PD.com: children are filled with joy, adults are filled with dread and local government is filled with stupid
Quote from: Bu☆ns on November 11, 2011, 11:08:58 pmhttp://www.escapistmagazine.com/forums/read/7.322746-Barrel-Aided-Crime-Spree-Ravages-SkyrimZGT posted this in irc -- basically convinced me to get this game now. Best game feature ever
http://www.escapistmagazine.com/forums/read/7.322746-Barrel-Aided-Crime-Spree-Ravages-SkyrimZGT posted this in irc -- basically convinced me to get this game now.
Quote from: Cain on November 11, 2011, 11:45:25 pmQuote from: Bu☆ns on November 11, 2011, 11:08:58 pmhttp://www.escapistmagazine.com/forums/read/7.322746-Barrel-Aided-Crime-Spree-Ravages-SkyrimZGT posted this in irc -- basically convinced me to get this game now. Best game feature everSo much this. I will be the ultimate criminal.
I can't let myself have this game until February
Quote from: Rurouzaru of Pancreas on November 12, 2011, 04:35:09 pmI can't let myself have this game until February Well it'll be cheaper by then, no?
Welcome to the Machine, FUCKOS.
I got to watch my brothers playing this a little bit yesterday. I'm not as into it as much as some, but I started the Elders Scrolls series playing Daggerfall on PC. Every iteration they took something out and then added something different or expanded in cool ways. (like the alchemy getting better and making poisons.. instead of potions that fuck you up or getting rid of passwall and eventually levitation)Did they entirely dispense with the attribute stats in favor of the health/magic/stamina bars and skill tree selections? What determines carrying capacity if so? It's the most important stat for jacking NPCs for their stuff!
Quote from: The Wizard Joseph on November 13, 2011, 02:54:40 pmI got to watch my brothers playing this a little bit yesterday. I'm not as into it as much as some, but I started the Elders Scrolls series playing Daggerfall on PC. Every iteration they took something out and then added something different or expanded in cool ways. (like the alchemy getting better and making poisons.. instead of potions that fuck you up or getting rid of passwall and eventually levitation)Did they entirely dispense with the attribute stats in favor of the health/magic/stamina bars and skill tree selections? What determines carrying capacity if so? It's the most important stat for jacking NPCs for their stuff!I think baskets.