Principia Discordia

Principia Discordia => Propaganda Depository => RPG Ghetto => Topic started by: Cramulus on June 17, 2010, 09:51:47 PM

Title: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 17, 2010, 09:51:47 PM
Hi guys! I've been working on a small game project called NOT UNDER MY ROOF!

I have the first draft done. If you're interested, you are invited to help playtest. Eventually, I will be turning this into a for-sale product, so all of this remains (c)2010 Cramulus Industries. I am making this (relatively) public in good faith because I love you guys and I trust that nobody's going to run away with my idea.

Here's the pitch for the game----


Not Under My Roof is a fast-paced fighting game in which two opponents battle their way through a residential living space. This game may be the best way to settle domestic disputes. Opponents attack and defend by playing cards, some of which must utilize local features such as televisions, cabinets, stair cases, and refrigerators.


The rules can be found here: http://principiadiscordia.com/cramulus/index.php?title=Not_Under_My_Roof
the printable cards can be found here: http://www.scribd.com/doc/33191153/Not-Under-My-Roof?secret_password=25y5zwkjbzskzhmk78cz


I've only done a little bit of playtesting so far, so expect the game to change a whole lot as I test further and gather feedback. And the final version of the cards will have art and fun stuff like that, so you're really not looking at a final product. And that's where you come in - what would make this a fun, professional quality game that would be worth paying five or ten bucks for?
Title: Re: Not Under My Roof! (A print & play game)
Post by: Chairman Risus on June 17, 2010, 09:55:05 PM
I demand a video tutorial.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 21, 2010, 03:27:10 PM
So I played a round of this on Friday and it was VERY fun! My roommate and I were screaming at each other and running around the house. The game is a lot better if you pick a domesic topic to dispute about. In this case, it was the amount of time he spends in the bathroom and the deadly vapors he releases into the atmosphere afterwards.

A few tweaks will have to be made... there need to be more movement cards, and some of the power attacks need to be easier to achieve. For example, the Fridge attack (possibly the best card in the game) should be usable if the opponent is in the same room as you. And I need to clarify - if you use a power attack to throw somebody into a table, and they block the attack, the table is not destroyed.

I also think I might rename all the cards to be like 1960s Batman style sound effects. POW! ZAP! BIFF!
Title: Re: Not Under My Roof! (A print & play game)
Post by: Dimocritus on June 21, 2010, 05:21:22 PM
Neat! Imma give this a shot sometime this week!
Title: Re: Not Under My Roof! (A print & play game)
Post by: The Wizard on June 21, 2010, 06:15:16 PM
Me and my brother could use this. Hmm...
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 25, 2010, 07:04:04 PM
cards updated:

-lots of revisions based on playtesting and feedback.
-the set is a bit more visually attactive
-the game rules are now on their own card

http://www.scribd.com/doc/33191153/Not-Under-My-Roof?secret_password=25y5zwkjbzskzhmk78cz


doing more testing this weekend, feel free to shoot me some feedback!

after this seems fun, the next thing I'm considering is how to involve more strategic/tactical elements. Optimally, it should take a while to master the game. More thoughts on this later.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on July 04, 2010, 12:37:42 AM
Which of these fonts do you prefer for the game logo?

(http://i9.photobucket.com/albums/a95/discordman/Logofontsheet.png)

from top to bottom:

Bedbug
Zero & Zero Is, Quick End
Johnny Homocide, Popcorn NOT Included
Blue Highway Linocut, Fly Legs
Title: Re: Not Under My Roof! (A print & play game)
Post by: Captain Utopia on July 04, 2010, 12:48:38 AM
Quote from: Cramulus on July 04, 2010, 12:37:42 AM
Zero & Zero Is

The "stamp" effect reflects the predictable/bureaucratic/rote nature of the parental figure I imagine uttering the phrase.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on July 04, 2010, 01:35:36 AM
prototype card back:

(http://i9.photobucket.com/albums/a95/discordman/cardback2.png)

comments?
Title: Re: Not Under My Roof! (A print & play game)
Post by: Triple Zero on July 04, 2010, 01:38:00 AM
my initial preference was Bedbug, cause it seemed most apt for a CCG.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Captain Utopia on July 04, 2010, 05:17:57 AM
Quote from: Cramulus on July 04, 2010, 01:35:36 AM
prototype card back:

(http://i9.photobucket.com/albums/a95/discordman/cardback2.png)

comments?

It's definitely eye-catching. I like the red badge.  The yellow weave background makes me feel a bit nauseous though.  What about a cheesy broken brick wall (http://www.photoshopstar.com/graphic-design/ruinous-brick-wall/)/plaster effect?
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on July 04, 2010, 03:55:22 PM
kinda like this?

(http://i9.photobucket.com/albums/a95/discordman/bin/cardback3pointsix.png)


Title: Re: Not Under My Roof! (A print & play game)
Post by: Cainad (dec.) on July 04, 2010, 05:01:27 PM
:mittens:
Title: Re: Not Under My Roof! (A print & play game)
Post by: Freeky on July 04, 2010, 05:07:57 PM
I think that one is a winner...
Title: Re: Not Under My Roof! (A print & play game)
Post by: Captain Utopia on July 04, 2010, 05:25:14 PM
Looks awesome dude!
Title: Re: Not Under My Roof! (A print & play game)
Post by: Placid Dingo on July 05, 2010, 04:10:55 AM
I think the red blob with the brick background could be a winner too.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on July 06, 2010, 01:48:02 AM
prototype card layout

there'll be a photograph in that big blank spot

(http://i9.photobucket.com/albums/a95/discordman/redcardlayoutcopy.jpg)
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on August 10, 2010, 01:49:32 AM
third draft is ready

post ITT if you're interested in playtesting - I'll send you a PDF
Title: Re: Not Under My Roof! (A print & play game)
Post by: Richter on August 10, 2010, 04:40:16 AM
 :fap:

Me.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Telarus on August 10, 2010, 07:07:09 AM
Hit me up, Professor.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on August 10, 2010, 03:29:42 PM
hit me up with your e-mail addresses. I'm just going to forward PDFs rather than going through the scribd - which seems to lose my fonts.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Richter on August 11, 2010, 04:29:23 AM
Nice!  Thankya
Title: Re: Not Under My Roof! (A print & play game)
Post by: Fractalbeard on August 14, 2010, 06:50:49 PM
This looks awesome. I'd like a copy.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on August 30, 2010, 03:20:03 PM
Of all the people who asked to playtest -- did any of you actually playtest?

So far I'm batting about 0 for 15. Tons of people expressed interest, but nobody playtested.  :lulz:
Title: Re: Not Under My Roof! (A print & play game)
Post by: PaddleFoot on August 31, 2010, 01:43:40 AM
hit me up i love play testing things and this sounds awesome
Title: Re: Not Under My Roof! (A print & play game)
Post by: Fractalbeard on August 31, 2010, 02:58:34 AM
Actually, I did, and I must say it rocked! We played at a college, so we had to be a little on the conservative side with the acting, but it was still a ton of fun. I need to play it a bit more to be able to comment on card balance/distribution.

Also, have you thought about expansions of some sort? Something like NUMR: Cube Warfare (tailored to offices) or NUMR: ... well, can't name this one right now, but tailored to colleges?
Title: Re: Not Under My Roof! (A print & play game)
Post by: Don Coyote on August 31, 2010, 03:01:36 AM
Quote from: Doktor Monkey on August 31, 2010, 02:58:34 AM
Actually, I did, and I must say it rocked! We played at a college, so we had to be a little on the conservative side with the acting, but it was still a ton of fun. I need to play it a bit more to be able to comment on card balance/distribution.

Also, have you thought about expansions of some sort? Something like NUMR: Cube Warfare (tailored to offices) or NUMR: ... well, can't name this one right now, but tailored to colleges?
Dorm Warfare
Battle of the Frat Houses
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on September 14, 2010, 05:21:37 PM
x-post:

Artist Wanted to create graphics for Not Under My Roof! playing cards.




What I need: about 18 illustrations, one for each of these (http://principiadiscordia.com/cramulus/index.php?title=Not_Under_My_Roof#Deck_Contents) cards. Each one is about 2x2 inches. These are simple things, like a guy being hit with a chair. could consist of stick figures.

What You Get: A free copy of the finished game


If you're interested in helping, I'd love to see some sample work. But don't create all 22 yet, we should talk a bit before you start drawing.  :D
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on September 15, 2010, 08:12:56 PM
idea:

Here's a playtest idea which makes it possible for more than 2 players to play. It also allows you to move anywhere - you don't have to think of the level as a straight line.



Freerunning Smash and Dash Playtest
-Remove text about conceptualizing level as a line. Instead: designate 1-3 exits within the play zone.
-All move cards, remove the line "you cannot pass your opponent"
-Change attack text... See here:


______________________________________________
Attack (Push)

Play this card when you are in the same room as your opponent. You have two options:
-Your opponent is forced to move into an adjacent room of your choice
-Your opponent is considered stunned until the end of this turn. (Someone who is stunned can be forced to move through an Exit.)

If there is a set of shelves in the room with you, you may destroy it to perform a power attack instead.

Power Attack: You push your opponent into the shelves. You have two options:
-You may force him to move up to two rooms.
-Your opponent is considered stunned until the end of his next turn. (Someone who is stunned can be forced to move through an Exit.)

______________________________________________




Note: Throw attacks cannot move somebody through an exit.



new card text here: http://principiadiscordia.com/cramulus/index.php?title=Smash_and_Dash_Playtest


What do you think?
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on September 17, 2010, 06:56:11 PM
some trivia I'm recording for posterity - this was the original seed idea for this game:

It's like Magic: The Gathering. Except that you play in real time instead of taking turns. And instead of playing land cards, each room in your house is like land, you can physically go there to collect a resource which is consumed to use abilities and cast spells. Stuffed animals and the like are used as creatures which can block you from certain rooms unless you can use resources to pass them.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Golden Applesauce on September 17, 2010, 11:32:14 PM
Just noticed this, and wow does it look interesting.  I'll have more for you after I playtest it, but the one thing that jumps out at me is that this should be adaptable to more than 2 players.  Last man standing is the obvious option, or maybe something like each player gets an exit, and scores 1 point for each housemate forced through their exit, and 1 point for each housemate they kick out?  Teams or factions might add an interesting twist for an expansion pack - you could have cards that call for help by moving a bunch of your teammate to your location, attacks that only work if your team has the most people in a room, throw something into the next room to interrupt an attack against a friend, or something.

Since a lot of cards "destroy" an object so it can't be used again, a pad of sticky notes to mark broken objects might come in handy.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Jasper on September 17, 2010, 11:34:43 PM
If the games are lasting long enough for that to be an issue, it might be easier just to use post its to denote that an item is destroyed.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on September 18, 2010, 02:37:47 AM
great notes, GA.  :mrgreen: I really like the idea of each player having his own exit, that actually solves one of the problems I had with the recent playtest idea - while it breaks the game out of the line, it also makes the battle's direction kind of unipolar.

I should note that 3+ player games are possible with the new playtest though!
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 06, 2011, 03:18:47 PM
BUMP

we did some great playtesting at the Meatup

Here's the card text for the Smash & Dash Playtest: (that's the current version we're on... I think this is revision #6 since my initial idea)
htxp://www.principiadiscordia.com/cramulus/index.php?title=Smash_and_Dash_Playtest (link broken to discourage spambots)


Two great ideas that came out of the meat up:

-There should be a wild-card attack that works like a power attack but doesn't need a piece of furniture. Dimo called it "improvised weapon"
-Gameplay will no longer destroy objects in the house. We discovered that over time, feature destruction results in an increased difficulty to win. Namely because all the shelves and tables near the exit will be broken.
-Perhaps the card text should be reworded to be something that you shout at your opponent.

for example: right now, Attack (Chair) reads:

QuotePlay this card against an opponent in the room with you. You have two options:
----move your opponent into an adjacent room of your choice
----Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)

If there is a chair in the room with you, you may destroy it and perform a knock down attack instead.

-----Knock Down Attack: Your opponent is off balance and cannot voluntarily move. The next time he is allowed to move, he regains his balance instead of moving.

Instead, the card would read something like this...

ITALIC text is not read out loud.
Text in (Parenthesis) is optional and should only be read to clarify if needed.

QuotePlay this card against somebody in the same room as you.

Read one of the following:

-----LISTEN, ASS CLOWN. GET THE HELL OUT OF HERE. I'M GONNA PUSH YOU INTO <NAME OF ADJACENT ROOM>

-----ATTENTION DOUCHEWAD: I'M GOING TO SMACK YOU SO HARD YOUR HEAD WILL SPIN. YOUR ASS IS STUNNED UNTIL THE END OF MY TURN. (THAT MEANS I CAN KNOCK YOU OUT AN EXIT IF I DO IT BY THE END OF MY TURN)

If there is a chair in the room with you, you may instead read:

-----GUESS WHAT FAIL BEAST? I'M GOING TO CRACK YOU WITH THIS CHAIR AND KNOCK YOU DOWN. (THE NEXT TIME A CARD LETS YOU MOVE, YOU JUST STAND UP INSTEAD)



Title: Re: Not Under My Roof! (A print & play game)
Post by: Cuddlefish on June 06, 2011, 08:12:56 PM
This game rules! I encourage everybody to try it at least once.

Cram, I wanted your permission to print special cards in the Meat-Up Intermittens.

The cards would be "Character" cards, each based on a player who got down over the weekend. They each would have a special ability that is not on any other card. Players would be limited to one Character card per deck. If a character card would be taken from a player by the "Steal" card, it is discarded instead.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 06, 2011, 08:29:05 PM
go for it, bro!
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cuddlefish on June 06, 2011, 08:34:48 PM
Awesome. I'm going to do at least one each for Dimo, Cram, Richter, Cainad, Twid and Luna (maybe an additional card for players that have more than one handle, like Dr. Blight, Cuddlefish and Phinneas T. Phoxwottle, or whatever his name is).

It should work well for putting in some suggested ideas that may not work as a regular cards (Like Cainad's "Trip" idea).
Title: Re: Not Under My Roof! (A print & play game)
Post by: Luna on June 06, 2011, 09:51:10 PM
Quote from: Cuddleshift on June 06, 2011, 08:34:48 PM
Awesome. I'm going to do at least one each for Dimo, Cram, Richter, Cainad, Twid and Luna (maybe an additional card for players that have more than one handle, like Dr. Blight, Cuddlefish and Phinneas T. Phoxwottle, or whatever his name is).

It should work well for putting in some suggested ideas that may not work as a regular cards (Like Cainad's "Trip" idea).

I always wanted to be a collectable playing card.   :lulz:
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 06, 2011, 09:53:07 PM
Hey, so now that some people have playtested it....


(1) How did you like the balance of attack, block, move, and utility cards?

(2) How was the 4-way game different than the 2-player version?

Title: Re: Not Under My Roof! (A print & play game)
Post by: Luna on June 06, 2011, 10:31:10 PM
Quote from: Cramulus on June 06, 2011, 09:53:07 PM
Hey, so now that some people have playtested it....


(1) How did you like the balance of attack, block, move, and utility cards?

(2) How was the 4-way game different than the 2-player version?



The 4-way game went FAST...  I think Richter was out by the second or third round, because I stunned him and pitched him down the stairs to Dimo, who put him out.  If you get teamwork going, whoever gets double- or triple- teamed really has no defense.

I only played a few rounds, so no real opinion on card mix balance, since I only got a couple of draws.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cuddlefish on June 06, 2011, 11:11:50 PM
I got to play three 2-player games and a 4-way. I think they all went really well, but I feel like both ways went on a touch long. It can be tricky to get that right combo of attacks to seal the deal. (True, Luna and Rich's experince in 4-way was short, but they were the first two out. Me and Twid went on for quite a bit after that.) Plus, if you're staying true to the game, and acting it all out, it can get a little sweaty if the game drags out.

I think what slowed it down was a slight lack of punch. The "Focus" and "Steal" cards are great cards, and should stay, but something a bit more offensive/strategic should be added to the category.

The addition of an "improvised weapon" card and one semi-o.p. character card per deck may give it the boost it needs (oh, and "improvised weapon," if you use it, should be limited to one per deck, or I could use it as an ability for the character cards. Or both).
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 07, 2011, 12:26:05 AM
http://principiadiscordia.com/cramulus/index.php?title=Shout_It_Out_Playtest

working on some new copy for the cards --- please advise:

(work in progress)


Attack(Smash)
Shout at an opponent in the same room as you. You must communicate one of the following things:
   
 
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cainad (dec.) on June 07, 2011, 01:12:11 AM
Here's a thought for adding gameplay depth without getting all weird or unbalanced with new cards, although I haven't put much thought into it:

Make the hand size 4 instead of 3. Or does that fuck it up?
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 07, 2011, 01:40:38 AM
you know, I've never actually playtested that. I have assumed that it will make games longer because it makes it more likely that you'll have a block in your hand when your opponent has the Finishing Move set up. But a larger hand size also makes it easier to set up the finishing move. Definitely worth a test.

Title: Re: Not Under My Roof! (A print & play game)
Post by: Luna on June 07, 2011, 02:42:30 AM
Thought for a card...  PULL.  Move opponent from an adjacent room into the room you occupy.  "Get in here!"
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cuddlefish on June 07, 2011, 02:59:05 AM
Quote from: Luna on June 07, 2011, 02:42:30 AM
Thought for a card...  PULL.  Move opponent from an adjacent room into the room you occupy.  "Get in here!"

See, this is what I mean. GREAT idea, but to make it a "4 of" in a deck is no good, but, as a "1 of," I think it could work. I like the idea of a standard deck with a predetermined number of specific cards, but I don't think the inclusion of a special "1 of" would break the game, supposing those "1 of" cards were written properly. Plus, it adds a certain (albeit, small) degree of customization; you get to choose which "1 of" to use, as well as a good-sized helping of flavor ("Play as any of your favorite NUMR heroes and villians!!!11!1"), and, like Luna said, people would like having their own trading card, which we can make for those who have documented their skills.

The four-card hand is worth testing, of course, but with an unlimited number of plays per turn, a four card hand might be too easy. Will try to test this week if I can find players.

As far as the "shout it out" text. It's cool, but maybe it can be included in the main rules, as opposed to the text of every card. I think it would simplify the individual cards and make for more intuitive play.

Really, though. VERY into this game, and if you guys want to try and set up a day to meet up and test a few of these ideas together, I'd be for it.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 07, 2011, 03:28:49 AM
WHAT FONT DO YOU PREFER??


(http://i.imgur.com/ODkE4.jpg)



0. Univers Condensed
1. Genesis
2. I want my TTR!
3. Quick End Jerk
4. Futura LT Book
5. Edo
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cuddlefish on June 07, 2011, 03:54:42 AM
#1 looks nice and easy to read. #0 and #4 aren't bad, either. Maybe use #3 or #5 for card name.
Title: Re: Not Under My Roof! (A print & play game)
Post by: LMNO on June 07, 2011, 02:34:19 PM
New card:


SHOTGUN (BANG!)
Shout at an opponent in the same room as you. You must recite one or more lines of this song (http://www.youtube.com/watch?v=Ec_V5hpZoqI).

* If opponent has a "Duck" card, they may use it.
* If not, game over.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cuddlefish on June 09, 2011, 06:37:06 PM
Okay, some ideas I had for Character cards i'd like to put on the back of the Intermittens issue:

Character - Richter

Primal Yell - All other players are stunned until the end of your next turn. Remove this card from the game.

"Khooooooooorne!!!!"

Character - Luna

Rack 'em - Choose one: Move another player in an adjacent room into the room you occupy. or, move a player in the same room as you into an adjacent room. Remove this card from the game.

"Sit still. This won't hurt a bit."

Character - Dr. Blight

Research and Dismemberment - Choose an opponent in the same room as you. That player reveals his hand. Choose one of the revealed cards, and put it into your hand. Remove this card from the game.

"I'm not mad! I'm FURIOUS!"

Character - Cramulus

Don't Hate the Game, Hate the Player who Made the Game - The room you are in has an exit until the room is unoccupied. remove this card from the game.

"Did you program in a back door?" - Triplezero

Character - Cainad

Trip - Play this card when an opponent moves into or out of the room you occupy. Cancel that players movement, that player is knocked down. Remove this card frrom the game.

"Well, I guess it's not that broken..."

Character - Dimo

Hand-Forward-Deck-Back Technique - Search your discard pile for a card and put it on top of your draw pile. remove this card from the game.

"This pose is my last defense."

Thoughts?
Title: Re: Not Under My Roof! (A print & play game)
Post by: Nephew Twiddleton on June 09, 2011, 06:42:49 PM
Those would make the game pretty interesting, I like them :)
Title: Re: Not Under My Roof! (A print & play game)
Post by: Luna on June 09, 2011, 06:43:16 PM
Quote from: Cuddleshift on June 09, 2011, 06:37:06 PM
Character - Luna

Rack 'em - Choose one: Move another player in an adjacent room into the room you occupy. or, move a player in the same room as you into an adjacent room. Remove this card from the game.

"Sit still. This won't hurt a bit."

:jebus:

I like 'em.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 10, 2011, 12:20:13 AM
Dimo, those are hilarious ideas for cards. Do you have photoshop? I could send you the card templates.



Okay, new card design / copy

hit me with some feedback.

Be picky.


(http://i.imgur.com/zyXgS.jpg)





note to self: square off bottom.
find icons to represent "play versus an opponent in the same room as you" and "play versus an opponent in an adjacent room."


Title: Re: Not Under My Roof! (A print & play game)
Post by: Cainad (dec.) on June 10, 2011, 01:05:43 AM
Try to get a few extra pixels of space between the bullet points. Doesn't have to be a full line break, just nudge them apart slightly for ++READ.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cuddlefish on June 10, 2011, 03:49:22 AM
Looking good!

Yes, I'd like the templates, I'm going to use photos from the Meat-Up for Character card art.

This is the plan, regarding Intermittens. The six Character cards are going to be on the back cover, as well as a card back, so people can print, cut, paste, however people want to make them. The Character card rules will be printed for reference (You may choose one Character card to add to your standard NUMR deck. You may only use one character card per deck, and only if your opponent(s) choose to use a Character card. If a Character card would be stolen by the Steal card, or any other ability that would take cards from an opponents hand, it is discarded instead.)

I think, on the back page of future intermittens, we can add special "expansions," in the form of more Character cards, or even the "Bystander" style cards we sort of talked about, designed to incorporate "NPC's" (non-players who happen to be in the room) like: "take a hostage" or "tag team attack." These "expansions" would only be a few cards each, and none of them would be manditory to have. They would just be little add-ons if your group wanted to make things more interesting.

ALSO: While I was making out those Character cards, I had an idea to incorporate a verbal component to playing cards. Give all the cards quotes, like I did above, which you must say when you play the card. (Attack-Chair "Here, let me prove to you that this chair exists!")

ALSO, ALSO: I'd like players to "earn" their own Character cards by documenting (pics, and a loose play-by-play) victories, or other crazy matches, during "sanctioned" NUMR "events" (see: spags getting together to play games). This can be tough, because it isn't always easy to get people together in meat-space. However, I thought of a way to maybe play over the forums, so those that can't meet up to play have a chance to "earn" their own character card (if anyone is interested, I can GM the first evar NUMR On-Line Championship, as long as Cram doesn't mind me jumping all over his project).
Title: Re: Not Under My Roof! (A print & play game)
Post by: Luna on June 10, 2011, 04:53:27 AM
Quote from: Cramulus on June 10, 2011, 12:20:13 AM
find icons to represent "play versus an opponent in the same room as you" and "play versus an opponent in an adjacent room."

Opponent in same room:  Flexed arm w/clenched fist inside a box.
Opponent in adjacent room:  Arm reaching through doorway.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 10, 2011, 05:15:31 AM
is the text clear? could it be clearer? less wordy?
Title: Re: Not Under My Roof! (A print & play game)
Post by: Luna on June 10, 2011, 05:20:09 AM
Quote from: Cramulus on June 10, 2011, 05:15:31 AM
is the text clear? could it be clearer? less wordy?

Less wordy, I'm thinking...  How many times did I hear, "How long does it take you to read FIVE CARDS?"
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 10, 2011, 03:53:39 PM
I'm trying to figure out how exactly I could tighten it. The balancing act is that the entire game should be completely self explanatory. You should understand how to play just by looking at the card.

I think "<if you can grab shelves>" is a big improvement on "If there are shelves in the room with you" in terms of simplicity, but it might be a tradeoff in clarity. Do you think it makes sense?

I am wondering if the game term Stun should be in a different font or something.

I am also wondering if I can fit a quote on the card. If I could, it would be stuff like,
     "I'VE HAD IT UP TO HERE WITH YOUR INSIPID BUTT JUGGLING"
     "HEY TURD MONGLER, I GOT YOU A BIRTHDAY PRESENT: TWO FISTS, AN ELBOW, AND A SMILE." 
     "GUESS WHAT? YOU'RE AN ASS TURBAN WHO COULDN'T SCISSOR KICK HIS WAY OUT OF A NERD BUCKET."
     "DING DONG! DOCTOR DROPKICK IS AT THE DOOR TO DELIVER YOUR PIPING HOT BEAT DOWN. I HOPE YOU HAVE A TIP."
     "I'M GOING TO BEAT THE VOWELS OUT OF YOU. THAT'S RIGHT, I'M GOING TO HIT YOU UNTIL YOUR LEGAL NAME IS AN UNPRONOUNCEABLE STRING OF CONSONANTS."

------but I'm also concerned that not everybody may "get" my style of over-the-top insults. And that I'll need to get rid of the dicks and jizz to make the product salable, but that takes a lot of the teeth out of those insults.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Luna on June 10, 2011, 04:02:45 PM
Quote from: Cramulus on June 10, 2011, 03:53:39 PM
I'm trying to figure out how exactly I could tighten it. The balancing act is that the entire game should be completely self explanatory. You should understand how to play just by looking at the card.

I think "<if you can grab shelves>" is a big improvement on "If there are shelves in the room with you" in terms of simplicity, but it might be a tradeoff in clarity. Do you think it makes sense?

I am wondering if the game term Stun should be in a different font or something.

I am also wondering if I can fit a quote on the card. If I could, it would be stuff like,
     "I'VE HAD IT UP TO HERE WITH YOUR INSIPID BUTT JUGGLING"
     "HEY TURD MONGLER, I GOT YOU A BIRTHDAY PRESENT: TWO FISTS, AN ELBOW, AND A SMILE." 
     "GUESS WHAT? YOU'RE AN ASS TURBAN WHO COULDN'T SCISSOR KICK HIS WAY OUT OF A NERD BUCKET."
     "DING DONG! DOCTOR DROPKICK IS AT THE DOOR TO DELIVER YOUR PIPING HOT BEAT DOWN. I HOPE YOU HAVE A TIP."
     "I'M GOING TO BEAT THE VOWELS OUT OF YOU. THAT'S RIGHT, I'M GOING TO HIT YOU UNTIL YOUR LEGAL NAME IS AN UNPRONOUNCEABLE STRING OF CONSONANTS."

------but I'm also concerned that not everybody may "get" my style of over-the-top insults. And that I'll need to get rid of the dicks and jizz to make the product salable, but that takes a lot of the teeth out of those insults.

Also, the insults are great... the first time around.

By the time you're on the dozenth time you're playing the same card, though...

Maybe add a rule (or a new card) that shouting an insult is worth "X" (maybe a stun?) but the insult can not be one which was used within the previous 24 hours of game play, and must contain at least three different adjectives... or be judged by impartial witnesses (if any) to be worthy...  I dunno, play with it.   :D
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cainad (dec.) on June 10, 2011, 04:06:10 PM
Insults available in the special "Butt Master's Premium Edition". The boxed set comes with a tube of burn ointment.

Then there's the "Regular Edition" without the insults.


I also like the idea of putting Stun into a different font.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Don Coyote on June 10, 2011, 04:49:25 PM
The card doesn't seem overly wordy to me.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cuddlefish on June 10, 2011, 06:22:42 PM
The text being clear and exact is the most important thing, IMHO. If you need to use more words to make it clear, then do so, I say. Sure, maybe the first few times seeing the cards, you might have to take a few extra seconds to read them, but the cards are all similar enough, plus all the decks will be nearly identical, and once you've gone through it once or twice, you'll no longer even need to read them.

The first time you play ANY game, it goes slow, so you may as well do whatever is necessary to convey what the cards does. If you can do it in a few words, cool, but the meaning of the text must be as unambiguous as possible.

That said, I didn't have an issue with the version of the cards we had over the weekend. Everyone else that had to stop and read cards, had they played more than one game, would have been fine by game 2 or 3, I think.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cuddlefish on June 10, 2011, 06:27:08 PM
Also, "Stunned" is the only status effect, and if it's clear what it means to be stunned, or to stun, in the instruction pamphlet, then maybe don't re-iterate that on the cards. That will free up some space in the text boxes, so you can space the text out more, and possibly have room for a quote.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Don Coyote on June 10, 2011, 07:49:51 PM
Quote from: Cuddleshift on June 10, 2011, 06:22:42 PM
The text being clear and exact is the most important thing, IMHO. If you need to use more words to make it clear, then do so, I say. Sure, maybe the first few times seeing the cards, you might have to take a few extra seconds to read them, but the cards are all similar enough, plus all the decks will be nearly identical, and once you've gone through it once or twice, you'll no longer even need to read them.

The first time you play ANY game, it goes slow, so you may as well do whatever is necessary to convey what the cards does. If you can do it in a few words, cool, but the meaning of the text must be as unambiguous as possible.

That said, I didn't have an issue with the version of the cards we had over the weekend. Everyone else that had to stop and read cards, had they played more than one game, would have been fine by game 2 or 3, I think.

And what he said.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Golden Applesauce on June 11, 2011, 04:31:58 AM
It's not overly wordy, but it isn't immediately clear what the card does just by glancing at it.  "Choose one of the following" tells the reader that they have a ton of different options to choose from and that they need to read through all of them before they make an informed choice.  I'd try to find a way to streamline it by making it clear that the card does one thing - attack a player - but in one of two ways (pushing or stunning), with increased effects if you have access to a shelf.

Maybe something:

Attack a player in the same room as you.  Either
If you can grab Shelves, you may

I do like the way you have the cards designed to be read aloud to the person you're playing them against, though.  The only problem is that you have to find a way to distinguish the "you" who is reading the card with the "you" who is having the card being read to them.  In "I push you into an adjacent room," 'you' is the victim, but in "If you can grab shelves" the 'you' is the person playing the card.  Maybe "If I can grab shelves..." ?  It definitely makes writing the cards harder, in that you have to write for two perspectives at once, but totally worth it if you can pull it off.

If you're using a game board, and you have a specific icon in to indicate the presence of shelves or other feature in the room, put that icon in front of each feature name that appears in card text - that makes the card scan easier ("Hmm, I'm in a room with shelves, does anything in my hand benefit from that?") and makes it really obvious which board icon matches up with which feature ("That's Shelves?  Oh, I thought the icon meant <thing on the shelf.>")
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 11, 2011, 05:26:28 AM
next pass: is this an improvement?

Not sure what to do about font. The second info card (below) has a few different fonts on it. Net advised that I should look at it in print before I make a decision.




(http://i.imgur.com/8ULsj.jpg)
(http://i.imgur.com/Mg0tr.jpg)
oops, "like a" repeated too much
(http://i.imgur.com/X5RPL.jpg)
Title: Re: Not Under My Roof! (A print & play game)
Post by: Telarus on June 11, 2011, 05:27:08 AM
This is looking good Cram. I'll try to throw some critique in when I have time away from Unreal3.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 13, 2011, 01:31:45 PM
Print test revealed that my font is a bit too small. So I managed to cut a bunch of words. I think it's as tight as it can get right now.. GA, you're right, grouping the options like that makes it a bit easier to understand.

check it
(http://imgur.com/QSXn9.jpg)

Title: Re: Not Under My Roof! (A print & play game)
Post by: Triple Zero on June 13, 2011, 06:13:01 PM
You probably shouldn't want to use the < and > characters as quotation marks like that. They remind of computer language (HTML) and only really work in some fonts, where they happen to be vertically aligned with the text (usually monospaced fonts that you don't want to use on your cards).

Instead you might want to use the "guillemets" quotation marks ( « » ), they are always supposed to align with the text, because it's their specific purpose:

Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 27, 2011, 05:28:20 AM
IT'S PUBLISHED!

Check it out!

http://www.thegamecrafter.com/games/not-under-my-roof
Title: Re: Not Under My Roof! (A print & play game)
Post by: Telarus on June 27, 2011, 07:21:49 AM
:mittens:
Title: Re: Not Under My Roof! (A print & play game)
Post by: Don Coyote on June 27, 2011, 07:48:54 AM
Well fuck. I guess I just have to kiss $20 goodbye now. :argh!:
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 27, 2011, 02:52:32 PM
posted for reference:

Demos from the Discordian Memorial Meatup:

Game 1: http://www.principiadiscordia.com/forum/index.php?topic=29348.msg1055294#msg1055294

Game 2: http://www.principiadiscordia.com/forum/index.php?topic=29348.msg1055298#msg1055298

game 3: http://www.principiadiscordia.com/forum/index.php?topic=29348.msg1055897#msg1055897

Sale Page: http://cramul.us/2011/06/not-under-my-roof/ <---feedback requested
Title: Re: Not Under My Roof! (A print & play game)
Post by: Telarus on June 27, 2011, 03:04:40 PM
My only critique would be to make the title a link to the sales site, and make the "Click here to purchase" link a graphic/button.
Title: Re: Not Under My Roof! (A print & play game)
Post by: President Television on June 29, 2011, 07:05:50 PM
Game looks awesome. Me and my friends need to try it out sometime.

Only one criticism: The framing on the cards is rather gradient-rapey. But that's not really a vital issue, and you can improve it in later editions. Other than that, it's gold.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Cramulus on June 29, 2011, 07:19:32 PM
what does gradient-rapey mean?
Title: Re: Not Under My Roof! (A print & play game)
Post by: LMNO on June 29, 2011, 07:44:39 PM
Quote from: Cramulus on June 29, 2011, 07:19:32 PM
what does gradient-rapey mean?

Too much black?
Title: Re: Not Under My Roof! (A print & play game)
Post by: President Television on June 29, 2011, 08:12:04 PM
Quote from: Cramulus on June 29, 2011, 07:19:32 PM
what does gradient-rapey mean?

Sorry, it means it uses a lot of gradients, to the point that it detracts from the aesthetic.
I used to be a member of a group of flash animators, and that's where the term comes from.
In all other respects, the game looks amazing.
Title: Re: Not Under My Roof! (A print & play game)
Post by: Triple Zero on June 30, 2011, 07:47:01 PM
Quote from: LMNO, PhD on June 29, 2011, 07:44:39 PM
Quote from: Cramulus on June 29, 2011, 07:19:32 PM
what does gradient-rapey mean?

Too much black?

Very shiny berries?



Wait no, that's radiant grapes.
Title: Re: Not Under My Roof! (A print & play game)
Post by: LMNO on June 30, 2011, 07:53:48 PM
Again, the ability to make those kinds of jokes in a non-native language impresses the hell out of me.

That said, :crankey: