It requires the DM to be a little more alert and responsive than D&D, because you can't just fall back on your prep like you do in D&D. That being said, it's easier than it sounds.
You don't have a big secret map full of rooms and NPCs that you're revealing one chunk at a time. You might have some bullet points about stuff that might happen, and an NPC concept written down. But when does that happen? when does the NPC show up? when it feels right.
Let me outline my session a bit, maybe it will clarify things. I used an
adventure starter called
The Sky Chain. Check out the 2-page PDF. You'll notice a few things...
1. Most of the text is just images and ideas you can work in at your own pace.
2. The adventure begins by asking the PCs a few questions which orients them towards the session's concept... but doesn't give any specifics
In my first session, we had three players (well, four, but one of them had to bow out early due to a chronic pain issue). A wizard, a fighter, and a druid.
The
fighter came up with their name first, so I asked him "What kind of fighter are you? a mercenary, a knight, a bounty hunter, a gladiator? etc" - he said that he was a wandering do-gooder, rolling from town to town solving problems and then living in the rewards. He said that he was here to protect the innocent and the adorable. On his character sheet, next to "eyes", he filled in the blank with "kawaii", so he has big anime eyes and wants to protect cute forest creatures. Perfect.
So I asked him "what are you protecting these cute animals from?" and he said that there was this band of evil poachers - weirdly organized, something mysterious about them. But they have been overhunting and skinning sacred animals. Following a prompt on the adventure starter, I asked him "How did you feel when you found out the poachers had set their sights on the World Owls?" He said that pissed him off! He's gotta stop them!
I asked the fighter if there are any dangerous animals amongst those he protects. He randomly came up with these carniverous penguins that people call "ice darts". The penguins have sharp, needle-like beaks. They make a KREEE noise as they toboggan down the mountain, lancing things with their beaks and then eating them. I scribble all of this down, it's perfect to use later.
Next, the
druid... the druid asked the fighter what kind of animals he protects, and they eventually decided that they're in a mountainous tundra landscape. So the druid's preffered animal form is a mighty and near-extinct polar bear. Maybe those poachers have been tracking
him, looking for that valuable polar bear pelt. I asked the druid, "Who from your past disappeared up the sky chain, and what were they looking for?" He said that when he was a young boy, he followed his cousin up this holy mountain, but couldn't complete the journey. The cousin made it to the summit and climbed the sky chain, seeking some type of wisdom about the local fauna. But never returned. I wrote down the cousin's name. I mentioned to the druid that it sounds like the cousin must have been seeking wisdom from those World Owls he's heard of. Oooohh...
Next, the
wizard.. the player wanted to play a condescending nincompoop who has spent his whole life studying books and therefore feels he's smarter than everybody, but has no worldly experience. Damn, that's a perfect wizard concept. At some point his mentor ("Archwizard Stan", because sometimes a normal name is funnier than a fantasy name) told him he needed to come down out of his ivory tower and bring some info back to their library. Apparently there is some inconsequential academic debate that needs to be settled. I told him that Stan suggested he query the World Owls about this.
So we've got the adventure setup now. With only a few questions, we've established that the PCs are looking for the sky chain at the summit of this holy mountain, so they can climb up it, and meet the World Owls. They need to protect the owls from poachers, but also ask them some questions. Maybe the druid's cousin is up there.
A little more setupI asked the party "As you climb the massive chain that extends into the sky, what measures are you taking to prevent a fall?"
- The Druid says that's easy, if I'm falling, I'll just turn into an owl.
- The fighter says he's skilled at climbing mountains using his climbing axe - the links of the chain are big enough that he can grab onto them with the axe's hook.
- The wizard says he's been working on a usage of his Unseen Servant spell. When he's falling, he'll try to conjure the unseen servant beneath him to grab him and slow his fall.
On my Dungeon Starter page, I've got a spell listed, "Gentle Descent", essentially a slow fall spell. What the wizard is doing sounds like it's close to that, so I tell him that Stan wants him to test out his theory by jumping off a high place and then casting Unseen Servant, see if it works. So the wizard jumps off his wizard tower, and <rolls dice> falls flat on his ass. The spell didn't work, and he needs a week of recovery for his broken ass. (this takes place before the adventure, so no damage was marked or anything)
Archwizard Stan says "yeah, that didn't work. You're going to need to find a Place of Power and do a ritual to bring the pieces of this spell together." The wizard nods - now he's got his own little goal.
I ask the druid "You said you live on this holy mountain... what's special about it? what fantastic feature does it have? when people come here, what are they impressed by?"
he mentions that there's this crystal cave halfway up the mountain. It leads to this chamber where the light comes in from the outside, refracted through crystals. If you're there at sunset, the room is filled with rainbows.
I told the wizard "that's definitely a place of power, Stan says you should check it out".
The MapI draw a little mountain on an index card, with a chain leading up to the sky. I and write "The mountain summit" on it.
Next to it, I put down another index card, with a little sketch of the rainbow room. I write "the heart of the mountain" and put it near the first card.
I ask the players "can you see your village from here?" --- and they say yes, once we get up past the treeline, we can see our village miles and miles away. So I make an index card that says "the treeline" and put it beneath the mountain card. Then another card says "The village|", and that's below the treeline.
So the map basically looks like this:
[The Summit / Sky Chain]
|
|
[The Treeline] ---------- [The heart of the mountain]
|
|
[The Village]
Scene OneI tell the players they're just getting past the treeline, when they hear a noise --- KREE!!!
Ice Darts are barreling down the mountain right for them! What do you do?
I'll talk about the combat next. But hopefully this gives you the sense of how, with only a few leading questions, this adventure grew organically out of everybody's questions and ideas.