Principia Discordia

Principia Discordia => Propaganda Depository => RPG Ghetto => Topic started by: Requia ☣ on September 01, 2010, 02:54:49 AM

Title: In the interest of motivation...
Post by: Requia ☣ on September 01, 2010, 02:54:49 AM
The life hacks pic Cram posted had a tip that you should tell your friends about a project, in order to motivate yourself to not look like an ass by not following through.  Well I've been dragging my heels on a project so lets see if this works:

I'm working on a High fantasy P&P RPG.
Title: Re: In the interest of motivation...
Post by: Nephew Twiddleton on September 01, 2010, 03:38:21 AM
How far along are you?
Title: Re: In the interest of motivation...
Post by: Requia ☣ on September 01, 2010, 04:04:31 AM
Not nearly far enough. 

I have most of the combat system (just need to pick a wounding mechanic), and layouts for the classes, magic system, and setting (which I'm pulling from a Civ IV modders community).
Title: Re: In the interest of motivation...
Post by: Don Coyote on September 01, 2010, 04:15:56 AM
Oh do go on. This has my interest.

How 'realistic' are you going to make the combat system?
Title: Re: In the interest of motivation...
Post by: Requia ☣ on September 01, 2010, 04:43:28 AM
Realism hasn't really been my concern, I've been more focused on giving the different fantasy niches (rogue warrior mage) something to do in combat, and rules that encourage teamwork.

It'll probably end up slightly more realistic than D&D.
Title: Re: In the interest of motivation...
Post by: Don Coyote on September 01, 2010, 04:52:09 AM
Quote from: Requia ☣ on September 01, 2010, 04:43:28 AM
Realism hasn't really been my concern, I've been more focused on giving the different fantasy niches (rogue warrior mage) something to do in combat, and rules that encourage teamwork.

It'll probably end up slightly more realistic than D&D.

I already like where you are going. I found that too much realism makes the game significantly slower and less fun.
Title: Re: In the interest of motivation...
Post by: Triple Zero on September 01, 2010, 11:10:35 AM
If I may please just momentarily jack this thread for my own motivation purposes: EVERYBODY IM GONNA WORK ON MY GODDAMN FUCKING WEBDESIGN JOB TODAY AND NOT UNTIL I SPENT AT LEAST TWO HOURS OF SOLID WORK ON IT I MAY RETURN TO THIS FORUM

Feel free to fucking Pledge, or damnit, just drop a Gender32 on my account if I don't.




Ok Requia, I'm done. Please carry on with your thread. Thanks for the idea though.
Title: Re: In the interest of motivation...
Post by: Cramulus on September 01, 2010, 02:41:01 PM
what's the difference between your project and other PnP RPGs?
Title: Re: In the interest of motivation...
Post by: Don Coyote on September 02, 2010, 02:46:12 AM
We are being taunted...must know moar nao.
Title: Re: In the interest of motivation...
Post by: Kurt Christ on September 04, 2010, 11:13:03 PM
Once again jacking in the interest of motivation (my IRL friends know about his since they helped me playtest it some, but having you spags know about it may help motivate me to get the rules into a presentable format): I started working on a pen and paper dungeon crawl using playing cards as the conflict resolution mechanic. It's meant for five players- one Dungeon Master, one cleric, one rogue, one fighter, and one wizard- and the DM uses the cards he's dealt to spawn obstacles for the players to attempt to surmount. It's supposed to be a game that's easy to play spontaneously- when I designed it, I was playing poker with my friends a lot, so we always had playing cards when we were hanging out, and I wanted to make something for a little change of pace. There's no character creation or advancement- it's purely an attempt for an adventuring party to survive the best attempts of a dungeon master to kill them. I've got some rules written out, but I'm still at the stage where I feel something needs revision every time I playtest it.
Title: Re: In the interest of motivation...
Post by: Cramulus on September 04, 2010, 11:37:17 PM
that sounds cool, you should post the rules!