News:

Christians *have* to sin.
If they don't, it's like Christ died for nothing.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Remington

#76
RPG Ghetto / Re: Let's Play Dwarf Fortress
March 29, 2013, 03:32:30 AM
Quote from: Cainad on March 28, 2013, 11:48:23 PM
Can I get a dwarf once (if) the migrants come in? No preference for skills.

Done. You've been dorfed as our second miner.
#77
RPG Ghetto / Re: The Saga of Asobiden
March 29, 2013, 03:31:23 AM
12th Hematite, 131 (Early Summer)

Strange creatures continue to roam the lands around Asobiden. Nigel has identified them as "furries", with a glint in her eye that I quickly coming to fear.



Gogira seems eager to try his axe against them, but I urge caution. Our defenses are still in construction, and he is the only one of us with any kind of military experience. He can have his fun once we get a few marksdwarves to back him up.



The excavation of the workshop area is proceeding smoothly, with Cainad working to strike the earth, Eater of Clowns constructing the masonry shops, and Nigel lending her experience with interior design. She and Cainad nearly came to blows over an incident where she demanded that the already half-excavated cavern be moved "just a little to the left". She claims that the positioning of the cavern messed up the fortress's "feng shui".

Sounds like Elvish nonsense to me.





Some dwarves were helping more than others.

#79
RPG Ghetto / Re: The Saga of Asobien "BoatPaddles"
March 28, 2013, 03:03:25 AM
24th Slate, 131 (Mid-Spring)

This place is weird.




#80
RPG Ghetto / Re: The Saga of Asobien "BoatPaddles"
March 28, 2013, 03:00:56 AM
21st Slate, 131 (Mid-Spring)

The Good Reverend keeps trying to get me to try his cheese. "It's gooooood shit" he says. "Made with 169% CACTUS JUICE."

I suspect he's been distilling cactus extract in the tunnels below the entrance, but I have no way of proving it. Need to keep a closer eye on him.
#81
RPG Ghetto / Re: The Saga of Asobien "BoatPaddles"
March 28, 2013, 02:54:22 AM
9th Granite, 131 (Mid-Spring)

Good fortune! Upon digging below the sand, we immediately struck obsidian and hematite! The valuable nature and sharp edges of obsidian will be a great boon to our future economy, and the presence of iron-bearing ore means that Boatpaddles will able to defend itself with weapons of its own make.





10th Granite, 131 (Early Spring)

I have ordered storage space and the military barrack to be dug out, and work is progressing smoothly. We have begun to move the supplies from the caravan underground, in order to get them away from the aggravating sun. There's been a freak rainshower, and the moisture threatens to dilute the stocks of dwarven rum and ale. The mere prospect of this frightens us more than the mutilated wildlife, as I'm sure you can understand.



#82
RPG Ghetto / Re: The Saga of Asobien "BoatPaddles"
March 28, 2013, 02:04:52 AM
8th granite, 131 (Early Spring)

It appears our misunderstandings with the Strangleweeds nobles has generated more bad feelings than we initially though. We arrived at our destination today, but instead of lush greenland we find ourselves on the edge of a sweltering desert!






The corpses of various wildlife lie strewn across the small grassy savannah before the desert, many of them mutilated beyond recognition. More disconcertingly, there are a few who seem mostly intact, apart from a large puncture wound in their sides. The faces of the latter are twisted in horrible grimaces of pain, and my companions seem to recognize the effect of desert scorpion venom. The bare landscape echos with the caws of the giant ravens that seem to thrive here.






Regardless, we are nearly out of supplies and we have no choice but to stop and make camp here. I have ordered the excavation of an entrance hall into the sandy ground here (as there is no suitable terrain for a proper mountain entrance) and the deconstruction of the supply wagon.

#83
RPG Ghetto / The Saga of Asobiden
March 28, 2013, 01:48:49 AM
1st Granite, 131 (Early Spring)

It was inevitable, I suppose. Myself and certain other acquaintances had finally been (informally) banished from the seaside farming fortress of Strangleweeds. I am completely innocent, of course, but it seems we are to take the blame for several misdeeds around the fortress recently. Most of these were solidly in the "wrong place, wrong time" category, but it was made very clear by certain high-placed nobles that I should volunteer for the expedition to found a new colony. Or else.

Six other dwarves accompany me, mostly other "inconvenient" individuals who were given the same choice I was.





Still, I suppose there is an upside to this. When we arrive at the designated location we will have full reign to build our own civilization, without the rampant idiocy of the dwarven nobles. From what I have heard, the location selected is lush with wildlife, with excellent soil and a commanding view of a freshwater lake. We have named the new fortress Asobien ("BoatPaddles" in the common tongue) after some discussion. We should arrive within the week.



#84
RPG Ghetto / Re: Let's Play Dwarf Fortress
March 27, 2013, 08:49:37 PM
Voting closes at 5:30, the game will start soon after that.
#86
RPG Ghetto / Re: Let's Play Dwarf Fortress
March 27, 2013, 03:51:35 AM
Quote from: M. Nigel Salt on March 27, 2013, 03:49:44 AM
The Frost of Wanes also sound promising, with the volcano action.
The volcano is indeed neat, but the problem is that there's little metal to smelt and no enemies to burn alive. Because of the surroundings goblins, undead, and wild beasts won't show up.
#87
RPG Ghetto / Re: Let's Play Dwarf Fortress
March 27, 2013, 03:44:36 AM
Quote from: M. Nigel Salt on March 27, 2013, 03:25:35 AM
As the Maker Dwarf, I vote for the Autumnal Fields because of all the stuff for making stuff out of.
Golden EVERYTHING all OVER the place
#88
RPG Ghetto / Re: Let's Play Dwarf Fortress
March 27, 2013, 02:50:59 AM
Each participant can cast one vote for the embark location they want. Iron makes defense and offence a LOT easier (copper weapons suck) but choosing an iron-free site does NOT means that Iron can not be had. Instead, you'll have to purchase iron items off of merchants and smelt them, or smelt the iron/copper items that goblins bring and inevitably leave behind when they get chopped into dwarven sashimi.

Based on the metals available, the savannah/desert embark is probably our best best, although a mountain-less desert fortress may not strike some as "dwarfy" enough.
#89
RPG Ghetto / Re: Let's Play Dwarf Fortress
March 27, 2013, 02:45:27 AM
Behold the World of Sil Unol
"The Plane of Souls"





I've chosen 6 different embark sites, each with pros and cons. The choice of location will heavily impact what options are available during the game. I've even included two !!SUPERDWARF!! options, because if there's one thing about Dwarf Fortress it's that there can never be enough ways to die horribly.




Mire of Controllers

Human, Goblin, Dwarven, Elf neighbours
Very Flat

+River/brook: water easily available
+Wood Available
+Soil + low value metals

-Likely no iron ore
-Swampy ground

http://i.imgur.com/rfdfor1.png





The Autumnal Fields

Human, Goblin, Dwarven, and Elf neighbours
Very flat

+Availability of sand for glassmaking
++Large amounts of valuable ore: Copper, Tin, Silver, Iron, and Gold are all present

-Desert/Savannah
-No river or easy access to water
-Less wood available

http://i.imgur.com/dgEcCA6.png




The Finger of Fragrances

Human, Goblin, Dwarven, and Elf neighbours
Moderate Terrain: Semi-mountainous

+River/brook: water easily available
+Copper, Tin, and Iron present in moderate amounts

-No trees
-No soil: farming may be difficult

http://i.imgur.com/2syBSMK.png




The Sprayed Forests

Dwarven and Elf neighbours only
Very Mixed Terrain: 1/2 flatlands and 1/2 steep cliffs

+Heavily Forested: lots of wood available
+River/brook: water easily available

-Limited metal ores: only Tin and Silver available

http://i.imgur.com/OprmNDr.png






!!SUPERDWARF!!

The Frost of Wanes

Dwarven Neighbours Only
Extreme Terrain (Mountains and very sharp cliffs)
!!Volcano!!

+Reasonable amount of Aluminum, a high-value metal
+Obsidian (High value stone used to create crafts and very sharp swords)
++Presence of volcano's magma makes smelting and forging metals much easier. Also allows for triggered magmafall traps  :fap:

-Groundwater/Aquifer: needs clever dwarven engineering to breach into layers below
-Very little in other minerals (some silver and tin)
-Calm surroundings
-No trees, freezing temperatures

http://i.imgur.com/lkjjfna.png




The Esteemed Field

Human, Goblin, Dwarven, Elf, and  !!Necromancer!! neighbours
Relatively Flat Terrain

+Grassland (moderate temperate, sparse trees)
+Gold is present
+River/brook: water easily available

--No other metal ores are present besides Gold
-Every so often, the dead or parts thereof will rise from their graves and try to kill everything and everyone you love

http://i.imgur.com/w7XI4kR.png
#90
RPG Ghetto / Re: Let's Play Dwarf Fortress
March 26, 2013, 09:24:06 PM
Quote from: The Good Reverend Roger on March 26, 2013, 09:20:02 PM
Quote from: Remington on March 26, 2013, 09:18:42 PM
Quote from: Queen Gogira Pennyworth, BSW on March 26, 2013, 08:33:12 PM
Dibs on axedwarf?
Done!

Quote from: M. Nigel Salt on March 26, 2013, 08:36:32 PM
Dude, I want to be the craftdwarf!

I have real dwarf blood in my veins, you know.  :lulz:

Also done!

Quote from: The Good Reverend Roger on March 26, 2013, 08:13:04 PM
I'm gonna get in this evening.

Any preference of dwarf?

The DUMB ones.
Roger is confirmed as one of our minerdwarves, with a specialty in cheesemaking.