Principia Discordia

Principia Discordia => Apple Talk => Topic started by: Kai on August 22, 2013, 12:29:46 AM

Title: Ummmm, Illinois ninja?
Post by: Kai on August 22, 2013, 12:29:46 AM
http://illinois.edu/lb/article/2668/76609 (http://illinois.edu/lb/article/2668/76609)
Title: Re: Ummmm, Illinois ninja?
Post by: Telarus on August 22, 2013, 04:29:55 AM
Whoa, wtf.

Also, Hi Kai! :wave:
Title: Re: Ummmm, Illinois ninja?
Post by: Cain on August 22, 2013, 11:19:30 AM
Bullshit, it was totally one of these (http://darksoulswiki.wikispaces.com/Blowdart+Sniper).
Title: Re: Ummmm, Illinois ninja?
Post by: P3nT4gR4m on August 22, 2013, 11:54:11 AM
QuoteInoculating yourself with Dung Pies is also an option, since it inflicts a lot less damage than the darts (You can't be poisoned while poisoned).

:eek:

I sincerely hope this is a real thing and not some videogame
Title: Re: Ummmm, Illinois ninja?
Post by: Kai on August 22, 2013, 12:12:50 PM
Quote from: P3nT4gR4m on August 22, 2013, 11:54:11 AM
QuoteInoculating yourself with Dung Pies is also an option, since it inflicts a lot less damage than the darts (You can't be poisoned while poisoned).

:eek:

I sincerely hope this is a real thing and not some videogame

It's a video game, but one worth checking out.
Title: Re: Ummmm, Illinois ninja?
Post by: Cainad (dec.) on August 22, 2013, 03:47:42 PM
Quote from: Cain on August 22, 2013, 11:19:30 AM
Bullshit, it was totally one of these (http://darksoulswiki.wikispaces.com/Blowdart+Sniper).

:lulz: They'd have been dead within seconds. Fuck those little shits.

Quote from: P3nT4gR4m on August 22, 2013, 11:54:11 AM
QuoteInoculating yourself with Dung Pies is also an option, since it inflicts a lot less damage than the darts (You can't be poisoned while poisoned).

:eek:

I sincerely hope this is a real thing and not some videogame

BEST VIDEO GAME. It's like putting your balls in a taffy pulling machine.
Title: Re: Ummmm, Illinois ninja?
Post by: trippinprincezz13 on August 22, 2013, 06:00:16 PM
Definitely gonna have to check that game out. At least on my "next to play" list. After receiving Fallout - New Vegas for xmas 2 years ago, I recently went back in time and bought Fallout 3 because I am clearly up-to-date on the world of videogames.
Title: Re: Ummmm, Illinois ninja?
Post by: Junkenstein on August 22, 2013, 06:54:58 PM
Quote from: Cainad on August 22, 2013, 03:47:42 PM
Quote from: Cain on August 22, 2013, 11:19:30 AM
Bullshit, it was totally one of these (http://darksoulswiki.wikispaces.com/Blowdart+Sniper).

:lulz: They'd have been dead within seconds. Fuck those little shits.

Quote from: P3nT4gR4m on August 22, 2013, 11:54:11 AM
QuoteInoculating yourself with Dung Pies is also an option, since it inflicts a lot less damage than the darts (You can't be poisoned while poisoned).

:eek:

I sincerely hope this is a real thing and not some videogame

BEST VIDEO GAME. It's like putting your balls in a taffy pulling machine.

What's the deal with the difficulty? Are we talking about a challenge or just bullshit unfairness?
Title: Re: Ummmm, Illinois ninja?
Post by: Cain on August 22, 2013, 07:08:25 PM
Quote from: Junkenstein on August 22, 2013, 06:54:58 PM
What's the deal with the difficulty? Are we talking about a challenge or just bullshit unfairness?

There is little to nothing in Dark Souls that I would consider "cheap" difficulty.  Compared with, for example, the supposed "Platinum" mode of the ME3 coop, whose chief difficulty lay in the increased spawn budgets for sync-kill enemies, increased enemy health and damage and reduced ammo/grenades for the player.  Lame.  Also easily circumvented despite its cheapness, because all you need to get around such difficulty increases is to max out your DPS, and avoid the insta-kill enemies.

Instead, the difficulty comes in not giving in to your Leroy Jenkins-like tendency to bullrush and brute force the enemy, since it's an RPG and the whole point in an RPG is to become overpowered as shit, amirite?  Instead, you need to assess the situation, maybe do some lateral thinking, and consider coming back later on, after acquiring certain items.
Title: Re: Ummmm, Illinois ninja?
Post by: trippinprincezz13 on August 22, 2013, 07:15:43 PM
Quote from: Cain on August 22, 2013, 07:08:25 PM
Quote from: Junkenstein on August 22, 2013, 06:54:58 PM
What's the deal with the difficulty? Are we talking about a challenge or just bullshit unfairness?

There is little to nothing in Dark Souls that I would consider "cheap" difficulty.  Compared with, for example, the supposed "Platinum" mode of the ME3 coop, whose chief difficulty lay in the increased spawn budgets for sync-kill enemies, increased enemy health and damage and reduced ammo/grenades for the player.

Instead, the difficulty comes in not giving in to your Leroy Jenkins-like tendency to bullrush and brute force the enemy, since it's an RPG and the whole point in an RPG is to become overpowered as shit, amirite?  Instead, you need to assess the situation, maybe do some lateral thinking, and consider coming back later on, after acquiring certain items.

Nice. I was a bit nervous that it was going to be more the former scenario, which I'm typically not a fan of, since I tend to play video games when I want to unwind. Needing to work up to/plan, etc. killing difficult enemies is more up my alley, even if I occasionally give into the temptation to "just go in and kill all the things! Strategy later!"
Title: Re: Ummmm, Illinois ninja?
Post by: Junkenstein on August 22, 2013, 07:17:01 PM
Quote from: Cain on August 22, 2013, 07:08:25 PM
Quote from: Junkenstein on August 22, 2013, 06:54:58 PM
What's the deal with the difficulty? Are we talking about a challenge or just bullshit unfairness?

There is little to nothing in Dark Souls that I would consider "cheap" difficulty.  Compared with, for example, the supposed "Platinum" mode of the ME3 coop, whose chief difficulty lay in the increased spawn budgets for sync-kill enemies, increased enemy health and damage and reduced ammo/grenades for the player.  Lame.  Also easily circumvented despite its cheapness, because all you need to get around such difficulty increases is to max out your DPS, and avoid the insta-kill enemies.

Instead, the difficulty comes in not giving in to your Leroy Jenkins-like tendency to bullrush and brute force the enemy, since it's an RPG and the whole point in an RPG is to become overpowered as shit, amirite?  Instead, you need to assess the situation, maybe do some lateral thinking, and consider coming back later on, after acquiring certain items.

Fair enough, I'll give it a try. Last "Hard" game I blasted through was Monster Hunter on the PSP. Looks like a much more refined way to scratch the same itch. The lack of cheapness is good to know too. I nearly smashed that fucking psp a few times due to the 49 minute bullshit kill. I'm used to capcom/old Nintendo difficulties but that thing seriously took the piss.
Title: Re: Ummmm, Illinois ninja?
Post by: Junkenstein on August 22, 2013, 07:18:58 PM
Quote from: trippinprincezz13 on August 22, 2013, 07:15:43 PM
Quote from: Cain on August 22, 2013, 07:08:25 PM
Quote from: Junkenstein on August 22, 2013, 06:54:58 PM
What's the deal with the difficulty? Are we talking about a challenge or just bullshit unfairness?

There is little to nothing in Dark Souls that I would consider "cheap" difficulty.  Compared with, for example, the supposed "Platinum" mode of the ME3 coop, whose chief difficulty lay in the increased spawn budgets for sync-kill enemies, increased enemy health and damage and reduced ammo/grenades for the player.

Instead, the difficulty comes in not giving in to your Leroy Jenkins-like tendency to bullrush and brute force the enemy, since it's an RPG and the whole point in an RPG is to become overpowered as shit, amirite?  Instead, you need to assess the situation, maybe do some lateral thinking, and consider coming back later on, after acquiring certain items.

Nice. I was a bit nervous that it was going to be more the former scenario, which I'm typically not a fan of, since I tend to play video games when I want to unwind. Needing to work up to/plan, etc. killing difficult enemies is more up my alley, even if I occasionally give into the temptation to "just go in and kill all the things! Strategy later!"

From what I can see, your ability to just be smashy increases with grinding. Always a bonus as endgame too.
Title: Re: Ummmm, Illinois ninja?
Post by: Cain on August 22, 2013, 07:33:17 PM
Difficulty in video games is something of a bugbear of mine, as you probably know.  "More trash" + "more enemy health" + "harder hitting" does not equal more difficulty.  Not really.  It just slightly decreases the margins for error.  With most games, you focus on DPS and you'll still rip through the enemy no problem, especially at higher levels.

I prefer difficulty to increase in tactical challenge, somewhere from "let's pause and think about this" up to "would make a chess grandmaster cry".  So far, the best thing I've found in this category is the Tactics mod by Kensai Ryu, Gebhard Blucher and a few others for Baldur's Gate II.  It makes enemies, who are mostly based on the same classes that the player is, more likely to use the cheap and cheesy tactics the player will.  And since this is an RPG, and so suffers from power creep, this means at higher levels you face insanely difficult foes.  Unless you go in perfectly prepared, position yourself right and get lucky, you will get your arse handed to you.  It's hard to call it unfair, since you could avail yourself of such tactics, if you had prepared right, and you usually still have slightly higher quality weapons and armour, and greater number of potions, to use.  But it is frustrating as hell, as you will not brute-force your way out of the situation.

Not even if you're a cheesy as fuck Mage-Kensai.
Title: Re: Ummmm, Illinois ninja?
Post by: Junkenstein on August 22, 2013, 07:41:45 PM
I played around with a couple of difficulty mods for BG2 years ago. I remember one surprisingly effective tactic was a fireproof paladin to charge at things while being shot at by fireball arrows by the archers. Good times.
Title: Re: Ummmm, Illinois ninja?
Post by: Cain on August 22, 2013, 07:48:09 PM
That was fun, but it wouldn't work here.  The mages use contingency as soon as they appear, throwing on stoneskin and a high level magical protection spell, and usually an Immunity spell (to evocation, divination, or abjuration, normally).  Then they'd cast the flame circle spell and mirror image using the minor spell sequencer, so no chance to interrupt.  That's round 1.

Next round they'll normally hit you with dispel magic or remove magic, depending on level, while the fighters and assassins move in.  Your mages get their protections stripped, then backstabbed.  Dead, most likely.  The fighters will drink their haste potions and start to unload on you, while enemy archer support whittles down whatever the assassins haven't chunked, and a cleric alternates between disabling enemy spellcasters, buffing his own side or healing any injured attackers.

It was brutal.  And these are just the normal, run-of-the-mill night time enemy encounters in Athkatla.  Minor bosses like Mae'Var can easily carry out multiple TPKs.
Title: Re: Ummmm, Illinois ninja?
Post by: Cainad (dec.) on August 23, 2013, 02:45:09 PM
Quote from: Junkenstein on August 22, 2013, 07:18:58 PM
Quote from: trippinprincezz13 on August 22, 2013, 07:15:43 PM
Quote from: Cain on August 22, 2013, 07:08:25 PM
Quote from: Junkenstein on August 22, 2013, 06:54:58 PM
What's the deal with the difficulty? Are we talking about a challenge or just bullshit unfairness?

There is little to nothing in Dark Souls that I would consider "cheap" difficulty.  Compared with, for example, the supposed "Platinum" mode of the ME3 coop, whose chief difficulty lay in the increased spawn budgets for sync-kill enemies, increased enemy health and damage and reduced ammo/grenades for the player.

Instead, the difficulty comes in not giving in to your Leroy Jenkins-like tendency to bullrush and brute force the enemy, since it's an RPG and the whole point in an RPG is to become overpowered as shit, amirite?  Instead, you need to assess the situation, maybe do some lateral thinking, and consider coming back later on, after acquiring certain items.

Nice. I was a bit nervous that it was going to be more the former scenario, which I'm typically not a fan of, since I tend to play video games when I want to unwind. Needing to work up to/plan, etc. killing difficult enemies is more up my alley, even if I occasionally give into the temptation to "just go in and kill all the things! Strategy later!"

From what I can see, your ability to just be smashy increases with grinding. Always a bonus as endgame too.

You can totally become a super-destructive monster in Dark Souls once you level up your stats and improve your equipment sufficiently, but you'll pretty much never become completely invincible. Just about everything that can be increased (hit points, stamina, magic slots, weapon damage, etc) becomes exponentially more difficult to increase and the benefits for increasing them tend to taper off very sharply after a certain point.

Unlike many RPGs, the Action Game aspect of Dark Souls means that it is entirely possible to complete the entire game without ever leveling up, if you are badass/determined enough. I sure as shit couldn't do it, though.

The only thing that I found to be a little wonky in Dark Souls is the rather surprising slipperiness of every single cliff and ledge. Apparently guard rails are not a thing in this fantasy universe, and instead some malicious programming deity has coated all of the ledges in butter.

Other than that, though, it's a rather beautifully designed game that's immensely satisfying to beat.