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Hey, I'm writing a thing about RPG games, LARPS and safe spaces

Started by Pope Pixie Pickle, April 18, 2013, 04:30:50 PM

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Mesozoic Mister Nigel

Quote from: The Good Reverend Roger on April 18, 2013, 05:43:06 PM
Quote from: M. Nigel Salt on April 18, 2013, 05:35:16 PM
I like your rules, Roger. I think they'd be pretty effective adapted to just about any situation, to tell the truth.

They're mostly just being civil.

Civility seems to be a concept in short supply, some days.
"I'm guessing it was January 2007, a meeting in Bethesda, we got a bag of bees and just started smashing them on the desk," Charles Wick said. "It was very complicated."


Pope Pixie Pickle

Quote from: The Good Reverend Roger on April 18, 2013, 05:42:49 PM
Quote from: Pixie on April 18, 2013, 05:31:25 PM
Yes, please do.

Table Nazi Rules are a set of rules for dealing with a group that is too large, for one reason or another, to handle normally.  I run two groups in the same campaign, and on occasion, they meet up.  At this point, I have 12 players at the table (6 is my normal max).

OR the regular group is too large because of constraints placed by the adventure.

OR the regular group is feeling butthurt or silly, and an important part of the adventure is being trashed.  This is rare, by the way.  Normally, I let them be silly, and if they don't get what they needed or whatever, they just pay for it later.

Anyway, Table Nazi Rules:

1.  MOST IMPORTANT RULE:  When it's your turn to go, be ready.  If you don't know what you want to do, neither does your character, and you don't get an action that turn.

2.  If I am spewing flavor text, etc, and you start yapping, your character falls prone (if in combat), or an NPC decides he/she hates you for no reason (if social), or something you need breaks, or something similar.  This is not up for discussion.  Once I announce it, it is in force. 

3.  If you jabber while someone else is trying to take their turn, you automatically fail the next two saving throws your character needs to make.

4.  Flavor text is NEVER repeated because you weren't paying attention.  If you were paying attention and couldn't hear me or whatnot, I will repeat myself.

5.  If you're on the phone, see rule 1.  Bathroom is okay, though.  Everybody poops.

6.  Deliberately slowing down the action because you're butthurt over one of the above rules results in a roll on the PC horrible death chart.  Here, have a new character sheet.

Cool.. i am unsure as to if i am going to include this, because the focus is more on emotionally safe and fun spaces to game in.

The stuff i use, though... How do you want me to attribute?

Also, is the RPG Ghetto a better subforum for this?

Pope Pixie Pickle

You mostly just play Pathfinder iirc.

Any other systems or genres of game you like?

The Good Reverend Roger

Quote from: Pixie on April 18, 2013, 05:47:34 PM
Quote from: The Good Reverend Roger on April 18, 2013, 05:42:49 PM
Quote from: Pixie on April 18, 2013, 05:31:25 PM
Yes, please do.

Table Nazi Rules are a set of rules for dealing with a group that is too large, for one reason or another, to handle normally.  I run two groups in the same campaign, and on occasion, they meet up.  At this point, I have 12 players at the table (6 is my normal max).

OR the regular group is too large because of constraints placed by the adventure.

OR the regular group is feeling butthurt or silly, and an important part of the adventure is being trashed.  This is rare, by the way.  Normally, I let them be silly, and if they don't get what they needed or whatever, they just pay for it later.

Anyway, Table Nazi Rules:

1.  MOST IMPORTANT RULE:  When it's your turn to go, be ready.  If you don't know what you want to do, neither does your character, and you don't get an action that turn.

2.  If I am spewing flavor text, etc, and you start yapping, your character falls prone (if in combat), or an NPC decides he/she hates you for no reason (if social), or something you need breaks, or something similar.  This is not up for discussion.  Once I announce it, it is in force. 

3.  If you jabber while someone else is trying to take their turn, you automatically fail the next two saving throws your character needs to make.

4.  Flavor text is NEVER repeated because you weren't paying attention.  If you were paying attention and couldn't hear me or whatnot, I will repeat myself.

5.  If you're on the phone, see rule 1.  Bathroom is okay, though.  Everybody poops.

6.  Deliberately slowing down the action because you're butthurt over one of the above rules results in a roll on the PC horrible death chart.  Here, have a new character sheet.

Cool.. i am unsure as to if i am going to include this, because the focus is more on emotionally safe and fun spaces to game in.

The stuff i use, though... How do you want me to attribute?

Also, is the RPG Ghetto a better subforum for this?

Easily adapted to just about anything.  The concept of Table Nazi is that the DM takes more control over the game table than would be normal, and eliminates table talk that is causing the problem.

Consider:

Player A makes inappropriate comment.

Player B gets bugged, says so.

Player A thinks Player B is being ridiculous about it, says so.

Player B gets pissed off.

DM calls Table Nazi Rules into effect until everything settles down.  DM talks to both players on the phone the next day, and tries to resolve the issue.
" It's just that Depeche Mode were a bunch of optimistic loveburgers."
- TGRR, shaming himself forever, 7/8/2017

"Billy, when I say that ethics is our number one priority and safety is also our number one priority, you should take that to mean exactly what I said. Also quality. That's our number one priority as well. Don't look at me that way, you're in the corporate world now and this is how it works."
- TGRR, raising the bar at work.

Pope Pixie Pickle

Quote from: The Good Reverend Roger on April 18, 2013, 05:53:15 PM
Quote from: Pixie on April 18, 2013, 05:47:34 PM
Quote from: The Good Reverend Roger on April 18, 2013, 05:42:49 PM
Quote from: Pixie on April 18, 2013, 05:31:25 PM
Yes, please do.

Table Nazi Rules are a set of rules for dealing with a group that is too large, for one reason or another, to handle normally.  I run two groups in the same campaign, and on occasion, they meet up.  At this point, I have 12 players at the table (6 is my normal max).

OR the regular group is too large because of constraints placed by the adventure.

OR the regular group is feeling butthurt or silly, and an important part of the adventure is being trashed.  This is rare, by the way.  Normally, I let them be silly, and if they don't get what they needed or whatever, they just pay for it later.

Anyway, Table Nazi Rules:

1.  MOST IMPORTANT RULE:  When it's your turn to go, be ready.  If you don't know what you want to do, neither does your character, and you don't get an action that turn.

2.  If I am spewing flavor text, etc, and you start yapping, your character falls prone (if in combat), or an NPC decides he/she hates you for no reason (if social), or something you need breaks, or something similar.  This is not up for discussion.  Once I announce it, it is in force. 

3.  If you jabber while someone else is trying to take their turn, you automatically fail the next two saving throws your character needs to make.

4.  Flavor text is NEVER repeated because you weren't paying attention.  If you were paying attention and couldn't hear me or whatnot, I will repeat myself.

5.  If you're on the phone, see rule 1.  Bathroom is okay, though.  Everybody poops.

6.  Deliberately slowing down the action because you're butthurt over one of the above rules results in a roll on the PC horrible death chart.  Here, have a new character sheet.

Cool.. i am unsure as to if i am going to include this, because the focus is more on emotionally safe and fun spaces to game in.

The stuff i use, though... How do you want me to attribute?

Also, is the RPG Ghetto a better subforum for this?

Easily adapted to just about anything.  The concept of Table Nazi is that the DM takes more control over the game table than would be normal, and eliminates table talk that is causing the problem.

Consider:

Player A makes inappropriate comment.

Player B gets bugged, says so.

Player A thinks Player B is being ridiculous about it, says so.

Player B gets pissed off.

DM calls Table Nazi Rules into effect until everything settles down.  DM talks to both players on the phone the next day, and tries to resolve the issue.

Ok.

Passing notes to the GM if someone presses a squick button and the person squicked out/upset doesn't feel comfortable speaking out loud, where would you stand on that?


The Good Reverend Roger

#20
Quote from: Pixie on April 18, 2013, 05:48:58 PM
You mostly just play Pathfinder iirc.

Any other systems or genres of game you like?

Not really.  7th Sea is good, but I can't stay in a group, on account of I'm a munchkin and they sneer at munchkins...and after "the incident" back in 2007, I don't bother trying anymore.

Earthdawn is excellent, but nobody here plays it.

I refuse to use any GW product, so the Warhammer Fantasy/Dark Heresy stuff is out.

Rifts gives me the giggles, as it embodies all that is wrong with gaming.



What's interesting is that the people who like me tend to be PF players, and everyone else hates my stinking guts.  It's a personality thing.

ETA:  Inside of PF, I've been described as "one of the 3 best DMs in Tucson", which is nice.
" It's just that Depeche Mode were a bunch of optimistic loveburgers."
- TGRR, shaming himself forever, 7/8/2017

"Billy, when I say that ethics is our number one priority and safety is also our number one priority, you should take that to mean exactly what I said. Also quality. That's our number one priority as well. Don't look at me that way, you're in the corporate world now and this is how it works."
- TGRR, raising the bar at work.

The Good Reverend Roger

Quote from: Pixie on April 18, 2013, 05:55:51 PM
Ok.

Passing notes to the GM if someone presses a squick button and the person squicked out/upset doesn't feel comfortable speaking out loud, where would you stand on that?

We have a rule that states that anyone can demand DM time out back at will for any reason or no reason at all, for exactly 5 minutes or less.
" It's just that Depeche Mode were a bunch of optimistic loveburgers."
- TGRR, shaming himself forever, 7/8/2017

"Billy, when I say that ethics is our number one priority and safety is also our number one priority, you should take that to mean exactly what I said. Also quality. That's our number one priority as well. Don't look at me that way, you're in the corporate world now and this is how it works."
- TGRR, raising the bar at work.

Pope Pixie Pickle

Quote from: The Good Reverend Roger on April 18, 2013, 05:56:43 PM
Quote from: Pixie on April 18, 2013, 05:48:58 PM
You mostly just play Pathfinder iirc.

Any other systems or genres of game you like?

Not really.  7th Sea is good, but I can't stay in a group, on account of I'm a munchkin and they sneer at munchkins...and after "the incident" back in 2007, I don't bother trying anymore.

Earthdawn is excellent, but nobody here plays it.

I refuse to use any GW product, so the Warhammer Fantasy/Dark Heresy stuff is out.

Rifts gives me the giggles, as it embodies all that is wrong with gaming.



What's interesting is that the people who like me tend to be PF players, and everyone else hates my stinking guts.  It's a personality thing.

ok cool.

I like Shadowrun, old school Werewolf teh apocolypse, Vampire teh masquerade, I always wanted to play In Nomine (lost my books way back when though) ... I am not very munchkinny, I tend to get bored with hack and slash tbh. Rifts sounds like fun.

Payne is about to start a werewolf campaign, which is 3 couples (including him as GM) and for a change i'm not the only woman at the table

My Dark Sun group just keeled over through player fatigue and I'm not too bummed about it because the Libertarian hardcore atheist rules lawyer  , and we are considering running the RPG of Firefly, dropping the Libertarian and getting the GM's girlfriend to play instead, and getting another player.

I just got given the second ed players guide and game master's guide for Legend of The 5 Rings, and I'd like to give that a read and maybe make my GM'ing debut.
Quote from: The Good Reverend Roger on April 18, 2013, 05:57:58 PM
Quote from: Pixie on April 18, 2013, 05:55:51 PM
Ok.

Passing notes to the GM if someone presses a squick button and the person squicked out/upset doesn't feel comfortable speaking out loud, where would you stand on that?

We have a rule that states that anyone can demand DM time out back at will for any reason or no reason at all, for exactly 5 minutes or less.

Ok, cool.

Pope Pixie Pickle

I have a feeling that this is a bigger project than i'd initially thought it would be. I am however going to enjoy the fuck out of it.

The Good Reverend Roger

Quote from: Pixie on April 18, 2013, 06:11:31 PM
I have a feeling that this is a bigger project than i'd initially thought it would be. I am however going to enjoy the fuck out of it.

If you want, I can write some stuff to throw in (after you've read it, of course).
" It's just that Depeche Mode were a bunch of optimistic loveburgers."
- TGRR, shaming himself forever, 7/8/2017

"Billy, when I say that ethics is our number one priority and safety is also our number one priority, you should take that to mean exactly what I said. Also quality. That's our number one priority as well. Don't look at me that way, you're in the corporate world now and this is how it works."
- TGRR, raising the bar at work.

Pope Pixie Pickle

Having different views is helpful!

Every gaming group will have a different dynamic. I might have to split it into LARP and tabletop as a part 1 and part 2 thing.

Pope Pixie Pickle

Larp groups, for instance, tend to be bigger. More people, more potential for issues, and dealing with potentially problematic content/ other players needs a different strategy than tabletop.

I think that's why I prefer tabletop to LARP these days.

The Good Reverend Roger

Quote from: Pixie on April 18, 2013, 06:20:58 PM
Having different views is helpful!

I've got some stuff down in RPG Ghetto that's more preventative.  Things like "how to get invited back to a gaming group" (Yes, Trevor, we know that you've never actually spoken with a woman before, but that is no excuse for throwing your eyeballs down her cleavage), etc.
" It's just that Depeche Mode were a bunch of optimistic loveburgers."
- TGRR, shaming himself forever, 7/8/2017

"Billy, when I say that ethics is our number one priority and safety is also our number one priority, you should take that to mean exactly what I said. Also quality. That's our number one priority as well. Don't look at me that way, you're in the corporate world now and this is how it works."
- TGRR, raising the bar at work.

Pergamos

I GM a GURPS game, we've had a regular fantasy game for a long time and have occasional offshoots into other genres.  We have had female players on and off, most are usually somebodies girlfriend, but one of the woman playing at the moment is playing because she's a geek and her husband is playing because she plays.  We have one character who is lecherous, and hits on everyone. On the other hand the player is sensitive and despite his character being able to change sex he did not hit on a lesbian when she played, until she let him know that it was ok as long as he was doing it with his character in female form.  (She apparently felt left out in hot having been hit on yet) The only time we have really run into things getting squicky for someone was in one of the offshoot games.  it was a voodoo setting, set in the modern world in a weird little town where there was a lot of racial tension.  The racial tension got to one of the players and we ended up finishing the campaign up fairly quickly in a massive shootout with the US government rather than letting it run any longer.

Cainad (dec.)

Quote from: Pixie on April 18, 2013, 06:23:42 PM
Larp groups, for instance, tend to be bigger. More people, more potential for issues, and dealing with potentially problematic content/ other players needs a different strategy than tabletop.

I think that's why I prefer tabletop to LARP these days.

Definitely a very different dynamic between tabletop and LARP settings, and I bet most of it can be traced back to the question of scale. More people = weirder issues to deal with. The other part being the greater disconnect between what happens in-game and the interactions people are actually having that you get with tabletop. In LARP, since the experience is so much more involved and physical, the difference between "role-playing an asshat" and "being a fucking asshat" gets blurrier.



Roger, I dig the Table Nazi rules. Mostly because I've had some pretty godawful sessions that went completely off the rails due to table chatter.