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Messages - Kurt Christ

#151
RPG Ghetto / Re: Mutants and Mastermins anyone?
November 04, 2010, 12:28:59 AM
Quote from: Requia ☣ on November 03, 2010, 10:52:35 PM
What's the pre-existing relationship of the group?  Have we been together a while, just met etc?
I think I will be assuming that you are heroes active in the same city, but that you may or may not know any other individuals in the group. What city do you guys think would make a fun setting, by the way?
#152
Two vast and trunkless legs of stone / Re: For the ladies
November 03, 2010, 09:01:35 PM
I will not be so easily heeled.
#153
RPG Ghetto / Re: Mutants and Mastermins anyone?
November 03, 2010, 08:59:42 PM
Quote from: Ratatosk on November 03, 2010, 08:52:08 PM
Quote from: Vartox on November 03, 2010, 08:50:48 PM
Quote from: Ratatosk on November 03, 2010, 07:24:34 PM
Ok, I have the 2nd ed corebook.

Any conditions on types of characters? Or is the ST gonna pick?
No explicitly magic-based characters due to the setting, though magic-like effects as a manifestation of your powers are fine. Scarlet Witch is acceptable; Doctor Strange is not.

Looking mostly for mutations/superpowers... or is a gadget hero acceptable?
Gadget heroes would be acceptable, though some of the plot is going to function on superhuman/human relations. As a gadget hero, you would fit best if you either played it as a diplomat between normal humans and whatever faction of superhumans you support(being a comparatively normal human among superhumans gives you a more human, and makes you more likely to be trusted by the public) or a superhuman with intelligence enhancing powers.
#154
RPG Ghetto / Re: Mutants and Mastermins anyone?
November 03, 2010, 08:50:48 PM
Quote from: Ratatosk on November 03, 2010, 07:24:34 PM
Ok, I have the 2nd ed corebook.

Any conditions on types of characters? Or is the ST gonna pick?
No explicitly magic-based characters due to the setting, though magic-like effects as a manifestation of your powers are fine. Scarlet Witch is acceptable; Doctor Strange is not.
#156
RPG Ghetto / Re: Mutants and Mastermins anyone?
November 03, 2010, 06:24:24 PM
2nd
#157
RPG Ghetto / Re: Mutants and Mastermins anyone?
November 03, 2010, 04:40:55 PM
If you guys would prefer, I'd be willing to raise the starting PL to 12. I've only read the M&M corebook, so if you really want to use something from a supplement, PM me and I'll take a look at it. In general, my rule for character creation is don't be a cock. Being a cock means creating characters are disruptive to the other players enjoyment of the game.

And Aberrant was a bit of an influence on the setting, though the Authority was the primary inspiration.
I can work on a few smaller factions that will be introduced over the course of play.
#158
RPG Ghetto / Re: Mutants and Mastermins anyone?
November 02, 2010, 05:58:58 PM
Anyone else interested in either idea?
#159
Two vast and trunkless legs of stone / Re: Halloween
November 02, 2010, 05:45:25 PM
Quote from: Ne+@uNGr0+ on November 02, 2010, 05:37:01 PM
Man, you guys rocked some great costumes.
I'm especially fond of Squid's Cheshire Cat, and I'm thinking I'd like to try to replicate Suu's cultist next year, if she wouldn't mind me taking her idea (either for Halloween, or counter-preaching as a cultist the next time we get a street preacher on campus).
#160
Two vast and trunkless legs of stone / Re: Halloween
November 02, 2010, 12:26:42 AM

Here's a picture of me from Saturday night. (I'm th ehandsome fellow in the hat, not the one in the blue shirt).
#161
Two vast and trunkless legs of stone / Re: Halloween
October 31, 2010, 04:05:51 AM
I'll be Scarecrow from Batman.
#162
That's the reason I didn't notice anything- I use meatscape anyway. The orange color is warmer and more visually inviting.
#163
I haven't noticed any changes to the skin, and I don't really care much about the order of subforums.
#164
Bump, because I was rereading, and really loved this piece and feel some of the newer members who may have missed it should get a go at it.
#165
RPG Ghetto / Re: Mutants and Mastermins anyone?
October 28, 2010, 05:18:27 PM
Quote from: Requia ☣ on October 28, 2010, 08:58:12 AM
Quote from: Vartox on October 28, 2010, 03:41:16 AM
Would we be doing play by post, or in some sort of chat? I might be willing to run it if play by post (there were a few M&M game ideas I had kicking around that I can't find the players for IRL). If it's via chat, or any medium that requires everyone to be online at once, I'd be afraid of being difficult to schedule with.

What were your ideas?
My personal favorites were one set in a wolrd in which superhumans suddenly appeared all at once, fairly recently, with two major power groups of heres forming- one counter-terrorist group sponsored by the United Nations and beholden to world governments, and one group of revolutionaries who waant to use superhuman power to reorganize society. The players start as independent heroes as tensions between the two groups rise in the wake of the suspicious death of a pacifist leader among the revolutionaries. The goal would be to have the groups balanced such that player actions tip the scale one way or the other, and leave it to the PCs to decide who, if either, to side with. Random supervillains would probably be interspersed throughout the game, unrelated to the larger issues, to maintain action while building up tension.

And one in which the players are a group of low-powered, pulpy heroes on a vanguard mission to neutralize Nazi superweapons and superhumans in preparation for the Allied invasion.