Venom-Shaped Thrall CR 4
XP 1,200
CN Large aberration
Initiative +6; Senses darkvision 60 ft; Perception +3
Defense
AC 17, touch 11, flat-footed 15; (-1 size, +2 Dex, +6 natural)
hp 37 (5d8+15)
Fort +4, Ref +3, Will +6
Offense
Speed 30 ft.
Melee bite +6 (1d6+3 plus poison) and 2 claws +3 (1d4+1)
Space 10 ft.; Reach 10 ft.
Special Attacks improved grab, poison (DC 16, 1d2 Dex damage/round 1 minute)
Statistics
Str 16, Dex 14, Con 16, Int 5, Wis 14, Cha 6
Base Atk +3; CMB +7; CMD 19
Feats Weapon Focus (bite), Multiattack, Improved Initiative
Skills Acrobatics +5, Perception +3
Languages common (can't speak)
Special Qualities spider climb, concentrated dose
Treasure none
Special Abilities
Spider Climb (Ex) - Thralls can move on walls or even ceilings as though using spider climb.
Posion (Ex) - Injury, Fortitude DC 16, cure 1 save, 1d2 Str damage/round for 1 minute. The save DC is constitution based.
Concentrated Dose (Su) - This is a more potent injection of venom than the stadard bite delivers. It is possible only against a grappled or helpless foe, as using it requires a full round action. It also has a Fortitude DC of 16, cure 2 consecutive saves. Those affected suffer 1 point of Str damage per round until their Str is 0, at which point they fall into a coma. They must make a Fortitude save (DC 20) or begin the transformation into a thrall. Within 12 hours, if this last save fails, they are in a black cocoon. Within another twenty-four hours, the victim emerges from the cocoon as a venom-shaped thrall.
Improved Grab (Ex) - To use this ability, a thrall must hit with a claw attack. It then can attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold, and the next round it can make a bite attack with a concentrated dose of venom sing a full-round action.