Principia Discordia

Principia Discordia => Think for Yourself, Schmuck! => Horrorology => Topic started by: Frontside Back on May 15, 2018, 10:42:10 PM

Title: Listen until you cannot talk
Post by: Frontside Back on May 15, 2018, 10:42:10 PM
Searching for answers in other peoples words is fucking idiotic.

Dulls your minds ability to come up with your own theories.

In a best case scenario you end up as a parrot.

I became mute.
Title: Re: Listen until you cannot talk
Post by: Doktor Howl on May 16, 2018, 01:08:15 AM
Quote from: Frontside Back on May 15, 2018, 10:42:10 PM
Searching for answers in other peoples words is fucking idiotic.

Dulls your minds ability to come up with your own theories.

In a best case scenario you end up as a parrot.

I became mute.

Also, Aristotle was a cunt.
Title: Re: Listen until you cannot talk
Post by: Frontside Back on May 16, 2018, 04:09:58 AM
There's still people wasting their brain juice processing his ideas. We should move on. History is almost as boring as repeating it over and over again.
Title: Re: Listen until you cannot talk
Post by: LMNO on May 16, 2018, 12:18:07 PM
[narrator] And this, class, is how a person can develop an amazingly intricate personal philosophy and moral framework without realizing it had been developed, and debunked, more than a century prior.
Title: Re: Listen until you cannot talk
Post by: Frontside Back on May 16, 2018, 03:32:07 PM
Times change. Once debunked may be correct as the fabric of reality mutates.

But being someone else's neuron, that's a no no.

Some people are too smart for their own good anyway.
Title: Re: Listen until you cannot talk
Post by: LMNO on May 16, 2018, 04:05:46 PM
Quote from: Frontside Back on May 16, 2018, 03:32:07 PM
Some people are too smart for their own good anyway.

Well, we can at least agree on that.


I look forward to your re-creation of calculus. 
Title: Re: Listen until you cannot talk
Post by: Frontside Back on May 16, 2018, 04:27:18 PM
I present you the cult, which sole purpose is to manipulate people to independently come up with the same exact cult, such that everyone thinks they are the cult leader.
Title: Re: Listen until you cannot talk
Post by: Ziegejunge on May 16, 2018, 04:34:11 PM
Time to add "cult leader" to my resume, I guess.
Title: Re: Listen until you cannot talk
Post by: Cramulus on May 16, 2018, 07:24:18 PM
(https://78.media.tumblr.com/dab8ca668539ff0e728a0642a0d703ee/tumblr_ozf5g9LFKf1usv7xpo1_500.jpg)
Title: Re: Listen until you cannot talk
Post by: Cramulus on May 16, 2018, 07:31:09 PM
I feel this in the realm of larp game design



In New England, we have all reached these conclusions about how to run a game. These conclusions were developed through 15-20 years of mistakes. There is this shared model of "how larps work" and people get real defensive about it.

Every so often a newcomer steps onto the stage and has some crazy new idea.

The veterans go "No, that will never work, we tried it, it sucked"


but you know...


sometimes it actually does work


There's something about the newcomer mindset, the person who lifts up a rock with no expectation of what they'll see.

There's something about "Outsider Art" - art not inspired by the artistic tradition, but coming from some novice whose never taken Art History. It's often clumsy and naieve and makes predictable mistakes, but also, it seems like the only way to escape the paradigm.

You can never enter the same river twice, and hail eris for that.

Title: Re: Listen until you cannot talk
Post by: LMNO on May 16, 2018, 11:02:29 PM
That sort of sounds like an error in context and variables more than anything else.

"We tried X, but since more than 51% of people involved were asshats, it didn't work. Now that only 32% are asshats, it could probably work better this time."
Title: Re: Listen until you cannot talk
Post by: Doktor Howl on May 17, 2018, 01:40:06 AM
Quote from: LMNO on May 16, 2018, 11:02:29 PM
That sort of sounds like an error in context and variables more than anything else.

"We tried X, but since more than 51% of people involved were asshats, it didn't work. Now that only 32% are asshats, it could probably work better this time."

Problem:  The number of assholes is a constant.
Title: Re: Listen until you cannot talk
Post by: Frontside Back on May 17, 2018, 04:19:19 AM
Quote from: Doktor Howl on May 17, 2018, 01:40:06 AM
The number of assholes is a constant.

So you're saying if we killed off all the non-assholes, the percentage nor the amount of assholes wouldn't change?
Title: Re: Listen until you cannot talk
Post by: Doktor Howl on May 17, 2018, 05:59:27 AM
Quote from: Frontside Back on May 17, 2018, 04:19:19 AM
Quote from: Doktor Howl on May 17, 2018, 01:40:06 AM
The number of assholes is a constant.

So you're saying if we killed off all the non-assholes, the percentage nor the amount of assholes wouldn't change?

This is exactly what I'm saying.  You lower one variable, the other one goes down, too.
Title: Re: Listen until you cannot talk
Post by: Frontside Back on May 17, 2018, 06:58:40 AM
What if we put all the non-assholes in a cage? Would the cage-people develop their own asshole population?

How about reproductive penalties for assholiness? Greater amount of asshole children I assume.

IT'S NOT GENETICAL, IT'S SOCIAL DYNAMICAL EQULIBRIUM :aaa: :aaa: :aaa: :aaa: :aaa: :aaa: :aaa: :aaa: :aaa:
Title: Re: Listen until you cannot talk
Post by: LMNO on May 17, 2018, 04:24:34 PM
Quote from: Doktor Howl on May 17, 2018, 01:40:06 AM
Quote from: LMNO on May 16, 2018, 11:02:29 PM
That sort of sounds like an error in context and variables more than anything else.

"We tried X, but since more than 51% of people involved were asshats, it didn't work. Now that only 32% are asshats, it could probably work better this time."

Problem:  The number of assholes is a constant.

In an open system, or a closed system?  It seems like Cram is referring to a self-selecting closed system.
Title: Re: Listen until you cannot talk
Post by: Cramulus on May 17, 2018, 04:44:52 PM
old "wisdom" needs to be checked and re-tested

people change, contexts change, what worked last year might not work this year

The part where Frontside Back mentions that it's like there's an Old Boys Cult which wants to see the replication of the Cult - that speaks to me. Old veteran larpers tend to shoot down any ideas that don't aim at recreating the thing they already know they love.

Larps are generated in splinters - big larps break off into smaller larps, and so the new england cluster of games is like a family tree... you can trace each game's lineage to the larps that came before it. So the larps running in 2018 have a lot of build up institutional knowledge - and plaque.

When you leave the region, you see that a lot of the "accepted wisdom" falls apart when you begin with different premises or assumptions.

To give an example - in new england in the 80s-90s, larps were very competitive. There would be monsters to kill, but the real fun and profit was in mercing other players. "The most dangerous game."

Over 15 years of drama, the community gradually moved away from PvP. You used to write plotlines in a way that generated drama within the playerbase. But now, all plot is now designed to encourage cooperation, the unification of community. Player vs Player murder doesn't happen much anymore, certainly not on the scale or intensity that it did when I started larping.

And so all the local game-runner wisdom discourages PvP. If you start a game that includes PvP, most new england larpers peer into the future and go "oh this is gonna be a toxic mess, will definitely fail. Just like when I was a newbie and somebody axe-murdered me for my starting gear." Consequently, the dominant game model is that players get their "content" and "plot" from interactions with NPCs--interacting with other players is not seen as the core part of the game, it's incidental to the "scripted" plot.

But then I take a road trip to Jersey or Pennsylvania, where they don't have that history... and find myself in a world where there is PvP, but it's not toxic. And it's like this whole new atmosphere! Everybody in new england insists it could never work. But they think that because of some anecdotes and subjective experiences that people have passed on as general truths.




I can think of a million places where this happens.

I went to a larp in NJ once... at the beginning of the game, there's a Weapon Safety Check. You hand your weapon to a "safety marshal" and they inspect it to make sure it's safe to whack people with. The safety criteria appear to be based on some empirical data, but in reality, it's just anecdotes shared by community leaders.

The safety marshal failed my polearm because I didn't have tape on the grip. He was like "the fiberglass core could splinter and a fragment could enter your bloodstream and you'd die, immediately." I looked around, like, am I surrounded by crazy people here? At my home game, exposed weapon cores are NORMAL, and nobody has ever died, or even been injured by splintering fiberglass.

"Damn, do people really die from that?" I asked, feigning being a newbie.

"Yeah, it almost happened last month," said some guy.

this is horseshit  :lol:
I was like, "Damn, I had no idea larping was so dangerous!" (it isn't) But anything I said to suggest that this issue isn't a problem.. only contributed to the impression that I was some naieve newbie. After all, they know. I don't.

In order to become a 'safety marshal' you have to internalize all the community-wisdom that's floating around. Including the plaque. So the people who are the most informed are also the people with the most misinformation.



Title: Re: Listen until you cannot talk
Post by: Doktor Howl on May 17, 2018, 05:13:56 PM
Quote from: Frontside Back on May 17, 2018, 06:58:40 AM
What if we put all the non-assholes in a cage? Would the cage-people develop their own asshole population?

This has in fact been done, and the assholes developed immediately.