(xpost from another thread)
Quote from: R.W.H.N. on May 15, 2011, 03:43:49 PM
That's what she said.
Did you know that this is one of the few standard jokes variations of which occur in cultures all over the world and in history?
It's such a basic joke, they could even write an AI to make them:
Quotehttp://idle.slashdot.org/story/11/04/29/1536237/Using-AI-To-Identify-Innuendo
"Turning seemingly normal comments into sexual innuendo by adding the words 'That's what she said' is a cultural phenomenon. This has led some to wonder whether it is possible to determine when it is appropriate to add those magic four words to a sentence. As it turns out, identifying humor through software is hard. Two researchers at the University of Washington, however, were willing to give it their best shot. In a recently released paper entitled 'That's What She Said: Double Entendre Identification,' the researchers describe what they've found and introduce their new approach to the problem: 'Double Entendre via Noun Transfer' or DEviaNT for short."
It's good to know that someone is trying to make sure the human race gets a sufficiently lewd AI one day.
So, finally,
our computers can do something intelligent that Star Trek's computers can't:
Cpt. Jean-Luc Skywalker: "Computer! Earl Grey, hot."
Computer: "That's what SHE said!"
BWT I did read a few years ago about writing a sort of linguistic software (also call it an AI if you wish) that was able to generate puns, given a corpus of words and a semantic network.
The Innuendo AI is comparatively easier, since it just has to answer the Yes/No question of whether it would be funny to follow up a statement with "that's what she said".
Additionally they can easily turn up the prior Yes/No probability quite a bit higher, since the Law of Fives and people's perverted sick minds will find innuendo in a statement more often than not.
Quotethey can easily turn up the prior Yes/No probability quite a bit higher
That's what
she said!
Quote from: Cain on May 15, 2011, 05:13:16 PM
Quotethey can easily turn up the prior Yes/No probability quite a bit higher
That's what she said!
:spit:
Well played, sir.
Quote from: Triple Zero on May 15, 2011, 05:00:34 PM
BWT I did read a few years ago about writing a sort of linguistic software (also call it an AI if you wish) that was able to generate puns, given a corpus of words and a semantic network.
The Innuendo AI is comparatively easier, since it just has to answer the Yes/No question of whether it would be funny to follow up a statement with "that's what she said".
Additionally they can easily turn up the prior Yes/No probability quite a bit higher, since the Law of Fives and people's perverted sick minds will find innuendo in a statement more often than not.
A punning robot would be cool. Nobody plays with me at home. :(
Quote from: R.W.H.N. on May 16, 2011, 01:34:30 PM
Quote from: Triple Zero on May 15, 2011, 05:00:34 PM
BWT I did read a few years ago about writing a sort of linguistic software (also call it an AI if you wish) that was able to generate puns, given a corpus of words and a semantic network.
The Innuendo AI is comparatively easier, since it just has to answer the Yes/No question of whether it would be funny to follow up a statement with "that's what she said".
Additionally they can easily turn up the prior Yes/No probability quite a bit higher, since the Law of Fives and people's perverted sick minds will find innuendo in a statement more often than not.
A punning robot would be cool. Nobody plays with me at home. :(
That's what... Oh, never mind. :wink:
Robots that can play with words, that'd be cool... I'm not sure I approve of teaching computers the concept of humor, though... The last thing I need is my home machine deciding it'd be FUNNY to decide to, oh, say, change all of my bookmarked links to porn sites.
They should also teach computer the "... but remember, nobody likes an asshole" rule :)