Beat it.
———Spoilers follow.———
That sucked, actually.
I feel like they sort of took a dump on a really good story and worldbuilding. Alan Wake fit inside of Control, I am not down with Control being inside of Alan Wake instead.
Jesse’s story is unfinished, the FBC is still on lockdown, the whole plot of Foundation is untouched, the only returning character other than Wake is Langston, who does nothing except tell you the obvious and ramble about his cat. In fact, the cat rant will play multiple times. In fact, that sort of low quality jank is everywhere in AWE.
The new mechanics are Alan Wake mechanics. They fit, but it’s literally just a less interesting version of the TV fight in the pit in Foundation... and is never used in combat. Indeed, if you try and drag the player-controllable lights into the only fights with a Taken enemy, they fucking pop.
And those fights are scripted puzzle-boss encounters against the same fucking thing over and over, and you fight the fucker like ten times.
It’s Emil Hartman. From Alan Wake. Except he looks like a Resident Evil enemy, from the BAD games (like 5 and 6), and even less creative.
Oh yeah. That’s the only Taken enemy. All the other enemies are Hiss. All of them. And the only new Hiss type is, I kid you not, Rangers except they fly like they’re wearing jet packs (which totally destroys the nightmarish freefalling/tumbling nature of the Hiss Elevated, which they’re supposed to be a variant of...).
There’s a ton of hidden secrets compared to the main game, apparently, but I don’t really care? The plot sucked. The areas were literally Containment Turntable meets Maintenance vents and Research offices. The shifted areas were subpar, with exactly one good set piece that they waste on the very start. The Altered Item you cleanse is the world’s dullest puzzle, it’s on par with the Hideo Kojima mission on PS4, except that’s more engaging.
Hartman was a fun fight the first time, and the second time... and then I wanted to never see him again.
And then he’s the end boss.
And there he’s a piece of shit dumbass with functional invulnerability unless you have infinite energy, absurd damage (charge with three max damage did fuck all and launch was not hitting hard either) and/or extremely good fortune. And then a laser beam Distorted joins the fight.
I admit: I turned on Invulnerability and rapid energy regeneration. Because that fight was so tedious and unfun that I didn’t CARE. It wasn’t even challenging like Tommasi round 2, it was just BAD.
And the arena was another AWE room like the other two in the sector, except with a third of the arena taken up by a very bad wooden mockup of some buildings that didn’t even correspond to anything from Alan Wake! For the Bright Falls AWE containment zone!
And for all of this, what do we get! “YOU DID IT DIRECTOR” “Oh I know I did Langston” “Uh oh the Bright Falls AWE is acting up again!!!!” “Oh no” “We got an agent in Bright Falls don’t worry” aaaand done.
It was a two-to-five hour playable trailer for a new Alan Wake game that shat all over Control’s lore and worldbuilding by making Jesse, the FBC, Polaris AND THE HISS all created by Alan Wake to help him escape. Thomas Zane shows up as an actual clone of Alan Wake, who (I must add) looks like Jim Raynor in Starcraft 2 rather than, uhh, Alan Wake. And then they turn Thomas Zane into a filmmaker, not a poet.
I never actually liked Alan Wake that much, let me just say. But they don’t even respect the Alan Wake lore.
Alan Wake is being given the power of a deity, when they could have left him as an interesting and important part of the much broader world that Control is painting.
Instead... we got AWE.
———Spoilers end.———
I’m not happy with it. It actually actively degraded my enjoyment of the main game and The Foundation. I threw my brain at Nioh for a while thereafter: if I’m going to be abused by a video game, I want it to be on my terms.
If you can avoid AWE, avoid it. If you can’t avoid it without avoiding the game itself... it’s still one of the best games I’ve ever played, but you’re getting an inferior experience.