Principia Discordia

Principia Discordia => Propaganda Depository => RPG Ghetto => Topic started by: Pergamos on December 06, 2015, 02:08:58 am

Title: Outline of a campaign
Post by: Pergamos on December 06, 2015, 02:08:58 am
So I am going to run a GURPS campaign, still quite a ways away, but I am going to use this thread as a way to organize some of my thoughts and put stuff that is general player knowledge up.

The campaign multiverse is a modified form of the standard GURPS infinite worlds setting, there are two primary cross dimensional organizations that are reasonably friendly with one another and act as protaganists and there are a few others that are generally antagonistic to them.  Player characters can either be from one of the two protaganist organizations or they can be people from one of the many planes those organizations visit who has been recruited, swept up, or brought along by accident.

The protaganist organizations are infinity unlimited, a company that has discovered cross dimensional travel using technological means who now works with  department of the UN to try to keep order, of a sort, across the multiverse, and the invisible college, a hidden college of magic that teaches a wide variety of traditions and is able to travel through the dimensions. The two factions are quite aware of one another and do not always work to the same ends but are both generally benevolent.  The antagonists that both are aware of include the Reich, Nazis who have mastered planar travel, the cabal, a rather more diverse and somewhat more sinister group of mages than the invisible college, and the swagmen, dimension jumping con artists and swindlers who use their ability to change planes purely for their own betterment.

The commonly known worlds, at least among planar travellers include the following.

Homeline, also known as Canada, this is the base of operations for infinity unlimited and as far as they are aware the only plane on which projector technology works.  It is called Canada by those from other dimensions because the Infinity Patrol's base is in Alberta and that is usually the only part they see.  It is a no mana plane, TL is early 9/ late 8.  The world is very similar to the one we are familiar with, up until the development of cross planar travel, that was a couple decades ago at this point and is something pretty much everyone is aware of, but most people have not taken part in.

Assiah, sometimes called Venice, the home plane of the invisible college.  This world is in the enlightenment era, similar to our familiar world it includes a race of sentient fish men, who live in relative peace with humans.  Physics are different here and technology above TL 4 does not function, this means that the conveyors that Infinity Unlimited use cannot get out if they have gone in.  The Invisible College is headquartered in Venice, thus the name.  The world is low mana, with the college occupying a pocket of normal mana.

Reich, Germany, or Deutschland is the world of the Nazis, they were victorious in the second world war and moved on to consolidate their wins and discover cross dimensional travel.  Their methods are not as refined as infinity's and is not something most citizens, or the fuhrer, are aware exist.  The world is roughly the same TL as home line, extermination camps are not commonly seen, since their work is mostly done, but a few still exist.  No Mana

Zebu, A world in what seems to be an endless mideval era.  Technology does function here, although sometimes unreliably.  It bears very little resemblance to the world we are familiar with, with different geography, languages, and so forth.  The fantasy races people are familiar with are here, elves, dwarves, orks and so forth, as well as the strange magical race known as glurons.  Normal mana, the world is considered a barbaric backwater by both infinity unlimited and the invisible college, but things keep happening there with potential consequences beyond the borders of the world.  TL 3

Redemption,  A world that at first look seems to closely resemble ours in 1884, however there are an awful lot of strange things going on.  Schools of ritual magic wield real power, including the traditions of America's native tribes and physics seems to be subtly different in ways  that allow ideas that turned out to be wrong in our world to work after all.  Early TL 6 Normal mana but with quirks to the magic system.

These worlds all have a certain gravity, random errors that throw travellers to a random plane seem to end up on one of them more often than other places and they also seem to have a higher proportion than most of travellers born there of planar travellers.  The knowledge archives in Infinity's research department and in the library of the invisible college include many more worlds which have been explored and categorized, but these are the ones that most who have travelled between planes are aware of without further research.
Title: Re: Outline of a campaign
Post by: Pergamos on December 09, 2015, 11:33:31 pm
Homeline discovered interdimensional travel relatively recently, the theory was worked out by Dr Walter Bell who was a post doctoral student funded by a grant from Microsoft.  he realized he could put his theories into practice but was unable to get the attention of Bill Gates or any of the other subordinates he attempted to talk to.  Finally he managed to talk with Paul Allen, who took a slightly more active role in continuing microsoft activities in Homeline than he did on our world.   Paul didn't take a much more active role so he had more time and he was in a risk taking mood.  He funded the first prototype and on December 21st 2012 the first interdimensional jump was made.  It took about a year for things to be formalized and publicized, with careful work by Walter and Paul to make sure that governments would not simply seize the means of production of interdimensional conveyers but by 2014 they had established Infinity Unlimited as a international corporation and worked with the UN to create the infinity patrol.  Dr Bell is the face of the company, much as Bill Gates is for Microsoft while Paul Allen works in the background to vigorously prosecute patent infringement and pull political strings.  The current time is 2025 (exact date to be determined later) and Infinity Unlimited has become a world shaping company.  Everyone knows about interdimensional travel and those in the upper middle class have probably taken vacations on paradise worlds.  Travel is still expensive though and a bit out of reach of the average man or woman on the street.
Title: Re: Outline of a campaign
Post by: The Wizard Joseph on December 10, 2015, 12:12:50 am
This is awesome and exactly the sort of storytelling that GURPS is best at. I particularly like that Homeline and Assiah are both effectively one-way trips for the opposite "team's" method of porting. That's a mighty fine plot complication.
Title: Re: Outline of a campaign
Post by: Pergamos on December 10, 2015, 02:19:52 am
heh, well, the teams are nominally allies, partly because they tend to be interested in different qualities in planes, also because the limitations of the other's plane makes direct conflict difficult.
Title: Re: Outline of a campaign
Post by: The Wizard Joseph on December 10, 2015, 08:24:44 am
The Nazi world existing alone provides a very fine reason such folks might be inclined to get along. A lot of stories play with the idea of the Nazis winning, but a powerful transdimensional cabal in such a world working in secrecy so deep even the leader has no idea it exists is really cool twist. A global fascist dictatorship born out of protracted secrecy and warfare could easily get heavily fractured any number of ways and maintain the appearance of unity superficially.

A thought just struck me. Imagine what a fanatical racial purist might do if he was threatened with a horrific "dirty bomb" scenario over all of Germany very late into a protracted campaign to take the North American continent as a last ditch effort by the Allied remnants to halt the advance. What if he thought that they were bluffing and was dead wrong? Now the Reich would have a reason to seek new worlds to preserve the dwindling bloodlines now seeing ever more mutation from a global fallout event.

Guess what I'm saying is your stuff got me thinking and it's pretty darn cool!
Title: Re: Outline of a campaign
Post by: Pergamos on December 10, 2015, 06:12:49 pm
I'm glad.  A fair amount of what I am using is lifted straight out of the GURPS infinite worlds source book, but I am adding my own stuff along the way.  I'm gonna put up a history of the college shortly here, it was bouncing around in my head.
Title: Re: Outline of a campaign
Post by: Pergamos on December 10, 2015, 09:01:48 pm
The invisible college had it's origins in the famous body snatching of Saint Mark.  Venice was just starting to become a real city at this point, in the early 800's, and the doge, Giustiniano Participazio, faced some doubt as to the legitimacy of his rule. He had succeeded his father without a proper popular affirmation of his rule.  He needed something to cement both his reputation and that of Venice and found it in a story he was told by a merchant, who was also a student of the mystical arts.  Saint Mark, during his evangelical travels, had landed on Rialto and, apparently, been informed by an angel that his body would rest there.  He proceeded to become the bishop of Alexandria where he died and where, at this point, his body still remained.  The doge commissioned the merchant to recover the body, which he did with the help of others who had also trained in magic.  Upon returning the body to the city he asked the doge to be granted a patch of land, in a location where he had already determined that the mana level was higher than normal.  Magic was unreliable in Assiah for the most part, requiring a great deal of natural talent and also training to be able to harness.  The merchant, whose name was Giancarlo Assizi, established a retreat on the granted land where he and the others who had retrieved the body of the saint could continue their studies. As they each brought on apprentices the informal society slowly evolved into a more formal college.  The place Giancarlo had found was in a swamp, somewhat north of the city but as time went on the city grew over it. The college, by that point well established, put a lot of magical work into making the location inconspicuous, while also ensuring a canal was dredged right by their door.  Situated on the south bank of the Cannaregio the area has, at this point, been largely filled with the palazzo's of important families, there is also the Ghetto Vechio, directly across the canal.  The Ghetto led to the most important development in the college's history, they had been studying the magic of other cultures as much as possible gaining various insights, but it was not until an enlightened chancellor decided to allow Jews to study within the college, and one particularly open minded Kabbalist chose to share some of his secrets, that the great discovery was made.  By combining kabbalistic techniques with others previously uncovered by the college they were able to break through into another world, and shortly after than another and another.  The breakthrough was made nearly 100 years ago, but is still considered to be the greatest achievement of the college and the number of Jewish students has swelled greatly.  The tradition, started at that time, of educating social outcasts has grown as well and the college welcomes Fishmen, Gypsies, Africans and others, always asking that their traditional knowledge be shared as well.  This has not always gone in ways appreciated by those sharing the knowledge, as for instance, the college happily teaches Kabballah to women and those under 40.

The college has been exploring other planes far longer than Infinity Unlimited or the Nazis of the Reich.  However they are limited by being a small facility which must remain secret from the world around them.  There are other magical colleges and societies in the world of Assiah, most of which have found their own spots of normal mana.  The college enjoys friendly relationships with many of these but the spells to reach other dimensions are a jealously guarded secret. Anyone sharing that knowledge will be hunted relentlessly by the college and their memories of magic completely erased.
Title: Re: Outline of a campaign
Post by: The Wizard Joseph on December 11, 2015, 04:39:54 am
Dig it!
Title: Re: Outline of a campaign
Post by: Pergamos on December 18, 2015, 08:26:57 pm
I'm going to explore Character types a bit before going back into backstory.  Characters will fall into 3 types.  Infinity, College, and other.  Infinity recruits from other worlds as well as from homeline.  Infinity is officially egalitarian, with promotion being available regardless of race r gender.  In practice they are an American company run by two white men, and as such there is definitely some paternalism and racism.  It's not overt enough to count for disadvantage points, more for flavor.  They do recruit non humans as well, but those are relatively rare.  The college is incredibly progressive for their era, teaching women, non Italians, and non humans and giving them tenured positions as professors.  This is partly due to magic being a great equalizing force.  Being a woman or a disadvantaged race does count as a disadvantage worth points for characters starting in Venice as outside of the walls of the college they face considerable discrimination.  Humans come in all the flavors that we are familiar with from our world, although in Venice humans who would not normally be in Venice in the late 1600's are rare.  Zebu will be a fairly important setting and players are welcome to have characters born and raised there, these could be people recruited by the college, or infinity, or simply swept along by the course of events.  Zebian humans come in 3 basic flavors.  Narians are members of the former Kvetch Nar empire, they can be citizens of Kvetch Nar itself or one of the many breakaway duchies.  They speak Narian as their native language.  Zarians and Azizm share a language and a culture with the gender roles reversed.  Zarians are extreme female supremacists, Azizm are extreme male supremacists.  Zar and Azi are small and relatively unimportant countries and players originating there should have integrated to some degree with either Narian or Zugi culture and moderated their views on gender somewhat.  Zugi is separated from the Narian land by an impassable wall, which was breached fairly recently in Zar, there is very little traffic between the two areas and most Narians are unaware of Zugi, and vice versa.  Zugi is Asian in character, but with more gender equality.  Kvetch Nar is mideval European, but again, with gender equality.  Zebu also has dwarves (including duergar), elves (including drow), gnomes, halflings, orks and ogres.  Orks are more similar to warcraft orks than Tolkein orks, they are not stupid and although there are a lot of barbarian bands that are quite violent and cruel there are also orks living and working in Narian lands and a couple of bands which pay allegiance to the king of Kvetch Nar.  Ogres are stupid, although there is one group which is not, who are capable of using magic.  They also eat people.  Azrak are the traditional enemies of humans, large horned people with hooved feet, they command the allegience of azra, which are small people built on the same basic body plan.  Azra are not very intelligent, but they are biologically obedient to the Azrak and breed quite profusely.  Glurons are an extremely long lived magical race, with green skin which sags much like a melted candle.  They are not very physically capable, and have a tendency toward insanity but are quite formidable mages.  Theyare also genderless until an extremely advanced age, at which point they breed and die.  infant glurons are raised as parasitic leechlike things on a younger gluron who was friends with the infant's mother or father.  Fishmen are present in both Assiah and Zebu, but have rather different characters on the two world.  Frogmen are known for making a vital ingredient for hashish, and live in many of Zebu's swamps and rivers.  Fishmen on Zebu generally worship Cthulhu and are outsiders to human society.  Trade is conducted with them and they are found in coastal cities, but they are not integrated into society the way that other races are.  Fishmen on Assiah are integated into human society, although they are in a second class position, restricted from many professions and not treated as fully human.  They follow the same religions as humans do.  There are numerous worlds with other intelligent beings, so options are wide open, I just went into the more common ones here. 

The gods are actively involved in the world, although their motives are a bit inscrutable.  They seem to be most active on Zebu, but there are people with powers granted by the gods, and those powers work in other places as well, indicating the gods are present there as well.  Any god that you have ever heard of from Earth mythology has a place in the multiverse, and can grant powers to devoted followers.  Many go by different names on different planes and Zebu includes some who are not from Earth mythology, including Karzak, the cruciform god of evil.
Title: Re: Outline of a campaign
Post by: Pergamos on January 16, 2016, 08:20:33 am
The first adventure will take plane in the world of Mao.  Cold war era, things developed rather differently here.  Before World War II Chairman Mao managed to bring dragons back to the world.  The Russian revolution had failed and Lenin was hiding in China advising Mao.  China rather quickly rose to dominate the world with imperial Russia as a neighbor and rival.  Europe followed the Chinese lead, with communists sweeping to power, Hitler never rose.  It is now 1985 CE, America and Russia are uneasy partners in Capitalism, Russia still has a Tsar.  Europe is mostly socialist with Great Britain as a capitalist holdout.  The presidency has been for life since Nixon, who is still in office.  There have been no atomic weapons so far, but there have been some unleashing eldritch horrors.  China did quite a number to Hiroshima and Nagasaki, quelling the emperor's ambition.  China and America skirmished briefly in Vietnam and Korea, with China firmly dominating both.  Two promising reporters, Woodward and Bernstein, died in the 70's under circumstances deemed magical.  Vietnam has become an important, vibrant sattelite state of China.  Korea is a bit backward but not as bad as Japan which is attempting to cling to an antique glory.  The party will be in Ho Chi Min city.  Common languages are Vietnamese, Mandarin, French and Cantonese.  The city is vibrant and sprawling, a bit like Hong Kong or Singapore in real life 1985. 
Title: Re: Outline of a campaign
Post by: Pergamos on January 16, 2016, 09:23:03 am
Nixon came into power with the evangelical vote, and has been annointed the holy American emperor. Communist Europe is run at a community level and although their standard of living is higher than average in China or the capitalist powers they are not terribly influential in international affairs. 
Title: Re: Outline of a campaign
Post by: The Wizard Joseph on January 18, 2016, 12:04:46 am
Nixon came into power with the evangelical vote, and has been annointed the holy American emperor. Communist Europe is run at a community level and although their standard of living is higher than average in China or the capitalist powers they are not terribly influential in international affairs.

This was all great, but this particular bit has me wondering how Rome fared as China took the continent.
Title: Re: Outline of a campaign
Post by: Pergamos on January 21, 2016, 06:13:03 am
Nixon came into power with the evangelical vote, and has been annointed the holy American emperor. Communist Europe is run at a community level and although their standard of living is higher than average in China or the capitalist powers they are not terribly influential in international affairs.

This was all great, but this particular bit has me wondering how Rome fared as China took the continent.

Germany had the first communist swellings in Europe.  The Weimar republic was a mess and after the Russian revolution failed a lot of Russian communists ended up in Germany.   They declared various different communities to be autonomous and the republic did not have the resources or will to do anything about it.  The Nazis were unable to get the wide popular support they got in our world because the communist parts of Germany were doing fairly well.  Italy had a more familiar fascist state, but it withered away as different groups formed autonomous communist communities.  China lent support, but their approach was never as directly interventionist as the USSR in our world.  Franco in Spain didn't have the German backing he did in our world, meanwhile his communist enemies didn't have the USSR behind them, so the CNT-FAI was much more successful in our world.  France got caught up in the general enthusiasm, as did Scandinavia.  The Catholic church and Mussolini held onto Rome, and some of the surrounding area, working together to hold onto a tiny remnant of Italy.  That along with the UK and Ireland represent the only parts of Europe outside of the communist sphere of influence.  Rome however has been slowly socializing as time goes on and is treated by most as just another European city state.
Title: Re: Outline of a campaign
Post by: The Wizard Joseph on January 27, 2016, 03:03:20 pm
Nice!  :)
Title: Re: Outline of a campaign
Post by: Pergamos on April 23, 2016, 06:37:46 pm
An important technological difference between Mao and the world we are used to is that without the Nazis and World War II rocketry was never as developed as it was here.  There was also not the rivalry between the US and Russia to get into space.  This means that there is no web of sattelites in the skies.  Man has been to space, including the moon, but the means were magic as well as technological and there are no permanent structures in space.  One effect of this is that telephones are a bit more limited than they were in our world in the 80s.  The consumer models are the same, but there are no cell phones, and telephone service is a bit more easily interrupted because it all flows through cables.
Title: Re: Outline of a campaign
Post by: Pergamos on June 12, 2016, 09:12:40 am
Trying to decide if guns should be as realistic as possible or more cinematic.  GURPS has a book for each.
Title: Re: Outline of a campaign
Post by: The Wizard Joseph on June 12, 2016, 11:48:41 am
How combat oriented do you want the campaign? If you and the players enjoy a gritty, intricate realism combat should reflect that. If you're going for high adventure use cinematic rules and save yourself a bunch of headache arguing about LOS and whether you can reach cover in one move or need to drop prone. That's how I see it anyway. Just make sure that they feel the loss of ammo from inventory. 1 combat with "Hollywood clip" rules can ruin a serious campaign.
Title: Re: Outline of a campaign
Post by: Pergamos on June 15, 2016, 04:37:46 am
LoS is easy because I am using miniatures.  If there's a dispute we just use a straightedge and check.  Clip capacities are important, both for the players and for the bad guys.  I figure there is going to be at least one battle every game session, I need to ask the players about how gritty they want that to be, one is serving in the military, but it's airforce so I don't know how up he is on guns, and I know Roger was in the actually gun using part of the military.  The group I used to run one of the players was a big fan of guns, so it was a good idea to go as realistic as possible.
Title: Re: Outline of a campaign
Post by: The Wizard Joseph on June 15, 2016, 06:24:37 am
LoS is easy because I am using miniatures.  If there's a dispute we just use a straightedge and check.  Clip capacities are important, both for the players and for the bad guys.  I figure there is going to be at least one battle every game session, I need to ask the players about how gritty they want that to be, one is serving in the military, but it's airforce so I don't know how up he is on guns, and I know Roger was in the actually gun using part of the military.  The group I used to run one of the players was a big fan of guns, so it was a good idea to go as realistic as possible.

GURPS can definitely get you the realism! I guess the only real concern then is the effects of magic on technology and drawing the lines on compatibility between worlds where appropriate. Like actually having a technologist on the team could be as important as a medic, perhaps especially in a higher-mana world that would surely present novel challenges to keeping vital equipment functioning.
Title: Re: Outline of a campaign
Post by: Pergamos on July 17, 2016, 08:54:08 am
So far the team consists of two mages from the invisible college, one a Jewish woman who has been studying kabballah and specializes in charm magic the other a callous woman who wields a crowbar which makes people burn from the inside out.  An American cop, in Ho Chi Minh city on an exchange.  He only recently discovered that he has magical aptitude, and has inherited an extensive magical research library but has not yet taken time to study it.  And an Infinity agent who was the subject of an experiment to alter the time rate of a subject.  He lives twice as fast as most people and uses a machine pistol to cover everything in sight with bullets.
Title: Re: Outline of a campaign
Post by: Pergamos on July 25, 2016, 07:25:30 am
A student from Illuminati University will be arriving as well.  He belongs to the Infinity fraternity, which may lead to interesting confusion...
Title: Re: Outline of a campaign
Post by: Pergamos on August 14, 2016, 04:25:01 am
And the final character, a Russian Boxer, might of frame but puny of mind. He owes a favor to A Chinese offical and will be called in as extra muscle.
Title: Re: Outline of a campaign
Post by: Pergamos on September 04, 2016, 03:02:41 am
Diao Li, Chinese trade official has been found dead in his apartment.  All evidence suggests that he was murdered during an intimate encounter and the woman in question was nowhere to be found.  Shang Da, a Chinese military liason, has requested that Mike Callahan handle the case, this is due to his concerns about police corruption and the possibility that the murder was connected to the parties which have corrupted the police.  He also provided Mike with several unusual foreign consultants.  Unknown to Mike and Yasha the Russian boxer these consultants are from another dimension, and so are Shang Da and Diao Li.  Diao Li was, in fact, impersonating a doppelganger of the version of him in this dimension.  He was a Chinese official from the Homeline version of China who had an interdimensional conveyer, that conveyer has vanished.  Shang Da is also an agent for another dimension,  He is a master illusionist from the Invisible college in Assiah, he has used illusion to make himself appear to be a Chinese military Liason, the location of the real Shang Da is known only to the illusionist who has replaced him.  Mike and the consultants examined the crime scene and had it dusted for prints.  They discovered an address and time in the pocket of Diao Li's pants.  After interviewing his secretary, who discovered the body but had nearly nothing of import to say, they went to visit Shang Da's office and arranged for him to cast an illusory image of Diao Li on Mike.  They scouted out the warehouse, then returned to have the illusion bestowed.  Mike and Yasha approached the door, Miriya, the mind control mage, attempted to establish a telepathic link with Yasha.  It failed spectacularly and resulted in a boom, a flash of light, and a stench of sulfur.  This brought gunmen running to the door, they appeared shocked to see Diao Li, and there was a moment of chaos.  Miriya and Elsa, the mages, struck the first of them with foolishness but it was not long before the leader was shouting orders.  One gunman ran for the back door while the rest readied their weapons.  Another gunman was struck foolish, to an even more extreme degree, shots were exchanged, as well as boxing blows from Yasha, Elsa teleported to the other side of the building and slammed the door a few times as well as mentally impairing the escaping gunman.  Both Mike and the leader of the gunmen spent most o their time laying prone, exchanging fire. Finally the gunmen were incapacitated and Miriya charmed the leader, who revealed that they worked for the notorious gangster Nam Cam, who had a business relationship with Diao Li and they were waiting to ambush his killer.  He and his surviving minions were released alive, with a message to Nam Cam that it had been an unfortunate mistake and the party hoped future hostilities could be avoided.
Title: Re: Outline of a campaign
Post by: The Good Reverend Roger on September 04, 2016, 03:29:20 am
I feel that Mike isn't being given his fair share of glory.  After being knocked on his ass, he shot 6 bad guys in the legs, on account of FUCK STANDING UP IN A FIREFIGHT.

 :lulz:
Title: Re: Outline of a campaign
Post by: Pergamos on September 04, 2016, 03:30:07 am
This is true.  He was the king of kneecapping.
Title: Re: Outline of a campaign
Post by: The Good Reverend Roger on September 04, 2016, 07:13:48 pm
This is true.  He was the king of kneecapping.

Mama Callahan raised no fools.
Title: Re: Outline of a campaign
Post by: Pergamos on September 11, 2016, 05:03:50 am
The group continued to the Plum where they encountered a rather hostile secretary who asked for an appointment, a failed attempt at charm caused her to produce a dart pistol which resulted in her being blown away.   The "masseuses" were more cooperative, revealing that the place was owned by Nam Cam and run by Dung Ha,  they also revealed that Sakura and several other girls had been taken away by Dung Ha that morning.  They told the party there was one customer in the premises but they declined to disturb him.  The body was dumped in the river and on the way back the party was attacked by bikers, Elsa was shot badly enough to fall unconscious but otherwise the party emerged relatively unscathed and Dexter took one of the bikes to modify for remote control.  Mike was quite kind to a captured biker, treating his wounds and giving him bourbon and a taxi ride home.  He had a drink with Tranh Binh who invited him to Nam Cam's party the following evening at the Tan Hai Ha.
Title: Re: Outline of a campaign
Post by: The Good Reverend Roger on September 11, 2016, 05:25:03 am
I shot the secretary because she was rude.
Title: Re: Outline of a campaign
Post by: LMNO on September 11, 2016, 05:35:44 pm
"Shot until she was unconscious" is relatively unscathed?
Title: Re: Outline of a campaign
Post by: The Good Reverend Roger on September 11, 2016, 06:44:17 pm
"Shot until she was unconscious" is relatively unscathed?

when a meth-crazed biker shoots you in the chest with an Uzi from 10 feet away and someone decided to save on weight by not wearing body armor? 

Yes.
Title: Re: Outline of a campaign
Post by: Pergamos on September 11, 2016, 07:19:24 pm
"Shot until she was unconscious" is relatively unscathed?

When magical healing is available, yes it is.  As to the body armor, she's from the rennaissance, her starting funds were WAY lower than the higher TL characters, and the only available armor was platemail, which prtects about as well as a vest with all the trauma plates shot out of it.
Title: Re: Outline of a campaign
Post by: The Good Reverend Roger on September 12, 2016, 02:33:40 am
"Shot until she was unconscious" is relatively unscathed?

When magical healing is available, yes it is.  As to the body armor, she's from the rennaissance, her starting funds were WAY lower than the higher TL characters, and the only available armor was platemail, which prtects about as well as a vest with all the trauma plates shot out of it.

There's always an excuse.  "My society doesn't know about that yet."  "I didn't expect the Kaiser's troops to have flammenwerfers."  "what the hell is a 'Manhattan Project?"

Title: Re: Outline of a campaign
Post by: Pergamos on September 18, 2016, 05:09:35 am
Dexter spent most of the day working on creating gadgets, he managed to rig the motorcycle for remote control and also to make quite a few small smoke bombs disguised as cigarettes, then it was time for the party at Nam Cam's karaoke club.  Nam Cam was initially a bit hostile, although he said he did not wish to engage in violence at his party.  However when a gift arrived and Mike shouted for him not to open it he did stop long enough for Dexter and Miriya to examine it, revealing that it was not a bomb, but did contain a curse of barrenness that would be unleashed on whoever opened it.  He was grateful enough to offer the party an opportunty to earn his friendship if they would bring him Dung Ha, who had sent the "gift"  they also learned from the courier that it had been sent by Phoq Li, a mage previously in Nam Cam's employ who had apparently switched sides.  He had been given the package and directions in a coffee shop.  The party travelled to the coffee shop and made it clear to the owner that Phoq Li was no longer a friend of Nam Cam's, and that if he was seen there again the owner should give Nam Cam a call.  They went to Phoq Li's house and Mike gave an envelope with an ace of spades (a local symbol of death) to the doorman to give to Phoq Li,  then they went to a market that Dung Ha was known to frequent and she was there, along with several guards, a couple with swords and more with rather odd looking submachine guns.  Phoq Li was also present.  A battle broke out, resulting in the immolation of an alcohol cart, a couple of near deaths for the party, the capture of Dung Ha, and the escape of Phoq Li.  Dung Ha revealed that she had been trading prostitutes as slaves for weapons, armor, and drugs in another dimension, she also revealed the coordinates of that dimension.  The guns were brought to Shang Da, who recognized them as coming from the dimension of Naram Sin, a TL 9 dimension ruled by Akkadians.  A democratic republic, run on lines similar to the confederacy in the US, controlled the local area.  The party also found a very nice Katana, with a monowire blade on Dung Ha, a lethal electrolaser, and a smal computer with a translation program and maps.  Miriya learned the Akkadian language from the computer and a plan was made to travel to Naram Sin with Miriya, who looks smilar enough to a Sumerian to pass, posing as a foreigner with the rest of the party, barring Dexter, as Slaves, while Dexter was a consulting engineer from the African city states.
Title: Re: Outline of a campaign
Post by: The Good Reverend Roger on September 19, 2016, 12:39:52 am
I got the fucking katana.  MONOFILAMENT KATANA.

I promise to use it only for good.   :lulz:
Title: Re: Outline of a campaign
Post by: Pergamos on September 25, 2016, 07:52:48 am
The party relocated to Sigon in Naram Sin, after purchasing a powerstone from a back alley powerstone dealer.  They arrived at roughly 2 in the morning, in a vacant lot in the bad part of town.  They made their way to the nice part of town and killed some time until a jeweler opened shop.  He would not pay a fair price for gems, but Mike sold him some anyway, in order to have some fluid currency.  The party then made their way to the Plum, which as much more open about their business.  This reality's version of Dung Ha wanted 300 thousand  to sell them Sakura, but they realised this reality's version of Sakura was not who they wanted anyway.  They made their way to a slave auction, where Sakura and her coworkers were for sale.  The biddingh was in the thousands, and they were preparing some sort of skullduggery when Dexter was pickpocketed.  The pickpocket stole his plastic explosives, and when he shouted that he had the detonator the auctioneer turned his attention in their direction.  Miriya charmed a police man, the auctioneer induced vomiting and diorhea in the thief, as well as in Dexter, and Mike and James stunned and assaulted one of the auction guards.  Miriya then charmed the auctioneer, while the policeman apprehended the vomiting thief and neutralized the effect on Dexter.  The Auctioneer gave Sakura to Yasha as a special promotion.  She asked to accompany the party, as she didn't really have anywhere to go back to, and let them know about a warehouse that Phoq Li and Dung Ha had been using to convey between dimensions.  The party retiured to a hotel to rest, and allow Dexter to get cleaned up.  It was a cheap motel and they were attacked by a rat, which turned out to be explosive, and mechanical.  Fortunately nobody was hurt.  Then they found a neighbor vomiting, with blood leaking from his pores.  Elsa cured him of his disease and they made their way to the warehouse and had a brief but violent encounter with Phoq Li, which concluded with his head in a bag.  The conveyor was out of fuel, requiring plutonium, but they did find adequate lodigng, and food supplies in the warehouse.
Title: Re: Outline of a campaign
Post by: The Wizard Joseph on September 25, 2016, 09:12:00 am
This has been a real treat to read! Sounds like good times indeed.
Title: Re: Outline of a campaign
Post by: The Good Reverend Roger on September 25, 2016, 11:51:26 pm
who whacked him?  OH YEAH.

Mike has a bad temper.  And a monofilament katana.