Principia Discordia

Principia Discordia => Two vast and trunkless legs of stone => Topic started by: Cramulus on November 11, 2011, 03:17:04 PM

Title: SKYRIM
Post by: Cramulus on November 11, 2011, 03:17:04 PM
(http://www.gamersmint.com/wp-content/uploads/2011/01/Elder-Scrolls-Skyrim-Leveling1.jpg)

The latest installment in the Elder Scrollz series comes out today. I'm so excited that I'm making a constant high pitched eeeeeee noise.

In Skyrim, you can "be anything you can imagine". A limitless world of endless possibilities and infinite choices. You will become the character of your utmost fantasies, thrilling the world with your acts of heroism and daring-do.

Who will I become on this epic quest of righteous destiny?

I will become the Noid, the twisted and insane Dominos Pizza mascot from the late 1980s.

(http://upload.wikimedia.org/wikipedia/en/thumb/7/73/Avoid_the_Noid_Coverart.png/250px-Avoid_the_Noid_Coverart.png)

I'll crusade all over the frosty northlands of Tamriel, cooling down people's pizzas, and giving them clayanimation handjobs. My primary skills will be blunt weapons, stealth, and love.


Are you guys picking this shit up? What are you going to play as?
Title: Re: SKYRIM
Post by: Scribbly on November 11, 2011, 03:18:40 PM
I preordered my copy months ago. It was supposed to turn up today. It is now 3pm, and other people in my area have had theirs arrive four hours ago... mine is not here.  :sad:

My grand plan to play TROGDOR the BURNINATOR and ensure that all of the peasants are suitably enflamed is unravelling before my eyes. I am very sad.
Title: Re: SKYRIM
Post by: Freckleback on November 11, 2011, 03:24:31 PM
Preordered in august.  Just waiting on UPS to deliver.

The forum posts about the PC version have me a bit worried though.
Title: Re: SKYRIM
Post by: Cramulus on November 11, 2011, 03:26:08 PM
actually maybe I'll make SKYRIM CAIN as my character

(http://i209.photobucket.com/albums/bb163/wompcabal/skyrim_Cain.png)

coincidentally, this character's story will also involve insanity and pizza deliveries
Title: Re: SKYRIM
Post by: Luna on November 11, 2011, 03:26:47 PM
I love you guys.   :lulz:
Title: Re: SKYRIM
Post by: AFK on November 11, 2011, 03:29:58 PM
I will be playing as VinterFist the Lord of the Norwegian Black Metal Clan.  I will smite my enemies with inverted crosses and cover them in corpse-paint.  My lair will be my grandmother's basement. 
Title: Re: SKYRIM
Post by: EK WAFFLR on November 11, 2011, 03:31:51 PM
This looks interesting. I might just buy my first video game in years.

And play as Noddy.
Title: Re: SKYRIM
Post by: Cramulus on November 11, 2011, 03:39:48 PM
This had to happen

(http://i209.photobucket.com/albums/bb163/wompcabal/CainFrazetta.png)
Title: Re: SKYRIM
Post by: Lenin McCarthy on November 11, 2011, 04:04:02 PM
After weeks of listening to my friends going all eeeeee over this game, I am more convinced than ever that I need a new computer.
Title: Re: SKYRIM
Post by: Cainad (dec.) on November 11, 2011, 04:16:13 PM
I AM SO TOTALLY PSYCHED FOR WHEN I CAN JUSTIFY BUYING ANOTHER REALLY COOL DISTRACTION,

Which is not right now because I'm a hair's breadth from failing my classes
Title: Re: SKYRIM
Post by: Cain on November 11, 2011, 04:42:36 PM
I'm going to get this for Xmas, since, if I buy it now, people will struggle to get me something I like.

Also, I will be boring and play a stealthy character that relies on speed, stabs people when they are looking the wrong way and occasionally uses just enough magic to stay protected from the worst damage thrown in my way.  I like to call this class "being sensible, since almost everything can kick my ass".

Also, hopefully a month and a half will give me enough time to finish Morrowind.  Though probably not  :)
Title: Re: SKYRIM
Post by: Mesozoic Mister Nigel on November 11, 2011, 05:35:33 PM
It's gonna be here ANY MINUTE NOW! My son and I are wetting our pants with anticipation.
Title: Re: SKYRIM
Post by: Scribbly on November 11, 2011, 05:37:16 PM
Quote from: Nigel on November 11, 2011, 05:35:33 PM
It's gonna be here ANY MINUTE NOW! My son and I are wetting our pants with anticipation.

I am so sad  :cry:

Quote from: AmazonFollowing feedback from many customers regarding non-delivery of Skyrim today, we have fully investigated the situation with Royal Mail. Unfortunately, we've now learned that our local sorting office failed to deliver some of our sacks to the main distribution hub on Wednesday evening. This has effected many orders –mainly for Skyrim on PC Royal Mail have confirmed that the delayed sacks were then taken to the distribution centre the following day (Thursday) and therefore the affected orders are now on route for delivery and should be with you very soon.

Probably monday at the earliest now.  :cry:
Title: Re: SKYRIM
Post by: Disco Pickle on November 11, 2011, 06:02:58 PM
God damn fucking GameStop ran out of the pre-order bonus and sold out of the Manual.

:cramstipated:

Should have done midnight release but have to work today.

Damn adult responsibilities.

Now to just get fitted for a catheter and an IV and I'm set to not move from the couch for the weekend.
Title: Re: SKYRIM
Post by: Cramulus on November 11, 2011, 06:12:42 PM
Gamestop rant:

My least favorite thing about gamestop is the antics they pull to get you to sign up for their rewards card and preorder new stuff.

Today the guy was harassing me about not pre-ordering Assassins Creed 3. I was like, dude, I just put down like 65 bucks on a game, I don't need to buy ANOTHER game today.

He's like "Are you serious? You buy it later, you're getting a $60 game for $60. You pay for it now, you're getting a $130 game for $60. "

I didn't want to get into it with him. There's no way the little preorder gift or bonus content is going to be worth more than the game itself. He was starting to get visibly pissed off at me. His tone of voice changed to annoyance, like I'm some moron crapping up his store with my outlandish cheapness.

This happened last Christmas too -- the same guy asked me if I was SURE I didn't want a rewards card about four or five times in a row. "Are you SURE? Really? It doesn't cost you anything. And you're still sure. Okay.  :roll:"

Listen man, control of my PI is worth more to me than the five percent discount or whatever. I give it to you, I don't know what's going to happen to it, but it's clearly worth MORE to you than 5% of what I spend here, otherwise rewards cards wouldn't exist. So I'm going to pay the regular market rate and hold onto my data. That's win/win, isn't it?
Title: Re: SKYRIM
Post by: Disco Pickle on November 11, 2011, 06:19:13 PM
I guess I'm fortunate that my local isn't staffed by pushy sales people looking to make their commission.  They ask once, I say no, they give a quick rundown of the "perks", I say no thank you and that's it.  Happens every time I go in, but it's never over the top.

Apparently the store where Pickle GF was kind enough to go get my game for me did around $5000.00 just this morning and had to have people wait outside for midnight release they were so crowded.

All for Skyrim.
Title: Re: SKYRIM
Post by: The Wizard Joseph on November 11, 2011, 06:26:45 PM
Quote from: Cramulus on November 11, 2011, 06:12:42 PM
Gamestop rant:

My least favorite thing about gamestop is the antics they pull to get you to sign up for their rewards card and preorder new stuff.

Today the guy was harassing me about not pre-ordering Assassins Creed 3. I was like, dude, I just put down like 65 bucks on a game, I don't need to buy ANOTHER game today.

He's like "Are you serious? You buy it later, you're getting a $60 game for $60. You pay for it now, you're getting a $130 game for $60. "

I didn't want to get into it with him. There's no way the little preorder gift or bonus content is going to be worth more than the game itself. He was starting to get visibly pissed off at me. His tone of voice changed to annoyance, like I'm some moron crapping up his store with my outlandish cheapness.

This happened last Christmas too -- the same guy asked me if I was SURE I didn't want a rewards card about four or five times in a row. "Are you SURE? Really? It doesn't cost you anything. And you're still sure. Okay.  :roll:"

Listen man, control of my PI is worth more to me than the five percent discount or whatever. I give it to you, I don't know what's going to happen to it, but it's clearly worth MORE to you than 5% of what I spend here, otherwise rewards cards wouldn't exist. So I'm going to pay the regular market rate and hold onto my data. That's win/win, isn't it?
Quote from: Disco Pickle on November 11, 2011, 06:19:13 PM
I guess I'm fortunate that my local isn't staffed by pushy sales people looking to make their commission.  They ask once, I say no, they give a quick rundown of the "perks", I say no thank you and that's it.  Happens every time I go in, but it's never over the top.

Apparently the store where Pickle GF was kind enough to go get my game for me did around $5000.00 just this morning and had to have people wait outside for midnight release they were so crowded.

All for Skyrim.

Usually these guys and gals don't get perks or commission for signing you up.  They have minimums to meet or they may lose their jobs.  This ensures only the most vile and pushy assholes stay employed there.
Title: Re: SKYRIM
Post by: Triple Zero on November 11, 2011, 06:48:03 PM
I will think of something unsuitable character-wise later on, but

how does this work? it's a computer game and you can literally play any character you can imagine? in a MMORPG setting, I presume? how do they manage that?
Title: Re: SKYRIM
Post by: Freckleback on November 11, 2011, 06:49:24 PM
It's an open world, single player game.
Title: Re: SKYRIM
Post by: President Television on November 11, 2011, 06:54:03 PM
Quote from: Triple Zero on November 11, 2011, 06:48:03 PM
I will think of something unsuitable character-wise later on, but

how does this work? it's a computer game and you can literally play any character you can imagine? in a MMORPG setting, I presume? how do they manage that?

Not an MMO.
And it's not literally that elaborate, the system is just flexible. You can probably make a really short buck-toothed character, don some kind of silly red garb, focus your skills on acrobatics, and load up on speed and freezing magic to make a Noid-like character. Or something like that.
Title: Re: SKYRIM
Post by: The Good Reverend Roger on November 11, 2011, 06:58:40 PM
Jesus H Christ.  All this butthurt about a game launching late.

I'm just now starting #4.  I have in no way suffered from this, at least in meaningful terms.  It's, you know, a VIDEO GAME.  It is not the delivery of granny's oxygen bottles.  Nobody is going to die because it's late, unless they get trampled at WalMart on Black Friday...And I think the world can do without people that dumb, anyfuckingway.

Quote from: AMERICA™ DEPROGRAMMING TIP OF THE DAY:
You don't actually HAVE to have something within 10 seconds of its release/availability.
Title: Re: SKYRIM
Post by: The Good Reverend Roger on November 11, 2011, 07:00:11 PM
Quote from: Cramulus on November 11, 2011, 06:12:42 PM
He's like "Are you serious? You buy it later, you're getting a $60 game for $60. You pay for it now, you're getting a $130 game for $60. "

:lulz:

I love this fucking century.  Sometimes it makes me go in my pance.
Title: Re: SKYRIM
Post by: Cain on November 11, 2011, 07:01:02 PM
Quote from: Triple Zero on November 11, 2011, 06:48:03 PM
I will think of something unsuitable character-wise later on, but

how does this work? it's a computer game and you can literally play any character you can imagine? in a MMORPG setting, I presume? how do they manage that?

Well... http://livinginoblivion.wordpress.com/

Basically, all possible skill sets are open to any character.  So, really, you can dress up your squishy mage in full plate armour (so long as he can handle the weight) or give your thief a claymore, or have your knight levitate and blast people with fireballs.  Or you can play an alchemist and avoid the main quest entirely.

You have certain key skills which, when you improve in them, you level up.  But you improve the other skills through practice as well, meaning, with enough practice, you can play in pretty much any style you'd like.  Also, as you increase your key skills, the attributes those skills are linked to (strength, intelligence, speed etc) can also be increased.

The games come with pre-set classes, but you can design your own, which is usually the better option.

(Note: this is all assuming they haven't totally reworked the class and skills system for Skyrim)  
Title: Re: SKYRIM
Post by: EK WAFFLR on November 11, 2011, 07:01:50 PM
Quote from: The Good Reverend Roger on November 11, 2011, 06:58:40 PM

Quote from: AMERICA™ DEPROGRAMMING TIP OF THE DAY:
You don't actually HAVE to have something within 10 seconds of its release/availability.
Troof.
I never get something just after it is released. I got a PS2 when the PS3 came out.
Title: Re: SKYRIM
Post by: Mesozoic Mister Nigel on November 11, 2011, 09:46:35 PM
Quote from: Cramulus on November 11, 2011, 06:12:42 PM
Gamestop rant:

My least favorite thing about gamestop is the antics they pull to get you to sign up for their rewards card and preorder new stuff.

Today the guy was harassing me about not pre-ordering Assassins Creed 3. I was like, dude, I just put down like 65 bucks on a game, I don't need to buy ANOTHER game today.

He's like "Are you serious? You buy it later, you're getting a $60 game for $60. You pay for it now, you're getting a $130 game for $60. "

I didn't want to get into it with him. There's no way the little preorder gift or bonus content is going to be worth more than the game itself. He was starting to get visibly pissed off at me. His tone of voice changed to annoyance, like I'm some moron crapping up his store with my outlandish cheapness.

This happened last Christmas too -- the same guy asked me if I was SURE I didn't want a rewards card about four or five times in a row. "Are you SURE? Really? It doesn't cost you anything. And you're still sure. Okay.  :roll:"

Listen man, control of my PI is worth more to me than the five percent discount or whatever. I give it to you, I don't know what's going to happen to it, but it's clearly worth MORE to you than 5% of what I spend here, otherwise rewards cards wouldn't exist. So I'm going to pay the regular market rate and hold onto my data. That's win/win, isn't it?

When salespeople pull that shit on me, I will set my merchandise down and walk out of the store. I don't do it every time, but I've done it before, and it's delightful to watch their faces fall, especially in places where I know they make a commission.

I worked retail for years. I worked commissioned retail. I know how this shit works. If someone's pissing me off enough, I'll ask them to call their manager, and then I tell the manager why I'm leaving, and I leave.
Title: Re: SKYRIM
Post by: Kai on November 11, 2011, 09:57:19 PM
It seems Skyrim only runs on a Windows platform, and a relatively good one at that, so I doubt I will be ever playing this. Sounds like the new short-term replacement for World of Warcrack though. :)
Title: Re: SKYRIM
Post by: Faust on November 11, 2011, 10:04:11 PM
I've got a big deadline at work in two weeks, I'm going to get it after that.
Title: Re: SKYRIM
Post by: Bu🤠ns on November 11, 2011, 11:08:58 PM
http://www.escapistmagazine.com/forums/read/7.322746-Barrel-Aided-Crime-Spree-Ravages-Skyrim

ZGT posted this in irc -- basically convinced me to get this game now. 
Title: Re: SKYRIM
Post by: Cain on November 11, 2011, 11:45:25 PM
Quote from: Bu☆ns on November 11, 2011, 11:08:58 PM
http://www.escapistmagazine.com/forums/read/7.322746-Barrel-Aided-Crime-Spree-Ravages-Skyrim

ZGT posted this in irc -- basically convinced me to get this game now. 

Best game feature ever
Title: Re: SKYRIM
Post by: Freckleback on November 12, 2011, 12:22:03 AM
Well wouldn't you know it.

My collectors edition just arrived and the dragon is misshapen and wont sit on the stand.
Title: Re: SKYRIM
Post by: Pæs on November 12, 2011, 04:18:01 AM
Quote from: Cain on November 11, 2011, 11:45:25 PM
Quote from: Bu☆ns on November 11, 2011, 11:08:58 PM
http://www.escapistmagazine.com/forums/read/7.322746-Barrel-Aided-Crime-Spree-Ravages-Skyrim

ZGT posted this in irc -- basically convinced me to get this game now. 

Best game feature ever
So much this. I will be the ultimate criminal.
Title: Re: SKYRIM
Post by: Don Coyote on November 12, 2011, 04:45:55 AM
Eh...I'll wait until I can get for like $10. :lulz:
Title: Re: SKYRIM
Post by: Mesozoic Mister Nigel on November 12, 2011, 05:31:31 AM
Quote from: Bu☆ns on November 11, 2011, 11:08:58 PM
http://www.escapistmagazine.com/forums/read/7.322746-Barrel-Aided-Crime-Spree-Ravages-Skyrim

ZGT posted this in irc -- basically convinced me to get this game now. 

:lulz: That's fucking hilarious!
Title: Re: SKYRIM
Post by: Dalek on November 12, 2011, 08:12:08 AM
Oh good! I haven't went out of the house except for school in the last week, because of World of Warcraft. Now I've got another game to keep me home, away from pointless social life.
Title: Re: SKYRIM
Post by: LMNO on November 12, 2011, 03:43:18 PM
Welcome to the Machine, FUCKOS.

:FFF:
Title: Re: SKYRIM
Post by: Cain on November 12, 2011, 04:15:06 PM
Quote from: Beardman Meow on November 12, 2011, 04:18:01 AM
Quote from: Cain on November 11, 2011, 11:45:25 PM
Quote from: Bu☆ns on November 11, 2011, 11:08:58 PM
http://www.escapistmagazine.com/forums/read/7.322746-Barrel-Aided-Crime-Spree-Ravages-Skyrim

ZGT posted this in irc -- basically convinced me to get this game now. 

Best game feature ever
So much this. I will be the ultimate criminal.

Fuck levelling up using stealth and illusions.  I'm going to get a hundred ranks in "putting buckets on heads".
Title: Re: SKYRIM
Post by: Fractalbeard on November 12, 2011, 04:35:09 PM
I can't let myself have this game until February  :x
Title: Re: SKYRIM
Post by: Triple Zero on November 12, 2011, 05:05:29 PM
Quote from: Rurouzaru of Pancreas on November 12, 2011, 04:35:09 PM
I can't let myself have this game until February  :x

Well it'll be cheaper by then, no?
Title: Re: SKYRIM
Post by: Mesozoic Mister Nigel on November 12, 2011, 06:32:08 PM
I pre-ordered it because my son wanted it for his birthday, and $60 to make a kid happy, considering how little he asks of me, seemed pretty reasonable.
Title: Re: SKYRIM
Post by: Scribbly on November 12, 2011, 08:07:47 PM
Quote from: Triple Zero on November 12, 2011, 05:05:29 PM
Quote from: Rurouzaru of Pancreas on November 12, 2011, 04:35:09 PM
I can't let myself have this game until February  :x

Well it'll be cheaper by then, no?

I would be very surprised.

I got it for £28 from Amazon. AAA titles like Skyrim will maintain their pricing based on how much content there is (and therefore how many second-hand copies there are floating around) and how popular they are.

I don't think you'll see it dip much cheaper than launch price for at least eight months, probably a year. Unless you count buying it second hand (but I dislike doing that because it doesn't support the developers).
Title: Re: SKYRIM
Post by: PopeTom on November 13, 2011, 01:34:28 PM
Quote from: LMNO, PhD (life continues) on November 12, 2011, 03:43:18 PM
Welcome to the Machine, FUCKOS.

:FFF:

IT'S WINTER AND THE MACHINE HAS HEAT!!!!!!!
Title: Re: SKYRIM
Post by: The Wizard Joseph on November 13, 2011, 02:54:40 PM
I got to watch my brothers playing this a little bit yesterday.  I'm not as into it as much as some, but I started the Elders Scrolls series playing Daggerfall on PC.  Every iteration they took something out and then added something different or expanded in cool ways. (like the alchemy getting better and making poisons.. instead of potions that fuck you up or getting rid of passwall and eventually levitation)

Did they entirely dispense with the attribute stats in favor of the health/magic/stamina bars and skill tree selections?  What determines carrying capacity if so?  It's the most important stat for jacking NPCs for their stuff!
Title: Re: SKYRIM
Post by: Don Coyote on November 13, 2011, 05:30:22 PM
Quote from: The Wizard Joseph on November 13, 2011, 02:54:40 PM
I got to watch my brothers playing this a little bit yesterday.  I'm not as into it as much as some, but I started the Elders Scrolls series playing Daggerfall on PC.  Every iteration they took something out and then added something different or expanded in cool ways. (like the alchemy getting better and making poisons.. instead of potions that fuck you up or getting rid of passwall and eventually levitation)

Did they entirely dispense with the attribute stats in favor of the health/magic/stamina bars and skill tree selections?  What determines carrying capacity if so?  It's the most important stat for jacking NPCs for their stuff!

I think baskets.
Title: Re: SKYRIM
Post by: The Wizard Joseph on November 13, 2011, 06:48:25 PM
Quote from: Pope Pastor Wolf-Something-Or-Other on November 13, 2011, 05:30:22 PM
Quote from: The Wizard Joseph on November 13, 2011, 02:54:40 PM
I got to watch my brothers playing this a little bit yesterday.  I'm not as into it as much as some, but I started the Elders Scrolls series playing Daggerfall on PC.  Every iteration they took something out and then added something different or expanded in cool ways. (like the alchemy getting better and making poisons.. instead of potions that fuck you up or getting rid of passwall and eventually levitation)

Did they entirely dispense with the attribute stats in favor of the health/magic/stamina bars and skill tree selections?  What determines carrying capacity if so?  It's the most important stat for jacking NPCs for their stuff!

I think baskets.

See, now I'm just outdated and slow to adopt on this basket thing.  You gotta be able to carry all those sets of armor you just stole using this newfangled basket method right?
Title: Re: SKYRIM
Post by: Cain on November 13, 2011, 07:23:10 PM
I am a level six basketweaver!
Title: Re: SKYRIM
Post by: Mesozoic Mister Nigel on November 13, 2011, 07:25:23 PM
Quote from: Pope Pastor Wolf-Something-Or-Other on November 13, 2011, 05:30:22 PM
Quote from: The Wizard Joseph on November 13, 2011, 02:54:40 PM
I got to watch my brothers playing this a little bit yesterday.  I'm not as into it as much as some, but I started the Elders Scrolls series playing Daggerfall on PC.  Every iteration they took something out and then added something different or expanded in cool ways. (like the alchemy getting better and making poisons.. instead of potions that fuck you up or getting rid of passwall and eventually levitation)

Did they entirely dispense with the attribute stats in favor of the health/magic/stamina bars and skill tree selections?  What determines carrying capacity if so?  It's the most important stat for jacking NPCs for their stuff!

I think baskets.

Too bad it's not buckets.

I can't wait for a future when everything is a meta reference to everything else.
Title: Re: SKYRIM
Post by: Faust on November 13, 2011, 07:26:38 PM
I caved and got it.

And so starts the legend of Slyborn Oathbreaker, thief and magpie.
Title: Re: SKYRIM
Post by: Mesozoic Mister Nigel on November 13, 2011, 09:19:29 PM
I thought they were shipping pre-orders for delivery on the 11th, but NO. They shipped on the 11th and I won't get mine until Tuesday. MAYBE tomorrow. And I was so looking forward to playing it today, with the kids gone!  :cry:
Title: Re: SKYRIM
Post by: Disco Pickle on November 14, 2011, 01:24:51 AM
Quote from: LMNO, PhD (life continues) on November 12, 2011, 03:43:18 PM
Welcome to the Machine, FUCKOS.

:FFF:

eh, I've contended for a decade that, while the Japanese might have surrendered on Sept. 2, 1945, they took over this country in the 80's with Nintendo and Sony's gaming . 

They just had to sacrifice their own youth culture to do it.

That being said.  Games like this are, in my mind at least, no less than interactive books, with a "choose your own adventure" line running through it.

But, as always, to each their own.
Title: Re: SKYRIM
Post by: Disco Pickle on November 14, 2011, 02:09:30 AM
*SORT OF SPOILIERS BELOW*
























































Sneak proves to still be the best skill in the game and I'm already past lvl 50 in that.  I avoided archery in the previous games but you almost have to have it in this one what with random dragon encounters and all.  (If you think you're a bad ass, try walking right up on one of them when they land and hitting him with your melee weapon.  It's hilarious)

They broke off pick pocketing into it's own useless skill.  Maybe I'll see the benefit when I find the thieves guild.

Lock picking pisses me the fuck off, but it gives xp even when you break one so ok.

I'm bumbling through the leveling system and will probably regret it later, but look forward to figuring out how to game it.

I initially thought a 1-1/2 hour dungeon was a bit tedious until I found the prize:  Shouts.  Huh HUH.

Malog Baal is still a sadistic fuck, with one of the most atmospheric quests of the game so far.

Sanguine is the second Daedra lord I've found, and his "quest" is pretty fucking funny, but I'm holding out for Sheogorath.  Nice to have his Rose early though.

Mostly, I'm playing it by the books for now.  Heavy on sneak, heavy on light armor and one handed.  A lot of long distant arrows.  Heavy on block in close combat.  I used destruction until I had shouts.  Now, I don't see the point.  Conjuration when in a crypt.  Too many fucking potions (1/2 a lb per..  really?) but building alchemy every chance I get.  

Never used alteration, not going to use it in this one.  

Illusion..  eh, wasn't ever my thing either.  Might try it on a second run.  

Giants and their mammoths will fuck you up.  Srsly.

Best Game Ever, or Best Game of All Time?


**SRS SPOILER BELOW**














































Fucking Werewolves.  
Title: Re: SKYRIM
Post by: Cain on November 14, 2011, 08:22:04 AM
The second spoiler doesn't surprise me, to be honest, not after Bloodmoon.  It seems to fit the setting just right. 

Pickpocket was a largely useless skill in the first place, you just taunt people until they attack, then you kill them, sell all their stuff and get the key/whatever you were after anyway.  Interesting about the archery...I avoided it entirely in Morrowind, and used it sparingly in Oblivion, but I have to admit going hand-to-hand with a dragon does not appeal...and I suppose the old "potion of levitation and rain down magical hell" trick isn't really useful either, since they can fly.  I also wonder, given there is a button for each hand, just how crippling to people's fingers dual-wielding will turn out to be.  I'm looking at getting an Xbox Controller for my PC anyway (as the keyboard controls in Mass Effect 2 are meaning I'm getting shredded in every fight), but that may be very useful for this, as I could no doubt set it up so that I'm not going to do myself a permament injury.
Title: Re: SKYRIM
Post by: Scribbly on November 14, 2011, 09:34:14 AM
Mine turned up on Saturday. And then I woke up this morning with 20-odd hours played. Well. That was interesting.



My main character is Titus Pullo, lovingly remodelled from Rome. When you've played through the tutorial you'll understand why I decided to go that route. So far, it has been hilarious and I've been able to react to all situations pretty much as I see that character doing.


Response to PickleSpoiler below:



































You wussy girly man! Titus Pullo needs no bow! Full heavy armour, shield, and a nice, viciously curved sword have worked absolutely great for dragons. Bellow a good Imperial warcry to get them on the ground, and carve them up like oversized turkeys!

... those freaking Ice Trolls on the other hand ...

My favorite moment so far was running across some random people drinking mead on the road. I offer them some mead, they insult my choice and heritage... I butcher them without mercy or restraint in a blind and furious rage, and then walk off with a dozen bottles of additional mead, which fuels my next dungeon fight!  :D
Title: Re: SKYRIM
Post by: Cramulus on November 14, 2011, 02:18:37 PM
Quote from: Demolition_Squid on November 14, 2011, 09:34:14 AM
My main character is Titus Pullo, lovingly remodelled from Rome. When you've played through the tutorial you'll understand why I decided to go that route. So far, it has been hilarious and I've been able to react to all situations pretty much as I see that character doing.

hah! I'm basically playing as Lucius Vorenus.  :lulz:
Title: Re: SKYRIM
Post by: Scribbly on November 14, 2011, 02:53:58 PM
Quote from: Cramulus on November 14, 2011, 02:18:37 PM
Quote from: Demolition_Squid on November 14, 2011, 09:34:14 AM
My main character is Titus Pullo, lovingly remodelled from Rome. When you've played through the tutorial you'll understand why I decided to go that route. So far, it has been hilarious and I've been able to react to all situations pretty much as I see that character doing.

hah! I'm basically playing as Lucius Vorenus.  :lulz:

Excellent!  :lulz:
Title: Re: SKYRIM
Post by: Jenne on November 14, 2011, 07:18:51 PM
I just got this for my son last Friday morning for his birthday.  He played it all weekend.  He was very happy.  The end.
Title: Re: SKYRIM
Post by: Luna on November 14, 2011, 10:27:49 PM
I am resisting.

Waiting for Star Wars: The Old Republic.
Title: Re: SKYRIM
Post by: Cramulus on November 15, 2011, 02:16:55 PM
Quote from: Luna on November 14, 2011, 10:27:49 PM
I am resisting.

Waiting for Star Wars: The Old Republic.

hahahah

between Skyrim

Assassins Creed 3

The Old Republic,

and Mass Effect 2 coming out in March

I think my whole apartment is gonna be paralyzed until Spring.  :lol:
Title: Re: SKYRIM
Post by: Scribbly on November 15, 2011, 02:20:06 PM
Quote from: Cramulus on November 15, 2011, 02:16:55 PM
Quote from: Luna on November 14, 2011, 10:27:49 PM
I am resisting.

Waiting for Star Wars: The Old Republic.

hahahah

between Skyrim

Assassins Creed 3

The Old Republic,

and Mass Effect 2 coming out in March

I think my whole apartment is gonna be paralyzed until Spring.  :lol:

The next big game I want is Saints Row 3... and I'm planning on putting that off until about midway through next year.

Skyrim looks like it is going to take me at least that long to get bored of. I'm actually considering buying the strategy guide for it, too, as I've heard it is very pretty and actually contains useful information regarding character skills that is not immediately obvious.
Title: Re: SKYRIM
Post by: Cramulus on November 15, 2011, 02:21:51 PM
Favorite thing I've seen so far:

There was an amulet sitting on top of a little stone platform. When I took the amulet off the platform, the surface of the stone square rose by about six inches, and it sprung a trap. A giant mammoth skull was chained to the ceiling, and it swung out at me. Had I not dove out of the way at the last second, I definitely would have been killed.

Experimenting with the trap, I realized that it's activated by physics - the stone tablet activates any time less than 1 pound is sitting on top of it. So if you noticed the trap first, you could disable it by dragging a rock or vase on top of the tablet before taking the amulet.



(http://criticalmas.com/wp-content/uploads/2010/07/indiana-jones-idol-swipe.jpg)
   ^
Seriously, this!
Title: Re: SKYRIM
Post by: bds on November 15, 2011, 02:33:40 PM
I wish my laptop was good enough to run Skyrim, so much. :( Almost tempted to pick up a console and a cheap TV, just to play it. Along with Arkham City, too.
Title: Re: SKYRIM
Post by: Cain on November 15, 2011, 03:03:09 PM
Quote from: Cramulus on November 15, 2011, 02:21:51 PM
So if you noticed the trap first, you could disable it by dragging a rock or vase on top of the tablet

Or a...basket?

:putin:
Title: Re: SKYRIM
Post by: The Wizard Joseph on November 15, 2011, 04:00:20 PM
Quote from: Cain on November 15, 2011, 03:03:09 PM
Quote from: Cramulus on November 15, 2011, 02:21:51 PM
So if you noticed the trap first, you could disable it by dragging a rock or vase on top of the tablet

Or a...basket?

:putin:

That may be the case.. the basket case.
Title: Re: SKYRIM
Post by: Disco Pickle on November 15, 2011, 05:12:15 PM
When I finally got around to visiting Azura's Shrine yesterday (Malog Bal's mace pretty much requires having her Soul Gem on hand) I was thinking something along the lines of the shrines from Oblivion.  Nope, they went all out for her.

Saw that mammoth trap Sunday, Cram.  I was already sneaking so it went right over my head.

Favorite moments so far: Sanguine's entire quest for his Rose.

While sneaking up on a sitting bandit leader at the end of a dungeon, he starts singing in a very sing-song voice the words:

"Kill HIM, If he talks to me like that again
Kill HIM, while - he's sleeping"

Almost had to let him live for the fit of laughing that brought on.  Almost.
Title: Re: SKYRIM
Post by: Cramulus on November 16, 2011, 04:31:24 PM
found a pretty good Tips page, learned some things I did not know.

http://www.reddit.com/r/skyrim/comments/mb8la/massive_list_of_all_the_tips_and_tricks/

and here's a bit on Destruction magic: http://www.reddit.com/r/skyrim/comments/mb8la/massive_list_of_all_the_tips_and_tricks/c2zpedd
Title: Re: SKYRIM
Post by: Cain on November 20, 2011, 11:48:46 AM
http://www.youtube.com/watch?v=dUt1nkrzu6Y

If you haven't played yet, this seems about the best video to get a feel for the game.  The commentary is also fairly amusing.  Also, I have to say, that's a pretty damn dynamic start to the game.
Title: Re: SKYRIM
Post by: Kai on November 20, 2011, 06:19:30 PM
If I was playing, I would have a nord barbarian woman wielding a large warhammer. SMASH IT ALL TO BITS.
Title: Re: SKYRIM
Post by: Reginald Ret on November 20, 2011, 07:33:01 PM
I think i'll play as the anti-social librarian, sorting people's bookshelves alphabetically,  buying and reading every book in the game.
Title: Re: SKYRIM
Post by: PopeTom on November 22, 2011, 04:08:58 AM
Oh Internet

(http://i.imgur.com/yZulN.jpg)
Title: Re: SKYRIM
Post by: Bu🤠ns on November 22, 2011, 03:43:25 PM
Discordian Spoiler:














Urag gro-Shub, Librarian at the Mage's college in Winterhold, during the first interaction talks about Truths being true and Falsehoods also being true, "Especially the falsehoods!"

Title: Re: SKYRIM
Post by: P3nT4gR4m on November 22, 2011, 04:41:39 PM
Majorly disappointed with the mages guild quest. Only took a couple of hours to become archmage. In Oblivion I felt like I'd earned it.

Plus point - the handcrafted dungeons are awesome. No more generic deja-vu delving, every time you head underground it's completely new!
Title: Re: SKYRIM
Post by: Reginald Ret on November 22, 2011, 06:36:12 PM
I just had the best bad idea!
I'm going to play as Rincewind.
Title: Re: SKYRIM
Post by: Cain on November 22, 2011, 06:39:19 PM
:mittens:
Title: Re: SKYRIM
Post by: Kai on November 22, 2011, 07:05:32 PM
Quote from: Regret on November 22, 2011, 06:36:12 PM
I just had the best bad idea!
I'm going to play as Rincewind.

Fuck yeah. Just remember to be bumbling, and run away whenever possible.
Title: Re: SKYRIM
Post by: Cain on November 22, 2011, 11:52:07 PM
So, in anticipation of this coming out, I'm replaying Morrowind, and having a hell of a good time.

I'm playing a custom class, an Imperial, mostly stealthy, but with some nasty surprises in the form of restoration, illusion and mysticism spells he's packing.  Think nightblade, but with the redundancies removed and more reliant on stealth and combat than magic.  Of course, this means I'm playing with the Thieves Guild and House Hlaalu in mind, and so the first parts of the game are fairly easy.

So, anyway, I'm getting to level 10, and I'm starting to get a bit bored.  I know through my previous playthrough I'm not yet tough enough to take on the latest quests for the thieves guild, the mages guild or House Hlaalu especially (the Inanius Egg Mine).   So I decide doing some looting of caves and random tombs is in order.  I check out some maps to find some locations where suitable loot can be obtained, and off I go.

Only, accidentally, I run into a Dunmer stronghold (for those of you haven't played, a huge "abandoned" fortress) instead.  And I've looked at the page for that particular stronghold before, and I know it's crawling with NPCs with at least five to eight levels on me, including a pair of battlemages.

I hate battlemages.

But then, I think about it, and I decide a little sneaking around can't hurt too much. I can grab some loot, and maybe pick off a couple of the lower level NPCs there, making my next run-through easy.  Only, I seem to have a little bloodlust problem...because once I start killing, I find it very hard to stop.  Not only that, but after I dropped the two barbarians guarding the entry, I take out some Dunmer agent...armed with a glass jink blade.  And I happen to be very good with small blades.  Oh yeah.

I'm jumping out of shadows and paralysing people and then chopping them to pieces with a larger blade like there's no tomorrow.  Bam!  Battlemage down in 7 seconds.  I went through that place in an orgy of death and destruction comparable to an invasion of Mongols (except I did free the slaves).  I had so much loot that, when I eventually gathered it all up in one place, I had well over three times my own carrying capacity there, and was forced to teleport out.  When sales were eventually made (via Creeper, naturally), I had doubled my gold overnight, whilst also gaining three levels.

Man that was fun.  And afterwards, I decided to rip apart the Inanius Egg Mine and the nearby bandit camp also.  Jink blades are damn gamebreakers, in my hands.
Title: Re: SKYRIM
Post by: P3nT4gR4m on November 23, 2011, 12:24:05 PM
Joined the Nightingales last night. Sounds a bit gay but the armour is sweeeeet! Now I'm in a dwarven ruin. Fucking dwarves. I hate dwarven ruins. Morphing ball-robots from the shit star wars sequels have no place in Tamriel, goddamnit!  :argh!:
Title: Re: SKYRIM
Post by: Disco Pickle on November 23, 2011, 02:08:43 PM
I'm not sure how many hours I've clocked at the moment, but it has to be a lot because the GF asks every so often if I'm anywhere close to "finishing" the game. 

By sneaking everywhere, I've got it to 100 by around lvl 35.  This affords me the unique ability to sit in a dark corner and turn someone dressed in full armor into a pin cushion while they're walking right in front of me, unable to detect me.  Since arrows have no weight, I've seen no reason to not stay with archery, which is close to 100 now as well.  The flawless ebony bow helps a lot with the criticals and anyone wearing only robes goes down with one arrow.  I can sneak through most of an entire Dwemer ruin without setting off the security spiders or balls. 

I've been training up my Light Armor with a trainer every level so I don't end up a glass cannon after I hit level 50.  It's already pretty bad when 2 or more dual wielders surround me.  Have a nice set of glass armor to keep the blood out.

I've kept Azura's servant as my companion.  She's uses a nice destruction/conjuration combination and I gave here a set of ebony armor to wear so she doesn't take it so bad.  When we really can use some help, there's my Dremora conjuration with the Rose.  He hits hard as hell and sets fire.  Then, of course, there's the Wabbajak when you just have to turn that mage into a sweet roll or a goat.  Doesn't work on Dragons, believe me I tried, but does do a nice chunk of damage.

The list of unfinished miscellaneous quests was getting frankly ridiculous so I spent some time whittling it down to just a hand full.  After ignoring the main quest and all guild quests for a week, I've started doing them all at the same time.  I'll get a quest from each and then go out and knock them out one at a time before returning.  I like the system, as no one story line gets too much attention all at once.

I still have 8 Daedric artifacts to track down. 

I haven't even touched the Civil War quests, (or decided who to side with) the Shrine quests, or The Blades.

12 unique dragon shouts so far, 3 or 4 fully powered. 

Starting to be attacked by Elder Dragons regularly now.  Blood and normal dragons I can take out in just a few hits.

Loving the game still.

Oh, and someone discovered by turning clipping off, that the lands of Cyrodiil and Morrowind were roughly mapped but not completely rendered.

http://ppsh-41.tumblr.com/post/13145143504/entire-tamriel-landmass-built-into-skyrim

Title: Re: SKYRIM
Post by: Telarus on November 24, 2011, 05:48:44 AM
As a 3d Landscape Artist, that's pretty damn impressive (the Skyrim Map is sweet, in and of itself). I wonder if they started with Skyrim, then built outwards.... OR if they started with a 'low res' copy of the entire continent, and then detailed Skyrim.
Title: Re: SKYRIM
Post by: P3nT4gR4m on November 24, 2011, 07:01:10 PM
Quote from: Disco Pickle on November 15, 2011, 05:12:15 PM
When I finally got around to visiting Azura's Shrine yesterday (Malog Bal's mace pretty much requires having her Soul Gem on hand) I was thinking something along the lines of the shrines from Oblivion.  Nope, they went all out for her.

Met Nocturne last night, one sexy bitch, complete with ravens! Can't believe I actually gave her back the skeleton key (too honest for my own good)
Title: Re: SKYRIM
Post by: Reginald Ret on November 25, 2011, 06:01:22 PM
So far Rincewind the Wizzard is coming along nicely, i chose ice magic because slowing down enemies gives him the time to get away. He has a tendency to walk into giants, gets distracted by novels (found when he accidentally wandered into a dungeon) that he forgets where he is (seriously, i totally forgot where i was or why i was there. the book was called 'Thief'. Apparently its the sequal to 'Beggar' and the next one is called Warrior. good story, buy it.)

Rincewind will use any excuse to avoid combat so he is getting quite good at sneaking. When it's possible to cheat he will, and even when it isn't possible he will try to find a way. He spends more time trying to lure unavoidable enemies into traps than actually fighting them. one of the next investments will be spells like calm and frenzy to keep baddies from trying to kill him.

The only reason Rincewind goes on quests at all is because he doesn't really listen to those he talks to. He just smiles and nods a lot and hopes that he will be left alone. Ofcourse this often ends in him getting sent into the most dangerous cave/dungeon/lair in the area. The moment he realises what he is supposed to do he panicks, realizes that the one who told him to go there is far more dangerous than the mission. His experience with the Patrician has taught him that much.
Title: Re: SKYRIM
Post by: Mesozoic Mister Nigel on November 25, 2011, 07:35:18 PM
Tiki is still bumbling around killing bears and shit. Just started playing though.
Title: Re: SKYRIM
Post by: Telarus on November 25, 2011, 10:46:22 PM
Quote from: Regret on November 25, 2011, 06:01:22 PM
So far Rincewind the Wizzard is coming along nicely, i chose ice magic because slowing down enemies gives him the time to get away. He has a tendency to walk into giants, gets distracted by novels (found when he accidentally wandered into a dungeon) that he forgets where he is (seriously, i totally forgot where i was or why i was there. the book was called 'Thief'. Apparently its the sequal to 'Beggar' and the next one is called Warrior. good story, buy it.)

Rincewind will use any excuse to avoid combat so he is getting quite good at sneaking. When it's possible to cheat he will, and even when it isn't possible he will try to find a way. He spends more time trying to lure unavoidable enemies into traps than actually fighting them. one of the next investments will be spells like calm and frenzy to keep baddies from trying to kill him.

The only reason Rincewind goes on quests at all is because he doesn't really listen to those he talks to. He just smiles and nods a lot and hopes that he will be left alone. Ofcourse this often ends in him getting sent into the most dangerous cave/dungeon/lair in the area. The moment he realises what he is supposed to do he panicks, realizes that the one who told him to go there is far more dangerous than the mission. His experience with the Patrician has taught him that much.

:lulz: :lulz: :lulz: :lulz:

:mittens:
Title: Re: SKYRIM
Post by: P3nT4gR4m on November 26, 2011, 11:35:24 AM
Okay here's something that's been bugging me for a while. A map. Traditionally a piece of paper with the ground drawn on it and stuff like roads and towns and whatnot, right? A map should not become blank when it's cloudy (the map is not the territory) In fact my experience in the hills has taught me that maps are at their most useful when it's cloudy and/or foggy, specifically because they don't become cloudy and/or foggy. Therefore the Skyrim "map" is not a map. It is, in actual fact, nothing more than dildoes and fail with a side order of retarded :argh!:
Title: Re: SKYRIM
Post by: Triple Zero on November 26, 2011, 01:35:02 PM
Sounds like you got yourself a cursed magic item, if its magical behaviour actual makes it less useful than the mundane variant :lol:
Title: Re: SKYRIM
Post by: Cain on November 27, 2011, 09:37:44 AM
Have you tried zooming in and out a bit?  I've noticed on some Youtube vids that seems to solve the problem of "can't see where I am".

Also, I was just wondering: does Skyrim have unusually long days/nights as you go further north?
Title: Re: SKYRIM
Post by: PopeTom on November 27, 2011, 08:34:05 PM
Can't stop laughing!

http://www.youtube.com/watch?feature=player_embedded&v=MTMwjYgJsFQ
Title: Re: SKYRIM
Post by: Mesozoic Mister Nigel on November 27, 2011, 11:56:39 PM
Ahahahahaha!
Title: Re: SKYRIM
Post by: Disco Pickle on November 28, 2011, 01:48:46 AM
Quote from: P3nT4gR4m on November 26, 2011, 11:35:24 AM
Okay here's something that's been bugging me for a while. A map. Traditionally a piece of paper with the ground drawn on it and stuff like roads and towns and whatnot, right? A map should not become blank when it's cloudy (the map is not the territory) In fact my experience in the hills has taught me that maps are at their most useful when it's cloudy and/or foggy, specifically because they don't become cloudy and/or foggy. Therefore the Skyrim "map" is not a map. It is, in actual fact, nothing more than dildoes and fail with a side order of retarded :argh!:

The "map" is mostly useless.  Someone made a patch that lets you zoom in similar to google maps but Bethesda patched around it to ensure anyone playing the PC version can only use patches run through Steam.  I went and bought the Prima guide just for the map.  It's huge and annoying, but less annoying than dealing with a snow cover for 3 days while you try and find the trail to that "whatever" you're looking for.

I'm PS3ing this one (I know...  ), with all of the god awful problems that entails.  The frame drops are fucking awful and I have to reboot it every 2 hours or so to make it playable.

Lvl 46, done with companions, mage's school, thief's guild, dark brotherhood quests.  

Torn on who to side with in the Civil War.  Imperial rule has brought stability and peace between the Elves and Nords, but I sympathize with the Nords wanting Independence to worship their gods as they see fit.

Need to make a decision soon as I'm running out of major quest lines.

I could seriously spend 2 days selling all of the shit I've stashed in the houses I have.  Where the hell is the mud crab merchant (or Skeever) when you need him?



Title: Re: SKYRIM
Post by: Cain on November 29, 2011, 10:21:11 PM
http://www.youtube.com/watch?NR=1&v=1GYEPDYmRlw

Obviously, the training and military expertise of the Legion has...declined somewhat since the days of the Septims.  Not that the Nord rebels are doing any better.
Title: Re: SKYRIM
Post by: Telarus on December 02, 2011, 07:14:43 AM
Quote from: P3nT4gR4m on November 26, 2011, 11:35:24 AM
Okay here's something that's been bugging me for a while. A map. Traditionally a piece of paper with the ground drawn on it and stuff like roads and towns and whatnot, right? A map should not become blank when it's cloudy (the map is not the territory) In fact my experience in the hills has taught me that maps are at their most useful when it's cloudy and/or foggy, specifically because they don't become cloudy and/or foggy. Therefore the Skyrim "map" is not a map. It is, in actual fact, nothing more than dildoes and fail with a side order of retarded :argh!:

Scribbles furiously in a notebook.  :mrgreen:
Title: Re: SKYRIM
Post by: President Television on December 02, 2011, 08:32:55 AM
Quote from: Disco Pickle on November 28, 2011, 01:48:46 AM
Torn on who to side with in the Civil War.  Imperial rule has brought stability and peace between the Elves and Nords, but I sympathize with the Nords wanting Independence to worship their gods as they see fit.

Need to make a decision soon as I'm running out of major quest lines.

The Stormcloaks are basically Nazi analogues, if that helps. No, really.
Title: Re: SKYRIM
Post by: Cain on December 02, 2011, 10:32:29 AM
The werewolf (http://en.wikipedia.org/wiki/Werwolf) thing is a bit suggestive of that.

It's also not too dissimilar to the Morrowind plot, where the Sixth House was seeking to drive all the foreigners out and using the xenophobic, slave-owning Cammona Tong as one of their tools to achieve this (though, interesting, not House Telvanni, to my knowledge).  Except the bit where Hitler is a god, sealed up in a mountain by Churchill, Stalin and Roosevelt, who are also gods, but secretly betrayed de Gaulle and had him killed (maybe) and his reincarnation is going to finish the job.
Title: Re: SKYRIM
Post by: Disco Pickle on December 02, 2011, 12:18:13 PM
Quote from: Cain on December 02, 2011, 10:32:29 AM
The werewolf (http://en.wikipedia.org/wiki/Werwolf) thing is a bit suggestive of that.

It's also not too dissimilar to the Morrowind plot, where the Sixth House was seeking to drive all the foreigners out and using the xenophobic, slave-owning Cammona Tong as one of their tools to achieve this (though, interesting, not House Telvanni, to my knowledge).  Except the bit where Hitler is a god, sealed up in a mountain by Churchill, Stalin and Roosevelt, who are also gods, but secretly betrayed de Gaulle and had him killed (maybe) and his reincarnation is going to finish the job.

:mittens:

Funniest damn thing I've read in a month.
Title: Re: SKYRIM
Post by: Cain on December 03, 2011, 11:27:02 PM
I was looking forward to Skyrim, until I took an arrow in the knee.
Title: Re: SKYRIM
Post by: Cramulus on December 05, 2011, 05:16:37 PM
Lately, my apartment has been discussing a problem that's been nagging at us.

Skyrim is awesome. It's been out for a little over 20 days. Everybody in my apartment is playing it, except for the girl who has final exams coming up.

And it's remained constantly good. I'm at level 37 and I'm not running out of content. I think I've hit the point where the game's easy, but then I get annihilated by some creature I've never seen before. You think "ah I'll never have to worry about gold again", and then spend it all in one shopping trip. I keep finding fascinating locations, quests, and NPCs. In short, the game hasn't stopped being awesome.

So here's the problem:

what if it never stops being awesome?

what if we never get bored with it?

I'm remembering the people who have died while playing WoW or Starcraft or Halo 2. We could die this way!

Or on a less life threatening level: what if we never need to buy other video games now? The whole video game industry is in danger.



This is Skyrim's potentially biggest flaw: It's too good.
Title: Re: SKYRIM
Post by: Cramulus on December 06, 2011, 06:25:55 AM
(http://troll.me/images/another-boromir-meme/one-does-not-simply-stop-playing-skyrim.jpg)
Title: Re: SKYRIM
Post by: Cain on December 06, 2011, 07:52:29 AM
I used to think I'd never stop playing Skyrim, until I took an arrow to the knee.
Title: Re: SKYRIM
Post by: Faust on December 06, 2011, 08:26:43 AM
Since the playstation update it crashes every 20 minutes for me so I've barely played it.  8)
Title: Re: SKYRIM
Post by: trippinprincezz13 on December 06, 2011, 03:50:37 PM
Speaking of Playstation, has anyone been playing on X-Box? I know Morrowind works fine on there until it inevitably slows, skips then freezes. Then maybe unfreezes, but probably not. Seeing as Skyrim seems like it has so much more going on, how is it? I've come to terms with the fact that Morrowind will probably freeze at some point so saving is a good idea, but just curious.
Title: Re: SKYRIM
Post by: Cramulus on December 06, 2011, 04:58:41 PM
I'm playing on X-Box, got occasional freezes which require a cold start. But overall, not bad. MILES less buggy than New Vegas.
Title: Re: SKYRIM
Post by: Disco Pickle on December 06, 2011, 05:20:28 PM
Quote from: Faust on December 06, 2011, 08:26:43 AM
Since the playstation update it crashes every 20 minutes for me so I've barely played it.  8)

Before the update, after an hour or so of play it would drop so many frames it was unplayable and I'd have to boot it.  Since the update it now takes several hours before it starts bogging down.

Lvl 53 so far.  Went ahead and finished the main quest, all daedric quests.  Still have to bring up the thieves guild and haven't done any temple quests. 

All shouts discovered but still 7 to fully upgrade.  The last one you get is just ridiculous and I'm glad I saved the civil war quests for last because it's really useful in them.     

The blades aren't on speaking terms with me for spoiler reasons I won't go into, but fuck em. 

Still a LOT of places I haven't discovered out in the mountains.  It never ends. 

Even at lvl 53, Ancient Dragons can mop the floor with me if I'm not careful.

Oh, and dragon armor looks stupid as hell.
Title: Re: SKYRIM
Post by: Cramulus on December 06, 2011, 05:23:08 PM
Two cute little cartoons by the same cats that brought you the Saturday Morning Watchman cartoon.



Song of Skyrim (http://www.youtube.com/watch?NR=1&v=lsqiSknjHK8&feature=endscreen)


The Elder Scrolls Adventures with the Dovahkids (http://www.youtube.com/watch?v=GVQmYF35w74)


Quote from: Disco Pickle on December 06, 2011, 05:20:28 PM
Oh, and dragon armor looks stupid as hell.

not only that - it's not as good as Daedric armor! why is it harder to learn to craft?
Title: Re: SKYRIM
Post by: trippinprincezz13 on December 06, 2011, 07:00:03 PM
Quote from: Cramulus on December 06, 2011, 04:58:41 PM
I'm playing on X-Box, got occasional freezes which require a cold start. But overall, not bad. MILES less buggy than New Vegas.

Cool. I can deal with the occasional freeze - if anything, gives me an excuse to tear myself away from the TV and find something else to do.  Good to know about New Vegas too. I'd been debating getting that too, even though I don't know where I think all this imaginary time to play video games is going to come from.
Title: Re: SKYRIM
Post by: P3nT4gR4m on December 07, 2011, 05:18:28 PM
Quote from: Cramulus on December 06, 2011, 05:23:08 PM
Two cute little cartoons by the same cats that brought you the Saturday Morning Watchman cartoon.



Song of Skyrim (http://www.youtube.com/watch?NR=1&v=lsqiSknjHK8&feature=endscreen)


The Elder Scrolls Adventures with the Dovahkids (http://www.youtube.com/watch?v=GVQmYF35w74)


Quote from: Disco Pickle on December 06, 2011, 05:20:28 PM
Oh, and dragon armor looks stupid as hell.

not only that - it's not as good as Daedric armor! why is it harder to learn to craft?

THIS (http://www.youtube.com/watch?NR=1&feature=endscreen&v=RMKJ9fDM2mo) came up on the related links at the end of the first clip. Made me lol a bit
Title: Re: SKYRIM
Post by: Cain on December 08, 2011, 07:01:42 PM
I lol'd.

Also, cheese!  http://www.youtube.com/watch?v=ZKPJsTLGtNU&feature=share
Title: Re: SKYRIM
Post by: Faust on December 08, 2011, 07:09:38 PM
The game works fine now that I have disabled autosave.

Of course now I am playing the most dangerous of games.
Title: Re: SKYRIM
Post by: Triple Zero on December 08, 2011, 11:30:22 PM
http://restrictionisexpression.com/post/13921641575/computers-will-entertain-us-to-death
Title: Re: SKYRIM
Post by: Disco Pickle on December 09, 2011, 01:20:14 PM
Quote from: Triple Zero on December 08, 2011, 11:30:22 PM
http://restrictionisexpression.com/post/13921641575/computers-will-entertain-us-to-death

Really, really good read.
Title: Re: SKYRIM
Post by: Mesozoic Mister Nigel on December 09, 2011, 04:47:49 PM
It was really interesting, but I don't think it'll happen.
Title: Re: SKYRIM
Post by: P3nT4gR4m on December 09, 2011, 05:41:40 PM
Okay so here's the deal. I was going to join the Stormcloaks on account of those Imperial fucks were going to lop my head off right at the start of the game for no good reason I could make out but now I've just been attacked by Stormcloaks who turned out to be a bunch of bent cunts. So now I have to miss out on the whole civil war plotline on account of I have to kill all of them as a matter of principle.

I suppose I could join one faction, wipe out the other and then turn my awesome dual wielded balls of fiery death upon my comrades in arms but that would feel dishonest. From here on in I guess I'm just going to have to slaughter everyone I come across on sight. This is going to really fuck up any trips in to town but I can't see any other option here.

Fuck you Bethesda for putting me in this position  :argh!:
Title: Re: SKYRIM
Post by: Cain on December 09, 2011, 06:19:47 PM
I was considering playing an Imperial loyalist (I always do my first playthrough of TES games as an Imperial) and, due to my favourite play-style being a sneaky assassin type, shacking up with the Dark Brotherhood for a few quests and to earn phat l00tz.

But, well, I accidentally stumbled across a Dark Brotherhood quest and, well....unless the situation in Skyrim is as bad as it was during the worst days of the Roman Empire, there is one particular quest I can see the Legion getting quite upset about.  Drat.
Title: Re: SKYRIM
Post by: P3nT4gR4m on December 09, 2011, 08:13:13 PM
Something that is consistently blowing me away is the 170-odd handcrafted dungeons. Okay so one or two of them are smaller than my IRL house but what a massive step up from the "oh it's another fucking cookie-cutter Aelid ruin" thing that Oblivion had going on. Cudos to Bethesda for pushing the boat out on that one.

Something I'm missing already is the pre-patch - there's always a dragon at the mages college - bug that left me with a stash of 100-odd dragon souls and the bones and scales to match (I'm guessing that's what dragon armour is made with but haven't unlocked that perk yet)

My formula for first playthrough is to become a battlemage in stages. First I concentrate on building up sneak and magic, wearing either light armour or, more often, magica-enhancing robes and shit. As soon as I get my spellcasting and enchanting skills maxed I can then pimp a bunch of full plate armour and start from the bottom of the heavy armour skill tree, knowing that every time a bear takes a swipe at me my skills are going up. By the time Heavy armour is maxed I'm an impregnable, fiery death spewing fortress on legs.
Title: Re: SKYRIM
Post by: Cain on December 09, 2011, 08:40:39 PM
Except bears will still kill the shit out of you.  Because they're goddamn bears.  I've been led to believe a bear in this game could take on two dragons at once, and win.

(as an aside, is the sheer killing power of bears a shoutout to Colbert? (http://wikiality.wikia.com/Bears))
Title: Re: SKYRIM
Post by: P3nT4gR4m on December 09, 2011, 08:48:22 PM
Bears aint all that. I stumbled across a spriggan with 8 fucking bears in tow and bitch slapped the lot of them. They were a lot worse in Oblivion. This time around Fireball is totally overpowered. Dual wielding will give you 100 damage with a 30 foot radius = room full of burning draugr bouncing off the walls. I also have a Dremora as backup thanks to the "hangover" quest  8)
Title: Re: SKYRIM
Post by: Da6s on December 10, 2011, 10:50:10 AM
94 hours played, according to Steam. Bought release day, four weeks ago. An average of around 3 hours a night before I pass out at the asscrack of dawn? Sounds about right. Not a lot of shit to do when single and getting off work at 2 AM in this county. Hell, even fucking wal mart closes at midnight here.

Two characters, my demon summoning breton caster bad ass (lvl 53? I think), and my sneaky wood elf assassin bitch (lvl 32).

Sided with the nazis on the first play through, because fuck the thalmor.

Siding with the imperials this time, because fuck the thalmor.

Have all daedric artifacts, all achievements from quest lines.

Hell, I have all achievements except escape from jail and 1k bounty in all holds.

Needless to say, I'm pretty much bored with skyrim now, just in time for finals. Thank christ.

Fun fucking game. Fun addicting game.
Title: Re: SKYRIM
Post by: bds on December 10, 2011, 02:25:56 PM
Quote from: Cramulus on December 05, 2011, 05:16:37 PM
Lately, my apartment has been discussing a problem that's been nagging at us.

Skyrim is awesome. It's been out for a little over 20 days. Everybody in my apartment is playing it, except for the girl who has final exams coming up.

And it's remained constantly good. I'm at level 37 and I'm not running out of content. I think I've hit the point where the game's easy, but then I get annihilated by some creature I've never seen before. You think "ah I'll never have to worry about gold again", and then spend it all in one shopping trip. I keep finding fascinating locations, quests, and NPCs. In short, the game hasn't stopped being awesome.

So here's the problem:

what if it never stops being awesome?

what if we never get bored with it?

I'm remembering the people who have died while playing WoW or Starcraft or Halo 2. We could die this way!

Or on a less life threatening level: what if we never need to buy other video games now? The whole video game industry is in danger.



This is Skyrim's potentially biggest flaw: It's too good.

no no no no no please don't say that! I've held off on getting it (because I have no real way of playing it at the moment) but the more people tell me how awesome it is, the more I'm tempted to pick up a cheap console and a shitty TV and just hibernate for a few weeks playing it :\
Title: Re: SKYRIM
Post by: Triple Zero on December 10, 2011, 09:47:47 PM
do you need a TV? won't cheap consoles plug into your computer monitor?
Title: Re: SKYRIM
Post by: Scribbly on December 10, 2011, 10:22:37 PM
Latest patch has completely fucked Skyrim for me. The mouse now goes like a snail vertically and lightning horizontally. Tried every fix I can find on the internet, gave it an hour, then gave up.

I'd wait a few months, my friends are now reporting other issues that have cropped up since the patching. Fantastic to release a product and then break it for people for them after a few weeks. No, really.  :|
Title: Re: SKYRIM
Post by: Cain on December 10, 2011, 11:36:49 PM
I know this is probably a stupid question, but have you looked at the mouse speed settings in game?  They were set ridiculously low to start with, entirely possible the patch has moved it all the way to the left end of the slider or something idiotic like that.

Also, myself and Burns have been doing some thinking, and we've concluded that making all three of the broths available in the game and the fondue, and using them in combat, will essentially make you an invincible killing machine.  Regen 2 hit points per second for 720 seconds, 1 point of stamina for the same period of time, fortify magicka for 100 for the same period of time and regen magicka 2 points.

Who knew broths and a fondue were so badass?
Title: Re: SKYRIM
Post by: Scribbly on December 10, 2011, 11:56:13 PM
Quote from: Cain on December 10, 2011, 11:36:49 PM
I know this is probably a stupid question, but have you looked at the mouse speed settings in game?  They were set ridiculously low to start with, entirely possible the patch has moved it all the way to the left end of the slider or something idiotic like that.

Yeah, unfortunately. That was the first thing I checked - it was set about midway, and raising or lowering it didn't seem to have any noticeable effect. Very frustrating.
Title: Re: SKYRIM
Post by: Faust on December 10, 2011, 11:58:36 PM
In the middle of the Mage's Guild now. Really enjoying their missions.
Title: Re: SKYRIM
Post by: bds on December 11, 2011, 12:58:04 AM
Quote from: Triple Zero on December 10, 2011, 09:47:47 PM
do you need a TV? won't cheap consoles plug into your computer monitor?

i have two laptops so probably not. my big laptop screen might support hdmi-in though, but I doubt it
Title: Re: SKYRIM
Post by: P3nT4gR4m on December 11, 2011, 08:57:53 AM
Quote from: Faust on December 10, 2011, 11:58:36 PM
In the middle of the Mage's Guild now. Really enjoying their missions.

Enjoy it while it lasts. Was good but way to short for my liking.
Title: Re: SKYRIM
Post by: Triple Zero on December 11, 2011, 11:22:43 AM
Quote from: bds on December 11, 2011, 12:58:04 AM
Quote from: Triple Zero on December 10, 2011, 09:47:47 PM
do you need a TV? won't cheap consoles plug into your computer monitor?

i have two laptops so probably not. my big laptop screen might support hdmi-in though, but I doubt it

Get a big-ass monitor instead of a TV regardless! They're cheaper, sharper, moar awesome and second monitor = FTW also with a laptop! Plus your shows won't get interrupted by commercials because it's not a fucking TV. It's win/win/win, seriously.
Title: Re: SKYRIM
Post by: bds on December 11, 2011, 11:42:07 AM
yeah, when I build my desktop (in a few months after I get a car and other shit) I'm gunna pick up a couple of HUGE ass screens, because holy shit, massive monitors are the best things!
Title: Re: SKYRIM
Post by: Don Coyote on December 11, 2011, 11:52:56 PM
I felt cheated at the end of the Dark Brotherhood questline.

Title: Re: SKYRIM
Post by: Reginald Ret on December 12, 2011, 12:27:57 AM
Has anyone spent some time trying out different recipes for the Atronach Forge under the mage guild?
Title: Re: SKYRIM
Post by: Chairman Risus on December 12, 2011, 12:29:01 AM
Quote from: Pope Pastor Wolf-Something-Or-Other on December 11, 2011, 11:52:56 PM
I felt cheated at the end of the Dark Brotherhood questline.

The whole thing seemed a little too cut and dry for me.
Title: Re: SKYRIM
Post by: Disco Pickle on December 12, 2011, 01:58:06 AM
Think I'm officially done with it for a few years.  Level 60 and can just run through a dungeon swinging a sword without much worry about dying at all.  Found all of the Priest Masks and that was the last time I was in a place I had to worry about healing.  I've read you can level to around 80 if you max all abilities but I just don't have that sort of commitment.

Have a few "achievements" left but don't really give a fuck about false senses of accomplishment pushed by game developers.

Really, really great game.  No qualms on that front.  It deserves GotY.

Gamestop is offering something like $40 trade in value if you trade it in before Jan. 15 so I'll probably do that.  There's the Ultimate MvC3 release I really, really want to try because kicking people's ass with Ghost Rider and Dr. Strange gets me tingly in my nether regions.  I've also heard Dark Souls is being called the hardest game ever made.  I like a challenge like that.  Think I'll give it a shot.

Going to be hard to top Skyrim for years though. 
Title: Re: SKYRIM
Post by: Cain on December 12, 2011, 08:11:32 AM
A lot of people are reporting the latest patch is making Skyrim essentially unplayable for them.

I've also discovered a somewhat amusing bug, that causes the game, when anyone Shouts, to turn red and black.  It's actually kinda cool, gives you the impression that fucked up shit is going down, and you can still kinda see while the game is like that, but I can understand why people affected are not entirely impressed.
Title: Re: SKYRIM
Post by: P3nT4gR4m on December 12, 2011, 01:28:29 PM
(https://lh5.googleusercontent.com/-5KxoWtJrtSQ/TuYA49_VX6I/AAAAAAAANpc/QS9qa-E1JFs/s640/skyrim-bacon-helmet.jpg)  :eek:
Title: Re: SKYRIM
Post by: Pæs on December 12, 2011, 01:39:50 PM
And with that, the ultimate purpose of the internet has been realised.
Everyone can go home now.

Full gallery: http://imgur.com/a/SFSrP#8
Title: Re: SKYRIM
Post by: Don Coyote on January 05, 2012, 10:07:36 PM
I love the modding community.
http://youtu.be/cAf8-3HjN6Q
Title: Re: SKYRIM
Post by: Eater of Clowns on January 05, 2012, 10:18:46 PM
I'm actually glad this thread was bumped.  I fired up Skyrim a few weeks ago.

I decided to play a Conjurer this time, they always seemed like so much fun, so cool, and I was really hoping for a break from the Elder Scrolls left and right trigger button jam.  Have you met my Storm Atronach?  He's pretty cool, can tear through some necro - oh, he's stuck behind that little stone about a half mile back.  Again.  Yeah, he really likes it there.  His second favorite place is directly in front of me, immobile, unclippable, in a tiny narrow ass corridor in EVERY FUCKING DUNGEON IN THE GAME.  It's fucking 2011 (when the game came out), I was feeling pretty upbeat that maybe pathing was a problem of the last decade.  Not confident enough to take my housecarl along, though, because well, actually being able to use the tools the game provides you to the end they're intended is a little too much to hope for.

It's cool though, Conjuration is only my primary skill.  I can summon up a few Oblivion blades and dual wield and...jam on the left and right triggers over and over again.  In some dungeon that consists of undead with necromancers in it, bandits with necromancers in it, or undead with bandits in it.  I'm sure later they'll go from bandit thiefs to bandit sneakthiefs or bandit subterfuges or some shit.  The quest giver will likely send me through every incarnation of them, if I can find the motherfucker.  He's in Jorfukdahd right, so I'll just go there and, wait, is he in the basement or in the top?  Neither.  Okay, I"ll go out back and, nope, he's not there, okay is he wandering around town?  Nope, HE WAS IN JORFUKDAHD, at least he is now, just standing right at the entrance.  Apparently he's zoning around exactly when I am and I'm just sitting through load times to hand in some bullshit quest for no reason at all.  Great immersive world, dude, your wooden ass people all move around and shit.  I really hope they're having as much fun as I'm NOT having just running in circles.

It actually sucks, though.  I really like Elder Scrolls.  Morrowind was like crack to me when it came out and Oblivion was such a lush world.  Skyrim is big an open and grim and beautiful but it's just not doing it for me.  Maybe something clicked and I just can't hang with this kind of game anymore?  I don't know, I still seem to be doing fine with Fallout titles.
Title: Re: SKYRIM
Post by: Cainad (dec.) on January 07, 2012, 10:28:26 PM
Heh, I got Skyrim for Christmas (that's mostly where I've been instead of here) and have been playing a Conjurer, and yet have had a very different experience.

I decided to do a version of what I did in Oblivion, which was a Breton conjuration-enchanting-sword & shield-light armor guy. I found basically all of these to be more satisfying than the previous game, especially Enchanting. Working towards being able to put two enchantments on one item at lvl 100 was a delicious prize and a great motivator, as well as being able to summon two Atronachs at once.
I chose a Breton for the Magic Resistance and a lot of my Enchanting went towards Magic Resistance. It's all well and good if a dude clubs me to death with a hammer, but I'll be fucking damned if I let another Mage whoop my ass. I basically eat Necromancers and Dragon Priests for breakfast now.

Also, I got the Khajiit follower, J'zargo, from the College, mostly because as a Destruction mage I knew he'd stay out of the way (I fucking HATE the way melee followers will blunder right into my path and then get pissed at me because they walked into my sword). He's alright, has no level cap, and is basically competent and can carry extra shit for me, but this one time... I think he may be the Dragonborn and not me, because when a dragon landed about 100 feet away from me, he had slaughtered with firebolts by the time I managed to sprint over to it to hit it with my sword :eek: .

I also have to join the "ambivalent as fuck" crowd when it comes to the Civil War plotline. I literally have not touched it since leaving Helgen, and have deliberately ignored all prompts to join one side or the other. I find myself disliking both sides for different reasons, and don't feel like i have anything to gain from getting involved. So, that's a weakness I guess: one of the most central plotlines in the game doesn't interest me at all.

Funny thing is, I don't really disagree with any of the criticisms EoC has (although I didn't have as much problem with the Atronachs or my follower standing in my way). I guess it just is a testament to the subjectivity of these things that I was able to overlook those same flaws and enjoy the stuff that was good.
Title: Re: SKYRIM
Post by: Don Coyote on January 07, 2012, 10:52:08 PM
Having done the civil war for both sides, I find myself siding with the Imperials more than the Stormcloaks. Ulfric is power-hungry and short-sighted, and so are most the Jarls that support him.

As far as followers, I did my first play through without one because they muck up sneaking.
Me: Ok let's sneak around
Follower : AMG AN ENEMY CHARGE!!!!!!
Me: well there goes the element of surprise.

Ranged followers seem to be the best way to go. None of this "Imma run RIGHT INTO YOUR FIREBALL THANE"
Title: Re: SKYRIM
Post by: Cain on January 07, 2012, 11:15:22 PM
Having got it for Xmas, I'm playing exactly as I thought I would: Imperial, using sneak and stealth to wear down the enemy from a distance, then closing in and dual wielding for the kill.  As a rule, in RPGs, I play the most rogue-like class, as this suits my style of play best.  I'm going to branch out into Illusion magic a bit more once I'm about level 10 or so, but that will be to aid my primary modes of attack, rather than to replace it.

Unfortunate problem: not having a proper mouse made fighting rather difficult, as enemies would slip behind me and then power attack me as I desperately used the mousepad to try and wheel around.  I have now fixed this problem, but it remains to be seen if I can take down this bandit chief.

Advantages over Oblivion: characters are no longer so ugly I want to kill them on sight, junking the stats system entirely, caves are much prettier, regenerating damage outside of combat (something which seems to be becoming a standard among computer game RPGs, and something I approve of).

Disadvantages: levelling up seems to happen much more quickly due to there being no class favourites any more.  That I was level 6 with only a couple of hours of play was....disconcernting to me, especially since it took about 10 hours longer to do the same in Morrowind.  I'm sure as I get more powerful, levelling up will take longer, but it feels a little too fast for my liking.

I've decided I'm going to concentrate on side quests first, then the dragonborn quests, then the Civil War.  I rank giant flying lizards that breathe fire above territorial pissing matches in terms of importance, plus I suspect no matter which side you play, you're going to be asked to play a fairly significant role, and having a badass Dovahkiin playing such a prominent role makes more sense to me than some semi-famous killer of bandits and looter of tombs doing the same.
Title: Re: SKYRIM
Post by: Don Coyote on January 08, 2012, 12:03:47 AM
IMO you get way more mileage out of doing the side quests then the Dragonborn quests with the civil war for last. Other wise you end up finishing the Dragonborn questline at level 25 feeling very underwhelmed.

Leveling starts to slow down after 20.
Title: Re: SKYRIM
Post by: Nast on January 08, 2012, 05:19:08 AM
I've enjoyed Skyrim for the most part but I too have gotten burnt out on it.

I think the game designers paid some attention to people's criticisms of Oblivion and made changes to improve the gameplay and streamline the stats system. While it is still basically just mashing the left and right triggers, that aspect of gameplay doesn't bother me so much. I think what got me is that... it's too expansive in some areas. I got tired of clearing my way through yet another bandit-filled dungeon, obsessively checking all containers in case they are full of randomly generated shinies. Like, at this point I'd rather go and pick flowers in the pine forest.

It may be the nostalgia factor, but for me Morrowind is still my favorite Elder Scrolls game. You got a real sense of being in an alien land and culture. Skyrim is stylistically more similar to Oblivion, so it has that sense of classic fantasy that I can only take in small doses.
Title: Re: SKYRIM
Post by: Cainad (dec.) on January 08, 2012, 05:40:55 AM
I never played Morrowind in earnest, sadly, but I do have a copy on my computer that I've briefly toyed around with after I got tired of Oblivion. It's really hard to go back to something from those days when I'm spoiled on modern graphics and gameplay, which is definitely shallow of me.

But I can totally see what Nast is talking about, and I got my little taste of how weird and interesting Morrowind was next to "standard" Swordz&Spellz fantasy when some NPC said "the Silt-Strider can take you there" and I was like "wtf is a Silt-Strider"

then after a few more minutes of exploring, I heard a curious deep groaning sound in the distance and OH MY GOD IT'S A GIANT FUCKING BUG WHAT THE SHIT oh so this is the totally normal mode of transport in this game... woah.


I think games like Skyrim could absolutely benefit from some more of that really fantastical fantasy. Maybe we'll get something for Skyrim akin to what the Shivering Isles expansion was for Oblivion.
Title: Re: SKYRIM
Post by: Triple Zero on January 08, 2012, 10:26:53 AM

every. time. I see this topic.

(http://i.imgur.com/JAU76.jpg)
Title: Re: SKYRIM
Post by: Cain on January 08, 2012, 12:07:29 PM
You can upgrade Morrowind's graphics to Oblivion or better levels fairly easily.#

And yeah, Morrowind was really quite alien and different to Oblivion and Skyrim, which are trying to appeal for a larger audience, and so have gone back towards the more traditional fantasy elements.  In some ways, it reminds me of Bioware - their Planescape: Torment is probably one of the best (and strangest) RPGs ever made, one where you can never die, combat is almost always irrelevant, there is only one magic sword in the whole game (or maybe less) and almost everything proceeds on the basis of dialogue.

In both cases, Bethesda and Bioware have had to water down their potential for truly immersive and creative gaming experiences for commercial success.  They're still good...but not as good as they could be.
Title: Re: SKYRIM
Post by: Bu🤠ns on January 08, 2012, 05:54:56 PM
Quote from: Cain on January 08, 2012, 12:07:29 PM
You can upgrade Morrowind's graphics to Oblivion or better levels fairly easily.#

And yeah, Morrowind was really quite alien and different to Oblivion and Skyrim, which are trying to appeal for a larger audience, and so have gone back towards the more traditional fantasy elements.  In some ways, it reminds me of Bioware - their Planescape: Torment is probably one of the best (and strangest) RPGs ever made, one where you can never die, combat is almost always irrelevant, there is only one magic sword in the whole game (or maybe less) and almost everything proceeds on the basis of dialogue.

In both cases, Bethesda and Bioware have had to water down their potential for truly immersive and creative gaming experiences for commercial success.  They're still good...but not as good as they could be.

That's an interesting point.  can you be more specific as I've never played Planescape: Torment and only a teeny bit of Morrowind. How do you think it could be more immersive and creative?
Title: Re: SKYRIM
Post by: Cain on January 08, 2012, 07:04:58 PM
World building, basically.  Oblivion was standard fantasty cliche-land - very beautifully rendered, and with a bit more back story (due to previous Elder Scrolls games) but, when you got down to it, it was knights and thieves and wizards and assassins, big-ass towers and simplistic good/evil distinctions - especially when it came to enemies (you can slaughter lesser daedra with nary a thought, same for the anonymous looking and totally replaceable bandits).  With a few tweaks, the same could be said for almost any fantasy RPG of the last decade, with very few exceptions aside (Dragon Age 2, maybe, and that was due to an executive decision from EA, not what Bioware had intended).

I mean, when you consider with fantasy you could almost go anywhere and have any sort of enemies and plots and backgrounds, the fact that it invariably comes down to kingdoms and castles and wizards is why I consider fantasy the genre of unimaginative hacks.

There should be multiple paths to victory, but even more paths to failure.  I was talking with Cram and what we concluded was the basic failing of Bioware was railroading characters along a very narrow selection of choices to achieve the final plot outcome, and the failing of Bethesda was the complete and utter lack of urgency at all - the sandbox is great to play in, but does anyone really feel the urgent need to rush off and save Skyrim from the Imperials/Stormcloaks?

What Morrowind did differently was that it put the island of Vvanderfall into a complex social and political context, one that increasingly made sense the more you discovered about it, but was quite alien at the outset.  It was a colony on the edge of open rebellion, due to historical and religious factors and the Emperor sent you there as a gambit, because you fulfilled certain conditions that could plausibly make you another figure from Dwemer history and religion who could not only defeat this rebellion before it started, but also break the authority of the Tribunal, whose cultural practices (such as slavery) were anathema to the Empire, and secure the authority of the King's court in Mournhold.

As for PS:T, you're also dealing with an entirely alien setting, IMO one of the best in the D&D franchise.  The City of Sigil is at the heart of the expanded multiverse of the series, it can be accessed from anywhere and it can access anywhere.  As such, creatures normally considered monstrous and evil are a common sight there and, because of the strict rules that govern Sigil, behave themselves.  So already you're looking at something quite different.

Your companions include a floating skull, a chaste succubi, an automaton, a pyromaniac and a merciless expression of justice.  Your wisdom, intelligence and charisma stats are far more important than any other, and apart from a few minor scuffles (and some important plot-related ones) combat is almost always optional, and rarely the best option available.  And the plot...well, heavy themes of existentialism and the possibility/impossibility of redemption throughout.   Throw in the various factions that exist in Sigil, and you've got a lot more philosophical content than most novels manage to fit in.
Title: Re: SKYRIM
Post by: Telarus on January 09, 2012, 05:23:38 AM
Well said, Cain.
Title: Re: SKYRIM
Post by: Cain on January 09, 2012, 05:44:14 AM
Thanks.  Myself and Cram also talked about the urgent need for Bioware and Bethesda to work together to create The Ultimate CRPG.  Between Bioware's voice acting, interpersonal dialogue and ability to track multiple options in gameplay through to a final conclusion, and Bethesda's ability to create a giant, freewheeling and almost entirely interactive world, you could have a killer combination, if they managed to combine their strengths.

Sure, it'd probably wreck all but the most current computers, and require insane amounts of disk space (in excess of 30 gig, easily), but it'd kill the competition and probably sweep the board for industry awards.
Title: Re: SKYRIM
Post by: Da6s on January 09, 2012, 06:20:39 AM
Quote from: Cain on January 09, 2012, 05:44:14 AM
but it'd kill the competition and probably sweep the board for industry awards.

Until the major companies put pressure on the critics to only award and promote the next twitch happy MW remake, because those have higher sales numbers. And are only what the real video gamer demographic play, at least until the next Madden comes out. And PC gaming is a dying market.

I really fucking hate the gaming industry. I hate the blogs that fire writers for posting negative reviews (http://www.thatvideogameblog.com/2007/11/30/gamespot-reviewer-fired-over-bad-review/) more.
Title: Re: SKYRIM
Post by: Cain on January 09, 2012, 06:28:41 AM
Quote from: Da6s on January 09, 2012, 06:20:39 AM
Quote from: Cain on January 09, 2012, 05:44:14 AM
but it'd kill the competition and probably sweep the board for industry awards.

Until the major companies put pressure on the critics to only award and promote the next twitch happy MW remake, because those have higher sales numbers. And are only what the real video gamer demographic play, at least until the next Madden comes out. And PC gaming is a dying market.

I really fucking hate the gaming industry. I hate the blogs that fire writers for posting negative reviews (http://www.thatvideogameblog.com/2007/11/30/gamespot-reviewer-fired-over-bad-review/) more.

Uh (http://uk.pc.gamespy.com/articles/119/1198547p1.html) no (http://www.extremetech.com/gaming/97047-thank-you-farmville-pc-gaming-will-soon-overtake-consoles), but thanks for playing.
Title: Re: SKYRIM
Post by: Scribbly on January 09, 2012, 06:54:49 PM
This mod alone makes Skyrim the most profound contribution to culture in the past ten years at least: http://www.youtube.com/watch?v=Bifmj1O3D24

(Warning, spoils the opening of the game)
Title: Re: SKYRIM
Post by: Don Coyote on January 09, 2012, 07:00:48 PM
Quote from: Demolition_Squid on January 09, 2012, 06:54:49 PM
This mod alone makes Skyrim the most profound contribution to culture in the past ten years at least: http://www.youtube.com/watch?v=Bifmj1O3D24

(Warning, spoils the opening of the game)

That was possibly more terrifying than the Spider-mans Vs zoidbergs video.
Title: Re: SKYRIM
Post by: Phox on January 09, 2012, 07:02:00 PM
Quote from: Don Coyote on January 09, 2012, 07:00:48 PM
Quote from: Demolition_Squid on January 09, 2012, 06:54:49 PM
This mod alone makes Skyrim the most profound contribution to culture in the past ten years at least: http://www.youtube.com/watch?v=Bifmj1O3D24

(Warning, spoils the opening of the game)

That was possibly more terrifying than the Spider-mans Vs zoidbergs video.
Those two mods indicate that if/when I get it, I will never play the vanilla game.
Title: Re: SKYRIM
Post by: Cramulus on January 09, 2012, 07:06:50 PM
Quote from: Demolition_Squid on January 09, 2012, 06:54:49 PM
This mod alone makes Skyrim the most profound contribution to culture in the past ten years at least: http://www.youtube.com/watch?v=Bifmj1O3D24

(Warning, spoils the opening of the game)

ohmyfuckinggod that's brilliant   :lulz: :lulz: :lulz:





So I'm level 54. I'm trying to do all the plot I can. I hit the barrier where stuff wasn't challenging anymore, so I jacked the difficulty up to Master. Suddenly there were ancient dragons and four Deathlords assaulting me at once. The game was hard again!

This lasted for five levels or so, now I'm acclimated to that level of danger. It's still hard, but I'm used to it. So at this point, in order to level, I need to start using skills I've previously ignored. My mage is now wearing plate mail and swinging a battle axe. It takes a long time to kill a dragon when your Two Handed skill is like 15%!

I'm so impressed that I'm still seeing new content, still finding fresh things to do, even 100+ hours into the game.
Title: Re: SKYRIM
Post by: Da6s on January 09, 2012, 07:18:28 PM
Quote from: Cain on January 09, 2012, 06:28:41 AM
Quote from: Da6s on January 09, 2012, 06:20:39 AM
Quote from: Cain on January 09, 2012, 05:44:14 AM
but it'd kill the competition and probably sweep the board for industry awards.

Until the major companies put pressure on the critics to only award and promote the next twitch happy MW remake, because those have higher sales numbers. And are only what the real video gamer demographic play, at least until the next Madden comes out. And PC gaming is a dying market.

I really fucking hate the gaming industry. I hate the blogs that fire writers for posting negative reviews (http://www.thatvideogameblog.com/2007/11/30/gamespot-reviewer-fired-over-bad-review/) more.

Uh (http://uk.pc.gamespy.com/articles/119/1198547p1.html) no (http://www.extremetech.com/gaming/97047-thank-you-farmville-pc-gaming-will-soon-overtake-consoles), but thanks for playing.

You either missed the tongue in cheek with the madden comments, or continued it with a statement that farmville players should be consider gamers.

I haven't slept yet and I'm not sure which.
Title: Re: SKYRIM
Post by: Don Coyote on January 09, 2012, 07:52:10 PM
Don't start a new game on Master. You will cry.
Title: Re: SKYRIM
Post by: BadBeast on January 09, 2012, 08:30:03 PM
Quote from: Don Coyote on January 09, 2012, 07:52:10 PM
Don't start a new game on Master. You will cry.
I've never played it at all, and I'm already crying like I'd just taken a cock to the eye.
Title: Re: SKYRIM
Post by: P3nT4gR4m on January 09, 2012, 08:43:10 PM
Quote from: Cramulus on January 09, 2012, 07:06:50 PM
Quote from: Demolition_Squid on January 09, 2012, 06:54:49 PM
This mod alone makes Skyrim the most profound contribution to culture in the past ten years at least: http://www.youtube.com/watch?v=Bifmj1O3D24

(Warning, spoils the opening of the game)

ohmyfuckinggod that's brilliant   :lulz: :lulz: :lulz:





So I'm level 54. I'm trying to do all the plot I can. I hit the barrier where stuff wasn't challenging anymore, so I jacked the difficulty up to Master. Suddenly there were ancient dragons and four Deathlords assaulting me at once. The game was hard again!

This lasted for five levels or so, now I'm acclimated to that level of danger. It's still hard, but I'm used to it. So at this point, in order to level, I need to start using skills I've previously ignored. My mage is now wearing plate mail and swinging a battle axe. It takes a long time to kill a dragon when your Two Handed skill is like 15%!

I'm so impressed that I'm still seeing new content, still finding fresh things to do, even 100+ hours into the game.

I'm level 50-odd myself now, too. Main quest is done. I ended up siding with the nazi's, given that I still had a bug in my ass over the whole - wanting to lop my head off for the hell of it - thing the imperials had going on at the start so the whole of Skyrim is now whitey-only and I can (in fact I'm expected to) attack imperials on sight, without getting into trouble, which I can't see getting old anytime soon.

I'm the head of the mages, the companions, the dark brotherhood, some weird tribe of cannibal fucks who, frankly, creep me out a bit - the ring is stashed in my house in whiterun and I refuse to touch the fucking thing.

I reached the dragon armour smithing perk and can, coupled with my ninja enchanting skillz, make a single chestplate that single handeldy wipes out the whole 4k bank balance of any fence (oh, yeah, I'm head of the thieves guild too)

Nowadays the only thing I'm ever looking for in a chest is a key or a quest item. Daedric warhammer of 500 frost damage, worth 8000gold? Fuck that - I don't use warhammers at the mo and, when I'll do I'll be using a hancrafted "fucking epic" daedric warhammer of 5000 frost damage, worth more gold pieces than can fit in the information panel, cos that's how just how I roll.

Nothing is about money anymore it's all about skill perks from herein. Well, that and clearing out every last one of those epic locations
Title: Re: SKYRIM
Post by: Cramulus on January 10, 2012, 07:14:34 PM
http://www.youtube.com/watch?feature=player_embedded&v=YEMD28MMtNg  :lulz:

Skyrim is still thriving in the year 2012 and Belethor's distant cousin Gregethor is running the shop with Digurd, Sigurd's distant relative.

Buckets still get put on heads and coin purses still get thieved, and throwing fire and ice at each other is still the preferred way of settling a dispute.
Title: Re: SKYRIM
Post by: The Good Reverend Roger on January 10, 2012, 07:17:28 PM
Quote from: Cramulus on January 10, 2012, 07:14:34 PM
http://www.youtube.com/watch?feature=player_embedded&v=YEMD28MMtNg  :lulz:

Skyrim is still thriving in the year 2012 and Belethor's distant cousin Gregethor is running the shop with Digurd, Sigurd's distant relative.

Buckets still get put on heads and coin purses still get thieved, and throwing fire and ice at each other is still the preferred way of settling a dispute.

I'm a hammer man, myself.

Will watch that when I get home.
Title: Re: SKYRIM
Post by: Don Coyote on January 10, 2012, 07:40:48 PM
Quote from: Cramulus on January 10, 2012, 07:14:34 PM
http://www.youtube.com/watch?feature=player_embedded&v=YEMD28MMtNg  :lulz:

Skyrim is still thriving in the year 2012 and Belethor's distant cousin Gregethor is running the shop with Digurd, Sigurd's distant relative.

Buckets still get put on heads and coin purses still get thieved, and throwing fire and ice at each other is still the preferred way of settling a dispute.

Just watched this before clicking the thread. :fnord:

Quote from: The Good Reverend Roger on January 10, 2012, 07:17:28 PM
Quote from: Cramulus on January 10, 2012, 07:14:34 PM
http://www.youtube.com/watch?feature=player_embedded&v=YEMD28MMtNg  :lulz:

Skyrim is still thriving in the year 2012 and Belethor's distant cousin Gregethor is running the shop with Digurd, Sigurd's distant relative.

Buckets still get put on heads and coin purses still get thieved, and throwing fire and ice at each other is still the preferred way of settling a dispute.

I'm a hammer man, myself.

Will watch that when I get home.

So you were the assailant, and you let that poor old woman take the heat. SHAME
Title: Re: SKYRIM
Post by: Bu🤠ns on January 15, 2012, 06:49:30 PM
Quote from: Cain on January 08, 2012, 07:04:58 PM
World building, basically.  Oblivion was standard fantasty cliche-land - very beautifully rendered, ...

Thanks, Cain...now I have a whole heap of angles in terms of gaming to think about...

Also I think I need to check out this Planescape: Torment now...
Title: Re: SKYRIM
Post by: Don Coyote on January 29, 2012, 01:12:07 AM
I crashed my computer trying to mod Skyrim.
Title: Re: SKYRIM
Post by: Elder Iptuous on January 30, 2012, 03:14:45 PM
goddammit!
i'm doing the mage college quest where you gotta focus the oculary (sp?) and it's all fucked up.
you gotta heat or cool the lenses with flame or frostbite spells, but when i do, it makes the beams go way too far in either direction to be able to focus them.  so i go online to see what others have done, and it seems that everyone else is having problem getting them to move enough. FUCK.  stupid quest....

also, i've spent more time doing skills than the quests, i guess, because i've got badass gear that lets me breeze through the quests now at level 40. 
i did a quest for a goddess, Miridia (sp again?), and she's all, "You are worthy now, mortal, to weild this epic fucking sword that i shall birth to you from this ball of pure energy in the sky, and you shall spread my religion amongst the land!"
'oh... um. thanks lady. but, i think i'll stick with the two swords i made that do three times as much dmg and are much more heavily enchanted than this.  but, it'll totally look nice on my weapon rack back at home!  and i'll mention you when i'm talking to people, maybe, if it comes up in conversation....  i gotta go now.'
Title: Re: SKYRIM
Post by: Cramulus on January 30, 2012, 03:17:00 PM
Quote from: Iptuous on January 30, 2012, 03:14:45 PM
goddammit!
i'm doing the mage college quest where you gotta focus the oculary (sp?) and it's all fucked up.
you gotta heat or cool the lenses with flame or frostbite spells, but when i do, it makes the beams go way too far in either direction to be able to focus them.  so i go online to see what others have done, and it seems that everyone else is having problem getting them to move enough. FUCK.  stupid quest....

Hah! My roommate spent like an hour figuring this out on Friday.

Each point of fire or ice damage moves the lens a little bit in one direction or the other. So don't use the "bolt" spells, they do too much damage. Use the really low damage laser spells you can get from the tomes in the room.

Title: Re: SKYRIM
Post by: Elder Iptuous on January 30, 2012, 04:24:43 PM
i am!  i don't even have terribly high destruction skill, and even if i did, that wouldn't increase the dmg, would it?
also, i can't move an individual beam.
even if i hit the oculary with heat/chill at the very bottom of the supporting strut, it moves all three beams way up, or way down...
i messed with it for about an hour, and gave up.  went and did some other questing. :(
Title: Re: SKYRIM
Post by: Don Coyote on January 30, 2012, 06:02:10 PM
Randomly press the buttons, then nuke them with your frostbite or flames spell. I got it just by being stupid and doing that. I think the trouble is that it seems like a clever puzzle.
Title: Re: SKYRIM
Post by: Elder Iptuous on January 30, 2012, 06:08:11 PM
i will try randomly nuking it as suggested. perhaps involving vodka into the equation, for good measure.
yeah.  it seems like a clever puzzle.  like playing with a wooden labyrinth that has fucked knobs....
Title: Re: SKYRIM
Post by: ñͤͣ̄ͦ̌̑͗͊͛͂͗ ̸̨̨̣̺̼̣̜͙͈͕̮̊̈́̈͂͛̽͊ͭ̓͆ͅé ̰̓̓́ͯ́́͞ on January 30, 2012, 09:42:36 PM
Quote from: BadBeast on January 09, 2012, 08:30:03 PM
Quote from: Don Coyote on January 09, 2012, 07:52:10 PM
Don't start a new game on Master. You will cry.
I've never played it at all, and I'm already crying like I'd just taken a cock to the eye.

Did you used to be an adventurer, like Coyote, before your injury?
Title: Re: SKYRIM
Post by: Elder Iptuous on January 30, 2012, 09:44:49 PM
Net, if we need to coordinate to make sure that we don't duplicate Koan reviews, just drop me a PM.
Title: Re: SKYRIM
Post by: The Good Reverend Roger on January 30, 2012, 09:45:27 PM
Quote from: Iptuous on January 30, 2012, 09:44:49 PM
Net, if we need to coordinate to make sure that we don't duplicate Koan reviews, just drop me a PM.

Is this that "sarcasm" thing I've heard about?
Title: Re: SKYRIM
Post by: BadBeast on January 31, 2012, 01:34:38 AM
Quote from: Net on January 30, 2012, 09:42:36 PM
Quote from: BadBeast on January 09, 2012, 08:30:03 PM
Quote from: Don Coyote on January 09, 2012, 07:52:10 PM
Don't start a new game on Master. You will cry.
I've never played it at all, and I'm already crying like I'd just taken a cock to the eye.

Did you used to be an adventurer, like Coyote, before your injury?
Not like Coyote, no.  :roll:
Title: Re: SKYRIM
Post by: Elder Iptuous on January 31, 2012, 04:27:34 AM
Quote from: The Good Reverend Roger on January 30, 2012, 09:45:27 PM
Quote from: Iptuous on January 30, 2012, 09:44:49 PM
Net, if we need to coordinate to make sure that we don't duplicate Koan reviews, just drop me a PM.

Is this that "sarcasm" thing I've heard about?

i don't believe so...
i think it's just joke running.

i only got through two koans before i had to take off.  but, hey! i got a two day reprieve from the ATF, so that's good. :)
Title: Re: SKYRIM
Post by: The Good Reverend Roger on January 31, 2012, 01:14:50 PM
Quote from: Iptuous on January 31, 2012, 04:27:34 AM
Quote from: The Good Reverend Roger on January 30, 2012, 09:45:27 PM
Quote from: Iptuous on January 30, 2012, 09:44:49 PM
Net, if we need to coordinate to make sure that we don't duplicate Koan reviews, just drop me a PM.

Is this that "sarcasm" thing I've heard about?

i don't believe so...
i think it's just joke running.

i only got through two koans before i had to take off.  but, hey! i got a two day reprieve from the ATF, so that's good. :)

See how your spiritual advisor takers care of you?
Title: Re: SKYRIM
Post by: Cramulus on February 09, 2012, 09:49:28 PM
Bethesda gave its studios a full week to work on whatever they want and add it to skyrim. Here's a highlights reel of the awesome stuff they came up with. I wish this stuff was in the game! Maybe it'll be DLC content...

http://www.youtube.com/watch?v=AYOFLqItuW4
Title: Re: SKYRIM
Post by: Wolfgang Absolutus on February 09, 2012, 10:11:25 PM
Quote from: Cramulus on February 09, 2012, 09:49:28 PM
Bethesda gave its studios a full week to work on whatever they want and add it to skyrim. Here's a highlights reel of the awesome stuff they came up with. I wish this stuff was in the game! Maybe it'll be DLC content...

http://www.youtube.com/watch?v=AYOFLqItuW4
:fap:
Title: Re: SKYRIM
Post by: The Rev on February 09, 2012, 10:17:41 PM
I play Hearts on my laptop, does that count?
Title: Re: SKYRIM
Post by: Scribbly on April 29, 2023, 09:02:50 AM
Quote from: Cramulus on December 05, 2011, 05:16:37 PM
Lately, my apartment has been discussing a problem that's been nagging at us.

Skyrim is awesome. It's been out for a little over 20 days. Everybody in my apartment is playing it, except for the girl who has final exams coming up.

And it's remained constantly good. I'm at level 37 and I'm not running out of content. I think I've hit the point where the game's easy, but then I get annihilated by some creature I've never seen before. You think "ah I'll never have to worry about gold again", and then spend it all in one shopping trip. I keep finding fascinating locations, quests, and NPCs. In short, the game hasn't stopped being awesome.

So here's the problem:

what if it never stops being awesome?

what if we never get bored with it?

I'm remembering the people who have died while playing WoW or Starcraft or Halo 2. We could die this way!

Or on a less life threatening level: what if we never need to buy other video games now? The whole video game industry is in danger.



This is Skyrim's potentially biggest flaw: It's too good.

Randomly remembered this post.

I am now reinstalling Skyrim.  :lulz:
Title: Re: SKYRIM
Post by: Cain on April 30, 2023, 11:51:23 PM
People *are* still making quest mods in 2023.
Title: Re: SKYRIM
Post by: Faust on May 01, 2023, 08:16:50 AM
Someday I will play skywind and it will be amazing.

Well done cram for predicting the next 12 years for elder scrolls, probably see a new gta before es6
Title: Re: SKYRIM
Post by: Cain on May 01, 2023, 01:26:52 PM
I initially started playing ESO because I was bored waiting for TES VI.

And here I am, 6 years later...playing ESO while waiting for TES VI (FWIW the new expansion does look legitimately awesome, and adds some serious depth to Hermaeus Mora. And they got Wes Johnson back in to voice him, which is just top tier)
Title: Re: SKYRIM
Post by: Cramulus on May 02, 2023, 08:09:45 PM
Quote from: Faust on May 01, 2023, 08:16:50 AM
Someday I will play skywind and it will be amazing.

Well done cram for predicting the next 12 years for elder scrolls, probably see a new gta before es6

I have a skyrim game I occasionally fire up when I'm super bored

basically decided to play a feral orc that treats cities as a dungeon, and is trying to kill the entire killable population of every town. I use a cleared dungeon as my "residence".


its... not as hard as I expected.

But I wish I had one of those goblin staves from Oblivion.

Title: Re: SKYRIM
Post by: Cain on May 02, 2023, 08:45:00 PM
Cram is literally the Old Orc. Got tired of challenging people by the road and has now invaded the cities.

Also Skywind had an update video the other day. It's still not gonna be out before 2030, but it is looking good.