Author Topic: Project Eternity  (Read 7074 times)

Cain

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Re: Project Eternity
« Reply #30 on: October 19, 2012, 06:00:17 am »
Also, what I said on the other page about not playing ME3 coop is no longer true.  If anyone is interested, I say we set up a PD group...for Great Justice and Tech/Biotic detonating all the things.

Don Coyote

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Re: Project Eternity
« Reply #31 on: October 19, 2012, 06:07:23 am »
OBJECTIVE XP IS AN MMO CONCEPT!*

*(seriously, this argument is used for everything....MMOs are the devil, apparently.  Well, that and Dragon Age 2.  They're not my cup of tea, but I'm sure they've done some things well)

I hate this generation of "roleplayers" I am fairly certain the concept of objective XP predates MMOs.

Cain

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Re: Project Eternity
« Reply #32 on: October 19, 2012, 06:36:39 am »
Probably.  I don't know anyone who has actually said that, but I haven't been looking too hard either.

I did read the entire "stamina/HP damage debate" thread though, which was much the same.  Apparently before MMOs, no games had a concept of stamina which could be damaged before the much harder to restore pool of health.  Oh, except Darklands, one of the oldest CRPGs. 

Don Coyote

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Re: Project Eternity
« Reply #33 on: October 19, 2012, 06:43:45 am »
Probably.  I don't know anyone who has actually said that, but I haven't been looking too hard either.

I did read the entire "stamina/HP damage debate" thread though, which was much the same.  Apparently before MMOs, no games had a concept of stamina which could be damaged before the much harder to restore pool of health.  Oh, except Darklands, one of the oldest CRPGs.

I suspect it's a bunch of post-MMO hipsteritis. "Good idea for a CRPG that was in an MMO? IT IS A TERRIBLE IDEA BECAUSE MMOs ARE TERRIBLE"

Junkenstein

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Re: Project Eternity
« Reply #34 on: November 27, 2012, 06:38:23 pm »
Shamefully on topic, but I finally have time to give this some overdue hype.

I've been promoting the benefits of things like kickstarter and pledgemusic for a while. This is another on my list of "fucking awesome shit that would never exist with current publishers business models"

This is the first thing in a long time that I have unreasonable expectations on something and expect them to be exceeded. In fact, I'd be surprised if they weren't exceeded. That's how much trust I'm personally placing on this. I'll probably be updating this thread with stuff as they e-mail me about it, when release rolls round I'll be taking a week or two off work to fully appreciate it.



Oh and a lot of older fighting games, and some PS1 era games used a HP/stamina mechanic. Worked fairly well, extended matches much longer and were designed around combos. You can probably guess whether a game used it or not quite accurately on whether it tells you how to preform longer combos on the loading screen or not.

Knowing shit like that is why I try not to game as much anymore.
« Last Edit: November 27, 2012, 06:39:54 pm by Junkenstein »
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Cain

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Re: Project Eternity
« Reply #35 on: March 07, 2013, 11:50:21 am »
There's now a project to create a "spiritual successor" to Planescape: Torment.

However, I am suspicious.  Most of the writing for PS:T was done by Chris Avellone, who is working on Project Eternity.  Monte Cook is involved...but it's not clear how, beyond using his setting for the game.

The Good Reverend Roger

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Re: Project Eternity
« Reply #36 on: March 07, 2013, 03:33:33 pm »
There's now a project to create a "spiritual successor" to Planescape: Torment.

However, I am suspicious.  Most of the writing for PS:T was done by Chris Avellone, who is working on Project Eternity.  Monte Cook is involved...but it's not clear how, beyond using his setting for the game.

Monte Cook's involvement will consist of the following:

1.  Get involved and very enthusiastic, but with some odd contract stipulations.
2.  Write a whole bunch of high-quality shit.
3.  Get in an argument with Avellone, throw a wobbler, take/destroy his material, storm off leaving Avellone with 1/3rd of a project on the ship date.
4.  Go be the guest of honor at a convention in Paraguay or some shit, and tell everyone there how nobody understands his genius, and how everyone in the gaming industry is a vulture.
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Cain

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Re: Project Eternity
« Reply #37 on: March 07, 2013, 03:46:23 pm »
Also

5. Whine about how hard is life is on his blog, because he has to use public transport sometimes.

The Good Reverend Roger

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Re: Project Eternity
« Reply #38 on: March 07, 2013, 04:07:32 pm »
Also

5. Whine about how hard is life is on his blog, because he has to use public transport sometimes.

Well, if you want to work in the game industry, there's a few things you have to give up.

1.  Cars.
2.  Decent housing.
3.  Food.
" It's just that Depeche Mode were a bunch of optimistic loveburgers."
- TGRR, shaming himself forever, 7/8/2017

 "Billy, when I say that ethics is our number one priority and safety is also our number one priority, you should take that to mean exactly what I said. Also quality. That's our number one priority as well. Don't look at me that way, you're in the corporate world now and this is how it works."
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Cain

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Re: Project Eternity
« Reply #39 on: March 07, 2013, 04:22:16 pm »
Well, in this case, the whining was inbetween how he'd bought a flat in a pretty nice part of Seattle but he wouldn't have his car for a few days, so I think it was more a case of first world problems than money issues.

Junkenstein

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Re: Project Eternity
« Reply #40 on: March 09, 2013, 05:52:41 pm »
Just saw this:
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera

and

http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0

Same opion as Cain, I'm waiting for Zeit before throwing money at Torment. I really want it to be great but I'm wary.

Garriot's new project... Well :
1)Where's the cash gone? This guy went to space. Privately.
2)Have you already done a deal with a developer to fuck yourself? Because you tend to.

That said, I loved the  Ultimas, particularly Pagan. I don;t know how this ones going to go. The online/offline mix usually ends in content lock and disaster.
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Junkenstein

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Re: Project Eternity
« Reply #41 on: April 23, 2013, 06:29:38 pm »
Well updates are coming along, and Torment got Avellone.

High expectations now, the plot for both of these should be excellent.

Hells, if they manage to make something a fraction as good as PS:T I'll be a happy camper.
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Junkenstein

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Re: Project Eternity
« Reply #42 on: April 26, 2013, 11:55:46 am »
Liking the creature design for PE so far:

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Cain

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Re: Project Eternity
« Reply #43 on: April 26, 2013, 12:00:24 pm »
From the description of them, these things are going to be the bane of my gaming experience.

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President Television

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Re: Project Eternity
« Reply #44 on: April 26, 2013, 08:16:58 pm »
Liking the creature design for PE so far:



...Batmen? There's a race of batmen? Awesome.
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