Author Topic: Drawing of Eris/Something  (Read 6535 times)

Telarus

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Re: Drawing of Eris/Something
« Reply #15 on: November 24, 2012, 02:34:12 pm »
These are good.

(I agree w/ P3Nt about the emboss... if a photoshop user can instantly pick out which filter you've used, your work's polish degrades.)


Like, really good. <---- Said as some-one who eventually will be an Art Director at a video game company (or similar).

Your linework is fairly solid (maybe needs a little work.. do you know about line-work exercises?), the character designs and overall visual feel are very tight (it all looks like it's from "the same world"), and the bold colors help sell the content....

Nice, hope to see more.
« Last Edit: November 26, 2012, 05:48:16 am by Telarus »
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Re: Drawing of Eris/Something
« Reply #16 on: November 26, 2012, 05:32:14 am »
Non embossed = much better

also

I will not post this often from now on btw, so everybody can relax.


fuck that shit. Post twice as much, these rock!

Have to agree with the Pent.
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Re: Drawing of Eris/Something
« Reply #17 on: November 26, 2012, 12:20:31 pm »
These are good.

(I agree w/ P3Nt about the emboss... if a photoshop user can instantly pick out which filter you've used, your work's polish degrades.)


Like, really good. <---- Said as some-one who eventually will be an Art Director at a video game company (or similar).

Your linework is fairly solid (maybe needs a little work.. do you know about line-work exercises?), the character designs and overall visual feel are very tight (it all looks like it's from "the same world"), and the bold colors help sell the content....

Nice, hope to see more.

Maybe it's just me, but you're coming off quite pretentious, dude.
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Re: Drawing of Eris/Something
« Reply #18 on: November 26, 2012, 07:50:31 pm »
Here is one more. It might be nsfw. (I don't know, so you tell me.)

http://i1097.photobucket.com/albums/g354/Aurinkosato/Untitled-1.jpg
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Re: Drawing of Eris/Something
« Reply #19 on: November 26, 2012, 07:54:42 pm »
This is a extra thing. It's older, no colors but it has the same theme going on in it.

I thought that I would color it during this week. With the same colors that I have used with the present ones.

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Re: Drawing of Eris/Something
« Reply #20 on: November 26, 2012, 08:27:18 pm »
These are good.

(I agree w/ P3Nt about the emboss... if a photoshop user can instantly pick out which filter you've used, your work's polish degrades.)


Like, really good. <---- Said as some-one who eventually will be an Art Director at a video game company (or similar).

Your linework is fairly solid (maybe needs a little work.. do you know about line-work exercises?), the character designs and overall visual feel are very tight (it all looks like it's from "the same world"), and the bold colors help sell the content....

Nice, hope to see more.

Thank you, thank you.  :)

My linework can be very sloppy sometimes, even ugly, because I do this to let out some steam every once in a while. You know, mental steam.
So the pencils may roam the paper in a very high speed and if I'm angry or something I USE TOO MUCH FORCE. And it shows of course, but it's part of this all.

Sometimes I write too, but for certain things, only the drawing "helps".

The colors I have been using in these ones are basic office high-lighters and a few mark-everythings.
I think I'll add more colors in the future. Brighter green and different red. At least. :)





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Re: Drawing of Eris/Something
« Reply #21 on: November 26, 2012, 08:36:59 pm »
Mate, that b&w shit is INTENSE! Just looking at those circles makes me grit my teeth  :aaa:
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Telarus

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Re: Drawing of Eris/Something
« Reply #22 on: November 27, 2012, 04:25:31 am »
These are good.

(I agree w/ P3Nt about the emboss... if a photoshop user can instantly pick out which filter you've used, your work's polish degrades.)


Like, really good. <---- Said as some-one who eventually will be an Art Director at a video game company (or similar).

Your linework is fairly solid (maybe needs a little work.. do you know about line-work exercises?), the character designs and overall visual feel are very tight (it all looks like it's from "the same world"), and the bold colors help sell the content....

Nice, hope to see more.

Maybe it's just me, but you're coming off quite pretentious, dude.

Hahaha. Fair enough.  :oops:

I was so tired when I wrote that that I didn't self-edit. I apologize if I offended anyone.

I've seen more of the inside of my industry than I thought I would in the last few months... (I try to break video game software).

So I was surprised to see more than one game succeed based mainly on a tightly defined art style and simple yet engaging game-play mechanics.

This forum has some awesome talent, so you can probably learn a lot around here. Nice to see new work postings, too.
Telarus, KSC,
.__.  Keeper of the Contradictory Cephalopod, Zenarchist Swordsman,
(0o)  Tender to the Edible Zen Garden, Ratcheting Metallic Sex Doll of The End Times,
/||\   Episkopos of the Amorphous Dreams Cabal

Join the Doll Underground! Experience the Phantasmagorical Safari!