Author Topic: virtual reality universes  (Read 11752 times)

Triple Zero

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Re: virtual reality universes
« Reply #15 on: February 04, 2007, 12:37:20 pm »
i'm scared to go there, this regular internet is already taking way too much of my real life time.

i don't want to get a virtual life. i like this one, even as it sucks sometimes.
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Re: virtual reality universes
« Reply #16 on: February 04, 2007, 04:02:26 pm »
I'm just reading these SA articles on the place  :lulz:

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Re: virtual reality universes
« Reply #17 on: February 04, 2007, 04:42:24 pm »
what is SA?
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Re: virtual reality universes
« Reply #18 on: February 04, 2007, 04:54:47 pm »
Something Awful.  Faust and Rabid Badger post over there, I infrequently read their front page stuff.  Never saw this before.

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Re: virtual reality universes
« Reply #19 on: February 04, 2007, 05:09:59 pm »
I'm just reading these SA articles on the place  :lulz:

Check out the "The Bushmen of Bukka".  Looks like they've fighting against furries for generations




People have built and scripted ICBMs and Spacecraft within the game.  Of course, these cost realmoney.

When I first found SecondLife Safari, I was thinking something low-cost such as getting a bunch of free accounts and do some kind of flash mob in part of the game.
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Triple Zero

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Re: virtual reality universes
« Reply #20 on: February 04, 2007, 05:13:00 pm »
if i'd get in there of course i'd had to learn the scripting language first.

also it's important to get at least two or three proprietary "browsers" for this thing as well. just to ensure future generations of "security consultants" (hackers) a good living.

what's an ICBM?
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Cain

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Re: virtual reality universes
« Reply #21 on: February 04, 2007, 05:20:43 pm »
Inter Continental Ballistic Missile.

Basically, the nukes we were going to toast Moscow with.

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Re: virtual reality universes
« Reply #22 on: February 04, 2007, 05:29:15 pm »
what are the implications if you dont know the scripting language?
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Re: virtual reality universes
« Reply #23 on: February 04, 2007, 05:35:22 pm »
It wont work?

Or total annihalation as the code gains sentience and sets off real nukes in a carefully timed chain reaction that leaves 99.8% of the earth uninhabitable.

One or the other.

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Re: virtual reality universes
« Reply #24 on: February 04, 2007, 05:37:16 pm »
so you sign up, but if you dont know the scripting language, you cant do anything?
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Re: virtual reality universes
« Reply #25 on: February 04, 2007, 05:38:30 pm »
You can buy scripts.  For real money.

Which is why its so retarded.  People spend real money on this.

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Re: virtual reality universes
« Reply #26 on: February 04, 2007, 05:54:46 pm »
hmmmm

interesting

how likely is it that people start offering free packages for this thing like all those free web domains where you get your own site, but its got ads all over it and your domain name is just a subdirectory (like geocities.com/blahblahblah)?


im starting to understand

basically if you want to 'build' anything, you would literally have to build the script with the 3D animation in it?





it seems real submersive, but still seems more limited than day dreaming


the only difference i guess is that 2 people cant experience the same daydream at the same time

or something
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Re: virtual reality universes
« Reply #27 on: February 04, 2007, 08:19:21 pm »
It's basically irc for people who can't read books without pictures.
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Re: virtual reality universes
« Reply #28 on: February 05, 2007, 12:31:41 am »
It's basically irc for people who can't read books without pictures.

With even more furries!
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Re: virtual reality universes
« Reply #29 on: February 08, 2007, 05:03:23 pm »
what are the implications if you dont know the scripting language?

for me? otherwise it's no fun! :-)

3D realtime chat, yes real nice, i'd rather use MSN or IRC ... unless i can get at the insides of the thing..

- can you make objects that seem different to different people?
- can you make an object that crashes somebody's client on encountering it?
- can you make the crash triggerable, for ex. if you "paint" this "flowerpot" "green", it will trigger the subroutine that overloads the client?
- can you hide some kind of "spying camera" in an object?
- can an object make a client access the internet? read/write?
- can you clone somebody else's objects?
- can you alter somebody's objects?
- if you can, can you write a virus?

this is all great fun, and these possibilities are very real in a massive online virtual reality application. currently i'm toying with the same kind of questions for internet browsers (which are almost the same thing as these 3D Client-applications, except that websites are not 3D and not exclusively intended for chatting), the answers to these questions for browsers are of course: yes yes yes yes yes yes yes and yes.

but srsly, i don't have time to get "into" this .. if it's any good, it will consume all my time, can't have that.
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