterwork Monsters for Pathfinder
« Reply #15 on: February 09, 2011, 09:11:54 pm »
Psionics were broken anyway.
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Cramulus

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Re: Masterwork Monsters for Pathfinder
« Reply #16 on: February 09, 2011, 09:17:28 pm »
The Bag of Rats trick, FOR MONSTERS!

I'm not sure if it still works this way in pathfinder, but in 3.5 when you Cleave something, you get a free attack at your highest to-hit bonus. The "bag of rats" trick is when you surround yourself with small creatures you can kill in one shot to capitalize on your nasty cleave. A big devil might be surrounded by 3 or 4 CR1 lemures, for example. If he makes a full attack, his extra attacks are always aimed at killing a lemure, giving him a free cleave at his highest +to hit bonus against a player. As an added bonus, that particular type of devil heals every time he kills something, so the PCs should actually focus on those shitty little devils instead of the big guy.

The opposite side of this trick was employed by the Dread Emperor (?) in the Book of Vile Darkness. That motherfucker was surrounded by about 20 children on leashes of varying length. The chains were attached to his belt, and the children stay around him as he moves. Unless you're evil, it's impossible to use area effects on him, and he can move children to block himself from being flanked.

Sister Fracture

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Re: Masterwork Monsters for Pathfinder
« Reply #17 on: February 09, 2011, 09:23:20 pm »
In Pathfinder, if you HIT, you get another swing at someone adjacent (MUST BE ADJACENT) to the creature attacked, at that attack's bonus. Greater Cleave or whatever lets you go on for as long as you have adjacent creatures to attack.

For example:


X1 O X2

You hit X1, you do not get to cleave X2.


X1O
X2

You hit X1, you get to cleave X2.

Roaring Berserkery Bunny of the North End™

A Tucsonite is like a Christian in several important ways.  For one thing, they believe what they say about their god in the most literal, straightfaced way possible.  For another, they both know their god can hear them.  The difference between the two, however, is quite vast in terms of their relationship with their god; Christians believe in His benevolence, but Tucsonites KNOW of The City's spite and hate.

Cramulus

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Re: Masterwork Monsters for Pathfinder
« Reply #18 on: February 09, 2011, 09:33:47 pm »
well I see they fixed that loophole :lulz:

I once played a conjurer that would "enable" our party's murderous barbarian by sending my lowest level summons at him. They'd provoke an opportunity attack from him, he'd kill 'em in one swing, get a free attack against the monster during my turn.

The Good Reverend Roger

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Re: Masterwork Monsters for Pathfinder
« Reply #19 on: February 09, 2011, 09:44:23 pm »
I'm not allowed to play a psionc any more.

Only monsters get psionics.  If players want that shit, they can play a sorcerer.

The really NICE thing about Pathfinder is they made that clunky POS psionics shit redundant.
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The Good Reverend Roger

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Re: Masterwork Monsters for Pathfinder
« Reply #20 on: February 09, 2011, 09:45:13 pm »
well I see they fixed that loophole :lulz:

I once played a conjurer that would "enable" our party's murderous barbarian by sending my lowest level summons at him. They'd provoke an opportunity attack from him, he'd kill 'em in one swing, get a free attack against the monster during my turn.

You can still do that.
" It's just that Depeche Mode were a bunch of optimistic loveburgers."
- TGRR, shaming himself forever, 7/8/2017

 "Billy, when I say that ethics is our number one priority and safety is also our number one priority, you should take that to mean exactly what I said. Also quality. That's our number one priority as well. Don't look at me that way, you're in the corporate world now and this is how it works."
- TGRR, raising the bar at work.

The Good Reverend Roger

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Re: Masterwork Monsters for Pathfinder
« Reply #21 on: February 09, 2011, 09:46:33 pm »
Also, this is the custom monster thread, not the what I play thread.

I like the reduced tyranosaurus.  Oh, my, yes.
" It's just that Depeche Mode were a bunch of optimistic loveburgers."
- TGRR, shaming himself forever, 7/8/2017

 "Billy, when I say that ethics is our number one priority and safety is also our number one priority, you should take that to mean exactly what I said. Also quality. That's our number one priority as well. Don't look at me that way, you're in the corporate world now and this is how it works."
- TGRR, raising the bar at work.

The Good Reverend Roger

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Re: Masterwork Monsters for Pathfinder
« Reply #22 on: February 10, 2011, 07:39:16 pm »
Eagerly awaiting Fracture's "Rust Monster Swarm".   :lulz:
" It's just that Depeche Mode were a bunch of optimistic loveburgers."
- TGRR, shaming himself forever, 7/8/2017

 "Billy, when I say that ethics is our number one priority and safety is also our number one priority, you should take that to mean exactly what I said. Also quality. That's our number one priority as well. Don't look at me that way, you're in the corporate world now and this is how it works."
- TGRR, raising the bar at work.

Sister Fracture

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Re: Masterwork Monsters for Pathfinder
« Reply #23 on: February 10, 2011, 07:40:09 pm »
Okay. Just pretend you don't know the stats when you hit them on Friday.
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A Tucsonite is like a Christian in several important ways.  For one thing, they believe what they say about their god in the most literal, straightfaced way possible.  For another, they both know their god can hear them.  The difference between the two, however, is quite vast in terms of their relationship with their god; Christians believe in His benevolence, but Tucsonites KNOW of The City's spite and hate.

The Good Reverend Roger

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Re: Masterwork Monsters for Pathfinder
« Reply #24 on: February 10, 2011, 07:41:31 pm »
Okay. Just pretend you don't know the stats when you hit them on Friday.

Okay.   :lulz:

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" It's just that Depeche Mode were a bunch of optimistic loveburgers."
- TGRR, shaming himself forever, 7/8/2017

 "Billy, when I say that ethics is our number one priority and safety is also our number one priority, you should take that to mean exactly what I said. Also quality. That's our number one priority as well. Don't look at me that way, you're in the corporate world now and this is how it works."
- TGRR, raising the bar at work.

Sister Fracture

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Re: Masterwork Monsters for Pathfinder
« Reply #25 on: February 10, 2011, 07:45:28 pm »
Okay. Just pretend you don't know the stats when you hit them on Friday.

Okay.   :lulz:

TGRR,
Nekkid inna dungeon.
:lulz: :lulz:

Technically, these will be easier than what originally went where I'm putting them.
Roaring Berserkery Bunny of the North End™

A Tucsonite is like a Christian in several important ways.  For one thing, they believe what they say about their god in the most literal, straightfaced way possible.  For another, they both know their god can hear them.  The difference between the two, however, is quite vast in terms of their relationship with their god; Christians believe in His benevolence, but Tucsonites KNOW of The City's spite and hate.

Sister Fracture

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Re: Masterwork Monsters for Pathfinder
« Reply #26 on: February 10, 2011, 08:08:12 pm »
Rust Monster Swarm    CR 3
XP 800
N Tiny aberration
Initiative  +6; Senses darkvision 60 ft., scent metals 90 ft.;  Perception +12

Defense
AC 17, touch 15, flat-footed 14; (+3 Dex, +2 natural, +2 size)
hp  16 (3d8+3)
Fort +4, Ref +6, Will  +2
Defensive Abilities swarm traits

Offense
Speed 15 ft., climb 15 ft.
Melee bite (1 + rust)
Space 10 ft.; Reach 0 ft.
Special Attacks  rust, distraction (DC 12)

Statistics
Str 2, Dex 17, Con 13, Int --, Wis 13, Cha  8
Base Atk  ++2;  CMB  --;  CMD  --
Feats   Ability Focus (Rust), Skill Focus (Perception)
Skills  Climb +8, Perception +12   

Ecology
Environment any underground
Organization solitary, clutch (2-5 swarms), horde (6-12 swarms)
Treasure none
Special Abilities

Rust (su) - A rust monster swarm that occupies a square with any metal in it automatically uses this ability.  Any unattended objeccts immediately take half its maximum hp in damage and gains the broken condition--a second hit destroys the item.  Against creatures made of metal, this ability does 3d6+5 points of damage.  An attended object, any magic object, or a metal creature can attempt a DC 15 Reflex saving throw to negate this effect.  The save DC is Constitution based.

Scent Metals (ex) - This ability functions much as the scent ability, except that the range is 90 ft. and the rust monster swarm can only use it to sense metal objects (including creatures wearing or carrying metal objects).

A rust monster swarm is created when hundreds of rust monster eggs hatch.  As the young monsters mature, many die or are cannibalized by the stronger in the brood.  Their ability to rust metal is just as potent as when they are adults, though they are more able to eat flesh as they grow (as they usually must, since even a large mine wouldn't keep the whole brood fed.)
Roaring Berserkery Bunny of the North End™

A Tucsonite is like a Christian in several important ways.  For one thing, they believe what they say about their god in the most literal, straightfaced way possible.  For another, they both know their god can hear them.  The difference between the two, however, is quite vast in terms of their relationship with their god; Christians believe in His benevolence, but Tucsonites KNOW of The City's spite and hate.

Luna

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Re: Masterwork Monsters for Pathfinder
« Reply #27 on: February 10, 2011, 08:09:32 pm »
I hereby dub them Rust Mites.   :wink:  Love it.
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The Good Reverend Roger

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Re: Masterwork Monsters for Pathfinder
« Reply #28 on: February 10, 2011, 08:09:56 pm »
muhaha

Summon Swarm now allows me to kill an iron golem with a 2d level spell.

 :lulz:
" It's just that Depeche Mode were a bunch of optimistic loveburgers."
- TGRR, shaming himself forever, 7/8/2017

 "Billy, when I say that ethics is our number one priority and safety is also our number one priority, you should take that to mean exactly what I said. Also quality. That's our number one priority as well. Don't look at me that way, you're in the corporate world now and this is how it works."
- TGRR, raising the bar at work.

Cramulus

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Re: Masterwork Monsters for Pathfinder
« Reply #29 on: February 10, 2011, 08:14:51 pm »
ahhh I love it! so insidious. I will refrain from making a smell/smelt pun, I'll leave that to the goobers at your table.