Yeah the clown shoes we'll lose at some point, I'm still at the - figuring out how he's going to look stage. Case in point - helmet. Too artsy fartsy. Brow especially. No way a bunch of numbskulls living in a sewer were going to get the brow all caricatured like that. They would try to finesse it out of a sense of loyalty to Payne but their attempts should be crude and utilitarian.
Templars, historically, were never considered a great art movement. They were more in the business of killing people and it showed in their approach to design so I sorta headed more in that direction. Blocky seams, straight lines and hard angles.
At some point in the proceedings, when I was starting to feel like I had a kinda no-nonsense but still reasonably badass thing going on. I was working on the idea of the countersunk rivet heads it occurred to me that it's job was to protect a fellow from hordes of rampaging monsters. Given that I'd already figured out that subtlety wasn't a thing what was the best defense I could think of. Then the "best defense is a good offense" thing popped in my head.

I'ma redo the chestpiece too. I think it looks kinda interesting but lets face it there's no way you're going to leave the vitals as exposed as that. It's a f'kin invitation for the Nessies to finish the job.