I was having a convo with someone about how sometimes the gaming table or larp group can get squicky, triggery or upsetting, would any of you spags be interested in reading the blog post I'm working on?
Very.
SWEEEEET!
Very much so a WIP, but I'll post the link here once I'm done, it's basically different strategies for making your game not implode because of various reasons
Totally in.
Quote from: Pixie on April 18, 2013, 04:30:50 PM
I was having a convo with someone about how sometimes the gaming table or larp group can get squicky, triggery or upsetting, would any of you spags be interested in reading the blog post I'm working on?
Sure.
And I've seen that at my table. I have a very simple solution for it.
Yes, totally.
Something I've been thinking about lately, and was having a conversation with a guy friend about, is how up until recently feminism has focused a lot on the "You can play with the big boys!" angle of female empowerment, and has lagged far behind in both opening traditionally "female" emotional spaces for men, and in making a space for those "female" qualities, like sensitivity and empathy, in the larger culture.
When I was young, I ran with the boys and was applauded by them for being "tough" and being able to keep up with their shock-jock transgressive humor without a flinch.
That's OK, that's fine, that's where we were at in the 1990's. That was part of our development. But if we really want men and women to play together equally in the cultural arena, our shared space needs equal access to the full realm of human sensibilities, and that means making it OK for both men and women to be sensitive, tender, vulnerable, and considerate in public. Even at a game table, or on the Internet.
cool cool
Now I need to calm the fuck down in order to finish the thing.
Quote from: The Good Reverend Roger on April 18, 2013, 05:02:30 PM
Quote from: Pixie on April 18, 2013, 04:30:50 PM
I was having a convo with someone about how sometimes the gaming table or larp group can get squicky, triggery or upsetting, would any of you spags be interested in reading the blog post I'm working on?
Sure.
And I've seen that at my table. I have a very simple solution for it.
Oh? i'm interested on getting some different strategies for dealing with it/ ideally preventing it
Quote from: M. Nigel Salt on April 18, 2013, 05:05:50 PM
Yes, totally.
Something I've been thinking about lately, and was having a conversation with a guy friend about, is how up until recently feminism has focused a lot on the "You can play with the big boys!" angle of female empowerment, and has lagged far behind in both opening traditionally "female" emotional spaces for men, and in making a space for those "female" qualities, like sensitivity and empathy, in the larger culture.
When I was young, I ran with the boys and was applauded by them for being "tough" and being able to keep up with their shock-jock transgressive humor without a flinch.
That's OK, that's fine, that's where we were at in the 1990's. That was part of our development. But if we really want men and women to play together equally in the cultural arena, our shared space needs equal access to the full realm of human sensibilities, and that means making it OK for both men and women to be sensitive, tender, vulnerable, and considerate in public. Even at a game table, or on the Internet.
From a guy's point of view, if you have to act like a neandrathal - even if no women are around - then there's something wrong with your fucking head to begin with.
In game terms, it's fairly simple. The point of RPGs is that multiple people sit down at a table and EVERYONE HAS FUN. The only failure point is when SOMEONE DOESN'T HAVE FUN.
If someone can only have fun by acting like a slightly retarded adolescent in a Metallica T-Shirt, and that means other people don't have fun, then that person isn't a good fit, and should go look for a group that's more his style.
Gaming is geekery. There are high-functioning geeks, and low-functioning geeks. The low-functioning geeks sort of stand out. Poor personal hygiene, the inability to talk to women at the table in a bipedal manner, etc. They also tend to do things that make things NOT FUN for ANYONE else (ie, stealing from the rest of the party, veering off into squick, etc).
We use the death die rule. New player comes in, and the game commences. At the end of the player's first 3 sessions, I check a coffee cup I have left on the fridge. If there's any dice in it, the new player is out, no questions asked.
We had one guy who joined, who thought that "heroic activities" involved butchering peasants and raping the locals. I walked in the kitchen to put a die in the cup (I'd have just thrown him out of the house, but the session was just about over), and I couldn't, because the cup was overflowing with dice.
What's really funny about that guy is that the table is 50% women. What on Earth goes through the pointy little skulls of people who think that sort of shit is okay?
Quote from: The Good Reverend Roger on April 18, 2013, 05:14:51 PM
Quote from: M. Nigel Salt on April 18, 2013, 05:05:50 PM
Yes, totally.
Something I've been thinking about lately, and was having a conversation with a guy friend about, is how up until recently feminism has focused a lot on the "You can play with the big boys!" angle of female empowerment, and has lagged far behind in both opening traditionally "female" emotional spaces for men, and in making a space for those "female" qualities, like sensitivity and empathy, in the larger culture.
When I was young, I ran with the boys and was applauded by them for being "tough" and being able to keep up with their shock-jock transgressive humor without a flinch.
That's OK, that's fine, that's where we were at in the 1990's. That was part of our development. But if we really want men and women to play together equally in the cultural arena, our shared space needs equal access to the full realm of human sensibilities, and that means making it OK for both men and women to be sensitive, tender, vulnerable, and considerate in public. Even at a game table, or on the Internet.
From a guy's point of view, if you have to act like a neandrathal - even if no women are around - then there's something wrong with your fucking head to begin with.
In game terms, it's fairly simple. The point of RPGs is that multiple people sit down at a table and EVERYONE HAS FUN. The only failure point is when SOMEONE DOESN'T HAVE FUN.
If someone can only have fun by acting like a slightly retarded adolescent in a Metallica T-Shirt, and that means other people don't have fun, then that person isn't a good fit, and should go look for a group that's more his style.
Gaming is geekery. There are high-functioning geeks, and low-functioning geeks. The low-functioning geeks sort of stand out. Poor personal hygiene, the inability to talk to women at the table in a bipedal manner, etc. They also tend to do things that make things NOT FUN for ANYONE else (ie, stealing from the rest of the party, veering off into squick, etc).
We use the death die rule. New player comes in, and the game commences. At the end of the player's first 3 sessions, I check a coffee cup I have left on the fridge. If there's any dice in it, the new player is out, no questions asked.
We had one guy who joined, who thought that "heroic activities" involved butchering peasants and raping the locals. I walked in the kitchen to put a die in the cup (I'd have just thrown him out of the house, but the session was just about over), and I couldn't, because the cup was overflowing with dice.
What's really funny about that guy is that the table is 50% women. What on Earth goes through the pointy little skulls of people who think that sort of shit is okay?
Cool. I'm going to include reactive strategies, like this one. I'm also going to look at preventative strategies.
Rog, do you mind if i use this as an example of a reactive strategy?
Quote from: Pixie on April 18, 2013, 05:06:32 PM
cool cool
Now I need to calm the fuck down in order to finish the thing.
Quote from: The Good Reverend Roger on April 18, 2013, 05:02:30 PM
Quote from: Pixie on April 18, 2013, 04:30:50 PM
I was having a convo with someone about how sometimes the gaming table or larp group can get squicky, triggery or upsetting, would any of you spags be interested in reading the blog post I'm working on?
Sure.
And I've seen that at my table. I have a very simple solution for it.
Oh? i'm interested on getting some different strategies for dealing with it/ ideally preventing it
I throw them out of the group.
If the problem is developing, I might talk to them first, but the problem is, the sort of person who allows that to develop in themselves has had the issues all along.
The other thing is the "death die" I wrote about above, plus the briefing a new player gets upon joining...Basically as follows:
1. Our game is about hacking up bad guys and saving the kingdom, etc. It is very munchkin, so about 75% hack n slash, 25% role playing.
2. Sex is not suitable in-game material. Period. It doesn't fit. Please find another group.
3. Chopping up monsters is heroic. Chopping up bystanders is not. For the same reason, evil characters are not allowed. "Heroic". End of story. If your character somehow turns evil, you write up a new one, and I keep this one as a villain until and unless the character somehow stops being evil.
4. Passing the DM notes gets you booted.
5. Swiping from the other characters gets you booted. Yes, you are just "playing your alignment". WHO CHOSE THAT ALIGNMENT? Oh, yeah. You did. No, chaotic neutral isn't a "challenge", it's automatically a sign of a player who wants to make things not fun for other people.
6. Making the game not fun for other people gets you booted. If you don't know if something will make it not fun for the other people, then either ask or just don't do it.
7. Hogging the action gets you booted. Attention-whoring on your initiative gets you booted (ie, it comes around to you, and THEN you start thinking about what you're going to do). These two take some doing, but if the pattern is there, you're out.
8. Rules lawyering: Not necessary. If you can show me that I'm wrong on a rule, I will reverse the decision. If I disagree with your interpretation of the rule, there is no further argument until after the session. Lump it.
9. If I announce "table Nazi" rules, it means one of two things: Either the group is larger than normal for some reason (two groups meeting, etc), or all of the players are being assholes on that day.
10. If I see any real life inappropriate behavior (sexual harrassment of one player towards another, physical intimidation, mean spirited "joking", etc), the player doing that is out, permanently and immediately. Pack up your shit.
It often amazes me that I have to say any of this shit.
Quote from: Pixie on April 18, 2013, 05:18:58 PM
Quote from: The Good Reverend Roger on April 18, 2013, 05:14:51 PM
Quote from: M. Nigel Salt on April 18, 2013, 05:05:50 PM
Yes, totally.
Something I've been thinking about lately, and was having a conversation with a guy friend about, is how up until recently feminism has focused a lot on the "You can play with the big boys!" angle of female empowerment, and has lagged far behind in both opening traditionally "female" emotional spaces for men, and in making a space for those "female" qualities, like sensitivity and empathy, in the larger culture.
When I was young, I ran with the boys and was applauded by them for being "tough" and being able to keep up with their shock-jock transgressive humor without a flinch.
That's OK, that's fine, that's where we were at in the 1990's. That was part of our development. But if we really want men and women to play together equally in the cultural arena, our shared space needs equal access to the full realm of human sensibilities, and that means making it OK for both men and women to be sensitive, tender, vulnerable, and considerate in public. Even at a game table, or on the Internet.
From a guy's point of view, if you have to act like a neandrathal - even if no women are around - then there's something wrong with your fucking head to begin with.
In game terms, it's fairly simple. The point of RPGs is that multiple people sit down at a table and EVERYONE HAS FUN. The only failure point is when SOMEONE DOESN'T HAVE FUN.
If someone can only have fun by acting like a slightly retarded adolescent in a Metallica T-Shirt, and that means other people don't have fun, then that person isn't a good fit, and should go look for a group that's more his style.
Gaming is geekery. There are high-functioning geeks, and low-functioning geeks. The low-functioning geeks sort of stand out. Poor personal hygiene, the inability to talk to women at the table in a bipedal manner, etc. They also tend to do things that make things NOT FUN for ANYONE else (ie, stealing from the rest of the party, veering off into squick, etc).
We use the death die rule. New player comes in, and the game commences. At the end of the player's first 3 sessions, I check a coffee cup I have left on the fridge. If there's any dice in it, the new player is out, no questions asked.
We had one guy who joined, who thought that "heroic activities" involved butchering peasants and raping the locals. I walked in the kitchen to put a die in the cup (I'd have just thrown him out of the house, but the session was just about over), and I couldn't, because the cup was overflowing with dice.
What's really funny about that guy is that the table is 50% women. What on Earth goes through the pointy little skulls of people who think that sort of shit is okay?
Cool. I'm going to include reactive strategies, like this one. I'm also going to look at preventative strategies.
Rog, do you mind if i use this as an example of a reactive strategy?
Feel free. From a group's pov, though, that's a preventative strategy.
Also, I just mentioned "Table Nazi Rules". I can explain those if you like.
Yes, please do.
I like your rules, Roger. I think they'd be pretty effective adapted to just about any situation, to tell the truth.
Quote from: Pixie on April 18, 2013, 05:31:25 PM
Yes, please do.
Table Nazi Rules are a set of rules for dealing with a group that is too large, for one reason or another, to handle normally. I run two groups in the same campaign, and on occasion, they meet up. At this point, I have 12 players at the table (6 is my normal max).
OR the regular group is too large because of constraints placed by the adventure.
OR the regular group is feeling butthurt or silly, and an important part of the adventure is being trashed. This is rare, by the way. Normally, I let them be silly, and if they don't get what they needed or whatever, they just pay for it later.
Anyway, Table Nazi Rules:
1. MOST IMPORTANT RULE: When it's your turn to go, be ready. If you don't know what you want to do, neither does your character, and you don't get an action that turn.
2. If I am spewing flavor text, etc, and you start yapping, your character falls prone (if in combat), or an NPC decides he/she hates you for no reason (if social), or something you need breaks, or something similar. This is not up for discussion. Once I announce it, it is in force.
3. If you jabber while someone else is trying to take their turn, you automatically fail the next two saving throws your character needs to make.
4. Flavor text is NEVER repeated because you weren't paying attention. If you were paying attention and couldn't hear me or whatnot, I will repeat myself.
5. If you're on the phone, see rule 1. Bathroom is okay, though. Everybody poops.
6. Deliberately slowing down the action because you're butthurt over one of the above rules results in a roll on the PC horrible death chart. Here, have a new character sheet.
Quote from: M. Nigel Salt on April 18, 2013, 05:35:16 PM
I like your rules, Roger. I think they'd be pretty effective adapted to just about any situation, to tell the truth.
They're mostly just being civil.
Quote from: The Good Reverend Roger on April 18, 2013, 05:43:06 PM
Quote from: M. Nigel Salt on April 18, 2013, 05:35:16 PM
I like your rules, Roger. I think they'd be pretty effective adapted to just about any situation, to tell the truth.
They're mostly just being civil.
Civility seems to be a concept in short supply, some days.
Quote from: The Good Reverend Roger on April 18, 2013, 05:42:49 PM
Quote from: Pixie on April 18, 2013, 05:31:25 PM
Yes, please do.
Table Nazi Rules are a set of rules for dealing with a group that is too large, for one reason or another, to handle normally. I run two groups in the same campaign, and on occasion, they meet up. At this point, I have 12 players at the table (6 is my normal max).
OR the regular group is too large because of constraints placed by the adventure.
OR the regular group is feeling butthurt or silly, and an important part of the adventure is being trashed. This is rare, by the way. Normally, I let them be silly, and if they don't get what they needed or whatever, they just pay for it later.
Anyway, Table Nazi Rules:
1. MOST IMPORTANT RULE: When it's your turn to go, be ready. If you don't know what you want to do, neither does your character, and you don't get an action that turn.
2. If I am spewing flavor text, etc, and you start yapping, your character falls prone (if in combat), or an NPC decides he/she hates you for no reason (if social), or something you need breaks, or something similar. This is not up for discussion. Once I announce it, it is in force.
3. If you jabber while someone else is trying to take their turn, you automatically fail the next two saving throws your character needs to make.
4. Flavor text is NEVER repeated because you weren't paying attention. If you were paying attention and couldn't hear me or whatnot, I will repeat myself.
5. If you're on the phone, see rule 1. Bathroom is okay, though. Everybody poops.
6. Deliberately slowing down the action because you're butthurt over one of the above rules results in a roll on the PC horrible death chart. Here, have a new character sheet.
Cool.. i am unsure as to if i am going to include this, because the focus is more on emotionally safe and fun spaces to game in.
The stuff i use, though... How do you want me to attribute?
Also, is the RPG Ghetto a better subforum for this?
You mostly just play Pathfinder iirc.
Any other systems or genres of game you like?
Quote from: Pixie on April 18, 2013, 05:47:34 PM
Quote from: The Good Reverend Roger on April 18, 2013, 05:42:49 PM
Quote from: Pixie on April 18, 2013, 05:31:25 PM
Yes, please do.
Table Nazi Rules are a set of rules for dealing with a group that is too large, for one reason or another, to handle normally. I run two groups in the same campaign, and on occasion, they meet up. At this point, I have 12 players at the table (6 is my normal max).
OR the regular group is too large because of constraints placed by the adventure.
OR the regular group is feeling butthurt or silly, and an important part of the adventure is being trashed. This is rare, by the way. Normally, I let them be silly, and if they don't get what they needed or whatever, they just pay for it later.
Anyway, Table Nazi Rules:
1. MOST IMPORTANT RULE: When it's your turn to go, be ready. If you don't know what you want to do, neither does your character, and you don't get an action that turn.
2. If I am spewing flavor text, etc, and you start yapping, your character falls prone (if in combat), or an NPC decides he/she hates you for no reason (if social), or something you need breaks, or something similar. This is not up for discussion. Once I announce it, it is in force.
3. If you jabber while someone else is trying to take their turn, you automatically fail the next two saving throws your character needs to make.
4. Flavor text is NEVER repeated because you weren't paying attention. If you were paying attention and couldn't hear me or whatnot, I will repeat myself.
5. If you're on the phone, see rule 1. Bathroom is okay, though. Everybody poops.
6. Deliberately slowing down the action because you're butthurt over one of the above rules results in a roll on the PC horrible death chart. Here, have a new character sheet.
Cool.. i am unsure as to if i am going to include this, because the focus is more on emotionally safe and fun spaces to game in.
The stuff i use, though... How do you want me to attribute?
Also, is the RPG Ghetto a better subforum for this?
Easily adapted to just about anything. The concept of Table Nazi is that the DM takes more control over the game table than would be normal, and eliminates table talk that is causing the problem.
Consider:
Player A makes inappropriate comment.
Player B gets bugged, says so.
Player A thinks Player B is being ridiculous about it, says so.
Player B gets pissed off.
DM calls Table Nazi Rules into effect until everything settles down. DM talks to both players on the phone the next day, and tries to resolve the issue.
Quote from: The Good Reverend Roger on April 18, 2013, 05:53:15 PM
Quote from: Pixie on April 18, 2013, 05:47:34 PM
Quote from: The Good Reverend Roger on April 18, 2013, 05:42:49 PM
Quote from: Pixie on April 18, 2013, 05:31:25 PM
Yes, please do.
Table Nazi Rules are a set of rules for dealing with a group that is too large, for one reason or another, to handle normally. I run two groups in the same campaign, and on occasion, they meet up. At this point, I have 12 players at the table (6 is my normal max).
OR the regular group is too large because of constraints placed by the adventure.
OR the regular group is feeling butthurt or silly, and an important part of the adventure is being trashed. This is rare, by the way. Normally, I let them be silly, and if they don't get what they needed or whatever, they just pay for it later.
Anyway, Table Nazi Rules:
1. MOST IMPORTANT RULE: When it's your turn to go, be ready. If you don't know what you want to do, neither does your character, and you don't get an action that turn.
2. If I am spewing flavor text, etc, and you start yapping, your character falls prone (if in combat), or an NPC decides he/she hates you for no reason (if social), or something you need breaks, or something similar. This is not up for discussion. Once I announce it, it is in force.
3. If you jabber while someone else is trying to take their turn, you automatically fail the next two saving throws your character needs to make.
4. Flavor text is NEVER repeated because you weren't paying attention. If you were paying attention and couldn't hear me or whatnot, I will repeat myself.
5. If you're on the phone, see rule 1. Bathroom is okay, though. Everybody poops.
6. Deliberately slowing down the action because you're butthurt over one of the above rules results in a roll on the PC horrible death chart. Here, have a new character sheet.
Cool.. i am unsure as to if i am going to include this, because the focus is more on emotionally safe and fun spaces to game in.
The stuff i use, though... How do you want me to attribute?
Also, is the RPG Ghetto a better subforum for this?
Easily adapted to just about anything. The concept of Table Nazi is that the DM takes more control over the game table than would be normal, and eliminates table talk that is causing the problem.
Consider:
Player A makes inappropriate comment.
Player B gets bugged, says so.
Player A thinks Player B is being ridiculous about it, says so.
Player B gets pissed off.
DM calls Table Nazi Rules into effect until everything settles down. DM talks to both players on the phone the next day, and tries to resolve the issue.
Ok.
Passing notes to the GM if someone presses a squick button and the person squicked out/upset doesn't feel comfortable speaking out loud, where would you stand on that?
Quote from: Pixie on April 18, 2013, 05:48:58 PM
You mostly just play Pathfinder iirc.
Any other systems or genres of game you like?
Not really. 7th Sea is good, but I can't stay in a group, on account of I'm a munchkin and they sneer at munchkins...and after "the incident" back in 2007, I don't bother trying anymore.
Earthdawn is excellent, but nobody here plays it.
I refuse to use any GW product, so the Warhammer Fantasy/Dark Heresy stuff is out.
Rifts gives me the giggles, as it embodies all that is wrong with gaming.
What's interesting is that the people who like me tend to be PF players, and everyone else hates my stinking guts. It's a personality thing.
ETA: Inside of PF, I've been described as "one of the 3 best DMs in Tucson", which is nice.
Quote from: Pixie on April 18, 2013, 05:55:51 PM
Ok.
Passing notes to the GM if someone presses a squick button and the person squicked out/upset doesn't feel comfortable speaking out loud, where would you stand on that?
We have a rule that states that anyone can demand DM time out back at will for any reason or no reason at all, for exactly 5 minutes or less.
Quote from: The Good Reverend Roger on April 18, 2013, 05:56:43 PM
Quote from: Pixie on April 18, 2013, 05:48:58 PM
You mostly just play Pathfinder iirc.
Any other systems or genres of game you like?
Not really. 7th Sea is good, but I can't stay in a group, on account of I'm a munchkin and they sneer at munchkins...and after "the incident" back in 2007, I don't bother trying anymore.
Earthdawn is excellent, but nobody here plays it.
I refuse to use any GW product, so the Warhammer Fantasy/Dark Heresy stuff is out.
Rifts gives me the giggles, as it embodies all that is wrong with gaming.
What's interesting is that the people who like me tend to be PF players, and everyone else hates my stinking guts. It's a personality thing.
ok cool.
I like Shadowrun, old school Werewolf teh apocolypse, Vampire teh masquerade, I always wanted to play In Nomine (lost my books way back when though) ... I am not very munchkinny, I tend to get bored with hack and slash tbh. Rifts sounds like fun.
Payne is about to start a werewolf campaign, which is 3 couples (including him as GM) and for a change i'm not the only woman at the table
My Dark Sun group just keeled over through player fatigue and I'm not too bummed about it because the Libertarian hardcore atheist rules lawyer , and we are considering running the RPG of Firefly, dropping the Libertarian and getting the GM's girlfriend to play instead, and getting another player.
I just got given the second ed players guide and game master's guide for Legend of The 5 Rings, and I'd like to give that a read and maybe make my GM'ing debut.
Quote from: The Good Reverend Roger on April 18, 2013, 05:57:58 PM
Quote from: Pixie on April 18, 2013, 05:55:51 PM
Ok.
Passing notes to the GM if someone presses a squick button and the person squicked out/upset doesn't feel comfortable speaking out loud, where would you stand on that?
We have a rule that states that anyone can demand DM time out back at will for any reason or no reason at all, for exactly 5 minutes or less.
Ok, cool.
I have a feeling that this is a bigger project than i'd initially thought it would be. I am however going to enjoy the fuck out of it.
Quote from: Pixie on April 18, 2013, 06:11:31 PM
I have a feeling that this is a bigger project than i'd initially thought it would be. I am however going to enjoy the fuck out of it.
If you want, I can write some stuff to throw in (after you've read it, of course).
Having different views is helpful!
Every gaming group will have a different dynamic. I might have to split it into LARP and tabletop as a part 1 and part 2 thing.
Larp groups, for instance, tend to be bigger. More people, more potential for issues, and dealing with potentially problematic content/ other players needs a different strategy than tabletop.
I think that's why I prefer tabletop to LARP these days.
Quote from: Pixie on April 18, 2013, 06:20:58 PM
Having different views is helpful!
I've got some stuff down in RPG Ghetto that's more preventative. Things like "how to get invited back to a gaming group" (Yes, Trevor, we know that you've never actually spoken with a woman before, but that is no excuse for throwing your eyeballs down her cleavage), etc.
I GM a GURPS game, we've had a regular fantasy game for a long time and have occasional offshoots into other genres. We have had female players on and off, most are usually somebodies girlfriend, but one of the woman playing at the moment is playing because she's a geek and her husband is playing because she plays. We have one character who is lecherous, and hits on everyone. On the other hand the player is sensitive and despite his character being able to change sex he did not hit on a lesbian when she played, until she let him know that it was ok as long as he was doing it with his character in female form. (She apparently felt left out in hot having been hit on yet) The only time we have really run into things getting squicky for someone was in one of the offshoot games. it was a voodoo setting, set in the modern world in a weird little town where there was a lot of racial tension. The racial tension got to one of the players and we ended up finishing the campaign up fairly quickly in a massive shootout with the US government rather than letting it run any longer.
Quote from: Pixie on April 18, 2013, 06:23:42 PM
Larp groups, for instance, tend to be bigger. More people, more potential for issues, and dealing with potentially problematic content/ other players needs a different strategy than tabletop.
I think that's why I prefer tabletop to LARP these days.
Definitely a very different dynamic between tabletop and LARP settings, and I bet most of it can be traced back to the question of scale. More people = weirder issues to deal with. The other part being the greater disconnect between what happens in-game and the interactions people are actually having that you get with tabletop. In LARP, since the experience is so much more involved and physical, the difference between "role-playing an asshat" and "being a fucking asshat" gets blurrier.
Roger, I dig the Table Nazi rules. Mostly because I've had some pretty godawful sessions that went completely off the rails due to table chatter.
Quote from: Pixie on April 18, 2013, 05:55:51 PM
Quote from: The Good Reverend Roger on April 18, 2013, 05:53:15 PM
Quote from: Pixie on April 18, 2013, 05:47:34 PM
Quote from: The Good Reverend Roger on April 18, 2013, 05:42:49 PM
Quote from: Pixie on April 18, 2013, 05:31:25 PM
Yes, please do.
Table Nazi Rules are a set of rules for dealing with a group that is too large, for one reason or another, to handle normally. I run two groups in the same campaign, and on occasion, they meet up. At this point, I have 12 players at the table (6 is my normal max).
OR the regular group is too large because of constraints placed by the adventure.
OR the regular group is feeling butthurt or silly, and an important part of the adventure is being trashed. This is rare, by the way. Normally, I let them be silly, and if they don't get what they needed or whatever, they just pay for it later.
Anyway, Table Nazi Rules:
1. MOST IMPORTANT RULE: When it's your turn to go, be ready. If you don't know what you want to do, neither does your character, and you don't get an action that turn.
2. If I am spewing flavor text, etc, and you start yapping, your character falls prone (if in combat), or an NPC decides he/she hates you for no reason (if social), or something you need breaks, or something similar. This is not up for discussion. Once I announce it, it is in force.
3. If you jabber while someone else is trying to take their turn, you automatically fail the next two saving throws your character needs to make.
4. Flavor text is NEVER repeated because you weren't paying attention. If you were paying attention and couldn't hear me or whatnot, I will repeat myself.
5. If you're on the phone, see rule 1. Bathroom is okay, though. Everybody poops.
6. Deliberately slowing down the action because you're butthurt over one of the above rules results in a roll on the PC horrible death chart. Here, have a new character sheet.
Cool.. i am unsure as to if i am going to include this, because the focus is more on emotionally safe and fun spaces to game in.
The stuff i use, though... How do you want me to attribute?
Also, is the RPG Ghetto a better subforum for this?
Easily adapted to just about anything. The concept of Table Nazi is that the DM takes more control over the game table than would be normal, and eliminates table talk that is causing the problem.
Consider:
Player A makes inappropriate comment.
Player B gets bugged, says so.
Player A thinks Player B is being ridiculous about it, says so.
Player B gets pissed off.
DM calls Table Nazi Rules into effect until everything settles down. DM talks to both players on the phone the next day, and tries to resolve the issue.
Ok.
Passing notes to the GM if someone presses a squick button and the person squicked out/upset doesn't feel comfortable speaking out loud, where would you stand on that?
Never been in any of TGRRs games, but when players pass notes to me there's a 90% chance it's "I pick the wizard's pocket" or "I secretly cast
Dominate Person on the rogue" type stuff. I'd imagine he has the rule for that reason.
People like that, and people who don't know how to play Chaotic Neutral (often the same person) really piss me off.
I like to think even the most (in-character) evil PC can see the benefit of not being a dick to everyone else in the party. You can even justify it using the alignment system, if you pay attention for a minute.
Quote from: Golden Applesauce on April 18, 2013, 11:31:36 PM
Quote from: Pixie on April 18, 2013, 05:55:51 PM
Quote from: The Good Reverend Roger on April 18, 2013, 05:53:15 PM
Quote from: Pixie on April 18, 2013, 05:47:34 PM
Quote from: The Good Reverend Roger on April 18, 2013, 05:42:49 PM
Quote from: Pixie on April 18, 2013, 05:31:25 PM
Yes, please do.
Table Nazi Rules are a set of rules for dealing with a group that is too large, for one reason or another, to handle normally. I run two groups in the same campaign, and on occasion, they meet up. At this point, I have 12 players at the table (6 is my normal max).
OR the regular group is too large because of constraints placed by the adventure.
OR the regular group is feeling butthurt or silly, and an important part of the adventure is being trashed. This is rare, by the way. Normally, I let them be silly, and if they don't get what they needed or whatever, they just pay for it later.
Anyway, Table Nazi Rules:
1. MOST IMPORTANT RULE: When it's your turn to go, be ready. If you don't know what you want to do, neither does your character, and you don't get an action that turn.
2. If I am spewing flavor text, etc, and you start yapping, your character falls prone (if in combat), or an NPC decides he/she hates you for no reason (if social), or something you need breaks, or something similar. This is not up for discussion. Once I announce it, it is in force.
3. If you jabber while someone else is trying to take their turn, you automatically fail the next two saving throws your character needs to make.
4. Flavor text is NEVER repeated because you weren't paying attention. If you were paying attention and couldn't hear me or whatnot, I will repeat myself.
5. If you're on the phone, see rule 1. Bathroom is okay, though. Everybody poops.
6. Deliberately slowing down the action because you're butthurt over one of the above rules results in a roll on the PC horrible death chart. Here, have a new character sheet.
Cool.. i am unsure as to if i am going to include this, because the focus is more on emotionally safe and fun spaces to game in.
The stuff i use, though... How do you want me to attribute?
Also, is the RPG Ghetto a better subforum for this?
Easily adapted to just about anything. The concept of Table Nazi is that the DM takes more control over the game table than would be normal, and eliminates table talk that is causing the problem.
Consider:
Player A makes inappropriate comment.
Player B gets bugged, says so.
Player A thinks Player B is being ridiculous about it, says so.
Player B gets pissed off.
DM calls Table Nazi Rules into effect until everything settles down. DM talks to both players on the phone the next day, and tries to resolve the issue.
Ok.
Passing notes to the GM if someone presses a squick button and the person squicked out/upset doesn't feel comfortable speaking out loud, where would you stand on that?
Never been in any of TGRRs games, but when players pass notes to me there's a 90% chance it's "I pick the wizard's pocket" or "I secretly cast Dominate Person on the rogue" type stuff. I'd imagine he has the rule for that reason.
Yep. It causes distrust.
And in my campaign, a party that isn't 100% cohesive is DEAD MEAT.
The Saturday group's battle cry: "GET IT OFF ME! GET IT OFF ME!"
The Sunday group's battle cry: "DO IT FOR BEATER McVEE Mk III!" <--- Beater McVee is currently on Mk IX. Ross is dice-bit, and does dumb things occasionally. Dumb things get you dead. He dies a lot.
Quote from: Cainad on April 18, 2013, 09:11:22 PM
Roger, I dig the Table Nazi rules. Mostly because I've had some pretty godawful sessions that went completely off the rails due to table chatter.
I should probably post the Player Character Horrible Death Chart.
And the Grudge Monster Rules.
I'm looking into speaking to some moar gamers for a more diverse spread of opinions and experiences so this will be a bit longer in the making.
I kind of want it to be more inclusive than just Cram and Roger when it comes to demographics.
Quote from: The Good Reverend Roger on April 19, 2013, 12:49:53 AM
Quote from: Cainad on April 18, 2013, 09:11:22 PM
Roger, I dig the Table Nazi rules. Mostly because I've had some pretty godawful sessions that went completely off the rails due to table chatter.
I should probably post the Player Character Horrible Death Chart.
And the Grudge Monster Rules.
Yes, please.
Pixie, are you writing this as a "as a game master, this is what you do," or "as a player this is what you do," or both? The dynamic is a lot different.
Quote from: Luna on April 22, 2013, 03:45:20 AM
Quote from: The Good Reverend Roger on April 19, 2013, 12:49:53 AM
Quote from: Cainad on April 18, 2013, 09:11:22 PM
Roger, I dig the Table Nazi rules. Mostly because I've had some pretty godawful sessions that went completely off the rails due to table chatter.
I should probably post the Player Character Horrible Death Chart.
And the Grudge Monster Rules.
Yes, please.
Pixie, are you writing this as a "as a game master, this is what you do," or "as a player this is what you do," or both? The dynamic is a lot different.
both! Are you up for being a interviewee?
Quote from: Pixie on April 22, 2013, 09:07:17 AM
Quote from: Luna on April 22, 2013, 03:45:20 AM
Quote from: The Good Reverend Roger on April 19, 2013, 12:49:53 AM
Quote from: Cainad on April 18, 2013, 09:11:22 PM
Roger, I dig the Table Nazi rules. Mostly because I've had some pretty godawful sessions that went completely off the rails due to table chatter.
I should probably post the Player Character Horrible Death Chart.
And the Grudge Monster Rules.
Yes, please.
Pixie, are you writing this as a "as a game master, this is what you do," or "as a player this is what you do," or both? The dynamic is a lot different.
both! Are you up for being a interviewee?
I am. Wait. Were you talking to her, or both of us?
Quote from: The Good Reverend Roger on April 22, 2013, 03:57:04 PM
Quote from: Pixie on April 22, 2013, 09:07:17 AM
Quote from: Luna on April 22, 2013, 03:45:20 AM
Quote from: The Good Reverend Roger on April 19, 2013, 12:49:53 AM
Quote from: Cainad on April 18, 2013, 09:11:22 PM
Roger, I dig the Table Nazi rules. Mostly because I've had some pretty godawful sessions that went completely off the rails due to table chatter.
I should probably post the Player Character Horrible Death Chart.
And the Grudge Monster Rules.
Yes, please.
Pixie, are you writing this as a "as a game master, this is what you do," or "as a player this is what you do," or both? The dynamic is a lot different.
both! Are you up for being a interviewee?
I am. Wait. Were you talking to her, or both of us?
Luna. Your previous posts here should be enough, unless I think of something I wanna ask.