Principia Discordia

Principia Discordia => Propaganda Depository => RPG Ghetto => Topic started by: Requia ☣ on October 26, 2010, 05:46:49 AM

Title: Mutants and Mastermins anyone?
Post by: Requia ☣ on October 26, 2010, 05:46:49 AM
Does anybody here play the superhero P&P Mutants and Masterminds, and would anyone be interested in playing a game on the forum?
Title: Re: Mutants and Mastermins anyone?
Post by: eighteen buddha strike on October 26, 2010, 05:57:24 AM
I haven't played that game in MANY MANY years... and I might be interested in participating in a game. I have more time for this sort of thing now that I've moved, as opposed to the last time we tried something like this.

I like superhero type games in general, though.
Title: Re: Mutants and Mastermins anyone?
Post by: Bebek Sincap Ratatosk on October 26, 2010, 03:47:36 PM
Played a couple games long ago :) Could be fun as a forum game....
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on October 26, 2010, 08:44:32 PM
Haven't played it, but never have been able to. If I could find the time, I would love to get involved.
Title: Re: Mutants and Mastermins anyone?
Post by: President Television on October 27, 2010, 03:00:42 AM
I haven't played it either, but like Semaj, I'd like to start.
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on October 27, 2010, 06:52:53 AM
Ok so now that we have players is there any chance somebody else wants to run the game?  (I'll run if nobody else wants to, but I rarely get a chance to play instead of run, so I may as well ask).
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on October 28, 2010, 03:41:16 AM
Would we be doing play by post, or in some sort of chat? I might be willing to run it if play by post (there were a few M&M game ideas I had kicking around that I can't find the players for IRL). If it's via chat, or any medium that requires everyone to be online at once, I'd be afraid of being difficult to schedule with.
Title: Re: Mutants and Mastermins anyone?
Post by: Phox on October 28, 2010, 04:40:02 AM
I might be interested if it were play by post, though I've never actually played M&M before. It would depend on whether I had time to spare or not.
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on October 28, 2010, 08:57:06 AM
Quote from: Vartox on October 28, 2010, 03:41:16 AM
Would we be doing play by post, or in some sort of chat? I might be willing to run it if play by post (there were a few M&M game ideas I had kicking around that I can't find the players for IRL). If it's via chat, or any medium that requires everyone to be online at once, I'd be afraid of being difficult to schedule with.

I was planning on Play by Post, there's no way we'll get everyone to sit down at once, and we don't have enough people to kick 2/3rds out for scheduling reasons (which is what IRC games usually need in my experience).  I'd also suggest that the GM roll all saving throws, automatic notice checks, initiative etc rolls, so we don't get stuck waiting for someone whose not there at the moment when it isn't actually necessary for them to be there.
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on October 28, 2010, 08:58:12 AM
Quote from: Vartox on October 28, 2010, 03:41:16 AM
Would we be doing play by post, or in some sort of chat? I might be willing to run it if play by post (there were a few M&M game ideas I had kicking around that I can't find the players for IRL). If it's via chat, or any medium that requires everyone to be online at once, I'd be afraid of being difficult to schedule with.

What were your ideas?
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on October 28, 2010, 05:18:27 PM
Quote from: Requia ☣ on October 28, 2010, 08:58:12 AM
Quote from: Vartox on October 28, 2010, 03:41:16 AM
Would we be doing play by post, or in some sort of chat? I might be willing to run it if play by post (there were a few M&M game ideas I had kicking around that I can't find the players for IRL). If it's via chat, or any medium that requires everyone to be online at once, I'd be afraid of being difficult to schedule with.

What were your ideas?
My personal favorites were one set in a wolrd in which superhumans suddenly appeared all at once, fairly recently, with two major power groups of heres forming- one counter-terrorist group sponsored by the United Nations and beholden to world governments, and one group of revolutionaries who waant to use superhuman power to reorganize society. The players start as independent heroes as tensions between the two groups rise in the wake of the suspicious death of a pacifist leader among the revolutionaries. The goal would be to have the groups balanced such that player actions tip the scale one way or the other, and leave it to the PCs to decide who, if either, to side with. Random supervillains would probably be interspersed throughout the game, unrelated to the larger issues, to maintain action while building up tension.

And one in which the players are a group of low-powered, pulpy heroes on a vanguard mission to neutralize Nazi superweapons and superhumans in preparation for the Allied invasion.
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on October 29, 2010, 10:43:44 PM
I like the first idea myself.
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on November 02, 2010, 05:58:58 PM
Anyone else interested in either idea?
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on November 02, 2010, 07:53:47 PM
I also like the first idea. I kind of reminds me of Aberrant, a supers game by White Wolf. Should check it out. Anyway, I would suggest that maybe you should add more factions so as to throw some more ambiguity into the mix.
Title: Re: Mutants and Mastermins anyone?
Post by: Bebek Sincap Ratatosk on November 02, 2010, 07:57:55 PM
I like the first idea. And I think the ambiguity may be that some of those superheroes aren't gonna go for either faction and try to play the middle. Maybe merc's, maybe anarchs, maybe independents, maybe they want to go find a mountain in Tibet and be left alone...
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 02, 2010, 08:48:58 PM
And here I thought this thread had died.

Pondering concepts.  PL 10 I assume?  Any special rules, other details?
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on November 03, 2010, 04:40:55 PM
If you guys would prefer, I'd be willing to raise the starting PL to 12. I've only read the M&M corebook, so if you really want to use something from a supplement, PM me and I'll take a look at it. In general, my rule for character creation is don't be a cock. Being a cock means creating characters are disruptive to the other players enjoyment of the game.

And Aberrant was a bit of an influence on the setting, though the Authority was the primary inspiration.
I can work on a few smaller factions that will be introduced over the course of play.
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 03, 2010, 05:01:10 PM
I would recommend against a higher or lower PL, the only thing PLs really affect is how many +1s you have in the restricted categories.
Title: Re: Mutants and Mastermins anyone?
Post by: Bebek Sincap Ratatosk on November 03, 2010, 05:11:56 PM
2nd Edition?
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 03, 2010, 05:16:12 PM
I'm assuming 2nd.
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on November 03, 2010, 06:24:24 PM
2nd
Title: Re: Mutants and Mastermins anyone?
Post by: Bebek Sincap Ratatosk on November 03, 2010, 07:24:34 PM
Ok, I have the 2nd ed corebook.

Any conditions on types of characters? Or is the ST gonna pick?
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on November 03, 2010, 08:50:48 PM
Quote from: Ratatosk on November 03, 2010, 07:24:34 PM
Ok, I have the 2nd ed corebook.

Any conditions on types of characters? Or is the ST gonna pick?
No explicitly magic-based characters due to the setting, though magic-like effects as a manifestation of your powers are fine. Scarlet Witch is acceptable; Doctor Strange is not.
Title: Re: Mutants and Mastermins anyone?
Post by: Bebek Sincap Ratatosk on November 03, 2010, 08:52:08 PM
Quote from: Vartox on November 03, 2010, 08:50:48 PM
Quote from: Ratatosk on November 03, 2010, 07:24:34 PM
Ok, I have the 2nd ed corebook.

Any conditions on types of characters? Or is the ST gonna pick?
No explicitly magic-based characters due to the setting, though magic-like effects as a manifestation of your powers are fine. Scarlet Witch is acceptable; Doctor Strange is not.

Looking mostly for mutations/superpowers... or is a gadget hero acceptable?
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on November 03, 2010, 08:59:42 PM
Quote from: Ratatosk on November 03, 2010, 08:52:08 PM
Quote from: Vartox on November 03, 2010, 08:50:48 PM
Quote from: Ratatosk on November 03, 2010, 07:24:34 PM
Ok, I have the 2nd ed corebook.

Any conditions on types of characters? Or is the ST gonna pick?
No explicitly magic-based characters due to the setting, though magic-like effects as a manifestation of your powers are fine. Scarlet Witch is acceptable; Doctor Strange is not.

Looking mostly for mutations/superpowers... or is a gadget hero acceptable?
Gadget heroes would be acceptable, though some of the plot is going to function on superhuman/human relations. As a gadget hero, you would fit best if you either played it as a diplomat between normal humans and whatever faction of superhumans you support(being a comparatively normal human among superhumans gives you a more human, and makes you more likely to be trusted by the public) or a superhuman with intelligence enhancing powers.
Title: Re: Mutants and Mastermins anyone?
Post by: Bebek Sincap Ratatosk on November 03, 2010, 09:01:46 PM
Quote from: Vartox on November 03, 2010, 08:59:42 PM
Quote from: Ratatosk on November 03, 2010, 08:52:08 PM
Quote from: Vartox on November 03, 2010, 08:50:48 PM
Quote from: Ratatosk on November 03, 2010, 07:24:34 PM
Ok, I have the 2nd ed corebook.

Any conditions on types of characters? Or is the ST gonna pick?
No explicitly magic-based characters due to the setting, though magic-like effects as a manifestation of your powers are fine. Scarlet Witch is acceptable; Doctor Strange is not.

Looking mostly for mutations/superpowers... or is a gadget hero acceptable?
Gadget heroes would be acceptable, though some of the plot is going to function on superhuman/human relations. As a gadget hero, you would fit best if you either played it as a diplomat between normal humans and whatever faction of superhumans you support(being a comparatively normal human among superhumans gives you a more human, and makes you more likely to be trusted by the public) or a superhuman with intelligence enhancing powers.

got it thanks :)
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 03, 2010, 10:52:35 PM
What's the pre-existing relationship of the group?  Have we been together a while, just met etc?
Title: Re: Mutants and Mastermins anyone?
Post by: Brotep on November 04, 2010, 12:25:45 AM
Never played M&M but would like to get in on this.
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on November 04, 2010, 12:28:59 AM
Quote from: Requia ☣ on November 03, 2010, 10:52:35 PM
What's the pre-existing relationship of the group?  Have we been together a while, just met etc?
I think I will be assuming that you are heroes active in the same city, but that you may or may not know any other individuals in the group. What city do you guys think would make a fun setting, by the way?
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 04, 2010, 12:32:54 AM
Tuscon.
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on November 04, 2010, 12:33:57 AM
Really depends on what kind of mood/themes you're going for.
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on November 04, 2010, 12:34:55 AM
Quote from: Aleister Growly on November 04, 2010, 12:25:45 AM
Never played M&M but would like to get in on this.
Well, this will be my first time running it, so you'll be in good company.
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on November 04, 2010, 12:38:43 AM
My first time too. Read extensively, but have never been able to play.
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 04, 2010, 03:41:22 PM
As an alternative to a specific city, how about simply The City.
Title: Re: Mutants and Mastermins anyone?
Post by: eighteen buddha strike on November 06, 2010, 04:09:19 PM
I've always wanted to set a Mage the Ascension game in Metro City, it could work for M&M too... but "The City" is probably more thematically appropriate for the potential group here.

I guess I'll have to download a scan for M&M unless I can find a copy used in the near future, money is a bit tight for me right now.

Oh, and if this does go down... I want to play a Dwarf, an honest to god Tolkinienien fantasy style Dwarf. He can basically be an emissary from "The Mountain", he can be hypercritical of how much man has been able to propagate himself, but also a herald of the end of the age of man... whatever the the DM wants to do with the concept, I'm willing to play along.

I think I'll call him, Krothar the Imminent, and I'll use the Dorf-Translator in Dwarf Fortress to name him, and assist me in writing up some aspects of his personality.

Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 06, 2010, 04:26:17 PM
I don't think that fits the game concept really.

You could play as dWARf though.  (Who is proving incredibly resistant to google image searches sadly)
Title: Re: Mutants and Mastermins anyone?
Post by: Brotep on November 07, 2010, 12:14:39 AM
"Rolling" a con man who accidentally acquired noncorporeality power. Versatile but weak CHA & DEX based character.
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on November 07, 2010, 01:07:35 AM
Got an idea for a weather controller.
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 07, 2010, 03:08:39 AM
I'm doing the whole living electricity archetype thing.  Blaster/low end speedster with some machine control powers.
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on November 07, 2010, 03:33:43 AM
Is there a deadline by which we should have our characters done?
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on November 07, 2010, 06:16:15 PM
Quote from: Dr. James Semaj on November 07, 2010, 03:33:43 AM
Is there a deadline by which we should have our characters done?
By the end of this week, I guess. Send character sheets by whatever method you feel like (plain text, pdf, whatever).
Title: Re: Mutants and Mastermins anyone?
Post by: eighteen buddha strike on November 07, 2010, 09:34:35 PM
Ok, I think I see why my original idea is unacceptable, there was a post I missed back there.
I have a copy of the core book now, I'll try and think of a concept I like and I'll get it to you shortly.
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on November 08, 2010, 12:12:49 AM
Oh, and Vartox, I've got a couple NPC's I've made for fun that you might like. I created a Patriotic themed, counter terrorist super team a while back, and I designed an Anarcho-Syndicalist superman type, among others. Send me a PM if you want them.
Title: Re: Mutants and Mastermins anyone?
Post by: Brotep on November 08, 2010, 06:31:11 AM
I've come up with a substantially funnier idea: a character with extra detachable arms who carries them around in a briefcase.
Title: Re: Mutants and Mastermins anyone?
Post by: eighteen buddha strike on November 08, 2010, 05:07:56 PM
Quote from: Aleister Growly on November 08, 2010, 06:31:11 AM
I've come up with a substantially funnier idea: a character with extra detachable arms who carries them around in a briefcase.

I was considering something along those lines myself, the "detachable limb" power has a lot of potential, especially when combined with say... cloning.

Right now I'm thinking of going the route of a parapalegic/comatose with high levels of astral projection and mental powers, seems a bit min-maxy, but unless I have a better idea by the time I finish my coffee this morning... I'll probably stat it out.
Title: Re: Mutants and Mastermins anyone?
Post by: Bebek Sincap Ratatosk on November 08, 2010, 05:13:26 PM
My gadget guy is almost finished. He'll be able to provide tech toys etc to buff other heroes.. plus maybe a couple tricks of his own ;-)
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on November 08, 2010, 08:25:44 PM
Pretty much got my Weather Controller/Tanker finished. Looking to be a fun character to play.
Title: Re: Mutants and Mastermins anyone?
Post by: Brotep on November 08, 2010, 11:07:27 PM
Quote from: eighteen buddha strike on November 08, 2010, 05:07:56 PM
Quote from: Aleister Growly on November 08, 2010, 06:31:11 AM
I've come up with a substantially funnier idea: a character with extra detachable arms who carries them around in a briefcase.

I was considering something along those lines myself, the "detachable limb" power has a lot of potential, especially when combined with say... cloning.
Interesting, I guess the GM would have to answer the question of whether a duplicate's limb can be attached to the PC.

Mostly I just love the idea of detaching a spare arm and beating somebody over the head with it. He should probably be a juggler, too. A man who can juggle his own arms is truly unstoppable.


QuoteRight now I'm thinking of going the route of a parapalegic/comatose with high levels of astral projection and mental powers, seems a bit min-maxy, but unless I have a better idea by the time I finish my coffee this morning... I'll probably stat it out.
That reminds me of a character concept I never implemented, called "The Sleepwalker". In a waking state he's just your average human being, perhaps even below average. Maybe he's possessed or something, but he has tremendous powers that only come out when he's unconscious. So he'll wander into a situation where he's hopelessly outclassed, get conked on the head, and suddenly start kicking ass and taking names.
Title: Re: Mutants and Mastermins anyone?
Post by: eighteen buddha strike on November 09, 2010, 02:33:37 AM
Quote from: Aleister Growly on November 08, 2010, 11:07:27 PM
QuoteRight now I'm thinking of going the route of a parapalegic/comatose with high levels of astral projection and mental powers, seems a bit min-maxy, but unless I have a better idea by the time I finish my coffee this morning... I'll probably stat it out.
That reminds me of a character concept I never implemented, called "The Sleepwalker". In a waking state he's just your average human being, perhaps even below average. Maybe he's possessed or something, but he has tremendous powers that only come out when he's unconscious. So he'll wander into a situation where he's hopelessly outclassed, get conked on the head, and suddenly start kicking ass and taking names.

Uh, you know that there actually is a Marvel character called the Sleepwalker who is pretty similar to exactly what you described, actually he's a weird otherworldly being who posesses the body of a mild-mannered college student, and can only manifest when that guy is asleep.

http://en.wikipedia.org/wiki/Sleepwalker_%28comics%29
Title: Re: Mutants and Mastermins anyone?
Post by: eighteen buddha strike on November 09, 2010, 02:37:39 AM
Although, to be fair, I'm sure my idea is somewhat derivative as well... I'm not sure of what, but I'm sure its been done before.

I've really always wanted to play a Somnambulancer in a Mage game. I figured it would be pretty hilarious to have a character whose focus for everything is being asleep, and therefore is rarely actually physically present to get things done.

"Yeah, Ok guys, I think I can help you break into that warehouse. I just gotta go home and take some ambien, call me in the morning, let me know how it went."
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 09, 2010, 03:06:14 AM
I'm 100% positive my idea has been done before.

I have no idea by who, but its been done.
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on November 09, 2010, 03:09:40 AM
Hell, I know mine has. My character is kind of what Thor would have been like if he'd been turned into a dull, unobtrusive, pining office worker rather than Doctor McDreamy. And if he was more like the mythological Thor.
Title: Re: Mutants and Mastermins anyone?
Post by: Brotep on November 09, 2010, 05:34:21 AM
Quote from: eighteen buddha strike on November 09, 2010, 02:33:37 AM
Quote from: Aleister Growly on November 08, 2010, 11:07:27 PM
QuoteRight now I'm thinking of going the route of a parapalegic/comatose with high levels of astral projection and mental powers, seems a bit min-maxy, but unless I have a better idea by the time I finish my coffee this morning... I'll probably stat it out.
That reminds me of a character concept I never implemented, called "The Sleepwalker". In a waking state he's just your average human being, perhaps even below average. Maybe he's possessed or something, but he has tremendous powers that only come out when he's unconscious. So he'll wander into a situation where he's hopelessly outclassed, get conked on the head, and suddenly start kicking ass and taking names.

Uh, you know that there actually is a Marvel character called the Sleepwalker who is pretty similar to exactly what you described, actually he's a weird otherworldly being who posesses the body of a mild-mannered college student, and can only manifest when that guy is asleep.

http://en.wikipedia.org/wiki/Sleepwalker_%28comics%29

I do now. Guess it's just not that clever a concept. But it would be funny as hell for roleplaying.
Title: Re: Mutants and Mastermins anyone?
Post by: Triple Zero on November 09, 2010, 09:46:17 AM
Quote from: Aleister Growly on November 08, 2010, 11:07:27 PM
Mostly I just love the idea of detaching a spare arm and beating somebody over the head with it.

Also, think of the puns man .. the PUNS

QuoteHe should probably be a juggler, too. A man who can juggle his own arms is truly unstoppable.

:lulz:

haaahahahaha that's awesome :D

So you can basically just cook up any sort of superhero you can think of? Damn, sounds like I should get my old roleplaying group back together. I don't think I'll have time to join this online game, though. But I will watch from the sidelines with interest.

Someone might want to consider playing Bobobo-bo Bo-bobo, master of "Hanage Shinken" (Divine Fist of the Nosehair). A dim-witted, neurotic, and completely unpredictable man. He has a big blonde afro, bit of a mustache, and often wears sunglasses. He fights the forces of evil using his nose hair calling it his "Fist of the Nose Hair" and "Snot Fo-You" technique: http://en.wikipedia.org/wiki/Bobobo-bo_Bo-bobo_(character)
Title: Re: Mutants and Mastermins anyone?
Post by: President Television on November 10, 2010, 02:02:46 AM
Just to let everyone know, I'm still interested. I just have to acquire the books.

EDIT: I have books. Will travel. By which I mean generate a character. I'm not sure what I want to do yet, but I'm thinking maybe a hero with  water-bear (http://en.wikipedia.org/wiki/Tardigrade)-derived mutations, who is slow and weak but can survive anything.
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on November 10, 2010, 02:21:46 AM
QuoteJust to let everyone know, I'm still interested. I just have to acquire the books.

http://www.4shared.com/

I got pdf copies of pretty much every book at this site. Its free and most of the stuff is pretty good quality. Lots of RPGs here. Should have what you need, Dok.
Title: Re: Mutants and Mastermins anyone?
Post by: President Television on November 10, 2010, 04:05:26 AM
Quote from: Dr. James Semaj on November 10, 2010, 02:21:46 AM
QuoteJust to let everyone know, I'm still interested. I just have to acquire the books.

http://www.4shared.com/

I got pdf copies of pretty much every book at this site. Its free and most of the stuff is pretty good quality. Lots of RPGs here. Should have what you need, Dok.

Thanks. I found what I needed on my own, but that site should be really useful. I'll bookmark it.

EDIT: I'm out. Tomorrow, my stepfather's cutting off my internet access because he thinks I'm online too much and in his world the absolute solution is always the best one. I'm too much of a pussy to stand up to him, so I'm not likely to get it back any time soon. All that I have to say is that I hate myself for allowing this to happen. I'm not worthy of calling myself a Discordian.

EDIT EDIT: I'm back in. I traded Internet access for my hair. He was going to take it anyway, so I figured I might as well glean some benefit out of it. Character building is going well, though I've been considering going with a David Bowie themed hero instead.
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 13, 2010, 01:09:05 AM
Iggy Stardust David Bowie, Jareth David Bowie, or Venture Brothers David Bowie?
Title: Re: Mutants and Mastermins anyone?
Post by: Don Coyote on November 13, 2010, 01:16:33 AM
Quote from: Requia ☣ on November 13, 2010, 01:09:05 AM
Iggy Stardust David Bowie, Jareth David Bowie, or Venture Brothers David Bowie?

WHAT!?!?!?!?!?
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 13, 2010, 01:29:18 AM
He's in (or a voice actor impersonating him probably) a few episodes.
Title: Re: Mutants and Mastermins anyone?
Post by: Brotep on November 13, 2010, 05:50:13 PM
Damnit, comp crashed and lost character sheet. Rebuilding today.

Question, though...Supposing that my character can detach his arms and they fly, would sending an arm hurling at an opponent count as a projectile attack, or melee?
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on November 13, 2010, 06:55:45 PM
Projectile, I'd think.
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 13, 2010, 07:15:45 PM
Quote from: Aleister Growly on November 13, 2010, 05:50:13 PM
Damnit, comp crashed and lost character sheet. Rebuilding today.

Question, though...Supposing that my character can detach his arms and they fly, would sending an arm hurling at an opponent count as a projectile attack, or melee?

That depends on a couple things:

How many arms do you have to throw
How quickly can you get the arms back.

If you can throw arms at will, without worrying about running out over the course of a battle.  Its a Blast Power

If you can only do it once or twice a battle, then its a strike power with the 'thrown' power feat.
Title: Re: Mutants and Mastermins anyone?
Post by: Brotep on November 13, 2010, 08:10:39 PM
Neither, because we're talking Anatomic Separation with Additional Limbs.

According to the sourcebook, limbs detached via Anatomic Separation have the same Super-Movement powers as the character. So if my character has flight, he could detach his arm and cause it to fly into an opponent...
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 13, 2010, 08:19:09 PM
That sounds more like a summon power.
Title: Re: Mutants and Mastermins anyone?
Post by: President Television on November 14, 2010, 06:40:48 AM
Quote from: Requia ☣ on November 13, 2010, 01:09:05 AM
Iggy Stardust David Bowie, Jareth David Bowie, or Venture Brothers David Bowie?

I was thinking Ziggy Stardust, just because he looks like a superhero to begin with and has a backstory that lends itself to superhero origin really well. I'm thinking of going with Flight, Space Travel, Immunity(vacuum suffocation), Sonic Control, and Light Control.
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on November 21, 2010, 07:59:10 PM
So...are people still working on charsheets, or did this die?
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 21, 2010, 08:06:20 PM
I still need to make mine legible, haven;t gotten around to it.  You can have the rough draft if you like.
Title: Re: Mutants and Mastermins anyone?
Post by: President Television on November 21, 2010, 09:01:17 PM
I'm still in, but need to get back on my char sheet. I'm going with the water bear idea; I think the David Bowie idea would work better as a themed super-team. Are powers that are the result of a mutated physiology considered innate?
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on November 21, 2010, 09:09:05 PM
Still in, just need to put final touches on char sheet.
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on November 21, 2010, 09:22:34 PM
Quote from: Unqualified on November 21, 2010, 09:01:17 PM
I'm still in, but need to get back on my char sheet. I'm going with the water bear idea; I think the David Bowie idea would work better as a themed super-team. Are powers that are the result of a mutated physiology considered innate?

Not usually.  An innate power should be something that part of your physical makeup.  IE, an elephant has innate size, a lion would have innate strike (claws and teeth) etc.  Usually the only time a PC should have innate is if you're way off human baseline (IE, if you're half gorrilla or something) or sometimes for devices (even if your power armor gets shut down, its still bulletproof).
Title: Re: Mutants and Mastermins anyone?
Post by: President Television on November 22, 2010, 01:33:36 AM
Quote from: Requia ☣ on November 21, 2010, 09:22:34 PM
Quote from: Unqualified on November 21, 2010, 09:01:17 PM
I'm still in, but need to get back on my char sheet. I'm going with the water bear idea; I think the David Bowie idea would work better as a themed super-team. Are powers that are the result of a mutated physiology considered innate?

Not usually.  An innate power should be something that part of your physical makeup.  IE, an elephant has innate size, a lion would have innate strike (claws and teeth) etc.  Usually the only time a PC should have innate is if you're way off human baseline (IE, if you're half gorrilla or something) or sometimes for devices (even if your power armor gets shut down, its still bulletproof).

Well, my character's powers are the result of being born with an extra pair of arms, thick hide, sealable orifices, a more effective immune system, and generally denser and more durable tissues. Outside of game mechanics, his only power is having the body that he has.

EDIT: And this isn't that different from the half-gorilla example, since he's essentially half water bear. Hey, it's comic-book science.
Title: Re: Mutants and Mastermins anyone?
Post by: Bebek Sincap Ratatosk on November 26, 2010, 03:47:51 PM
My character is done and I have about 77 points to spend on gadgets and a home operating base. I should be able to get to that today :)
Title: Re: Mutants and Mastermins anyone?
Post by: Requia ☣ on December 07, 2010, 02:47:06 AM
I've sent my character on up, anybody else done so yet?
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on December 07, 2010, 03:17:17 AM
Where do I send it to? Possibly dumb question, but I'm not sure whether I can send a doc via PM or whether there is an email address.
Title: Re: Mutants and Mastermins anyone?
Post by: Kurt Christ on December 07, 2010, 03:35:55 AM
If you want to attach it, send it to thisisnotarealemail@yahoo.com
Or just c/p the text into a PM.
Title: Re: Mutants and Mastermins anyone?
Post by: The Wizard on December 07, 2010, 04:04:39 AM
Okay then. I'll have it to you tomorrow.