Principia Discordia

Principia Discordia => Apple Talk => Topic started by: Remington on January 17, 2010, 06:44:54 AM

Title: Werewolf Signup Topic
Post by: Remington on January 17, 2010, 06:44:54 AM
So, another forum I browse started playing a game called Werewolf a couple of weeks ago. It involves plotting, mob mentality, paranoia (tons and tons) and secrecy.  It's also called Mafia in some places.


We need around 25 people to play the game. 2 werewolves are selected at random by the Narrator (me), along with one Psychic. The rest of the players are normal villagers. The werewolves know who their fellow lycanthropes are, but the villagers are completely uninformed. Neither the villagers nor the werewolves know who the Psychic is. The Narrator announces who has been killed/lynched and coordinates the game, but is not a player per se.

The three wolves are distinguished by names:
Wolf Fenrir
Wolf Ulric

The game is divided into "day" and "night" cycles, which are usually 24 hours each. The extended days are so that members from different timezones can participate equally.


Villagers

For the Villagers, the aim is to kill all the Wolves. At the outset of the game, the Villagers do not know who the Wolves are; it is up to them to figure it out.

The Villagers can vote to 'lynch' someone they suspect of being a wolf during the day cycle of the game. To do so, they must secure a certain number of votes (50% - 60%, the exact number will be declared at the beginning of the day). Wolves can participate in the discussion and vote as well, because the villager don't know who they are. People who have already died in the course of the game are not allowed to talk during the day (only during the night), and hence cannot vote.

The Psychic is on the side of the Villagers; he/she gets one chance each night to make a guess and find out whether or not someone is a Wolf. The Psychic sends me a PM, and I tell him/her whether or not that player is a wolf. What the Psychic does with that information is completely up to them.

An important note as well: If the villagers win, ALL of the villagers win (including the dead ones). Because dead villagers (and wolves) can post during the night, being killed does not necessarily mean the game is over for you.


Wolves


The Wolves win when they have reduced the villagers down to a 3:1 ratio. Once this ratio is reached, the wolves will overrun the town and kill all remaining villagers. This means that if both wolves are alive, they will win when only 6 villagers remain (8 people total).

Unlike the villagers, each Wolf knows who all the other Wolves are. Every night, a Wolf can send me a PM telling me who they want to kill, and then that person will be killed. The Wolves take it in turns: Wolf Fenrir the first night, Wolf Ulric the second. On the third night, it is Wolf Fenrir's turn again. If a wolf dies, the wolves do not lose a turn. The following morning, I will reveal who was killed.

The revealing of who has been killed/lynched will be in the format of short stories (250 words or less). I'll do my best to keep up creatively with the killings, although if I come up short I'll recycle scenes from the other forum this game was being played on.




So, what do you guys think? It's a lot of fun, and I think it would make for a very interesting game (especially on this forum), but we do need a fair number of people. Post in this thread to sign up or give feedback (we can adjust the rules if necessary), and I'll make the actual game thread later if we get enough people.
Title: Re: "Werewolf" Forum Game
Post by: Remington on January 17, 2010, 06:53:04 AM
Sign-Up List:
1. JohNyx
2. Chief Uwachiquen
3. Shrunkenheadspace
4. ThatGreenGentleman
5. Herbertina Merrique V
6. Cainad
7. Saint Bourgeoise
8. Mistress Freeky
9. Gin
10. Iason Ouabache
11. Cain
12. Dr. James Semaj
13. Slanket
14. Pesky Nonvoting Screeching
15. Rumckle

*Registration for Round 1 is closed*
Title: Re: "Werewolf" Forum Game
Post by: The Johnny on January 17, 2010, 06:53:30 AM
Id like to join  :mrgreen:
Title: Re: "Werewolf" Forum Game
Post by: Fredfredly ⊂(◉‿◉)つ on January 17, 2010, 07:10:12 AM
um isnt this an IRL game?
Title: Re: "Werewolf" Forum Game
Post by: The Johnny on January 17, 2010, 07:18:04 AM

It was, in medieval times.
Title: Re: "Werewolf" Forum Game
Post by: Remington on January 17, 2010, 07:20:00 AM
Quote from: Fredamir Putin on January 17, 2010, 07:10:12 AM
um isnt this an IRL game?
It works pretty well online as well. The option of communicating secretly with other members (via PM or IRC) complicates it a fair deal. Also, with the online version you can't pick up on body language or anything like that. Your decisions (who's a werewolf, who's not) are based solely on what people say and how they've voted/acted. It adds a lot of new dynamics to the game, in my opinion.
Title: Re: "Werewolf" Forum Game
Post by: Chief Uwachiquen on January 17, 2010, 08:04:25 AM
Fuck it, it sounds amusing. Sign my ass up.
Title: Re: "Werewolf" Forum Game
Post by: President Television on January 17, 2010, 08:11:38 AM
Some people played this a couple years back on another forum that I visit. I wanted to join, but I never managed to sign up on time. Sign me up, bucko.
Title: Re: "Werewolf" Forum Game
Post by: LMNO on January 17, 2010, 02:52:36 PM
Kill everyone. The only way to save the forum is to destroy it. Call in the napalm strikes.



Game over.
Title: Re: "Werewolf" Forum Game
Post by: Remington on January 17, 2010, 08:11:26 PM
Quote from: LMNO on January 17, 2010, 02:52:36 PM
Kill everyone. The only way to save the forum is to destroy it. Call in the napalm strikes.



Game over.
It's possible to win as the villagers. Especially if the psychic survives for any appreciable length of time.

The thing about the psychic is that the longer he survives, the more dangerous he gets.
Title: Re: "Werewolf" Forum Game
Post by: Cain on January 17, 2010, 08:20:39 PM
The psychic would be far more dangerous if they could use mind bullets.  Or open a rip in the fabric of time and space to allow Chaos-mutated creatures from the Warp to pass through.
Title: Re: "Werewolf" Forum Game
Post by: Cainad (dec.) on January 17, 2010, 08:36:14 PM
Quote from: Remington on January 17, 2010, 08:11:26 PM
Quote from: LMNO on January 17, 2010, 02:52:36 PM
Kill everyone. The only way to save the forum is to destroy it. Call in the napalm strikes.



Game over.
It's possible to win as the villagers. Especially if the psychic survives for any appreciable length of time.

The thing about the psychic is that the longer he survives, the more dangerous he gets.

And he stays alive longer if the werewolves don't find out who he is. Something for the player to keep in mind.
Title: Re: "Werewolf" Forum Game
Post by: ThatGreenGentleman on January 17, 2010, 09:21:46 PM
Sounds interesting,I want to play!  :lulz:
Title: Re: "Werewolf" Forum Game
Post by: Remington on January 17, 2010, 09:27:03 PM
Quote from: ThatGreenGentleman on January 17, 2010, 09:21:46 PM
Sounds interesting,I want to play!  :lulz:
Consider yourself enrolled  8)

Title: Re: "Werewolf" Forum Game
Post by: Herbertina Merrique V on January 17, 2010, 09:28:34 PM
Aaw, I've played this on several forums before.  :mrgreen: I'm in!
Title: Re: "Werewolf" Forum Game
Post by: Remington on January 17, 2010, 09:29:30 PM
Quote from: Cainad on January 17, 2010, 08:36:14 PM
Quote from: Remington on January 17, 2010, 08:11:26 PM
Quote from: LMNO on January 17, 2010, 02:52:36 PM
Kill everyone. The only way to save the forum is to destroy it. Call in the napalm strikes.



Game over.
It's possible to win as the villagers. Especially if the psychic survives for any appreciable length of time.

The thing about the psychic is that the longer he survives, the more dangerous he gets.

And he stays alive longer if the werewolves don't find out who he is. Something for the player to keep in mind.
Precisely. The problem for the psychic is how to distribute their valuable information without getting offed by the wolves. And if someone is claiming to be the psychic and calling for a lynch on a particular person, how can you be sure that person (the accuser) isn't a wolf?
Title: Re: "Werewolf" Forum Game
Post by: Cainad (dec.) on January 17, 2010, 09:32:05 PM
Quote from: Remington on January 17, 2010, 09:29:30 PM
Quote from: Cainad on January 17, 2010, 08:36:14 PM
Quote from: Remington on January 17, 2010, 08:11:26 PM
Quote from: LMNO on January 17, 2010, 02:52:36 PM
Kill everyone. The only way to save the forum is to destroy it. Call in the napalm strikes.



Game over.
It's possible to win as the villagers. Especially if the psychic survives for any appreciable length of time.

The thing about the psychic is that the longer he survives, the more dangerous he gets.

And he stays alive longer if the werewolves don't find out who he is. Something for the player to keep in mind.
Precisely. The problem for the psychic is how to distribute their valuable information without getting offed by the wolves. And if someone is claiming to be the psychic and calling for a lynch on a particular person, how can you be sure that person (the accuser) isn't a wolf?

Hee... I think I know how I'd play the psychic (having never been in that position before in this type of game), but I'd be glad to play in any capacity. Sign me up!
Title: Re: "Werewolf" Forum Game
Post by: Remington on January 17, 2010, 09:45:52 PM
Quote from: Cainad on January 17, 2010, 09:32:05 PM
Quote from: Remington on January 17, 2010, 09:29:30 PM
Quote from: Cainad on January 17, 2010, 08:36:14 PM
Quote from: Remington on January 17, 2010, 08:11:26 PM
Quote from: LMNO on January 17, 2010, 02:52:36 PM
Kill everyone. The only way to save the forum is to destroy it. Call in the napalm strikes.



Game over.
It's possible to win as the villagers. Especially if the psychic survives for any appreciable length of time.

The thing about the psychic is that the longer he survives, the more dangerous he gets.

And he stays alive longer if the werewolves don't find out who he is. Something for the player to keep in mind.
Precisely. The problem for the psychic is how to distribute their valuable information without getting offed by the wolves. And if someone is claiming to be the psychic and calling for a lynch on a particular person, how can you be sure that person (the accuser) isn't a wolf?

Hee... I think I know how I'd play the psychic (having never been in that position before in this type of game), but I'd be glad to play in any capacity. Sign me up!
Awesome.



Also, a note to everyone:
Player roles (werewolves and psychic) will be selected by printing out all players' names, flipping them face-down, and shuffling randomly. This is to ensure true randomness in the selection (or as close as possible, anyway).
Title: Re: Werewolf Signup Topic
Post by: bugmenоt on January 18, 2010, 02:46:18 AM
I wanna play!

What about doing this in IRC?
Title: Re: Werewolf Signup Topic
Post by: Freeky on January 18, 2010, 03:02:36 AM
I want to play, too!

Quote from: Saint Bourgeoise on January 18, 2010, 02:46:18 AM
I wanna play!

What about doing this in IRC?

It'd be really hard for people to catch up on what happened when they were away, if it was in IRC. I would think, anyway.
Title: Re: Werewolf Signup Topic
Post by: The Johnny on January 18, 2010, 03:02:51 AM
Come on you guys! You all sure enrolled to play fantasy football!

:lulz:
Title: Re: Werewolf Signup Topic
Post by: Storebrand on January 18, 2010, 03:43:21 AM
I'll play. 
Title: Re: Werewolf Signup Topic
Post by: Fredfredly ⊂(◉‿◉)つ on January 18, 2010, 03:59:12 AM
Quote from: JohNyx on January 18, 2010, 03:02:51 AM
Come on you guys! You all sure enrolled to play fantasy football!

:lulz:

there were only 8 people in fantasy football  :argh!:
Title: Re: Werewolf Signup Topic
Post by: Iason Ouabache on January 18, 2010, 06:35:39 AM
I'll play too, even though I have no idea what I'm doing.
Title: Re: Werewolf Signup Topic
Post by: Remington on January 18, 2010, 02:24:50 PM
Quote from: Iason Ouabache on January 18, 2010, 06:35:39 AM
I'll play too, even though I have no idea what I'm doing.
Don't worry, the basics are pretty simple. Welcome to the game!
Title: Re: Werewolf Signup Topic
Post by: Remington on January 19, 2010, 12:09:25 AM
Bump for more players. We need at least 15, if not 20.
Title: Re: Werewolf Signup Topic
Post by: Cain on January 19, 2010, 12:11:09 AM
Despite the gross unfairness of me having read Game Theory texts all afternoon in order to figure out strategies for victory, I also throw my hat in the ring.
Title: Re: Werewolf Signup Topic
Post by: Rumckle on January 19, 2010, 02:14:37 AM
OK, I'm in, but I'm still traveling, so my internet access isn't always assured.
Title: Re: Werewolf Signup Topic
Post by: Remington on January 19, 2010, 02:26:47 AM
Quote from: Cain on January 19, 2010, 12:11:09 AM
Despite the gross unfairness of me having read Game Theory texts all afternoon in order to figure out strategies for victory, I also throw my hat in the ring.

Quote from: Rumckle on January 19, 2010, 02:14:37 AM
OK, I'm in, but I'm still traveling, so my internet access isn't always assured.

Awesome!

Also, don't worry about your internet access. That's what the 24-hour days and nights are for, to allow for equal participation amongst those who might not have steady internet access (or who are in different timezones).
Title: Re: Werewolf Signup Topic
Post by: LMNO on January 19, 2010, 02:00:44 PM
Is there any way we could re-name this thing so it doesn't sound like a half-assed LARP?
Title: Re: Werewolf Signup Topic
Post by: Triple Zero on January 19, 2010, 02:38:50 PM
but it sounds like any kind of RPG to me, not necessarily Live-Action?

and an RPG, it is, so what's the problem?

also, the game is called "Werewolf", even in Dutch ("De weerwolven van Wakkerdam").

still trying to figure out how this all fits in with the axiom that everyone with "wolf" in their name is a shithead, though.
Title: Re: Werewolf Signup Topic
Post by: Remington on January 19, 2010, 04:20:42 PM
Quote from: Triple Zero on January 19, 2010, 02:38:50 PM
but it sounds like any kind of RPG to me, not necessarily Live-Action?

and an RPG, it is, so what's the problem?

also, the game is called "Werewolf", even in Dutch ("De weerwolven van Wakkerdam").

still trying to figure out how this all fits in with the axiom that everyone with "wolf" in their name is a shithead, though.
That's easy: the wolves are shitheads.

Wolf Fenrir
Wolf Ulric
Wolf Doohan


Also, it plays more like an RPG-type game than a LARP.
Title: Re: Werewolf Signup Topic
Post by: Cain on January 19, 2010, 04:23:38 PM
I put on my robe and wizard's hat...
Title: Re: Werewolf Signup Topic
Post by: Remington on January 19, 2010, 05:36:28 PM
Quote from: Cain on January 19, 2010, 04:23:38 PM
I put on my robe and wizard's hat...
No-one's putting on any wizard hats until we've got 15 players  :argh!:
Title: Re: Werewolf Signup Topic
Post by: Cainad (dec.) on January 19, 2010, 05:37:54 PM
Quote from: LMNO on January 19, 2010, 02:00:44 PM
Is there any way we could re-name this thing so it doesn't sound like a half-assed LARP?

No, unless you want to play the variant in which the "werewolves" are "mafia men" who do the killings. But IMO, role-playing as stereotypical Italian gangsters isn't all that much edgier or less dorky. :p
Title: Re: Werewolf Signup Topic
Post by: LMNO on January 19, 2010, 05:43:34 PM
I was thinking more "Trolls and an IP tracker", but whatever...  Seems you guys are into it, so I'll leave it be.
Title: Re: Werewolf Signup Topic
Post by: Cainad (dec.) on January 19, 2010, 05:45:19 PM
Quote from: LMNO on January 19, 2010, 05:43:34 PM
I was thinking more "Trolls and an IP tracker", but whatever...  Seems you guys are into it, so I'll leave it be.

:lulz: :mittens:
Title: Re: Werewolf Signup Topic
Post by: President Television on January 19, 2010, 08:08:01 PM
Quote from: Remington on January 19, 2010, 04:20:42 PM

That's easy: the wolves are shitheads.

Let's call the game Shithead then and try to figure out who the trolls are.

EDIT: LMNO beat me to it.
Title: Re: Werewolf Signup Topic
Post by: The Wizard on January 19, 2010, 08:48:15 PM
Why not? Sign me up.
Title: Re: Werewolf Signup Topic
Post by: Remington on January 19, 2010, 09:53:41 PM
We should be able to run a decent-length game at 15 players, although the win ratios will probably have to be adjusted. 2 more people and we'll start the game.
Title: Re: Werewolf Signup Topic
Post by: Shibboleet The Annihilator on January 19, 2010, 10:26:04 PM
Fuck it, I'll play.
Title: Re: Werewolf Signup Topic
Post by: Remington on January 20, 2010, 02:04:11 AM
I worked out the details, and it seems the best configuration for 13-14 people is 2 wolves with a 3:1 win ratio. At 14 players, this will ensure that each game ends with a lynch, rather than an anti-climactic murder. So all we need is one more player.
Title: Re: Werewolf Signup Topic
Post by: Fuquad on January 20, 2010, 02:06:54 AM
I'll give it a try.
Title: Re: Werewolf Signup Topic
Post by: Remington on January 20, 2010, 02:12:08 AM
Quote from: A Pesky Nonvoting Screeching on January 20, 2010, 02:06:54 AM
I'll give it a try.
Aaaaand we are go!
Registration closed, those of you who will be selected as werewolves or the psychic will be PMed within the hour. If you don't get a PM, you're a simple villager (live in fear!).

I'll have the opening scene up sometime this evening.
Title: Re: Werewolf Signup Topic
Post by: Shibboleet The Annihilator on January 20, 2010, 02:27:18 AM
Quote from: Cainad on January 19, 2010, 05:45:19 PM
Quote from: LMNO on January 19, 2010, 05:43:34 PM
I was thinking more "Trolls and an IP tracker", but whatever...  Seems you guys are into it, so I'll leave it be.

:lulz: :mittens:

Seriously though, this ^
Title: Re: Werewolf Signup Topic
Post by: Remington on January 20, 2010, 03:02:48 AM
PMs have been sent, the werewolves and psychic now know who they are.
I will post a separate game thread once I finish writing the opening scene.
Title: Re: Werewolf Signup Topic
Post by: Fuquad on January 20, 2010, 07:24:30 PM
Last in, first out.

Is this Magic: The Gathering?
Title: Re: Werewolf Signup Topic
Post by: Shibboleet The Annihilator on January 21, 2010, 04:01:29 AM
Quote from: Fuquad on January 20, 2010, 07:24:30 PM
Last in, first out.

Is this Magic: The Gathering?

I strike Fuquad for 20 damage with my Serra Avatar.
Title: Re: Werewolf Signup Topic
Post by: Rumckle on January 21, 2010, 04:05:22 AM
Quote from: Rumckle on January 19, 2010, 02:14:37 AM
OK, I'm in, but I'm still traveling, so my internet access isn't always assured.

You didn't put me on the list  :argh!:
Title: Re: Werewolf Signup Topic
Post by: Fuquad on January 21, 2010, 04:42:31 AM
Quote from: Slanket the Destroyer on January 21, 2010, 04:01:29 AM
Quote from: Fuquad on January 20, 2010, 07:24:30 PM
Last in, first out.

Is this Magic: The Gathering?

I strike Fuquad for 20 damage with my Serra Avatar.
Argh!

Title: Re: Werewolf Signup Topic
Post by: Remington on January 21, 2010, 05:14:48 AM
Quote from: Rumckle on January 21, 2010, 04:05:22 AM
Quote from: Rumckle on January 19, 2010, 02:14:37 AM
OK, I'm in, but I'm still traveling, so my internet access isn't always assured.

You didn't put me on the list  :argh!:

Whoops, my bad. Added.