I'm writing the (very simple, it turns out) rules to run science fiction using the Pathfinder rule set, instead.
So far, so good. Most of what is needed is simple substitution. I have the basic weapons list done, and the rules for reavers (lol, space orcs, minus the weapon familiarity, languages, and daylight sensitivity, and add on radiation resistance 1).
Armor will be written up tomorrow, plus rules for radiation and vacuum (ie, so long, Charley).
The revised skill list will follow the next day, then the revised feat list.
Races available = human. Classes available = Barbarian, Fighter, Gunslinger, Monk (modified), Ranger (Skirmisher variant only), and Rogue (no magic talents, obviously).
If anyone's interested, the rules set will be complete by the end of the week, and the campaign I'm writing will be available weekly.
I'd be interested, Roger. :)
Heck, yes.
How do you deal with the pathfinder assumption that there will be armor (and frequently heavy armor) in its game balance?
Quote from: Requia ☣ on February 13, 2011, 05:29:17 AM
How do you deal with the pathfinder assumption that there will be armor (and frequently heavy armor) in its game balance?
Jack, ballistic armor, ablative armor, vac suits, combat armor, and...wait for it...SPACE MARINE ARMOR! <--- Alliance troops only.
Of course, most people just run around wearing jack (essentially, a thick leather trenchcoat). Gunfights are more deadly than melee. Armor isn't as important, if you can avoid as many fights as possible.
I'm guessing XP would be awarded more on the basis of completing PC objectives, jobs, and creative negotiation than combat victory? I'd be interested to see how that is handled.
Sounds good! I played around a bit with the Savage Worlds future set... but Pathfinder should be far better!!
Quote from: Richter on February 14, 2011, 02:59:14 PM
I'm guessing XP would be awarded more on the basis of completing PC objectives, jobs, and creative negotiation than combat victory? I'd be interested to see how that is handled.
Bit of both. Objectives have a CR rating, but so do opponents. If the party wants to take a chance and play rough, it will get easier later, because they'll be slightly higher in level.
But bear in mind, there are no clerics, etc. Healing takes time.
I can see loads of fun with the more social aspects of the game too. "Kick down the door" or going for clean sweeps could get the group a reputation for being merciless killers or hit men, rather than effective opperators or subtle agents.
Quote from: The Good Reverend Roger on February 13, 2011, 01:49:21 PM
Gunfights are more deadly than melee. Armor isn't as important, if you can avoid as many fights as possible.
I thought your players would get angry if you didn't have at least 3 fights per evening?
Quote from: Triple Zero on February 14, 2011, 04:38:30 PM
Quote from: The Good Reverend Roger on February 13, 2011, 01:49:21 PM
Gunfights are more deadly than melee. Armor isn't as important, if you can avoid as many fights as possible.
I thought your players would get angry if you didn't have at least 3 fights per evening?
I'm writing this campaign for a friend to run with a different group.
My group will be play-testing it, though...And let's see how they like monstrous combat when there's no instant healing.
:lulz: