Does any one here, by any chance, play LBP on PS3?
No, but I play YO MAMA on FRIDAY NIGHT!
Quote from: LMNO on March 09, 2010, 06:46:49 PM
No, but I play YO MAMA on FRIDAY NIGHT!
sorry, had to :lulz: at that
My boys have a PS3. Don't think you'd be playing alongside them, though, we have the internet thingie blocked.
Don't got. :sad:
It's weird, thinking that I need to make more time in my life for video gaming.
Quote from: Richter on March 09, 2010, 06:58:08 PM
Don't got. :sad:
It's weird, thinking that I need to make more time in my life for video gaming.
I have felt that way for the last 3 years or so. Instead of actually making it so I have more time for my games I get less and less. I think I am fucking up somewhere, as it seems that the harder I work to have more free time the less of it I actually end up with...fucking responsibility.
Whether or not I can get a ps3 currently depends upon impressing a group of aged academics enough for them to pay $2500 to fund a project outside their field.
After that, maybe. What's LBP?
DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS SORRY FOR TROLLING YOUR DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS
Quote from: Enki v. 2.0 on March 09, 2010, 07:58:03 PM
Whether or not I can get a ps3 currently depends upon impressing a group of aged academics enough for them to pay $2500 to fund a project outside their field.
After that, maybe. What's LBP?
It's a semi-3d side scrolling platformer where 99% or more of the content is user generated. The building tools/system is pretty in-depth so you can build beyond a side-scroller if you're inspired enough.
The problem being that most of the user generated levels are either complete trash or simple walk-through art projects, no one pushes the boundaries of game-play. Except me.
This is why I ask, I've made a few super-challenging levels, and because they're not "user-friendly" I'm not getting many plays. It's easy to blame the fact that you suck at the game on the level being "broken" when the creator is "just a guy," not a professional programmer.
Basicly, just wanted to see if anyone here was into it, we could help one another out by leaving good feedback for each other. Plus I want to torture more people with my evil, mean-spirited levels of doom.
EDIT FOR CLARITY:
LBP=LittlebigPlanet
That sounds really cool, actually. I also thought the built-in ps3 MMUVE thing (Home or whatever it's called) was pretty neat -- it sounded vaguely like a less buggy Second Life, though I don't know what capabilities exist there (can you build your own objects? Can you code their innards? Do you have to use one of Sony's bondage and discipline languages or is there an open toolchain?)
If I indeed get the grant, it'll probably be summer before I get the money or the machine, and I'll spend several weeks just doing computery stuff on it (on yellow dog or whatever I can manage to get installed, rather than Sony's video game console OS), but after that I'll play around. I'm not sure how much I'll have left, but almost certainly enough to buy a copy of LBP if it's not subscription or absurdly expensive.
Quote from: dimo on March 09, 2010, 08:28:09 PM
Quote from: Enki v. 2.0 on March 09, 2010, 07:58:03 PM
Whether or not I can get a ps3 currently depends upon impressing a group of aged academics enough for them to pay $2500 to fund a project outside their field.
After that, maybe. What's LBP?
It's a semi-3d side scrolling platformer where 99% or more of the content is user generated. The building tools/system is pretty in-depth so you can build beyond a side-scroller if you're inspired enough.
The problem being that most of the user generated levels are either complete trash or simple walk-through art projects, no one pushes the boundaries of game-play. Except me.
This is why I ask, I've made a few super-challenging levels, and because they're not "user-friendly" I'm not getting many plays. It's easy to blame the fact that you suck at the game on the level being "broken" when the creator is "just a guy," not a professional programmer.
Basicly, just wanted to see if anyone here was into it, we could help one another out by leaving good feedback for each other. Plus I want to torture more people with my evil, mean-spirited levels of doom.
EDIT FOR CLARITY:
LBP=LittlebigPlanet
If you send me a copy of the game and a PS3 I will try out your content and let you know if it sucks.
Quote from: rygD on March 09, 2010, 09:45:48 PM
Quote from: dimo on March 09, 2010, 08:28:09 PM
Quote from: Enki v. 2.0 on March 09, 2010, 07:58:03 PM
Whether or not I can get a ps3 currently depends upon impressing a group of aged academics enough for them to pay $2500 to fund a project outside their field.
After that, maybe. What's LBP?
It's a semi-3d side scrolling platformer where 99% or more of the content is user generated. The building tools/system is pretty in-depth so you can build beyond a side-scroller if you're inspired enough.
The problem being that most of the user generated levels are either complete trash or simple walk-through art projects, no one pushes the boundaries of game-play. Except me.
This is why I ask, I've made a few super-challenging levels, and because they're not "user-friendly" I'm not getting many plays. It's easy to blame the fact that you suck at the game on the level being "broken" when the creator is "just a guy," not a professional programmer.
Basicly, just wanted to see if anyone here was into it, we could help one another out by leaving good feedback for each other. Plus I want to torture more people with my evil, mean-spirited levels of doom.
EDIT FOR CLARITY:
LBP=LittlebigPlanet
If you send me a copy of the game and a PS3 I will try out your content and let you know if it sucks.
:spag2:
I have become a LBP addict.
:argh!:
One question: In the intro, when your walking away and the guys is explaining the game...there are rainbows in the background. Well I actually got flipped by one and landed down below. Looked around and I only found one piece of something, almost looked like a hammer looking object. (not a sticker or points or anything).
Any ideas on this? I have yet to be able to duplicate the fall.
Quote from: maphdet on March 09, 2010, 10:36:40 PM
I have become a LBP addict.
:argh!:
One question: In the intro, when your walking away and the guys is explaining the game...there are rainbows in the background. Well I actually got flipped by one and landed down below. Looked around and I only found one piece of something, almost looked like a hammer looking object. (not a sticker or points or anything).
Any ideas on this? I have yet to be able to duplicate the fall.
There is a hammer object you can unlock
somewhere in the story levels, but fucked if I know exactly where it is. As far as your experience in the tutorial level, I think you simply broke the level and got somewhere they didn't intend you to go, further proof that the developers of the game use the same tools as the users (and can make the same mistakes).
More importantly, what's your PSN? We can get jiggy wit' it.
And more important than that:
PLAY MAH LEVELS!!
Quote from: Cramulus on March 09, 2010, 08:05:21 PM
DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS SORRY FOR TROLLING YOUR DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS DICKS
DICKS EVERYWHERE :x
BOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXY
I used to play it quite a bit, although creating a level I would be happy with seemed way too time consuming. Are your levels fun or just hard?
Dimo, you made me realize I don't play video games much anymore. I'm either on the internet, or working on things.
"I should make more tiem in my life for that, I still want to play that other Castelvania game."
Weird.
Quote from: FP on March 10, 2010, 01:59:29 PM
I used to play it quite a bit, although creating a level I would be happy with seemed way too time consuming. Are your levels fun or just hard?
You ever play any old Megaman games? They're that kind of hard/fun. The stuff that's difficult at first becomes way easier the second time around (if you're not a complete dope) and the rest usually just looks difficult, but if you're observant you will find a very easy way to proceed. Not to pat myself on the back, but they look pretty sharp, too.
But to answer your question more accurately,
I think they're fun, but of course I would.
I did put quite a bit of work into the later ones, so I was lucky in that sense to have been able to put the time in.
What's your handle so I can add you and check out your levels?
Quote from: FP on March 10, 2010, 06:40:20 PM
What's your handle so I can add you and check out your levels?
Dimo1138 (surprised?)
Check out the ones with "X" in their names, they're newer and better.
Quote from: dimo on March 10, 2010, 03:26:08 AM
Quote from: maphdet on March 09, 2010, 10:36:40 PM
I have become a LBP addict.
:argh!:
One question: In the intro, when your walking away and the guys is explaining the game...there are rainbows in the background. Well I actually got flipped by one and landed down below. Looked around and I only found one piece of something, almost looked like a hammer looking object. (not a sticker or points or anything).
Any ideas on this? I have yet to be able to duplicate the fall.
There is a hammer object you can unlock somewhere in the story levels, but fucked if I know exactly where it is. As far as your experience in the tutorial level, I think you simply broke the level and got somewhere they didn't intend you to go, further proof that the developers of the game use the same tools as the users (and can make the same mistakes).
More importantly, what's your PSN? We can get jiggy wit' it.
And more important than that:
PLAY MAH LEVELS!!
Will look into it later tonight.
Quote from: Richter on March 10, 2010, 02:03:05 PM
Dimo, you made me realize I don't play video games much anymore. I'm either on the internet, or working on things.
"I should make more tiem in my life for that, I still want to play that other Castelvania game."
Weird.
Richter, games are good for the head. Not only for fun. Unique problems call for creative problem solving skills, and you can exercise that with many, if not all, games. All work and no play makes Richter a grey face. GO PLAY!
Quote from: Sparkley Pink Shit on March 10, 2010, 07:04:45 AM
BOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXYBOXXY
(http://www.gifbin.com/bin/1237575813_boxxy.gif)
Quote from: dimo on March 11, 2010, 04:14:13 AM
Quote from: Richter on March 10, 2010, 02:03:05 PM
Dimo, you made me realize I don't play video games much anymore. I'm either on the internet, or working on things.
"I should make more tiem in my life for that, I still want to play that other Castelvania game."
Weird.
Richter, games are good for the head. Not only for fun. Unique problems call for creative problem solving skills, and you can exercise that with many, if not all, games. All work and no play makes Richter a grey face. GO PLAY!
For some reason, this makes me think of the thread about people who justify their drug use with claims of "mind expansion".
I would claim I only play for fun, but then I remembered my chessmaster game isn't actually fun at all (its an evil, nefarious AI that would kill all of us given half a chance) and I play Civ III half for fun, and half for novel geopolitical situations for story writing purposes.
Quote from: LMNO on March 11, 2010, 02:26:47 PM
Quote from: dimo on March 11, 2010, 04:14:13 AM
Quote from: Richter on March 10, 2010, 02:03:05 PM
Dimo, you made me realize I don't play video games much anymore. I'm either on the internet, or working on things.
"I should make more tiem in my life for that, I still want to play that other Castelvania game."
Weird.
Richter, games are good for the head. Not only for fun. Unique problems call for creative problem solving skills, and you can exercise that with many, if not all, games. All work and no play makes Richter a grey face. GO PLAY!
For some reason, this makes me think of the thread about people who justify their drug use with claims of "mind expansion".
There are some games that are just dumb fun, but there are the ones that are really good thinking/strategy exercises.
Your levels were good, and it turns out that I played one of them already (back in Jan 09)! In terms of design/aesthetics/creativity, they are among some of the best levels I've played. In terms of difficulty though, I suck.
I personally prefer to play simple/fun levels like the ones I published, which are also dumb and ugly.
Quote from: dimo on March 11, 2010, 02:40:57 PM
Quote from: LMNO on March 11, 2010, 02:26:47 PM
Quote from: dimo on March 11, 2010, 04:14:13 AM
Quote from: Richter on March 10, 2010, 02:03:05 PM
Dimo, you made me realize I don't play video games much anymore. I'm either on the internet, or working on things.
"I should make more tiem in my life for that, I still want to play that other Castelvania game."
Weird.
Richter, games are good for the head. Not only for fun. Unique problems call for creative problem solving skills, and you can exercise that with many, if not all, games. All work and no play makes Richter a grey face. GO PLAY!
For some reason, this makes me think of the thread about people who justify their drug use with claims of "mind expansion".
There are some games that are just dumb fun, but there are the ones that are really good thinking/strategy exercises.
Agreed. Pentago and Bannanagrams are my two favorites, currently. Also I've been getting craftier recently. Bone, brass, and steel have more readily come to hand than a controler.
Quote from: FP on March 13, 2010, 04:15:16 PM
Your levels were good, and it turns out that I played one of them already (back in Jan 09)! In terms of design/aesthetics/creativity, they are among some of the best levels I've played. In terms of difficulty though, I suck.
I personally prefer to play simple/fun levels like the ones I published, which are also dumb and ugly.
Well, hell, FP, thanks. How far along did you get? Shit gets cooler deeper in the levels. If you want to see the whole thing, I can run through them with one day if you want.
Quote from: Richter on March 13, 2010, 04:20:58 PM
Agreed. Pentago and Bannanagrams are my two favorites, currently. Also I've been getting craftier recently. Bone, brass, and steel have more readily come to hand than a controler.
Go is always good, too, for a board game. II also like the Zombie!!! series. I've also just recently got into MTGO, which has an near endless selection of cards,and therefore a near endless number of strats you can use to dimown your opponents.
Pentago is <3. Did you know that there exists a computerized pentago-by-mail thing?
I never played Pentago but when I read the rules I wanted to code it into an online javascript multiplaya game.
But then I got distrax0red.,
I also implemented a (broken) pentago.
Wish I had the game this thread is about. Sounds cool.
As far as "video games can be good for you", I would say that statistically speaking, these kind of games are outliers. Most of the games I like are brain poison, and I wouldn't love them any other way.
Except Armored Core, which oddly is brain poison during missions and requires intelligence in between. YKWIM if you've played it.
Zelda is totally good for brain development! I am not even joking.
On a tangentally related note: http://en.wikipedia.org/wiki/Tetris_effect
Quote from: Calamity Nigel on March 14, 2010, 01:58:46 AM
Zelda is totally good for brain development! I am not even joking.
I hope you're not! I grew up on Zelda. I've been playing since the first game.
Quote from: Sigmatic on March 14, 2010, 01:36:13 AM
Wish I had the game this thread is about. Sounds cool.
As far as "video games can be good for you", I would say that statistically speaking, these kind of games are outliers. Most of the games I like are brain poison, and I wouldn't love them any other way.
Except Armored Core, which oddly is brain poison during missions and requires intelligence in between. YKWIM if you've played it.
The thing with this game, is that you only really get an exercise out of it if you use the building tools. It's a simple thing to pop in and fuck around, but to actually make things that do exactly what you want them to do is another story, sometimes you have to be really creative in using the available tools to make it happen.
Quote from: dimo on March 11, 2010, 04:14:13 AM
Quote from: Richter on March 10, 2010, 02:03:05 PM
Dimo, you made me realize I don't play video games much anymore. I'm either on the internet, or working on things.
"I should make more tiem in my life for that, I still want to play that other Castelvania game."
Weird.
Richter, games are good for the head. Not only for fun. Unique problems call for creative problem solving skills, and you can exercise that with many, if not all, games. All work and no play makes Richter a grey face. GO PLAY!
A game I used to enjoy a lot was Animal Crossingbut the zen-like purposelessness of that game was anything but mind-stimulating. More and more I think about it, the town you find yourself living in is like some sort of strange purgatory.
Fuck-your games are tough-this will keep me occupied for a while Dimo. Thanks!
;)
Quote from: maphdet on March 15, 2010, 12:43:24 AM
Fuck-your games are tough-this will keep me occupied for a while Dimo. Thanks!
;)
:lulz: Don't hurt yourself now.
Quote from: dimo on March 15, 2010, 02:05:08 AM
Quote from: maphdet on March 15, 2010, 12:43:24 AM
Fuck-your games are tough-this will keep me occupied for a while Dimo. Thanks!
;)
:lulz: Don't hurt yourself now.
I'm fine till I get to the third jump then die. But that is what keeps me at it, eh!
;)
My new favorite game: http://benfry.com/fugpaint/
Quote from: maphdet on March 15, 2010, 02:23:31 AM
Quote from: dimo on March 15, 2010, 02:05:08 AM
Quote from: maphdet on March 15, 2010, 12:43:24 AM
Fuck-your games are tough-this will keep me occupied for a while Dimo. Thanks!
;)
:lulz: Don't hurt yourself now.
I'm fine till I get to the third jump then die. But that is what keeps me at it, eh!
;)
Tell me you're not stuck at the third jump
at the beginning. There is much more to see. Unfortunately for you, it gets tougher...
Quote from: dimo on March 15, 2010, 08:11:05 PM
Quote from: maphdet on March 15, 2010, 02:23:31 AM
Quote from: dimo on March 15, 2010, 02:05:08 AM
Quote from: maphdet on March 15, 2010, 12:43:24 AM
Fuck-your games are tough-this will keep me occupied for a while Dimo. Thanks!
;)
:lulz: Don't hurt yourself now.
I'm fine till I get to the third jump then die. But that is what keeps me at it, eh!
;)
Tell me you're not stuck at the third jump at the beginning. There is much more to see. Unfortunately for you, it gets tougher...
Fuck.
Will have to set time aside this weekend and just make sure I dont throw the controller at the cat.
Video games are a waste of time and energy. They turn people into zombies, make kids fat, are way too fucking expensive, disrupt lives and ruin marriages.
Whoa! That I had not considered when entering school for Video Game Design.
FORWARD MY ENDLESS HORDE OF SUBURBAN ADDICT ZOMBIES! :magick:
(http://i100.photobucket.com/albums/m24/cheerinxgangsta_2006/zombies.gif)
:lulz: