So made this
(http://i34.tinypic.com/28khamv.jpg)
ok
Cleaned that up for you:
(http://img202.imageshack.us/img202/1457/mal2.png)
(meddled around with GIMP's color mixer, Red -33%, Green -33% Blue 120% to produce a monochrome image without the blue lines, cut away some smudges and then some sharpening and contrasting, but mostly I was trying to see if I could remove the lines)
nice.
When I saw the original, it seemed alright. I like it a lot more after the assist. Nice teamwork.
*agrees with Felix*
I esp like the Fnord-genitals.
Thanks for the cleanup. It looks solid on paper, the scanning blew it up though.
+2 assist.
Quote from: Jenne on August 25, 2010, 09:21:25 PM
*agrees with Felix*
I esp like the Fnord-genitals.
This, I cannot stop snickering at that.
Quote from: Lord Derp Esquire on August 26, 2010, 03:50:41 AM
Thanks for the cleanup. It looks solid on paper, the scanning blew it up though.
+2 assist.
Had years of practice :) I used to draw shitloads of cartoons in highschool, most of them on lined paper, but even if they weren't they'd simply look a lot better if you'd treshold them to B&W, especially since like yours, a lot of them were done with a ballpoint, which as you can see kind of makes the paper go wobbly when you paint large dark areas.
[signal processing nerdery] Wish I had known more about the unsharp-mask filter back then, though. With a really big radius it can remove large scale brightness changes, allowing one to treshold based on local contract not global. Kind of like an auto DC-bias adjust in music recording. Image processing is sometimes basically just a 2D version of audio processing. Blur is a lowpass, sharpen is a highpass, edge detection is a bandpass, colour curves is a waveshaper, scaling is resampling, convolution is a FIR filter, you need dithernoise when you play with bit depth, additive layers is like mixing sounds, multiply layers is like modulating sounds, ... [/dsp]