Splurging at the end of the PS4 holiday sale, I picked up Divinity II and Witcher III. Haven't played any of the games in the serieseses leading up to these.
Divinity II feels like a spiritual successor of Baldur's Gate (which is nice, cause it's made by the company making BGIII). My friend suggested it to me, saying, "Hey, you like RPGs with a fucking shitload of stuff in them, right?" and jesus christ, he's right -- the combat is more complicated than D&D. It's a turn-based system where a lot of the abilities affect the terrain around you. One spell throws a boulder and leaves a 5 meter wide oil slick on the ground. Use your next action to hit a guy with a flaming dagger, and BOOM, the whole slick lights up, setting a portion of the battlefield on fire. Oh but if your other mage is a water-and-ice based spellcaster, that's a bad synergy, because being on fire makes people WARM, which buffs them against ICE damage, and the hailstorm spell will put out the fire. So there's a lot of things to think about, a lot of different strategies and plans you can come up with. Very tactical, very customizable. Every problem has 3 different ways of solving it. Lots of dialog options, and all the text is voice acted.
Witcher III seems good too, I haven't played nearly as much of it. Does the TV show spoil the video game or vice versa? I've watched one episode of the TV show and it was pretty good but (being unfamilliar with the franchise) I can't really tell if it crosses the same material.