Quote from: P3nT4gR4m on September 10, 2017, 09:35:01 AM
Sounds good. I'm planning on developing the characters as kinda stylised, cartooney but angled more toward realistic proportions and I want to throw a bit of time into developing a workflow that's consistent, fast and looks the bollocks.
Was working on the Power armour some more this morning. Tightening up the "engineering" side so it's something that would realistically fit on a human. This is important to me for two reasons. Firstly, I'm a pedantic wanker and even if I could hide the fact that no one could ever wear this stuff, I'd fucking know and fuck that for a laugh. The second reason is logistics. I'm imagining a lot of shots of bodies lying in wreckage with some ripped off, characters getting suited up and whatnot. These shots will be a choice of a couple of hours pissing about or a couple of seconds if all I have to do is cut a crack in the visor and the face is already in place behind it.
So I shot some video which shows the process in case anyone is interested. I now have the suit blocked out and can chuck a ton of hours at detailing it up all cool as fuck.
This is my first serious attempt at modelling something like this so I've been flying far outside my comfort zone. Pretty stoked with progress so far.
Looks great. Bear in mind that in many frames, the person will have their helmet off. I like the head you've drawn there, just make sure the armor appearance accounts for someone "speaking to the camera" without their brain bucket on.